#1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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@Trout I forgot to say the UK fighters are Lend-Lease, normally you would have to say that after the UK turn but I didn't think about it
The Russian bear has declared war on Japan so the Japanese will get 6 IPCs worth of units to place in any territory they control. You can do that right now, then I will proceed with the Russian turn. This is the end of the Russian combat movement phase.
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@victoryfirst Hi VF. I don't know how to do that but I will place two infantry in Shensi. Thanks
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Hi Trout
Victory can place them, as it's still his turn. They will be added via edit. Same for extra PUs if you didn't place anyone.
Triplea will charge for breaking the pact, which is after Purchase, so you gotta save enough dough to do it, but it can't do the " give stuff to the other player part "
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 3 AirLLs, 26 Army_Conscripts and 1 fighter; Remaining resources: 9 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Caucasus Politics - Russians Russians spend 6 PUs on Political Action: Political Action Russians To War With JapaneseTurn5 Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 2 infantry EDIT: Turning off Edit Mode Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Russians creates battle in territory 125 Sea Zone Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Vologda: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 Soviet_Commisar_3 and 3 armour moved from Vologda to Kansu 2 fighters moved from Novgorod to Kansu 4 fighters and 2 tactical_bombers moved from Caucasus to Kansu 2 armour and 5 infantry moved from Archangel to Vologda 1 Russian_Rail moved from Russia to Ukraine 1 Russian_Rail and 1 russian_minor moved from Ukraine to Rostov 1 Russian_Rail moved from Russia to Novgorod 1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk 1 R_Europe_Rail moved from Russia to Novgorod 1 R_Europe_Rail and 1 infantry moved from Novgorod to Novosibirsk 3 guard_infantrys moved from Russia to Vologda 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Vologda 1 infantry moved from Rostov to Caucasus 3 infantry moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 elite moved from Bryansk to Russia 1 artillery moved from Bryansk to Rostov 2 aaGuns moved from Smolensk to Vologda 1 artillery and 3 infantry moved from Smolensk to Russia 1 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel 2 infantry moved from Bryansk to Tambov Place Units - Russians 20 Army_Conscripts placed in Russia 6 Army_Conscripts placed in Volgograd 1 fighter placed in Rostov Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6 Russians collect 32 PUs (3 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
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Here is a save with the 1st, 2nd and 3rd Army Corps activated : R5 edit.tsvg
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Couple of NCM edits, I also added the army tokens for the Army Corps. Make sure when attacking any of these army corps that you remove the token before you move in, otherwise it will participate in combat and that's annoying.
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Yes annoying but if you forget just ignore them and don't take as casualties
Unless you win.
Then kill them
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@victoryfirst Hey VF. Had three brain farts. One in not dealing with the turning commissar into its components before the battle started, second not realizing that if it rolls to the US turn, then at that point you cannot view the turn report, and third something happened to where I did not save it correctly. So just know that I decided to just throw everything into the big battle and see what happened even though dice not in my favor. Essentially did a Battle of the Bulge decision where the chances of ultimate victory were greater than 0% but not by much. But desperate times call for desperate messages. I diced you a bit on the Philippines battle but not in the big one. So you won without even needing it anyway. I only had those two battles. So I concede/surrender at this point and am up for another game at some point but not until I analyze a bit what you did just as the French needed time to understand exactly how they got blitzed. Congratulations on completely spanking my hiney this time!!
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@Trout, Hi, thanks for letting me know. I think this game was far from being over. I like to try something new each game and this time I tried to save China which I normally don't do. In this case, I think you should have stopped building naval units as Germany turn 2 or 3 when it became clear that the Soviet army in the Far East just stayed there, and just focussed fully on Russia and play defense with Japan. The attack in Kansu was actually in your favor at around 63% so I was actually a bit scared you might try, get lucky and destroy all my units. That would be very bad, in that case I don't think the Russians would be able to stop Germany.
Also, as Germany, I am pretty sure you can just move the complete Wehrmacht adjacent to Moscow and put a lot of pressure on the capital. Stalin at the moment only has infantry and the airforce is chilling in China.
Not saying the Axis are in a winning position, I believe I can attack your fleet in SZ 91 with favorable odds as the Americans, however the game is definitely not over. You are doing better than you think.
My suggestion is that you redo your Japanese turn in the way you like it. No worries about rules or game mistakes. However if you want to start a new game that's OK with me too.
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@victoryfirst Hi VF. Thanks for that. I agree with you on a lot of what you said. I didn’t check the battle odds but I did throw everything that could reach at it including the Strat Bombers and lost badly. I also do believe you would have won the SZ 91 battle. In any case, my big mistakes were not recognizing the threat to Japan and reacting to it along with the rules issue with boats blocking sea zones from shore bombardment. I had played all my previous board games with that not being the case but that rule is a game changer. So I need to develop new strategies which align with that