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    ⭕ Middle Earth 3rd Age - Official Thread

    Maps & Mods
    thedog
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    • TheDog
      TheDog last edited by TheDog

      INTRODUCTION
      Alkexr has been very generous in granting me permission to use his current Battle for Arda map. He is working on a new version & map this will take months to complete.

      Im taking his excellent work and doing my variant on it. May I present Middle Earth 3rd Age.

      It is a Work in Progress.

      🔻 v005 Download it from google drive here; 🔻
      https://drive.google.com/file/d/1LNUpcqoRW7CYEXSWIdIMaffRglvdJWtZ/view?usp=sharing

      To Do

      • Documentation
      • Balance

      .
      It has Terrain Effects details on the status bar
      a3227c3c-e018-4a16-955c-26d5c7aec180-image.png

      .
      Game Notes
      Game_Notes.png
      Snapshot of the map
      Preview.png

      TheDog 1 Reply Last reply Reply Quote 1
      • TheDog
        TheDog @TheDog last edited by

        Reserved

        TheDog 1 Reply Last reply Reply Quote 1
        • TheDog
          TheDog @TheDog last edited by

          Latest version 005 ready for download from 1st page 1st post

          .
          MAJOR CHANGES

          • Unit Icon overlays now work, thanks to the Istari WC_Sumpton.
            Note this only works in 2.5, the Ent (top right) has Leader9, Fear5 and Mountaineer icons overlaid on the Ent icon.

          fdc0f248-9d24-48a2-928f-943988db179f-image.png
          .
          In 2.6 nothing is displayed, I will raise this on GitHub.
          In 2.6 the unit icon overlays also don't work for TWW.

          .
          Link to 1st post that has the download link
          https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread

          W 1 Reply Last reply Reply Quote 1
          • W
            wc_sumpton @TheDog last edited by

            @thedog

            Add TWW saved game in 2.6 which shows this issue with German's improved anti-tank guns not showing icon. Also @beelee added regression and 2.6 tags.

            Thanks @beelee! You da 1⃣ !

            Cheers...

            TheDog 1 Reply Last reply Reply Quote 1
            • TheDog
              TheDog @wc_sumpton last edited by

              asvitkine (Thanks!) on GitHub has just fixed this problem. 😁

              .
              For 2.6 you will need a minimum version of 2.6.14646 for the Unit Icon overlays to work, just like in 2.5, get it here;
              https://github.com/triplea-game/triplea/releases

              TWW will also display Unit Icon overlays as intended in 2.6 now.

              ubernaut 1 Reply Last reply Reply Quote 2
              • ubernaut
                ubernaut Moderators @TheDog last edited by

                @thedog @wc_sumpton should save files made with 2.6.14526 be compatible with this version or should we finish our current game with the same version we started on?

                W 1 Reply Last reply Reply Quote 0
                • W
                  wc_sumpton @ubernaut last edited by

                  @ubernaut

                  Save files should be backwards compatible to 2.5, so it should work. A 2.6 file will not work on 2.5.

                  Cheers...

                  ubernaut 1 Reply Last reply Reply Quote 2
                  • ubernaut
                    ubernaut Moderators @wc_sumpton last edited by

                    @wc_sumpton tanks 🙂

                    W 1 Reply Last reply Reply Quote 1
                    • W
                      wc_sumpton @ubernaut last edited by

                      @ubernaut

                      Yep, just tried with the old save file. Loaded just fine and the "Improved Anti-Tank Guns" had their Icons. Win!!

                      Cheers...

                      ubernaut 1 Reply Last reply Reply Quote 2
                      • ubernaut
                        ubernaut Moderators @wc_sumpton last edited by

                        @wc_sumpton nice awesome! @Nothingtoseehere

                        TheDog 1 Reply Last reply Reply Quote 1
                        • TheDog
                          TheDog @ubernaut last edited by

                          Copied the post here;

                          @shorogyth said in Middle Earth: Battle For Arda - Official Thread:

                          @thedog Hi there, thanks for the reply 🙂

                          I took a look at your version but it has upkeep as a mechanic and I think that is not "fun" to have in a game. Did not like it, when WarCraft3 did it and try to avoid it whenever possible.

                          Little feedback otherwise:

                          • The symbols (crown, skull, ...) should only be visible when I buy a unit. They look a bit ugly on the map. Imho. But the idea is good/helpful to learn the rules.

                          • I could not get the map to work at first. I had to unzip it first. This has not been the case for any other TripleA map (when I first downloaded TripleA eons ago I did unzip my maps but nowadays I don't)

                          • You might want to edit the "wrong" terrain for the caves north of Goblin Town. This was/is broken in Arda as well.

                          Other than that: I like what you did with the unit balance and I liked the simplification for the rule (I still like the Arda complexity but yours is a good version as well). All in all, the stuff I saw while testing it looked good. Not for me because of the upkeep but good variant!

                          Thanks for the feedback, its truly appreciated, as mapmakers need to be inspired to continue their work!

                          Shame you dont like upkeep, almost all my maps have it.

                          .

                          1. The symbols (crown, skull, ...) yes they are ugly, Im no graphics artists, so if anyone fancies doing better ones, please offer 🙂

                          2. TripleA 2.7+ unzips all your maps you have no choice. Unzipped maps get better error messages when things dont work for players & map makers.

                          3. Caves north of Goblin Town. Im with Alkexr they should be caves, from the books, the Misty Mountains were uncrossable at this point, so caves was the only way to move across them, that is through them.

                          Thanks again for taking the time to test and give feedback!

                          1 Reply Last reply Reply Quote 1
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