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    #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

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    • VictoryFirstV Online
      VictoryFirst @beelee
      last edited by

      @beelee said in #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

      Victory in bed right now

      Heh heh I was in bed indeed :face_with_tears_of_joy:

      1 Reply Last reply Reply Quote 1
      • VictoryFirstV Online
        VictoryFirst
        last edited by VictoryFirst

        @Trout Here's a pic of the G5 edit save file I've sent you to illustrate what I mean.

        b81d2057-dffe-455a-a9d8-e3d0b3b3a75e-image.png

        You can see I've put the five tanks and the panzer general from both armies in the territories of Baltic State/Belarus, along with the army token to clearly show there is a panzer army in both territories. I've also replaced the panzer general with a panzer_general3 unit, which you can tell by the red dot. Blue dot would mean the normal panzer general unit.

        Now let's say I want to attack you in Belarus this turn as the Russians, all I need to do is remove your army token, replace one of my commissars, which are "blank" at the moment, with the correct equivalent (in this case it would be Commissar3, which gives extra dice rolls to itself and a tank) and just move in. If both of our armies were in the boxes, I would have to first move them out of the boxes and move the tokens back to the boxes, which is a lot more work.

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        • VictoryFirstV Online
          VictoryFirst
          last edited by VictoryFirst

          @Trout I forgot to say the UK fighters are Lend-Lease, normally you would have to say that after the UK turn but I didn't think about it 😅

          The Russian bear has declared war on Japan so the Japanese will get 6 IPCs worth of units to place in any territory they control. You can do that right now, then I will proceed with the Russian turn. This is the end of the Russian combat movement phase.

          R5 combat move.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @VictoryFirst
            last edited by

            @victoryfirst Hi VF. I don't know how to do that but I will place two infantry in Shensi. Thanks

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Trout
              last edited by

              @trout

              Hi Trout

              Victory can place them, as it's still his turn. They will be added via edit. Same for extra PUs if you didn't place anyone.

              Triplea will charge for breaking the pact, which is after Purchase, so you gotta save enough dough to do it, but it can't do the " give stuff to the other player part "

              1 Reply Last reply Reply Quote 1
              • VictoryFirstV Online
                VictoryFirst
                last edited by

                TripleA Turn Summary: Russians round 5

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 5
                
                    Purchase Units - Russians
                        Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                        Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                        Russians buy 3 AirLLs, 26 Army_Conscripts and 1 fighter; Remaining resources: 9 PUs; 0 AirLendLease; 3 TankLendLease; 
                
                    Place Units - Russians
                        3 AirLLs placed in Caucasus
                
                    Politics - Russians
                        Russians spend 6 PUs on Political Action: Political Action Russians To War With JapaneseTurn5
                            Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Japanese and Russians from Neutrality to War
                            Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied
                            Russians succeeds on action: Political Action Russians To War With JapaneseTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                
                    Combat Move - Russians
                        Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Turning on Edit Mode
                        EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber
                        EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber
                        EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Japanese to Shensi: 2 infantry
                            EDIT: Turning off Edit Mode
                        Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                        1 infantry moved from Amur to Korea
                              Russians take Korea from Japanese
                        1 infantry moved from Amur to Manchuria
                              Chinese take Manchuria from Japanese
                
                    Combat - Russians
                        Russians creates battle in territory 125 Sea Zone
                        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar
                        EDIT: Adding units owned by Russians to Vologda: 1 Soviet_Commisar_3
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Novosibirsk
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov
                        1 Soviet_Commisar_3 and 3 armour moved from Vologda to Kansu
                        2 fighters moved from Novgorod to Kansu
                        4 fighters and 2 tactical_bombers moved from Caucasus to Kansu
                        2 armour and 5 infantry moved from Archangel to Vologda
                        1 Russian_Rail moved from Russia to Ukraine
                        1 Russian_Rail and 1 russian_minor moved from Ukraine to Rostov
                        1 Russian_Rail moved from Russia to Novgorod
                        1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
                        1 R_Europe_Rail moved from Russia to Novgorod
                        1 R_Europe_Rail and 1 infantry moved from Novgorod to Novosibirsk
                        3 guard_infantrys moved from Russia to Vologda
                        1 infantry moved from Novgorod to Archangel
                        1 infantry moved from Novgorod to Archangel
                        1 armour moved from Urals to Vologda
                        1 infantry moved from Rostov to Caucasus
                        3 infantry moved from Bryansk to Rostov
                        2 aaGuns moved from Bryansk to Russia
                        2 infantry moved from Bryansk to Russia
                        1 elite moved from Bryansk to Russia
                        1 artillery moved from Bryansk to Rostov
                        2 aaGuns moved from Smolensk to Vologda
                        1 artillery and 3 infantry moved from Smolensk to Russia
                        1 infantry moved from Karelia to Novgorod
                        1 infantry moved from Novgorod to Archangel
                        2 infantry moved from Bryansk to Tambov
                
                    Place Units - Russians
                        20 Army_Conscripts placed in Russia
                        6 Army_Conscripts placed in Volgograd
                        1 fighter placed in Rostov
                        Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                        Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
                        Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                        Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
                
                    Turn Complete - Russians
                        Total Cost from Convoy Blockades: 3
                            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,6
                        Russians collect 32 PUs (3 lost to blockades); end with 35 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • VictoryFirstV Online
                  VictoryFirst
                  last edited by

                  @Trout

                  Here is a save with the 1st, 2nd and 3rd Army Corps activated 🙂 : R5 edit.tsvg

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                  • VictoryFirstV Online
                    VictoryFirst
                    last edited by

                    Couple of NCM edits, I also added the army tokens for the Army Corps. Make sure when attacking any of these army corps that you remove the token before you move in, otherwise it will participate in combat and that's annoying.

                    R5 edit 2.tsvg

                    B T 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @VictoryFirst
                      last edited by beelee

                      @victoryfirst

                      Yes annoying but if you forget just ignore them and don't take as casualties

                      Unless you win.

                      Then kill them 🙂

                      1 Reply Last reply Reply Quote 1
                      • T Offline
                        Trout @VictoryFirst
                        last edited by

                        @victoryfirst Hey VF. Had three brain farts. One in not dealing with the turning commissar into its components before the battle started, second not realizing that if it rolls to the US turn, then at that point you cannot view the turn report, and third something happened to where I did not save it correctly. So just know that I decided to just throw everything into the big battle and see what happened even though dice not in my favor. Essentially did a Battle of the Bulge decision where the chances of ultimate victory were greater than 0% but not by much. But desperate times call for desperate messages. I diced you a bit on the Philippines battle but not in the big one. So you won without even needing it anyway. I only had those two battles. So I concede/surrender at this point and am up for another game at some point but not until I analyze a bit what you did just as the French needed time to understand exactly how they got blitzed. Congratulations on completely spanking my hiney this time!!

                        VictoryFirstV 1 Reply Last reply Reply Quote 1
                        • VictoryFirstV Online
                          VictoryFirst @Trout
                          last edited by

                          @Trout, Hi, thanks for letting me know. I think this game was far from being over. I like to try something new each game and this time I tried to save China which I normally don't do. In this case, I think you should have stopped building naval units as Germany turn 2 or 3 when it became clear that the Soviet army in the Far East just stayed there, and just focussed fully on Russia and play defense with Japan. The attack in Kansu was actually in your favor at around 63% so I was actually a bit scared you might try, get lucky and destroy all my units. That would be very bad, in that case I don't think the Russians would be able to stop Germany.

                          Also, as Germany, I am pretty sure you can just move the complete Wehrmacht adjacent to Moscow and put a lot of pressure on the capital. Stalin at the moment only has infantry and the airforce is chilling in China.

                          Not saying the Axis are in a winning position, I believe I can attack your fleet in SZ 91 with favorable odds as the Americans, however the game is definitely not over. You are doing better than you think.

                          My suggestion is that you redo your Japanese turn in the way you like it. No worries about rules or game mistakes. However if you want to start a new game that's OK with me too.

                          T 1 Reply Last reply Reply Quote 1
                          • T Offline
                            Trout @VictoryFirst
                            last edited by

                            @victoryfirst Hi VF. Thanks for that. I agree with you on a lot of what you said. I didn’t check the battle odds but I did throw everything that could reach at it including the Strat Bombers and lost badly. I also do believe you would have won the SZ 91 battle. In any case, my big mistakes were not recognizing the threat to Japan and reacting to it along with the rules issue with boats blocking sea zones from shore bombardment. I had played all my previous board games with that not being the case but that rule is a game changer. So I need to develop new strategies which align with that

                            B VictoryFirstV 2 Replies Last reply Reply Quote 2
                            • B Online
                              beelee @Trout
                              last edited by

                              @trout

                              Hi Trout

                              While your BB strategy is not as effective as you first thought, it still has some merit. It essentially just takes an extra turn to implement.

                              Secure the SZ and next turn, bombard it to pieces 🙂

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee True that. But in G40 HRE, one turn delay is a game changer. I am not giving up BB's altogether. But building more destroyers/escorts makes sense and a naval delaying strategy with blockers is more effective than I thought

                                B 1 Reply Last reply Reply Quote 2
                                • B Online
                                  beelee @Trout
                                  last edited by

                                  @trout

                                  Yea, Ive found escorts to be good blockers. Victory always seems to have a ton of DDs lol

                                  VictoryFirstV 1 Reply Last reply Reply Quote 1
                                  • VictoryFirstV Online
                                    VictoryFirst @beelee
                                    last edited by

                                    @beelee

                                    Hehe yeah DD is my favorite naval unit 🙂 Besides the super heavies of course but you can only have two of those lol.

                                    B 1 Reply Last reply Reply Quote 1
                                    • VictoryFirstV Online
                                      VictoryFirst @Trout
                                      last edited by

                                      @trout Okay, that sounds good to me. You can hit me up anytime, I'm always available for an EXP game :grinning_face:

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @VictoryFirst
                                        last edited by

                                        @victoryfirst said in #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:

                                        DD is my favorite naval unit

                                        yea I'm starting to appreciate them with JPN more. I like the potential D3 for Escort and cheaper cost but 3-4 DDs dropping dudes on the Allies can really ruin there day lol

                                        1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee
                                          last edited by

                                          @VictoryFirst

                                          Ok ready to take over trout's position. I've followed along a little bit but take a few to get up to speed here.

                                          Hmm ... I guess we need to start a new thing ? my email not in the loop or maybe just can add it ?

                                          Well, I'll leave it up to you while I study up 🙂

                                          VictoryFirstV 1 Reply Last reply Reply Quote 1
                                          • VictoryFirstV Online
                                            VictoryFirst @beelee
                                            last edited by

                                            @beelee

                                            Yeah let's start a new thread. You want to take over Axis?

                                            Awesome 🙂

                                            1 Reply Last reply Reply Quote 1

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