"Place in Any Territory"
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This property works only if the territory is owned by the player placing the units. Maybe should be reworded to "Place in Any Owned Territory".
The feature I would like to see is "Place in Any Unoccupied Territory". This would allow the Americans in my mod 'UNDER SIEGE: America' to place units behind enemy lines, a feature that is in the 'original' board game.Food for thought. Thanks
Cheers...
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I think we are stuck with badly named properties for now. Since we don't wanna break existing maps. But we should leave comments on forum in a central location as to discoveries like yours. So then the keepers of the sacred POS2.xml can expand description once verified.
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I made a new topic for that.
Map Making Reference Guide, POS2.xml - Suggestions & Discoveries Corner:
https://forums.triplea-game.org/topic/576/map-making-reference-guide-pos2-xml-suggestions-discoveries-corner -
@general_zod Thank you.
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Red Sun Over China and Domination 1901 have similar mechanics. I believe they just put invisible factories every where since they lack much of the features we have now.
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@erik542 Good Idea, but in my case I don't think this would work. What I would like to do is allow Placement into unoccupied enemy controlled territories, blocking movement and behind the lines attack, but allow the original controller retain control of the unoccupied territories that were not placed into, for movement purposes.
But again thanks for the idea!!!
Cheers...
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@wc_sumpton You might be able to trigger changing the enemy territories to yours so you are able to purchase units in them then trigger them back. Potentially similar to how L&L is handled in TWW.
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If the territories were fixed its easy enough. As @redrum described in L&L for TWW.
However, you will need to have conditions and triggers for all possible territories. Checking for ownership and unit presence and then trigger a change in ownership, keeping track of which territory you change ownership, so it can be returned to proper owner. You need to decide if the payoff is worth the effort.
Or something controlled by the players themselves, via a user action. This will eliminate many, many lines of code. But the players will have to be sure to follow your rules. If you try to make it engine enforced, your back to many lines of code.
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@general_zod Yup, I think you see what I'm talking about. ATM my plan is to check some other possibilities, but I'm not going to make any big changes right now.
Thanks for you input.
Cheers...