Mega New Elk WIP
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Update to git
Transylvania was fitting nicely and I had already done danzig, thus why they changed.
Detailed update coming, wanna get this out before it becomes dated
Edit
hmm ... the Fctrys still not showing damage. I will add "isFactory" back so they work correctly next time I update to git.I am just gonna focus on pu_place, name_place and place. I'm gonna shorten names and go with ones I've heard of over ones I haven't.
Not an expert but if I've never heard of it, the average N American hasn't either.
Obviously these can change as needed.
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@beelee Right on! I just grabbed it now
I was playing as Italy solo earlier, under that last templet. Pretty fun! It felt sorta like classic with x999 inf thing, but then that did seem to produce an interesting game, as the AI purchasing was better. I just kept to the limit at x3 for myself, but anyhow, Allies definitely came at me! I focused on fleet first, then into some light tank drive and big infrastructure investment into Baghdad, although now we're more into a managed defense of the home front lol.
We managed to stand the computer Americans up at Naples, but alas we could do nothing to prevent Overlord into Normandy! They're in France pretty deep now. I pressed hard vs the Middle East, but then now we are getting ejected from North Africa as well. Bit of a scramble. I'm made a mad dash into to India since our pals the computer Japanese we're advancing in force. Now we're racing to grab Gabon - Trying to swing the momentum back in our favor! hehe
Good times, mad science hehe
2025-3-13-Mega-New-Elk-1940_Italy_9.tsvg
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@black_elk said in Mega New Elk WIP:
t felt sorta like classic with x999 inf thing, but then that did seem to produce an interesting game, as the AI purchasing was better. I just kept to the limit at x3 for myself
Oh ? Is the AI overproducing at Fctrys ? I didn't know it could do that.
Glad you having fun with it. I made the eclipse but bedtime now
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@beelee yeah pretty wild! It was a contest for sure - Good times vs the machine!
Oh cool just download and fired it up. Lookin' clean! Nice work
https://drive.google.com/file/d/1DEt_djGGAY6Oxl8_G3qmspUMTqMRW5nU/view?usp=sharing
Oh also here is a unit set that has all the factory_disabled images. Once I put those in with the others I didn't have any issues for the graphics stuff
Units
https://drive.google.com/file/d/10GzukQNlAFCZMkhmuyL9ZQc-IsVss7p8/view?usp=sharing
Haha sounds good go catch some snooze and rest well!
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Just for a heads up on that last GIT, the zip there has the master folder unizipping into another nested master folder of the same name. Still fires, just another layer in the directory there. Oh also, using that most recent xml the default and 39 would still show the games list which would kick off the missing game when clicked on, so I think those would just need to be tucked away in that working drafts folder? So it's not looking for them in the directory when downloaded. I would name the current wip game UHD WIP 1940-45, or something along those lines for a catch all.
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Yes, I noticed that also. So try this:
UHD WIP 1940-45.zip
This contains a map.yml to replace the one in the primary directory.Cheers...
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Looks good!
Random play balance idea, so rather than introducing UK Pacific as a kind of sub faction (with it's own purchasing phase and such) I think it's much simpler to just keep Britain/India as a single faction. That said, because it creates a much higher baseline production/income level for them, we could explore something like a "Commonwealth Defense" or "Lend Lease" "Victory Debts" or whatever we want to call it, but basically where they just get dinged every turn with some added cost in PUs to running the empire.
So say for example that they're bank rolling Anzac, which would be similar to India in Global but just sorta understood to be applied in this case to Anzac. Not actually, but in the abstract justification. Sun never sets and all hehe. Or I mean doesn't have to just be Anzac, it could be sorta all the Allies. To me this could just be an abstraction/catch-all, so sorta building into it there the whole idea of support for France and China or the other Allies which had already been overrun in the Axis advance. The whole team in exile, sorta camped out in London, but on the UK's dime? hehe
Something similar could be done for USSR, where they're somehow understood to be also bankrolling what's happening in China. I don't think it's needed just yet, but it would be a simple way to balance the totals in a more cumulative way. As opposed to just collapsing a ton of tiles or making a bunch of British and Soviet spots worth zero (the usual method) instead it could just be sorta tacked on generically. Not sure there what the actual cost might be, but I think that's a way to rationalize an added burden when the PUs are counted for them. I think any time an asymmetry is included for how factions are handled, it's helpful if this is framed out in advance and made easy to count/calc.
To me this could be something simple like a flat rate cost in PUs per turn, say 10-20-30 PUs, whatever might be needed ultimately and as a balancing mechanism by sides, sort of alternative to bid. Anyhow, just a spitball. I'd table for now, but to me it makes sense. Effectively an inverse war bond for the British or USSR, as a way to keep their totals a bit more manageable when compared with the Axis team, if that's needed. They do get gobbled up on quite a bit though, so their swing on income/production can be pretty extreme in both those cases. Not really sure if it would be needed, but could be held as an option in reserve.
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oh I just added "map" not the yml too. That extra folder still there too ? I'll check wc's and see if he was able to get rid of it.
So we need even more Fctry images for it to work as is ? Because when I added "isFactory" back in, my images showed up. Well, I'll check what you have.
Edit
So it looks as if you need the "disabled" fctrys to make it work. That probably means we don't need the "factory_hit" ones then. Also can probably get rid of "factory" and just keep the major and minor ones.A lot of the tech disabled ones are missing. I'll go ahead and put together another units folder with the missing disabled ones and get rid of the other stuff.