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    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by

      @beelee

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 elite, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              4 infantry moved from Kweichow to Shensi
              1 infantry moved from Szechwan to Sikang
              2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
              2 fighters and 2 tactical_bombers moved from Hunan to Shensi
              2 bombers moved from Kweichow to Shensi
      
          Combat - Japanese
              Battle in Sikang
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2,50 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Shensi
                  Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                  Chinese defend with 3 infantry
                      Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 4,33 expected hits
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                      3 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
              2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
              2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
              2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
              2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
              1 infantry moved from Anhwe to Kweichow
              1 aaGun and 1 artillery moved from Kweichow to Yunnan
              2 Japan_Engineers moved from Kweichow to Shantung
              1 artillery and 1 infantry moved from Manchuria to Jehol
              4 infantry moved from Jehol to Chahar
              1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 battleship moved from 19 Sea Zone to 6 Sea Zone
              1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
              EDIT: 1 Japanese_LCV moved from Korea to Japan
              EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
              1 armour moved from Korea to Manchuria
              2 infantry moved from Korea to Manchuria
              1 air_transport and 1 elite moved from Japan to Kweichow
              6 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
              2 infantry moved from 34 Sea Zone to Paulau Island
              4 infantry moved from 6 Sea Zone to Korea
      
          Place Units - Japanese
              1 transport placed in 6 Sea Zone
              3 infantry placed in Kweichow
              3 infantry placed in Shantung
              3 infantry placed in Kiangsu
              1 elite and 6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,67
      Japanese regular : 0,17
      

      exp-game-7-stahl-J4.tsvg

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @beelee

        Howdy. I noticed that the AT can move 6 fields while loaded + starting from an airbase, instead of only 5.
        Not sure this was always player enforced, or I just noticed that today.
        I moved the AT correctly 5 fields in our game.

        BR

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @Panzerstahl-Helm 0
          last edited by beelee

          @panzerstahl-helm-0

          Game History

          Round: 4
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                  Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
          
              Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
          
              Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 elite moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Central United States to 101 Sea Zone
                  1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
          
              Combat - Americans
                  Battle in Gibraltar
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          
              Non Combat Move - Americans
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                  1 bomber moved from Eastern United States to United Kingdom
                  3 usa_fighters moved from Eastern United States to 91 Sea Zone
                  2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                  4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                  1 Rail and 1 aaGun moved from Eastern United States to Alaska
                  1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                  1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
          
              Place Units - Americans
                  1 Fortification placed in Midway
                  1 Fortification placed in Guam
                  1 carrier placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                  1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                  Americans undo move 6.
                  1 ArmoredInfantry and 2 artilleries placed in Central United States
                  1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
          
              Turn Complete - Americans
                  Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                  Americans collect 52 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 infantry moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 fighter moved from Tsinghai to Shensi
                  2 infantry moved from Kansu to Shensi
                  4 infantry moved from Tsinghai to Shensi
          
              Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 3 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                          Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          3 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 3 infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Shensi to Tsinghai
          
              Place Units - Chinese
                  1 infantry placed in Sikang
                  1 infantry placed in Tsinghai
          
              Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
          
              Purchase Units - British
                  Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                  Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                  British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Place Units - British
                  Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                  1 Hvy_Undg_2 placed in United Kingdom
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                      EDIT: British takes Normandy Bordeaux from Germans
                      EDIT: British takes Southern France from Germans
                      EDIT: Turning off Edit Mode
                  EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                  EDIT: 1 uk_para moved from United Kingdom to Southern France
          
              Combat - British
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                  1 artillery and 1 infantry moved from Persia to Iraq
                  1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery moved from Alexandria to Egypt
                  2 uk_fighters moved from Malta to Egypt
                  2 transports moved from 66 Sea Zone to 86 Sea Zone
          
              Place Units - British
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  1 destroyer placed in 110 Sea Zone
                  1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
          
              Turn Complete - British
                  Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                  Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                  British collect 53 PUs; end with 53 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 2.50
          Japanese regular : 0.00
          

          EXP Game 7 Stahl UK4.tsvg

          Yea they have to be PE. Triplea can't do it exact.

          London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

          Edit
          hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

          The units are land units and givesMovement won't work over water.

          I'll look again but pretty sure it won't work.

          Edit 2
          Forgot to deactivate the AA with the FlakTower present.

          It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
          Can use our old thread at A&A with dicebot or Victory's new roller.

          Also, I'll activate Home Defense if you go all out attack on London 🙂

          EXP Game 7 Stahl UK4edit.tsvg

          Oh, I guess italy still has to go lol 🙂

          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            Game History

            Round: 4
            
                Purchase Units - Italians
                    Italians buy 1 Escort, 1 Italian_LCV, 1 Repair_BB, 1 Repair_Carrier, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            
                Place Units - Italians
                    1 Repair_BB and 1 Repair_Carrier placed in 97 Sea Zone
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                    2 units repaired.
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 97 Sea Zone
                    Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 97 Sea Zone
                    2 fighters moved from Southern Italy to 98 Sea Zone
                    2 infantry moved from Northern Italy to Southern France
                    1 bomber moved from Western Germany to Southern France
                    2 infantry moved from Greece to 97 Sea Zone
                    2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                    EDIT: 1 Italian_LCV and 1 artillery moved from Morocco to Gibraltar
                    EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar
                    1 bomber moved from Southern Italy to Gibraltar
            
                Combat - Italians
                    Battle in Gibraltar
                        Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry
                        British defend with 1 harbour; Americans defend with 1 artillery and 1 elite
                            Italians roll dice for 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
                            British roll dice for 1 artillery and 1 elite in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                            1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                        Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                        Casualties for Americans: 1 artillery and 1 elite
                    Battle in 98 Sea Zone
                        Italians attack with 2 fighters
                        French defend with 1 destroyer
                            Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                            French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                            1 fighter owned by the Italians lost in 98 Sea Zone
                            1 destroyer owned by the French lost in 98 Sea Zone
                        Italians win with 1 fighter remaining. Battle score for attacker is -2
                        Casualties for Italians: 1 fighter
                        Casualties for French: 1 destroyer
                    Battle in Southern France
                        Italians attack with 1 bomber and 2 infantry
                        British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                            Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                            British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                            1 uk_para owned by the British lost in Southern France
                            1 uk_paraBoost owned by the British lost in Southern France
                        Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                        Casualties for British: 1 uk_para and 1 uk_paraBoost
                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Italians
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                    1 bomber moved from Southern France to Southern Italy
                    1 fighter moved from 98 Sea Zone to 97 Sea Zone
                    1 armour and 1 mech_infantry moved from Libya to Tunisia
                    1 bomber moved from Gibraltar to Tunisia
                    EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria
            
                Place Units - Italians
                    1 Escort placed in 97 Sea Zone
                    1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
                    1 artillery and 1 infantry placed in Northern Italy
            
                Turn Complete - Italians
                    Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                    Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                    Italians collect 24 PUs; end with 24 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            French regular : 0,67
            Italians regular : 0,50
            British regular : -1,50
            

            exp-game-7-stahl-IT4.tsvg

            1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0 @beelee
              last edited by

              @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

              @panzerstahl-helm-0

              Game History

              Round: 4
              
                  Purchase Units - Americans
                      Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                      Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
              
                  Politics - Americans
                      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              
                  Combat Move - Americans
                      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 artillery moved from Central United States to 101 Sea Zone
                      1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                      1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
              
                  Combat - Americans
                      Battle in Gibraltar
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                      1 bomber moved from Eastern United States to United Kingdom
                      3 usa_fighters moved from Eastern United States to 91 Sea Zone
                      2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                      4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                      1 Rail and 1 aaGun moved from Eastern United States to Alaska
                      1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                      1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                      1 transport moved from 26 Sea Zone to 10 Sea Zone
              
                  Place Units - Americans
                      1 Fortification placed in Midway
                      1 Fortification placed in Guam
                      1 carrier placed in 10 Sea Zone
                      1 artillery and 1 infantry placed in Western United States
                      1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                      1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                      Americans undo move 6.
                      1 ArmoredInfantry and 2 artilleries placed in Central United States
                      1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
              
                  Turn Complete - Americans
                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                      Americans collect 52 PUs; end with 52 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      1 infantry moved from Kansu to Suiyuyan
                            Chinese take Suiyuyan from Japanese
                      1 fighter moved from Tsinghai to Shensi
                      2 infantry moved from Kansu to Shensi
                      4 infantry moved from Tsinghai to Shensi
              
                  Combat - Chinese
                      Battle in Shensi
                          Chinese attack with 1 fighter and 6 infantry
                          Japanese defend with 3 infantry
                              Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                              Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                              3 infantry owned by the Japanese lost in Shensi
                          Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 3 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      1 fighter moved from Shensi to Tsinghai
              
                  Place Units - Chinese
                      1 infantry placed in Sikang
                      1 infantry placed in Tsinghai
              
                  Turn Complete - Chinese
                      Chinese collect 5 PUs; end with 6 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
              
                  Purchase Units - British
                      Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                      Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                      British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Place Units - British
                      Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                      1 Hvy_Undg_2 placed in United Kingdom
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                          EDIT: British takes Normandy Bordeaux from Germans
                          EDIT: British takes Southern France from Germans
                          EDIT: Turning off Edit Mode
                      EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                      EDIT: 1 uk_para moved from United Kingdom to Southern France
              
                  Combat - British
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                      1 artillery and 1 infantry moved from Persia to Iraq
                      1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                      1 artillery moved from Alexandria to Egypt
                      2 uk_fighters moved from Malta to Egypt
                      2 transports moved from 66 Sea Zone to 86 Sea Zone
              
                  Place Units - British
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      1 destroyer placed in 110 Sea Zone
                      1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
              
                  Turn Complete - British
                      Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                      Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                      British collect 53 PUs; end with 53 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 2.50
              Japanese regular : 0.00
              

              EXP Game 7 Stahl UK4.tsvg

              Yea they have to be PE. Triplea can't do it exact.

              London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

              Edit
              hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

              The units are land units and givesMovement won't work over water.

              I'll look again but pretty sure it won't work.

              Edit 2
              Forgot to deactivate the AA with the FlakTower present.

              It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
              Can use our old thread at A&A with dicebot or Victory's new roller.

              Also, I'll activate Home Defense if you go all out attack on London 🙂

              EXP Game 7 Stahl UK4edit.tsvg

              Oh, I guess italy still has to go lol 🙂

              I did a test run for the attack on London.
              With the AAAs being still active, I could use their hits as casualities for the "1" instead hand roll them for the fighters. Or would hat cause issues?
              I will do the battle in edit mode and take the casualities accordingly.
              Befor the first round I would only hand roll for the home defense (inf at "3" and fighters at "5"). That will be a hell of a ride for the Luftwaffe.

              BR

              B 2 Replies Last reply Reply Quote 1
              • B Online
                beelee @Panzerstahl-Helm 0
                last edited by beelee

                @panzerstahl-helm-0

                Yea I forgot, I should have added the Home Defense token and it will auto roll the 5s and 3s for 1st rd. I need to remember how it works. Might be able to edit it in still.

                the inactive aaGuns will still take a hit. They just won't shoot at the planes. Ahh, I see what you mean now. Yes, that seems promising. I'd just add up the Ftrs and make sure there are enough AA for them or as you say, in edit it won't matter.

                Yea Good idea. That should work.

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @panzerstahl-helm-0

                  Guten Morgen
                  I forgot to test Home Defense Token. Will do now 🙂

                  Game History

                  Round: 4
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Escort, 3 Fortifications, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                          1 transport moved from 41 Sea Zone to 56 Sea Zone
                          2 infantry moved from Northern Territory to 55 Sea Zone
                          2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                          2 infantry moved from 42 Sea Zone to Java
                          1 fighter moved from New South Wales to Queensland
                          2 infantry moved from New South Wales to Queensland
                          2 artilleries moved from Queensland to Northern Territory
                          1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                          1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                          1 air_transport and 1 infantry moved from New Zealand to Java
                  
                      Place Units - ANZAC
                          3 Fortifications placed in Java
                          1 factory_minor placed in Queensland
                          1 armour and 1 infantry placed in New South Wales
                          1 Escort placed in 62 Sea Zone
                  
                      Turn Complete - ANZAC
                          ANZAC collect 21 PUs; end with 21 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - French
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  EXP Game 7 Stahl F4.tsvg

                  Edit
                  I will change the "aaGunNo" to only fire at Ftrs. Any extra shots won't go to the Bmbrs, although doing the attack in edit, it won't matter 🙂

                  Edit2
                  Yea that'll work good. If the aaGuns fire more shots than Ftrs, just count the shots in order and disregard the others. S o 4 Ftrs and 6 rolls, just count the first 4.

                  You were probably already gonna do it that way lol Great idea by you 🙂 I'll let @VictoryFirst know too.

                  The HD token works. Just edit him in before battle.

                  Edit3
                  You have to place HD token Before Combat. So During CM or sooner

                  Edit 4
                  I will keep the yank Bmbr alive until all the bloke Inf are dead

                  1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @beelee
                    last edited by beelee

                    @Panzerstahl-Helm-0

                    Here is latest with 1st Waffen deactivated.

                    EXP Game 7 Stahl F4edit.tsvg

                    Edit

                    Actually, use this one. It has HD deployed. I guess the defender should just do it and if it's a minor attack it can be deleted. Idk lol

                    EXP Game 7 Stahl F4edit2.tsvg

                    Edit 2

                    Best to save after each battle rd with the big edit battles. You have to use mouse to save. Hot key won't work.

                    I'll be up for one more bier probably, but I imagine it'll be your traditional play time when you attack. So I'll be back on by 8-10 pm your time.

                    No hurries. If it's a few days that's all good too. Sorry Got my jag on right now 🙂

                    Last edit 🙂
                    So OOL is pretty straightforward. Go ahead and whack that Yank Bmbr early. Don't take the last Flak hit.

                    Remember to kill your AG when no longer active and don't count as a hit.
                    Also your PG needs to die first when the Panzer Army is no longer intact. If it comes to that 🙂

                    London Town is burning down. Ashes ... ashes ... lol

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @beelee

                      Here the CM before any battle.
                      Attack on London is underway.

                      exp-game-7-stahl-G5.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        London has fallen.
                        I believe I did not make any (major) mistake by selecting the casualitites etc.
                        Germany got good hits (I have the feeling a little bit above average, but will check the dices; and UK hit as expected I would say)

                        exp-game-7-stahl-G5_after_round1.tsvg

                        exp-game-7-stahl-G5_after_round2.tsvg

                        exp-game-7-stahl-G5_after_round3.tsvg

                        exp-game-7-stahl-G5_after_battletsvg.tsvg

                        B 1 Reply Last reply Reply Quote 1
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by

                          exp-game-7-stahl-G5_London_AA-fire.tsvg

                          exp-game-7-stahl-G5_all_battles_except_London.tsvg

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0

                            yea you all good. Just remeber the losses as stated above. Gotta kill the Ag with no hit and the PG if needed. Don't take the last Flak hit.

                            I'm repeatiing myself lol Sorry 😊

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0

                              Dam 😞 I'll have to check the damage 🙂

                              I didn't take seaLion serious enough. Those LCVs. Cockskrs lol

                              1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @beelee

                                Game History

                                Round: 5
                                
                                    Research Technology - Germans
                                
                                    Purchase Units - Germans
                                        Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                        Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                        triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                        triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                        triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                        Germans buy 2 Panzer_Grndrss, 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst, 1 armour, 3 artilleries, 1 elite and 9 infantry; Remaining resources: 0 PUs; 
                                
                                    Place Units - Germans
                                        Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 artillery and 1 waffen_infantry
                                        1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst placed in Germany
                                
                                    Combat Move - Germans
                                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        1 armour moved from Slovakia Hungary to Baltic States
                                              Germans take Eastern Poland from Russians
                                              Germans take Baltic States from Russians
                                        4 infantry moved from Slovakia Hungary to Poland
                                        1 artillery moved from Slovakia Hungary to Poland
                                        1 elite moved from Germany to Poland
                                        EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to United Kingdom
                                        EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to United Kingdom
                                        EDIT: 1 ArmyGroupActive, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Army Group North to United Kingdom
                                        EDIT: 6 German_LCVs moved from Scotland to United Kingdom
                                        EDIT: 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
                                        EDIT: 2 bombers and 2 fighters moved from Western Germany to United Kingdom
                                        EDIT: 1 tactical_bomber moved from Holland Belgium to United Kingdom
                                        1 artillery moved from Western Germany to 112 Sea Zone
                                        3 infantry moved from Norway to 112 Sea Zone
                                        1 German_Heavy_BB, 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
                                        1 German_Heavy_BB, 1 artillery, 3 infantry and 2 transports moved from 119 Sea Zone to 109 Sea Zone
                                        1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                                        2 transports moved from 111 Sea Zone to 112 Sea Zone
                                        2 infantry moved from Denmark to 112 Sea Zone
                                        2 infantry moved from Norway to 112 Sea Zone
                                        4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                                        4 infantry moved from 110 Sea Zone to United Kingdom
                                        1 battleship moved from 111 Sea Zone to 110 Sea Zone
                                        1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                                        1 armour and 2 infantry moved from Romania to Bulgaria
                                        2 infantry moved from France to Normandy Bordeaux
                                        1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                                        2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                                        1 infantry moved from France to Normandy Bordeaux
                                
                                    Combat - Germans
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        Battle in Poland
                                            Germans attack with 1 artillery, 1 elite and 4 infantry
                                            Russians defend with 1 armour and 2 infantry
                                            Germans win, taking Poland from Russians with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 5
                                            Casualties for Germans: 2 infantry
                                            Casualties for Russians: 1 armour and 2 infantry
                                        Battle in Bulgaria
                                            Germans attack with 1 armour and 2 infantry
                                            Russians defend with 1 russian_para and 1 russian_paraBoost
                                            Germans win, taking Bulgaria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                                            Casualties for Germans: 1 infantry
                                            Casualties for Russians: 1 russian_para and 1 russian_paraBoost
                                        Battle in Normandy Bordeaux
                                            Germans attack with 3 infantry and 1 tactical_bomber
                                            British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                            Germans win, taking Normandy Bordeaux from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                                            Casualties for British: 1 uk_para and 1 uk_paraBoost
                                            Casualties for Germans: 1 infantry
                                        Battle in 110 Sea Zone
                                            Germans attack with 3 GermanUBoats, 3 Wolfpacks, 1 battleship, 2 tactical_bombers and 2 transports
                                            British defend with 1 destroyer
                                            Units damaged: 1 battleship owned by the Germans
                                            Germans win with 3 GermanUBoats, 1 battleship, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
                                            Casualties for British: 1 destroyer
                                            Casualties for Germans: 3 Wolfpacks
                                        Battle in United Kingdom
                                            Germans attack with 1 ArmyGroupActive, 6 German_LCVs, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 6 armour, 4 artilleries, 2 bombers, 4 fighters, 11 infantry, 2 mech_infantrys, 2 tactical_bombers and 2 waffen_infantrys
                                            British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 4 aaGuns, 1 airfield, 1 elite, 1 harbour, 17 infantry, 1 mech_infantry, 4 uk_fighters and 1 uk_para; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
                                            Turning on Edit Mode
                                            EDIT: 2 fighters owned by the Germans lost in United Kingdom
                                            EDIT: Units damaged: 1 FlakTower owned by the British
                                            EDIT: Units damaged: 1 FlakTower owned by the British
                                            EDIT: 6 German_LCVs owned by the Germans and 4 infantry owned by the Germans lost in United Kingdom
                                            EDIT: 4 aaGuns owned by the British, 1 FlakTower owned by the British, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
                                            EDIT: 1 HomeDefense owned by the British lost in United Kingdom
                                            EDIT: 1 artillery owned by the Germans, 1 ArmyGroupActive owned by the Germans, 7 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in United Kingdom
                                            EDIT: 1 uk_para owned by the British, 1 mech_infantry owned by the British, 1 bomber owned by the Americans, 1 fighter owned by the French, 9 infantry owned by the British and 1 elite owned by the British lost in United Kingdom
                                            EDIT: 3 artilleries owned by the Germans lost in United Kingdom
                                            EDIT: 4 uk_fighters owned by the British lost in United Kingdom
                                            EDIT: Germans captures 59PUs while taking British capital
                                            EDIT: Germans takes United Kingdom from British
                                            EDIT: Germans converts Hvy_Undg_2 into different units
                                            EDIT: Germans win
                                            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 64
                                        EDIT: Recording Battle Statistics
                                        EDIT: Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                                
                                    Non Combat Move - Germans
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                        1 carrier moved from 111 Sea Zone to 110 Sea Zone
                                        1 cruiser moved from 111 Sea Zone to 104 Sea Zone
                                        1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                        1 carrier moved from 111 Sea Zone to 110 Sea Zone
                                        1 fighter moved from United Kingdom to 110 Sea Zone
                                        1 fighter moved from United Kingdom to Scotland
                                        2 tactical_bombers moved from United Kingdom to Scotland
                                        2 bombers moved from United Kingdom to Western Germany
                                        1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                                        1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst moved from Germany to Slovakia Hungary
                                        1 infantry moved from Romania to Eastern Poland
                                        1 G_Rail moved from Germany to Holland Belgium
                                        1 G_Rail and 1 waffen_infantry moved from Holland Belgium to Slovakia Hungary
                                        1 Panzer_Grndrs and 1 waffen_infantry moved from Holland Belgium to Germany
                                        1 carrier moved from 110 Sea Zone to 112 Sea Zone
                                        1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                                        EDIT: 1 ArmyGroupNorth moved from Scotland to Army Group North
                                        EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen
                                        EDIT: 1 1stPanzerArmy moved from Army Group North to United Kingdom
                                        EDIT: 1 Panzer_General3 and 5 armour moved from United Kingdom to 1st Panzer
                                        1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                                
                                    Place Units - Germans
                                        1 Panzer_Grndrs, 3 artilleries, 1 elite and 5 infantry placed in Germany
                                        1 Panzer_Grndrs, 1 armour and 4 infantry placed in Western Germany
                                
                                    Turn Complete - Germans
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        Total Cost from Convoy Blockades: 3
                                            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                                        Germans collect 40 PUs (3 lost to blockades); end with 99 PUs
                                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 111 PUs
                                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
                                

                                exp-game-7-stahl-G5.tsvg

                                1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0

                                  Double d dam You're good to finnish. Just a buzz on here. Didn't want to have to do any redos . We don't do many big battles. A few though 🙂

                                  Was hoping for better results but thats what the test said 😞

                                  Lol

                                  I don't think Ivan can salvage it. We'll see.

                                  Well done 🙂

                                  B 1 Reply Last reply Reply Quote 0
                                  • Panzerstahl-Helm 0P Offline
                                    Panzerstahl-Helm 0
                                    last edited by

                                    @beelee

                                    I am going through the battle rounds.
                                    It seems after round 1 the casualities are not correct and it seems i missed to assign 3 more hits... :S
                                    Overall this should not have an decisive impact on the outcome, nevertheless I will dispand 5 tanks as penalty.

                                    EDIT 1: I moved the 5 AT from Scottland back to the Reich.

                                    EDIT 2: I formed the SS-Armies again.

                                    exp-game-7-stahl-G5.tsvg

                                    1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @beelee
                                      last edited by

                                      @Panzerstahl-Helm-0

                                      yea so i would have only did one hit on the AA against the Ftrs. There were 4 Ftrs, so only first 4 rolls would count.

                                      Screenshot from 2024-10-25 04-04-07.png

                                      You probably good with as is though 🙂

                                      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                                      • Panzerstahl-Helm 0P Offline
                                        Panzerstahl-Helm 0 @beelee
                                        last edited by

                                        @beelee

                                        Ah, ok. Now I understand. 👍
                                        Could be the lack of beer that I didn't in the first place.

                                        The HD button worked like a charme by the way.

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @Panzerstahl-Helm 0
                                          last edited by beelee

                                          @panzerstahl-helm-0

                                          Well only 2 left. Just did Ivan's test turn so ... it's coming up lol

                                          Edit
                                          An entire row of 3 left !!! F Yea !!!

                                          Well i better go to bed after russia anyway 🙂

                                          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 2
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0 @beelee
                                            last edited by

                                            @beelee

                                            Only 3 left? :S I couldn't sleep well with such a low stock! 🙂
                                            I got only a few left as well and need to go to get some more for the weekend
                                            .
                                            Current stock:
                                            20241025_121512.jpg

                                            B 1 Reply Last reply Reply Quote 2

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