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    #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain

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    • VictoryFirstV Offline
      VictoryFirst
      last edited by

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 3
      
          Purchase Units - Americans
              Note to players Russians: Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if IF Russia ....
              Americans buy 1 carrier, 2 destroyers, 1 marine, 1 submarine and 2 usa_fighters; Remaining resources: 1 PUs; 
      
          Place Units - Americans
              Units in Western United States being upgraded or consumed: 1 infantry
              1 marine placed in Western United States
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 2 usa_fighters
              EDIT: Removing units owned by Americans from Western United States: 6 infantry
              EDIT: Turning off Edit Mode
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              2 marines moved from Western United States to 10 Sea Zone
              2 artilleries moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 1 carrier, 2 infantry, 2 marines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
              2 usa_fighters moved from Guam to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 44 Sea Zone to 35 Sea Zone
              1 destroyer moved from 26 Sea Zone to 30 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              2 usa_fighters placed in 101 Sea Zone
              2 destroyers and 1 submarine placed in 10 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
              EDIT: Changing PUs for Americans from 1 to 0
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from Yunnan to Kweichow
              1 fighter moved from Yunnan to Kweichow
              1 infantry moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Kweichow to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
              1 artillery and 1 infantry placed in Shensi
              Chinese undo move 1.
              1 infantry placed in Yunnan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 3 infantry, 3 submarines, 7 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Normandy Bordeaux from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
              2 infantry moved from Scotland to United Kingdom
              3 infantry moved from Persia to Iraq
              2 infantry moved from Egypt to Trans-Jordan
              1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Trans-Jordan
              1 uk_fighter moved from Egypt to Alexandria
              1 mech_infantry moved from Egypt to Alexandria
              1 artillery and 1 infantry moved from Egypt to Alexandria
              1 infantry and 1 uk_armour moved from Egypt to 81 Sea Zone
              1 carrier, 2 cruisers, 1 infantry, 1 transport and 1 uk_armour moved from 81 Sea Zone to 80 Sea Zone
              1 infantry and 1 uk_armour moved from 80 Sea Zone to Iraq
              1 battleship moved from 76 Sea Zone to 80 Sea Zone
              1 infantry moved from Shan State to Siam
                    British take Siam from Japanese
              1 infantry moved from Yunnan to French Indo China
              1 infantry moved from Yunnan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - British
              Battle in Iraq
                  British attack with 4 infantry and 1 uk_armour
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 4 infantry and 1 uk_armour in Iraq, round 2 : 2/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 4 infantry and 1 uk_armour in Iraq, round 3 : 1/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 4 infantry and 1 uk_armour remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Alexandria
                  British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_fighter
                  Italians defend with 2 infantry
                      British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_fighter in Alexandria, round 2 : 2/4 hits, 1.33 expected hits
                      Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_fighter remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Trans-Jordan
                  British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                      1 infantry owned by the Italians lost in Trans-Jordan
                      British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yunnan
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
              1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to Egypt
              1 uk_fighter moved from Alexandria to Egypt
              2 uk_fighters moved from French West Africa to Egypt
              1 Rail moved from Union of South Africa to Kenya
              1 destroyer moved from 86 Sea Zone to 87 Sea Zone
              1 Rail and 1 artillery moved from Kenya to Egypt
              2 uk_armours moved from India to Yunnan
              2 infantry moved from Burma to Yunnan
              1 infantry moved from India to Burma
              1 cruiser and 3 destroyers moved from 106 Sea Zone to 101 Sea Zone
              2 transports moved from 106 Sea Zone to 101 Sea Zone
              1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
              EDIT: 1 Rail moved from Union of South Africa to India
              1 Rail and 1 infantry moved from India to Yunnan
      
          Place Units - British
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              3 submarines placed in 106 Sea Zone
              1 uk_para placed in United Kingdom
              3 uk_armours placed in Egypt
              2 uk_armours placed in Union of South Africa
              3 infantry and 2 uk_armours placed in India
      
          Turn Complete - British
              Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1
              British collect 44 PUs (10 lost to blockades); end with 44 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.17
      Italians regular : -0.67
      Japanese regular : 1.00
      Neutral_Axis regular : -1.33
      British regular : -0.67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        @Panzerstahl-Helm-0

        You are right! I did not know that! πŸ™‚

        1 Reply Last reply Reply Quote 1
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          Forgot to move US sub πŸ™‚

          Allied3 edit.tsvg

          1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P Online
            Panzerstahl-Helm 0
            last edited by

            @VictoryFirst

            Game History

            Round: 3
            
                Purchase Units - Italians
                    Italians buy 1 Italian_LCV, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                    Turning on Edit Mode
                        EDIT: Italians takes Scotland from British
                        EDIT: Turning off Edit Mode
                    EDIT: 1 Italian_LCV and 2 artilleries moved from Western Germany to Scotland
                    1 infantry moved from Southern France to Normandy Bordeaux
                    1 bomber moved from France to Normandy Bordeaux
                    1 fighter moved from Southern Italy to Normandy Bordeaux
            
                Combat - Italians
                    Battle in Normandy Bordeaux
                        Italians attack with 1 bomber, 1 fighter and 1 infantry
                        British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                            Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits
                            British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                            1 infantry owned by the Italians lost in Normandy Bordeaux
                            1 uk_paraBoost owned by the British lost in Normandy Bordeaux
                            Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 1,17 expected hits
                            British roll dice for 1 uk_para in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                            1 fighter owned by the Italians lost in Normandy Bordeaux
                        1 bomber owned by the Italians retreated
                        British win with 1 uk_para remaining. Battle score for attacker is -12
                        Casualties for Italians: 1 fighter and 1 infantry
                        Casualties for British: 1 uk_paraBoost
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
            
                Non Combat Move - Italians
                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                    1 bomber moved from Normandy Bordeaux to Western Germany
                    1 infantry moved from Gibraltar to 92 Sea Zone
                    1 artillery moved from Algeria to 92 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                    1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                    1 armour and 1 infantry moved from Syria to 98 Sea Zone
                    1 armour, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                    1 armour and 1 infantry moved from 97 Sea Zone to Greece
                    EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                    1 armour moved from Southern Italy to 97 Sea Zone
                    1 infantry moved from Northern Italy to 97 Sea Zone
                    1 armour and 1 infantry moved from 97 Sea Zone to Greece
                    1 fighter moved from Tobruk to 97 Sea Zone
                    1 armour, 1 artillery and 1 infantry moved from Tobruk to Libya
                    1 infantry moved from Western Germany to France
            
                Place Units - Italians
                    1 carrier placed in 97 Sea Zone
                    1 Italian_LCV and 2 infantry placed in Southern Italy
                    1 fighter placed in 97 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning on Edit Mode
                    EDIT: Turning off Edit Mode
            
                Turn Complete - Italians
                    Italians collect 18 PUs; end with 18 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                    Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            

            Combat Hit Differential Summary :

            Italians regular : -2,50
            British regular : 1,17
            

            Italia3.tsvg

            1 Reply Last reply Reply Quote 0
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              TripleA Turn Summary: French round 3

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 Fortification, 1 artillery, 3 infantry and 2 transports; Remaining resources: 8 PUs; 
              
                  Combat Move - ANZAC
              
                  Combat - ANZAC
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              
                  Place Units - ANZAC
                      1 artillery and 2 infantry placed in Queensland
                      1 infantry placed in New South Wales
                      2 transports placed in 62 Sea Zone
                      1 Fortification placed in Celebes
              
                  Turn Complete - ANZAC
                      ANZAC collect 17 PUs; end with 25 PUs
                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 26 PUs
                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
              
                  Combat Move - French
                      1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      1 fighter moved from French West Africa to Egypt
              
                  Combat - French
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - French
                      Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                9c4f70a6-d270-4ce3-8a12-04c14bdd3366-image.png

                Lol I think I have made some major mistakes this round. Only now I realized you have 6 LCVs in Western Germany πŸ˜‚

                Well, I think it's safe to say GG at this point. Well played! Totally missed this move πŸ˜…

                1 Reply Last reply Reply Quote 1
                • Panzerstahl-Helm 0P Online
                  Panzerstahl-Helm 0
                  last edited by

                  @victoryfirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:

                  9c4f70a6-d270-4ce3-8a12-04c14bdd3366-image.png

                  Lol I think I have made some major mistakes this round. Only now I realized you have 6 LCVs in Western Germany πŸ˜‚

                  Well, I think it's safe to say GG at this point. Well played! Totally missed this move πŸ˜…

                  Howdy. Indeed there is a huge chunk for the Brits coming up to swallow! You could block SZ110 by placking a DD. This would stop the LCV from landing into London....but not sure if that will prevent a future attack on London.

                  Screenshot_20241025_194345_All PDF Reader.jpg

                  BR

                  1 Reply Last reply Reply Quote 1
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    Hi, that would require making changes to my British turn, which in this case I wouldn't be a fan of as the Italian and ANZAC/France turns have already happened. I should have seen the danger earlier, so I think you deserve the well-earned victory. I suggest we start a new game with same sides and this time I will learn from my mistakes and not let London fall so easily again! πŸ™‚

                    B Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 2
                    • B Offline
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst

                      oh no ! You were defeated as well πŸ™‚ Misery loves company πŸ™‚

                      Do you guys want to wait a couple days for next update ? I posted in the other thread. If not, I would update to 2.3 You can use the Waffen Pnzr Army then

                      1 Reply Last reply Reply Quote 1
                      • Panzerstahl-Helm 0P Online
                        Panzerstahl-Helm 0 @VictoryFirst
                        last edited by Panzerstahl-Helm 0

                        @victoryfirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:

                        Hi, that would require making changes to my British turn, which in this case I wouldn't be a fan of as the Italian and ANZAC/France turns have already happened. I should have seen the danger earlier, so I think you deserve the well-earned victory.

                        Thanks! Fun game nevertheless and it shows the many options and different strategies you can use to win the game!

                        I suggest we start a new game with same sides and this time I will learn from my mistakes and not let London fall so easily again! πŸ™‚

                        I suggest we start a new game with same sides and this time I will learn from my mistakes and not let London fall so easily again! πŸ™‚

                        Okidoki! Sounds good! LetΒ΄s wait for barnee to complete the update.

                        Do you still have the list of our game for our tournament? πŸ™‚
                        We both are 1:1 so far and with barnee I am at 3:4 for barnee.

                        BR

                        VictoryFirstV 1 Reply Last reply Reply Quote 2
                        • VictoryFirstV Offline
                          VictoryFirst @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0

                          Great! Congratulations on the victory! I suggest you write the game report, how you misleaded the British intelligence thinking Germany was just chilling, while they actually secretly built up a huge arsenal of landing craft, allowing all German people to land in the British homeland, catching the British by complete surprise and thus ensuring the victory. πŸ˜€

                          @beelee So is the update ready? Could I perhaps work on the Takeover of Italy and add that to the latest update or maybe leave that for the next one? Wanted to see if I could make it happen on Germany's turn.

                          Oh yeah, that tournament. Forgot about it lol. As of now, I have three victories, you have two and barnee has one. Going to update that tournament thread on the A&A.org so that Panther can unpin. Don't think anyone would care though except for us πŸ˜‚

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @VictoryFirst
                            last edited by

                            @victoryfirst

                            yea update is ready. just need todo the git thing. France didn't work quite how I wanted but it's good enough πŸ™‚

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @beelee
                              last edited by

                              @VictoryFirst

                              still smoothing out. I'll test once more then upload. Hour or so in case you and Panzer want to start today.

                              Heads up. It won't work with our save. You'll need 2.2 or earlier. So have to switch back and forth till our game done

                              1 Reply Last reply Reply Quote 2

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