⭕ Middle Earth 3rd Age - Official Thread
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INTRODUCTION
Alkexr has been very generous in granting me permission to use his current Battle for Arda map. He is working on a new version & map this will take months to complete.Im taking his excellent work and doing my variant on it. May I present Middle Earth 3rd Age.
It is a Work in Progress.
v005 Download it from google drive here;
https://drive.google.com/file/d/1LNUpcqoRW7CYEXSWIdIMaffRglvdJWtZ/view?usp=sharingTo Do
- Documentation
- Balance
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It has Terrain Effects details on the status bar
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Game Notes
Snapshot of the map
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Reserved
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Latest version 005 ready for download from 1st page 1st post
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MAJOR CHANGES- Unit Icon overlays now work, thanks to the Istari WC_Sumpton.
Note this only works in 2.5, the Ent (top right) has Leader9, Fear5 and Mountaineer icons overlaid on the Ent icon.
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In 2.6 nothing is displayed, I will raise this on GitHub.
In 2.6 the unit icon overlays also don't work for TWW..
Link to 1st post that has the download link
https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread - Unit Icon overlays now work, thanks to the Istari WC_Sumpton.
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asvitkine (Thanks!) on GitHub has just fixed this problem.
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For 2.6 you will need a minimum version of 2.6.14646 for the Unit Icon overlays to work, just like in 2.5, get it here;
https://github.com/triplea-game/triplea/releasesTWW will also display Unit Icon overlays as intended in 2.6 now.
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@thedog @wc_sumpton should save files made with 2.6.14526 be compatible with this version or should we finish our current game with the same version we started on?
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Save files should be backwards compatible to 2.5, so it should work. A 2.6 file will not work on 2.5.
Cheers...
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@wc_sumpton tanks
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Yep, just tried with the old save file. Loaded just fine and the "Improved Anti-Tank Guns" had their Icons. Win!!
Cheers...
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@wc_sumpton nice awesome! @Nothingtoseehere
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Copied the post here;
@shorogyth said in Middle Earth: Battle For Arda - Official Thread:
@thedog Hi there, thanks for the reply
I took a look at your version but it has upkeep as a mechanic and I think that is not "fun" to have in a game. Did not like it, when WarCraft3 did it and try to avoid it whenever possible.
Little feedback otherwise:
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The symbols (crown, skull, ...) should only be visible when I buy a unit. They look a bit ugly on the map. Imho. But the idea is good/helpful to learn the rules.
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I could not get the map to work at first. I had to unzip it first. This has not been the case for any other TripleA map (when I first downloaded TripleA eons ago I did unzip my maps but nowadays I don't)
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You might want to edit the "wrong" terrain for the caves north of Goblin Town. This was/is broken in Arda as well.
Other than that: I like what you did with the unit balance and I liked the simplification for the rule (I still like the Arda complexity but yours is a good version as well). All in all, the stuff I saw while testing it looked good. Not for me because of the upkeep but good variant!
Thanks for the feedback, its truly appreciated, as mapmakers need to be inspired to continue their work!
Shame you dont like upkeep, almost all my maps have it.
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The symbols (crown, skull, ...) yes they are ugly, Im no graphics artists, so if anyone fancies doing better ones, please offer
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TripleA 2.7+ unzips all your maps you have no choice. Unzipped maps get better error messages when things dont work for players & map makers.
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Caves north of Goblin Town. Im with Alkexr they should be caves, from the books, the Misty Mountains were uncrossable at this point, so caves was the only way to move across them, that is through them.
Thanks again for taking the time to test and give feedback!
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