New AA50 game
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You will probably need to download the 2.7+ pre-release. Under Assets there should be a windows 64-bit installer.
Cheers...
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that worked R1 shortly
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undoubtedly I screwed this up. Probably did not do Rus 1 in the correct place. nothing remarkable, I will be happy to redo if you want and tell me where to do it
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Hi, this is what you need to do.
First of all click on "Play By Forum". Then load the save game using "Saved Game". This screen will then look something like this.

Now, make sure you enter your forum username into the designated field, yours is "leemorrison", and also enter your forum password. Once that's done, all the relevant information will be correctly filled in automatically, with the exception of the forum password. ALWAYS REENTER YOUR PASSWORD EVERYTIME YOU LOAD THE GAME (even when remember password is checked), or it will not work.
Then you can do your turn as normal. At the end of your turn, this screen will be appear.

After which you can click on "Post Turn Summary" and it will directly post to the forum.
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@victoryfirst thank you.
are you ok with Rus1 or should I redo it in the proper manor?
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@leemorrison If you could redo it, that would be great.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 2 Sea Zone 1 artillery moved from Caucasus to Ukraine 2 armour moved from Caucasus to Eastern Ukraine 3 infantry moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 3 infantry moved from Karelia S.S.R. to Belorussia 3 infantry moved from Archangel to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 3 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 armour moved from Archangel to Eastern Ukraine 2 armour moved from Russia to Eastern Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Belorussia Russians attack with 1 fighter and 6 infantry Germans defend with 3 infantry Russians roll dice for 1 fighter and 6 infantry in Belorussia, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 fighter and 6 infantry in Belorussia, round 3 : 3/7 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 5 armour, 1 artillery and 5 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 5 armour, 1 artillery and 5 infantry in Eastern Ukraine, round 2 : 4/11 hits, 3.83 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Eastern Ukraine 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 5 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 4/8 hits, 3.33 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 1 fighter moved from Belorussia to Russia 1 aaGun moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Caucasus to Eastern Ukraine 1 aaGun moved from Russia to Caucasus 1 infantry moved from Urals to Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 2 armour and 1 infantry placed in Russia 1 armour and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 2.17 -
@victoryfirst slightly different results.... not sure if better or worse. Anyway, thanks again for the guidance
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to Russia 1 artillery and 2 infantry moved from East Poland to Belorussia 1 armour moved from Poland to Belorussia 3 infantry moved from Baltic States to Belorussia 1 armour moved from Bulgaria Romania to Belorussia 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 fighter moved from East Poland to Ukraine 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Norway to 12 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Northwestern Europe to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Belorussia Germans attack with 2 armour, 1 artillery and 5 infantry Russians defend with 1 aaGun and 5 infantry Germans roll dice for 2 armour, 1 artillery and 5 infantry in Belorussia, round 2 : 1/8 hits, 2,33 expected hits Russians roll dice for 5 infantry in Belorussia, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Belorussia 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 2 armour, 1 artillery and 4 infantry in Belorussia, round 3 : 1/7 hits, 2,17 expected hits Russians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Belorussia 1 infantry owned by the Russians lost in Belorussia 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans retreated to East Poland Russians win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in 12 Sea Zone Germans attack with 1 destroyer and 3 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 12 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 destroyer and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 1 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the British lost in 1 Sea Zone British roll dice for 1 transport in 1 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the British lost in 1 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Germans 1 armour and 1 infantry moved from Libya to Morocco Algeria 2 fighters moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Russia to East Poland 2 infantry moved from Poland to East Poland 2 fighters moved from Ukraine to East Poland 2 armour moved from Germany to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 4 infantry moved from Germany to Poland 1 armour moved from France to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from France to Germany 1 infantry moved from France to Germany 3 infantry moved from Norway to Finland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -2,33 Germans regular : -2,33 British regular : 0,67 -
Hi VF, just a little housekeeping before there is a problem
UK intent is to buy an AC and land the 2 ftrs on it.
When playing AI, if I land them in the SZ where the carrier is going to be placed, I think they are lost.
If placing UK, sometimes it asks if I want to land them on the AC after the placement. Sometimes it does NOT, and they are left in UK.
What is correct procedure to avoid a mechanical error that could be fatal against a great player like you?
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In this version, you can end the movement of fighters in a sea zone, assuming they are in a space next to an IC AND you have bought a carrier. After that, they will still exist in the place units phase. If you place a carrier in the sea zone they are in, they will live, otherwise they will be removed.
This works different in other versions like Classic or Europe as the rules for landing fighters on carriers are different.
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@victoryfirst thank you
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 2 fighters moved from United Kingdom to 1 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Egypt to Libya 1 infantry moved from Egypt to Libya 1 fighter moved from Egypt to Libya 1 infantry moved from India to Burma British take Burma from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from Australia to East Indies 1 fighter moved from 35 Sea Zone to East Indies Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Libya British attack with 1 fighter and 4 infantry Italians defend with 2 infantry British roll dice for 1 fighter and 4 infantry in Libya, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Libya 1 infantry owned by the Italians lost in Libya British roll dice for 1 fighter and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Libya, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in East Indies British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 2 fighters moved from East Indies to 38 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Libya to Egypt 1 destroyer moved from 15 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Persia to India 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Rhodesia 1 infantry moved from 33 Sea Zone to Rhodesia 1 bomber moved from 13 Sea Zone to United Kingdom 2 fighters moved from 1 Sea Zone to 7 Sea Zone 1 battleship moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 armour moved from Eastern Canada to Western Canada 2 infantry moved from Eastern Canada to Western Canada Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone Turn Complete - British British collect 44 PUs; end with 46 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.67 British regular : -0.17 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans 2 fighters moved from United Kingdom to 1 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Egypt to Libya 1 infantry moved from Egypt to Libya 1 fighter moved from Egypt to Libya 1 infantry moved from India to Burma British take Burma from Japanese 2 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from Australia to East Indies 1 fighter moved from 35 Sea Zone to East Indies Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Libya British attack with 1 fighter and 4 infantry Italians defend with 2 infantry British roll dice for 1 fighter and 4 infantry in Libya, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Libya 1 infantry owned by the Italians lost in Libya British roll dice for 1 fighter and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Libya, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in East Indies British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 2 fighters moved from East Indies to 38 Sea Zone 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Libya to Egypt 1 destroyer moved from 15 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Persia to India 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Rhodesia 1 infantry moved from 33 Sea Zone to Rhodesia 1 bomber moved from 13 Sea Zone to United Kingdom 2 fighters moved from 1 Sea Zone to 7 Sea Zone 1 battleship moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 armour moved from Eastern Canada to Western Canada 2 infantry moved from Eastern Canada to Western Canada Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone Turn Complete - British British collect 44 PUs; end with 46 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.67 British regular : -0.17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Italy to France 1 fighter moved from Italy to France Combat - Italians Battle in France Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in France, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour and 2 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania 1 artillery moved from Italy to Balkans 1 fighter moved from France to Balkans Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : 0,17 British regular : -0,33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Eastern United States to 1 Sea Zone 1 bomber moved from Eastern United States to 1 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone 1 bomber moved from United Kingdom to 1 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 53 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 53 Sea Zone Americans roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters in 53 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in 53 Sea Zone 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 cruiser Battle in 1 Sea Zone Americans attack with 3 bombers, 1 destroyer and 1 fighter Germans defend with 2 submarines Americans roll dice for 3 bombers, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone 2 submarines owned by the Germans lost in 1 Sea Zone Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Germans: 2 submarines Non Combat Move - Americans 1 fighter moved from 1 Sea Zone to 10 Sea Zone 2 bombers moved from 1 Sea Zone to United Kingdom 1 bomber moved from 1 Sea Zone to Western Canada 1 fighter moved from 53 Sea Zone to Western Canada 2 infantry moved from Western United States to Western Canada 2 infantry moved from Central United States to Eastern United States 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Canada Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 submarine placed in 56 Sea Zone 1 infantry placed in Western United States Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 2 infantry owned by the Chinese retreated to Hupeh Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 infantry moved from Chinghai to Sikang 1 infantry moved from Ningxia to Hupeh Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -3.17 Japanese regular : 1.17 Germans regular : 0.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Yunnan to Hupeh 1 bomber moved from Caroline Islands to Hupeh 3 fighters moved from French Indo-China Thailand to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 1 bomber, 5 fighters and 3 infantry Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 5 fighters and 3 infantry in Hupeh, round 2 : 6/9 hits, 3,67 expected hits Chinese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Hupeh 4 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to 62 Sea Zone 5 fighters moved from Hupeh to Manchuria 1 bomber moved from Hupeh to Kiangsu 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 submarine moved from 53 Sea Zone to 60 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 62 Sea Zone 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,33 Japanese rolls : 0,00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 31 PUs; Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Karelia S.S.R. 5 armour moved from Eastern Ukraine to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine 1 submarine moved from 2 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Karelia S.S.R. Russians attack with 7 armour and 2 infantry Germans defend with 1 armour, 1 factory and 3 infantry Russians roll dice for 7 armour and 2 infantry in Karelia S.S.R., round 2 : 4/9 hits, 3.83 expected hits Germans roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.50 expected hits 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 7 armour and 2 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to Karelia S.S.R. 1 infantry moved from Eastern Ukraine to Belorussia 1 aaGun moved from Eastern Ukraine to Russia 1 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Russia 4 infantry moved from Russia to Archangel 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Urals 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Caucasus Place Units - Russians 4 infantry placed in Caucasus 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -2.17 Russians regular : 1.17 -
@leemorrison Lucky Dice for the Ruskies!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 10 armour; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Ukraine 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from East Poland to Ukraine 1 fighter moved from East Poland to Belorussia 2 infantry moved from East Poland to Belorussia 1 fighter moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya 2 fighters moved from Morocco Algeria to Libya Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine 1 bomber owned by the Germans retreated Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Libya Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Libya, round 2 : 2/6 hits, 2,33 expected hits British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 4 infantry moved from Poland to East Poland 1 aaGun moved from Poland to East Poland 1 fighter moved from Eastern Ukraine to Germany 1 fighter moved from Belorussia to Germany 1 bomber moved from Ukraine to Germany 2 fighters moved from Libya to Germany 7 infantry moved from Germany to Poland 2 infantry moved from Finland to Norway Place Units - Germans 10 armour placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : 1,33 Germans regular : 2,50 British regular : -0,67
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