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    EXP Game 8 Trout vs barnee

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 fighter moved from Southern Italy to 96 Sea Zone
              1 bomber moved from Northern Italy to 96 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
              1 fighter moved from Southern Italy to 93 Sea Zone
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 artillery and 2 infantry moved from Ethiopia to Kenya
              1 infantry moved from Libya to Tunisia
              1 artillery moved from Libya to Tunisia
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 1 bomber and 1 fighter
                  British defend with 1 cruiser and 1 transport
                      Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 transport owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for British: 1 cruiser and 1 transport
              Battle in 93 Sea Zone
                  Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Italians lost in 93 Sea Zone
                      Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 10
                  Casualties for Italians: 1 submarine
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Tunisia
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                      Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania
              1 fighter moved from 96 Sea Zone to Southern Italy
              1 bomber moved from 96 Sea Zone to Southern Italy
              1 fighter moved from 93 Sea Zone to Southern Italy
              2 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              2 infantry moved from 94 Sea Zone to Tunisia
              1 armour moved from Northern Italy to Albania
              1 aaGun moved from Northern Italy to Southern France
              1 aaGun moved from Northern Italy to Western Germany
              1 infantry moved from Northern Italy to Southern France
              2 artilleries moved from Northern Italy to Southern Italy
              1 Europe_Rail moved from Southern Italy to Northern Italy
              1 Europe_Rail and 1 infantry moved from Northern Italy to Albania
      
          Place Units - Italians
              1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,3
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
              Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.50
      Italians regular : -2.17
      British regular : -0.50
      

      Looks like the dice results are showing up now. You always pull out a new wrinkle or two on your UK1 turn. My attacks went fine but then your convoy dice rolling was superb 😞

      e48bd495-94a9-4509-be52-ab7af2dab9fd-exp-game-8-trout-i1.tsvg

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by beelee

        @trout

        yea only 2 Ftrs to scramble I decided to risk it. You could have still done some damage with a scramble but it's hard for Italia to replace their planes.

        ANZC in a bit.

        Edit
        Yea that's the danger of leaving 97 occupied or at least with more than a single blocker. G can't take it out until it's turn and almost all of the Italian income is at risk.

        Plus it'll take the majority of the Luftwaffe to do it. They don't usually have much to do on rd 2 anyway though πŸ™‚

        Game History

        Round: 1
        
            Purchase Units - ANZAC
                ANZAC buy 1 air_transport and 2 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 aaGun and 1 infantry moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 air_transport and 2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Algeria to Morocco
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        EXP Game 8 Trout F 1.tsvg

        Edit
        hmm ... I have Type XXI turned off but it's still showing in TT. I didn't turn it off at the very start of game. Only after Changer went but that shouldn't matter. I'll have to look at it 😞

        Edit 2
        Yea if I turn it off at the begininnig of the game it won't show up. I'll have to see if I can make it do it later too. Oh well, not a big deal either way πŸ™‚

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Game History

          Round: 2
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                  Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                  Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                  Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                  Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                  Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                  Trigger FlakTower: buyFlakTower added to productionGermans
                  Trigger FlakTower: buyFlakTower added to productionRussians
                  Trigger FlakTower: buyFlakTower added to productionBritish
                  Trigger FlakTower: buyFlakTower added to productionItalians
                  Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                  Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                  Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                  Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                  Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                  Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                  Trigger Army Group: buyArmy_Group added to productionGermans
                  Trigger AirCommander: buyGAirCommander added to productionGermans
                  Trigger AirCommander: buyAirCommander added to productionRussians
                  Trigger AirCommander: buyAirCommander added to productionAmericans
                  Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                  triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                  triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                  triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                  triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                  Germans buy 3 artilleries, 1 destroyer and 11 transports; Remaining resources: 1 PUs; 
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
          
              Combat - Germans
                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
          
              Non Combat Move - Germans
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone
                  5 infantry moved from Finland to Norway
                  1 battleship moved from 113 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                  1 transport moved from 113 Sea Zone to 112 Sea Zone
                  3 GermanUBoats moved from 106 Sea Zone to 118 Sea Zone
                  1 GermanUBoat moved from 111 Sea Zone to 119 Sea Zone
                  1 artillery moved from France to Western Germany
                  6 armour moved from France to Western Germany
                  1 artillery moved from Normandy Bordeaux to Holland Belgium
                  2 infantry moved from Normandy Bordeaux to Holland Belgium
                  3 waffen_infantrys moved from France to Holland Belgium
                  1 Waffen_Arty moved from France to Holland Belgium
                  1 Waffen_Arty moved from France to Germany
                  1 waffen_infantry moved from France to Germany
                  1 elite moved from Germany to Western Germany
                  1 infantry moved from Norway to 112 Sea Zone
                  1 infantry moved from Norway to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  1 aaGun moved from Western Germany to Denmark
                  2 infantry moved from Poland to Germany
                  1 artillery and 7 infantry moved from Slovakia Hungary to Germany
                  3 armour moved from Yugoslavia to Western Germany
                  2 aaGuns moved from Slovakia Hungary to Germany
                  1 G_Rail moved from Germany to Yugoslavia
                  1 G_Rail and 1 artillery moved from Yugoslavia to Western Germany
                  1 G_Rail moved from Germany to Yugoslavia
                  1 G_Rail and 1 artillery moved from Yugoslavia to Western Germany
                  2 infantry moved from Yugoslavia to Northern Italy
                  2 infantry moved from Romania to Slovakia Hungary
                  1 infantry moved from Yugoslavia to Northern Italy
                  5 infantry moved from Bulgaria to Romania
                  1 mech_infantry moved from Southern France to Western Germany
                  1 tactical_bomber moved from Northern Italy to Western Germany
                  1 fighter moved from Northern Italy to Western Germany
          
              Place Units - Germans
                  3 artilleries placed in Western Germany
                  1 destroyer and 6 transports placed in 112 Sea Zone
                  5 transports placed in 113 Sea Zone
          
              Turn Complete - Germans
                  Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,6
                  Germans collect 42 PUs (2 lost to blockades); end with 43 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
          

          All Germans are wondering what Hitler is thinking - except for Admiral Raeder who seems to be excited about something ......
          ede2009b-d66f-41be-b174-476b4afb4123-exp-game-8-trout-g2.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by beelee

            @trout

            heh heh looks as if MI6 dropped the ball for the blokes. See if they can rally enough defence πŸ™‚

            I just noticed I'm not getting any die rolls. Are you ? Not that I mind but just wondering why it isn't working. I'm gonna send a email to myself and see if it's working at all πŸ™‚

            Game History

            Round: 2
            
                Purchase Units - Russians
                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                    Russians buy 1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite, 1 mech_infantry and 4 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            
                Combat - Russians
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                    1 infantry moved from Baltic States to Eastern Poland
                    1 aaGun, 1 artillery and 10 infantry moved from Belarus to Eastern Poland
                    1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
                    1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                    1 infantry moved from Rostov to Ukraine
                    1 armour and 1 mech_infantry moved from Bryansk to Belarus
                    1 aaGun moved from Bryansk to Belarus
                    1 infantry moved from Novgorod to Baltic States
                    1 artillery and 4 infantry moved from Novgorod to Karelia
                    1 aaGun moved from Novgorod to Karelia
                    1 Russian_Engineer and 1 elite moved from Russia to Belarus
                    1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
                    6 mine_unarmeds moved from Russia to Bryansk
                    1 Soviet_Commisar moved from Russia to Belarus
                    2 fighters and 1 tactical_bomber moved from Novosibirsk to Novgorod
                    1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
                    1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia
                    1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Buryatia to Eastern Poland
                    1 submarine moved from 112 Sea Zone to 125 Sea Zone
            
                Place Units - Russians
                    1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                    1 Soviet_Commisar, 1 elite and 4 russian_paras placed in Russia
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            EXP Game 8 Trout R 2.tsvg

            Edit
            well my email still works. I wonder if I turned something off in preferences when I was dickin around with it. If so, I didn't know you could. Be a nice feature if that's the case.

            Only reason I have them is so pbem will work. Panzer found a way around it. I think he filtered them somehow though, not a triplea option.

            I'll poke around. Guess i could do a search or just ask lol

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee Game History

              Round: 2
              
                  Purchase Units - Japanese
                      Japanese buy 4 armour, 1 elite, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      1 artillery and 2 infantry moved from Hunan to Yunnan
                      1 artillery and 5 infantry moved from Kwangsi to Yunnan
                      1 infantry moved from Anhwe to Kweichow
                      2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
                      1 artillery and 2 infantry moved from Chahar to Hopei
                      2 bombers moved from Kwangsi to Kweichow
                      1 fighter moved from Kwangsi to Kweichow
                      1 fighter moved from Shantung to Hopei
                      5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
              
                  Combat - Japanese
                      Battle in Kweichow
                          Japanese attack with 2 bombers, 1 fighter and 1 infantry
                          Chinese defend with 1 infantry
                          Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Battle in Hopei
                          Japanese attack with 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
                          Chinese defend with 1 infantry
                          Japanese win, taking Hopei from Chinese with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 1 infantry
                      Battle in Yunnan
                          Japanese attack with 2 artilleries, 5 fighters, 7 infantry and 4 tactical_bombers
                          Chinese defend with 3 infantry
                          Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 3 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
                      2 bombers moved from Kweichow to Kwangsi
                      3 fighters moved from Yunnan to Kwangsi
                      3 tactical_bombers moved from Yunnan to Kwangsi
                      2 fighters moved from Yunnan to Anhwe
                      1 tactical_bomber moved from Yunnan to Anhwe
                      1 fighter moved from Kweichow to Anhwe
                      1 fighter moved from Hopei to Anhwe
                      3 infantry moved from Jehol to Chahar
                      1 aaGun moved from Jehol to Anhwe
                      1 armour moved from Korea to Jehol
                      1 transport moved from 36 Sea Zone to 20 Sea Zone
                      1 transport moved from 36 Sea Zone to 34 Sea Zone
                      2 infantry moved from Formosa to 20 Sea Zone
                      2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                      2 infantry moved from 36 Sea Zone to Kwangsi
                      1 artillery moved from Japan to 6 Sea Zone
                      1 artillery and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                      1 infantry moved from Marianas to 22 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                      1 infantry moved from 33 Sea Zone to Caroline Islands
                      1 artillery moved from 33 Sea Zone to Caroline Islands
                      1 J_Rail moved from Kiangsu to Korea
                      1 J_Rail and 1 infantry moved from Korea to Hunan
                      1 J_Rail moved from Kiangsu to Manchuria
                      1 J_Rail and 1 infantry moved from Manchuria to Kiangsi
                      1 infantry moved from Japan to 6 Sea Zone
                      1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                      1 infantry moved from 33 Sea Zone to Caroline Islands
                      1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                      1 carrier moved from 6 Sea Zone to 33 Sea Zone
                      1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                      1 fighter moved from 6 Sea Zone to 33 Sea Zone
              
                  Place Units - Japanese
                      2 transports placed in 6 Sea Zone
                      1 elite placed in Japan
                      2 armour and 1 infantry placed in Kiangsu
                      2 armour and 1 mech_infantry placed in Shantung
                      1 infantry placed in Japan
              
                  Turn Complete - Japanese
                      Japanese collect 31 PUs; end with 34 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
              

              0e4b6d15-9176-4eea-bc07-49eec8c92cb8-exp-game-8-trout-j2.tsvg

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                I tried changing settings again but I'm still not getting the end game report of how much dough you get. I'll post turn and then delete and re dl triplea and see if it works again. I think it got fckd up with the latest pre. Not sure. I still have it too so I'll delete it as well.

                Are you getting die rolls in email ?

                Game History

                Round: 2
                
                    Purchase Units - Americans
                        Americans buy 2 Fortifications, 1 artillery, 1 carrier, 1 demo_airfield, 1 demo_harbour, 2 destroyers, 1 elite and 1 usa_fighter; Remaining resources: 0 PUs; 
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                
                    Combat - Americans
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                        1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                        2 usa_fighters moved from Eastern United States to 102 Sea Zone
                        1 Rail and 1 elite moved from Eastern United States to Western United States
                        1 transport moved from 8 Sea Zone to 10 Sea Zone
                        1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                        1 transport moved from 26 Sea Zone to 10 Sea Zone
                        1 submarine moved from 49 Sea Zone to 26 Sea Zone
                
                    Place Units - Americans
                        Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour
                        1 demo_airfield and 1 demo_harbour placed in Philippines
                        2 Fortifications placed in Aleutian Islands
                        1 artillery placed in Western United States
                        1 elite and 1 usa_fighter placed in Eastern United States
                        1 carrier and 2 destroyers placed in 101 Sea Zone
                
                    Turn Complete - Americans
                        Americans collect 52 PUs; end with 52 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Chinese
                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                
                    Combat - Chinese
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai
                        1 infantry moved from Szechwan to Kweichow
                        1 fighter and 4 infantry moved from Shensi to Tsinghai
                        1 infantry moved from Szechwan to Shensi
                        2 Rails moved from Kansu to Szechwan
                        2 Rails and 2 infantry moved from Szechwan to Tsinghai
                        1 infantry moved from Szechwan to Sikang
                
                    Place Units - Chinese
                        4 infantry placed in Kansu
                        2 infantry placed in Tsinghai
                
                    Turn Complete - Chinese
                        Chinese collect 7 PUs; end with 7 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
                
                    Purchase Units - British
                        Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                        Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                        British buy 1 FlakTower, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 elite, 11 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Place Units - British
                        Turning on Edit Mode
                        EDIT: Adding units owned by British to United Kingdom: 1 UndrgroundFctry
                        EDIT: Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry and 1 factory_major
                        EDIT: 1 Hvy_Undg_2 and 1 UndrgroundFctry placed in United Kingdom
                        EDIT: Removing units owned by British from United Kingdom: 1 UndrgroundFctry
                        EDIT: Turning off Edit Mode
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        1 bomber moved from Malta to 93 Sea Zone
                        2 uk_fighters moved from Malta to 94 Sea Zone
                        1 destroyer and 2 uk_fighters moved from 97 Sea Zone to 93 Sea Zone
                        1 artillery, 1 mech_infantry and 1 uk_armour moved from Tobruk to Libya
                              British take Libya from Italians
                
                    Combat - British
                        Battle in 94 Sea Zone
                            British attack with 2 uk_fighters
                            Italians defend with 1 transport
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 7 : 0/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                                British roll dice for 2 uk_fighters in 94 Sea Zone, round 8 : 1/2 hits, 1.00 expected hits
                                Italians roll dice for 1 transport in 94 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
                                1 transport owned by the Italians lost in 94 Sea Zone
                            British win with 2 uk_fighters remaining. Battle score for attacker is 6
                            Casualties for Italians: 1 transport
                        Battle in 93 Sea Zone
                            British attack with 1 bomber, 1 destroyer and 2 uk_fighters
                            Italians defend with 1 cruiser and 1 destroyer
                                British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 93 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                                Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                                1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 93 Sea Zone
                                1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 93 Sea Zone
                            British win with 1 bomber and 1 uk_fighter remaining. Battle score for attacker is 0
                            Casualties for British: 1 destroyer and 1 uk_fighter
                            Casualties for Italians: 1 cruiser and 1 destroyer
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
                
                    Non Combat Move - British
                        Turning on Edit Mode
                            EDIT: British takes Persia from Neutral_Allies
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Malaya
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Tanganyika Territory
                        1 bomber moved from 93 Sea Zone to Gibraltar
                        1 uk_fighter moved from 94 Sea Zone to 97 Sea Zone
                        1 uk_fighter moved from 93 Sea Zone to 97 Sea Zone
                        1 uk_fighter moved from 94 Sea Zone to Gibraltar
                        1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                        2 infantry moved from French West Africa to 87 Sea Zone
                        2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                        2 infantry moved from 92 Sea Zone to Gibraltar
                        1 uk_armour moved from Union of South Africa to Belgian Congo
                        1 infantry moved from Union of South Africa to Rhodesia
                        1 Rail and 1 infantry moved from Union of South Africa to Tanganyika Territory
                        EDIT: 1 Rail moved from Union of South Africa to Burma
                        EDIT: 1 Rail and 1 aaGun moved from Burma to Malaya
                        1 infantry moved from Shan State to Malaya
                        1 infantry moved from Burma to Shan State
                        1 aaGun, 1 artillery and 4 infantry moved from Burma to India
                        1 battleship moved from 39 Sea Zone to 76 Sea Zone
                        1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                        1 transport moved from 41 Sea Zone to 39 Sea Zone
                        2 infantry moved from India to 39 Sea Zone
                        2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                        2 infantry moved from 41 Sea Zone to Sumatra
                
                    Place Units - British
                        Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                        1 FlakTower, 1 elite, 11 infantry and 2 mine_unarmeds placed in United Kingdom
                        Turning on Edit Mode
                        EDIT: Removing units owned by British from United Kingdom: 2 mine_unarmeds
                        EDIT: Adding units owned by Changer to United Kingdom: 2 uk_mine_Yellows
                        EDIT: Turning off Edit Mode
                        COMMENT: 2 UK Yellow LMs at 110
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 0
                            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                        British collect 51 PUs; end with 51 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs
                

                Combat Hit Differential Summary :

                Italians regular : 1.17
                British regular : -5.00
                

                lol good thing that Trprt couldn't hit back πŸ™‚ LMs at 110

                Edit
                The Rail activated Persia. Needed to move the dude there.

                Edit 2
                jfc forgot to move DD

                EXP Game 8 Trout UK 2edit2.tsvg

                Edit 3
                lol I forgot Home Defence. I'll do it on ANZC 😊

                Edit 4
                I better hope that FlakTower hits heavy and Home defence, otherwise tommie is pretty much fckd lol

                Edit 5
                well test didn't go very good lol

                Screenshot from 2025-12-03 23-50-08.png

                Got a Ftr and 2 Bmbrs and a LM hit but your 2's hit at over 50 % and tommy only got 7 hits total lol

                I'm gonna run it again. Said 68% win rate for jerry after I adjusted.

                You'd think i'd learn by now πŸ™‚ I mathed out what I need to do turn 1 so it cant' happen anymore or at least get odds down to 23 % πŸ™‚ without totally waxing UK first turn πŸ™‚

                Edit 6
                well a little closer but I think this is gonna be a quick Game over for tommie unless that Flaktower devastates your Bmbrs πŸ™‚

                4 more Inf would only give you 23% so i'll have to pull back from India turn1 as i like to move the UK Trprt

                Screenshot from 2025-12-04 00-14-44.png

                Reminder. You hand roll for Ftrs and the LMs. Flak will do the Bmbrs correctly

                Edit 7
                yea that Flak gonna be key. With 1 Ftr and 1 LM hit and 3 Bmbr/Tac hits odds swing to tommie at 44 %

                Screenshot from 2025-12-04 00-32-36.png

                2 Bmr hits at 55%
                Screenshot from 2025-12-04 00-26-24.png

                Not sure the battle calc gets it though, because Tommy getting his ass kicked with the 2 Bmbr 1 Ftr 1 LM hit and the LM probably lucky πŸ™‚

                OK I'll stop buggin πŸ™‚

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Yes, not showing up on my end either. Can it be found in the history?? I can do the Sea Lion battle in Edit Mode. I know the battle calculator struggles with battles involving the Flak Tower. I have been known to roll bad dice in big battles from time to time (which is why Captain warns against them) but the odds are pretty strong, I think, that Nazis will be occupying Buckingham Palace in 1941 πŸ™‚ But we will see soon enough. For this turn, nothing for Italy to do except kill a tank in Africa.
                  Game History

                  Round: 2
                  
                      Purchase Units - Italians
                          Italians buy 1 infantry; Remaining resources: 5 PUs; 
                  
                      Combat Move - Italians
                          Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                          Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          1 artillery and 3 infantry moved from Kenya to Belgian Congo
                  
                      Combat - Italians
                          Battle in Belgian Congo
                              Italians attack with 1 artillery and 3 infantry
                              British defend with 1 uk_armour
                              Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                              Casualties for British: 1 uk_armour
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Western Germany
                          1 italian_para moved from Southern Italy to Western Germany
                          2 fighters moved from Southern Italy to Western Germany
                          1 bomber moved from Southern Italy to Western Germany
                          2 armour moved from Albania to Northern Italy
                          1 infantry moved from Southern Italy to Northern Italy
                          1 Italian_LCV moved from Southern Italy to Northern Italy
                          1 Europe_Rail moved from Southern Italy to Albania
                          1 Europe_Rail and 1 infantry moved from Albania to Western Germany
                          1 aaGun moved from Southern France to Northern Italy
                          1 infantry moved from Southern France to Northern Italy
                  
                      Place Units - Italians
                          1 infantry placed in Southern Italy
                  
                      Turn Complete - Italians
                          Total Cost from Convoy Blockades: 3
                              Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,2
                          Italians collect 9 PUs (3 lost to blockades); end with 14 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
                  

                  467c7665-22ad-4b27-8599-d0beac16328a-exp-game-8-trout-i2.tsvg

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                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @trout

                    Good Afternoon

                    Yea FlakTower actually works pretty good. You need to roll for the Ftrs at 1 before the battle and not take the last hit on itself. Probably easiest to move all your Ftrs at once with no others or just roll ahead of time and then not send any that got hit. Probably same for 2 LMs.

                    Just roll those before you move any guys since you're gonna send everything. Easier than having to undo the move.

                    Flak will work right against the Bmbrs and Home Defence works as well. So, you probably don't need to fight it in edit. Just make the above adjustments before battle takes place and don't take the 6th hit on the Tower.

                    Yea die rolls are in History. I sometimes look at them if a battle went haywire or if a correction is needed. You can determine what unit rolled what.
                    Think it starts lowest to highest if I remember right.

                    Game History

                    Round: 2
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Fortification, 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                    
                        Combat - ANZAC
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                            1 air_transport and 2 infantry moved from New South Wales to Queensland
                            1 cruiser moved from 54 Sea Zone to 49 Sea Zone
                            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                            1 transport moved from 42 Sea Zone to 45 Sea Zone
                            1 infantry moved from Dutch New Guinea to 45 Sea Zone
                            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                            1 infantry moved from 44 Sea Zone to Celebes
                                  ANZAC take Celebes from Dutch
                            2 infantry moved from Egypt to Anglo Egyptian Sudan
                    
                        Place Units - ANZAC
                            1 Fortification placed in Java
                            1 armour and 1 infantry placed in New South Wales
                            1 destroyer placed in 62 Sea Zone
                    
                        Turn Complete - ANZAC
                            ANZAC collect 17 PUs; end with 17 PUs
                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 118 Sea Zone
                    
                        Non Combat Move - French
                            Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                            1 infantry moved from French Central Africa to French Equatorial Africa
                            2 infantry moved from Morocco to Algeria
                            1 infantry moved from Trans-Jordan to Egypt
                            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    EXP Game 8 Trout F 2.tsvg

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                    • T Offline
                      Trout @beelee
                      last edited by Trout

                      @beelee Okay, rolled for the fighters and no hits. Off to a good start. And no hits for the 2 LM.

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                      • B Offline
                        beelee @Trout
                        last edited by

                        @trout

                        heh heh

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                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee You have two fighters that can scramble to the SZ to fight it out with the Kriegsmarine if they want. Your decision Mr. Churchill??
                          4de32b6c-bb56-4a7e-8d85-6df22623e4c1-exp-game-8-trout-g3.tsvg

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                          • B Offline
                            beelee
                            last edited by

                            @trout

                            Nah RAF boys need to stay at home πŸ™‚

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                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee By the way, I don’t see any Home Defense symbol in the UK. Will it still trigger when I roll dice??

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                              • B Offline
                                beelee @Trout
                                last edited by beelee

                                @trout Oh ? Pretty sure it's there. No it needs to be there. Let me check

                                Edit
                                wwtf I forgot it. GD it. You will have to undo all your moves and add it otherwise it won't work.

                                Sorry about taht 😞

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                                • T Offline
                                  Trout @beelee
                                  last edited by

                                  @beelee No problem. I reset and played it out with the Home Defense. Flak Tower got two hits on the Tac B's but alas London fell with 4 Panzers remaining. Your choice if you want to keep playing it out or tender your surrender sir.

                                  Game History

                                  Round: 3
                                  
                                      Research Technology - Germans
                                  
                                      Purchase Units - Germans
                                          triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                          triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                          Trigger Wolfpack at118 SeaZones: Germans has 1 Wolfpack placed in 118 Sea Zone
                                          triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                          triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                          Germans buy 1 German_Heavy_BB, 1 UndrgroundFctry, 2 armour, 1 artillery, 1 elite and 8 infantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Germans
                                          Units in Germany being upgraded or consumed: 1 factory_major
                                          1 UndrgroundFctry placed in Germany
                                  
                                      Combat Move - Germans
                                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense
                                          EDIT: Turning off Edit Mode
                                          3 GermanUBoats moved from 118 Sea Zone to 110 Sea Zone
                                          1 GermanUBoat moved from 119 Sea Zone to 110 Sea Zone
                                          1 battleship moved from 112 Sea Zone to 110 Sea Zone
                                          1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                                          1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                                          1 bomber moved from Western Germany to 110 Sea Zone
                                          1 bomber moved from Western Germany to United Kingdom
                                          5 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                                          1 artillery moved from Germany to 113 Sea Zone
                                          1 infantry moved from Germany to 113 Sea Zone
                                          1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                                          1 artillery moved from 110 Sea Zone to United Kingdom
                                          1 infantry moved from 110 Sea Zone to United Kingdom
                                          7 armour moved from Western Germany to 112 Sea Zone
                                          1 elite moved from Western Germany to 112 Sea Zone
                                          1 artillery moved from Western Germany to 112 Sea Zone
                                          3 infantry moved from Norway to 112 Sea Zone
                                          2 infantry moved from Western Germany to 112 Sea Zone
                                          1 infantry moved from Denmark to 113 Sea Zone
                                          1 armour moved from Western Germany to 113 Sea Zone
                                          1 infantry moved from Germany to 113 Sea Zone
                                          1 armour moved from Western Germany to 113 Sea Zone
                                          1 infantry moved from Germany to 113 Sea Zone
                                          3 artilleries moved from Western Germany to 113 Sea Zone
                                          7 armour, 1 artillery, 1 elite, 5 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                                          7 armour, 1 artillery, 1 elite and 5 infantry moved from 110 Sea Zone to United Kingdom
                                          2 armour, 3 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                                          2 armour, 3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                                  
                                      Combat - Germans
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          Battle in 110 Sea Zone
                                              Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 12 transports
                                              British defend with 1 destroyer
                                              Germans win with 4 GermanUBoats, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 12 transports remaining. Battle score for attacker is 7
                                              Casualties for British: 1 destroyer
                                              Casualties for Germans: 1 Wolfpack
                                          Battle in United Kingdom
                                              Germans attack with 9 armour, 5 artilleries, 1 bomber, 1 elite, 5 fighters, 9 infantry and 5 tactical_bombers; Changer loiter and taunt
                                              Changer defend; British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 5 aaGunNOs, 1 airfield, 1 elite, 1 harbour, 15 infantry, 1 mech_infantry, 1 uk_fighter and 2 uk_paras; French defend with 1 fighter and 2 infantry
                                              Units damaged: 1 FlakTower owned by the British
                                              Germans captures 57PUs while taking British capital
                                              Germans converts Hvy_Undg_2 into different units
                                              Germans win, taking United Kingdom from British with 4 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                                              Casualties for Germans: 5 armour, 5 artilleries, 1 elite, 9 infantry and 2 tactical_bombers
                                              Casualties for British: 1 FlakTower, 1 HomeDefense, 5 aaGunNOs, 1 elite, 15 infantry, 1 mech_infantry, 1 uk_fighter and 2 uk_paras
                                              Casualties for French: 1 fighter and 2 infantry
                                          Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                                  
                                      Non Combat Move - Germans
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                          Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 118 Sea Zone
                                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                          3 infantry moved from Northern Italy to Western Germany
                                          2 infantry moved from Holland Belgium to Western Germany
                                          1 Waffen_Arty moved from Holland Belgium to Germany
                                          3 waffen_infantrys moved from Holland Belgium to Germany
                                          2 artilleries moved from Western Germany to Germany
                                          2 aaGuns moved from Western Germany to Germany
                                          1 mech_infantry moved from Western Germany to Germany
                                          2 infantry moved from Slovakia Hungary to Germany
                                          1 aaGun moved from Slovakia Hungary to Germany
                                          2 infantry moved from Romania to Yugoslavia
                                          1 infantry moved from Romania to Yugoslavia
                                          1 artillery moved from Holland Belgium to Western Germany
                                          1 G_Rail moved from Germany to Denmark
                                          1 G_Rail and 1 infantry moved from Denmark to Germany
                                          1 G_Rail moved from Germany to Denmark
                                          1 G_Rail and 1 infantry moved from Denmark to Germany
                                          1 aaGun moved from Denmark to Western Germany
                                          1 infantry moved from Denmark to Western Germany
                                          1 bomber moved from 110 Sea Zone to Western Germany
                                          1 bomber moved from United Kingdom to Western Germany
                                          3 tactical_bombers moved from United Kingdom to Holland Belgium
                                          5 fighters moved from United Kingdom to Holland Belgium
                                  
                                      Place Units - Germans
                                          1 German_Heavy_BB placed in 110 Sea Zone
                                          1 artillery, 1 elite and 8 infantry placed in Germany
                                          2 armour placed in Western Germany
                                  
                                      Turn Complete - Germans
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          Total Cost from Convoy Blockades: 2
                                              Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,2
                                          Germans collect 48 PUs (2 lost to blockades); end with 105 PUs
                                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 117 PUs
                                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
                                          Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 127 PUs
                                  

                                  7b970c1a-0848-4bb1-bec3-05553f81104e-exp-game-8-trout-g3.tsvg

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @Trout
                                    last edited by beelee

                                    @trout

                                    Congratulations on a well deserved Victory ! This is the fastest EXP Game in triplea history πŸ™‚

                                    Sure we can play it out. Panzer and I did when he schooled me early. I can't remember the outcome but it took a while. Was still fun.

                                    Hopefully this lesson will stick with me this time πŸ™‚

                                    Edit
                                    Right arm. Looks as if we were both a little below avg rd 1. You were a little above rd 2 and I was avg

                                    Didn't really much matter after that πŸ™‚

                                    Yea the game will play a lot different now. Lets bomb away so we can checkout the SPAs πŸ™‚

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @beelee
                                      last edited by

                                      @beelee Then play on sir. Russia can have a good romp for a few turns I believe and Italy too weak to do anything in the Med for awhile. Taking London should help Japan out a bit though right away in addition to Nazis swiping UK’s cash πŸ’°

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Trout
                                        last edited by beelee

                                        @trout

                                        yea Italy might cause some problems in Africa now πŸ™‚ We'll see πŸ™‚

                                        Game History

                                        Round: 3
                                        
                                            Purchase Units - Russians
                                                Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                                Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                                Trigger TankGeneral: buyTank_General added to productionRussians
                                                Russians buy 1 Tank_General, 4 armour, 1 elite, 1 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                        
                                            Politics - Russians
                                                Russians takes Political Action: Political Action Russians To War With Germans
                                                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                                                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                                                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                                                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                        
                                            Combat Move - Russians
                                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                1 infantry moved from Karelia to Finland
                                                      Russians take Finland from Germans
                                                1 infantry moved from Eastern Poland to Poland
                                                      Russians take Poland from Germans
                                                1 infantry moved from Eastern Poland to Slovakia Hungary
                                                      Russians take Slovakia Hungary from Germans
                                                2 artilleries and 4 infantry moved from Eastern Poland to Romania
                                                1 infantry moved from Bessarabia to Romania
                                                1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Belarus to Romania
                                                1 fighter moved from Novgorod to Romania
                                        
                                            Combat - Russians
                                                Battle in Romania
                                                    Russians attack with 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                                                    Germans defend with 2 infantry
                                                        Russians roll dice for 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits, 3.33 expected hits
                                                        Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                                                        2 infantry owned by the Germans lost in Romania
                                                    Russians win, taking Romania from Germans with 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                                                    Casualties for Germans: 2 infantry
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                        
                                            Non Combat Move - Russians
                                                Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Karelia
                                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                                1 fighter moved from Romania to Caucasus
                                                1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                                                      Russians take Northwest Persia from Neutral_Allies
                                                1 aaGun and 2 infantry moved from Caucasus to Rostov
                                                3 mine_unarmeds moved from Bryansk to Rostov
                                                3 mine_unarmeds moved from Belarus to Eastern Poland
                                                1 Russian_Engineer moved from Belarus to Bryansk
                                                1 elite moved from Russia to Bryansk
                                                1 Russian_Engineer moved from Belarus to Russia
                                                1 russian_para moved from Russia to Caucasus
                                                3 russian_paras moved from Russia to Novgorod
                                                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                                                1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland
                                                1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Karelia
                                                1 Russian_Rail moved from Russia to Urals
                                                1 Russian_Rail and 1 armour moved from Urals to Karelia
                                                1 infantry moved from Vyborg to Finland
                                                1 artillery moved from Novgorod to Baltic States
                                                1 aaGun moved from Eastern Poland to Romania
                                                1 aaGun and 1 elite moved from Belarus to Eastern Poland
                                                1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                                                1 infantry moved from Ukraine to Bessarabia
                                                1 Russian_Rail moved from Russia to Buryatia
                                                1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                                                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                                                EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry moved from Romania to 1st Corps
                                                EDIT: 1 1stCorps moved from 1st Corps to Romania
                                                EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
                                                EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Karelia to 2nd Corps
                                                EDIT: 1 2ndCorps moved from 2nd Corps to Karelia
                                                EDIT: 1 Soviet_Commisar_3 moved from Overflow to 2nd Corps
                                        
                                            Place Units - Russians
                                                1 Tank_General, 4 armour, 1 elite and 3 mine_unarmeds placed in Russia
                                                1 infantry placed in Novgorod
                                        
                                            Turn Complete - Russians
                                                Russians collect 47 PUs; end with 47 PUs
                                                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Germans regular : -0.67
                                        Russians regular : -1.33
                                        

                                        EXP Game 8 Trout R 3.tsvg

                                        Edit
                                        Still not getting the end game report the way it used to do it. Are you ? It just goes right to the next player.

                                        I'm gonna delete and reinstall and see if it works

                                        Edit 2
                                        Nope it still does it. Hmm ... Idk Maybe dan hardwired it with his last update but it seems an older version wouldn't be affected.

                                        Well w/e I like have the end turn Game report telling me how much money i made so i don't have to look it up.

                                        Uggh

                                        It's probably in Engine preferences. F Idk. I hate trying to figure this shit out when it used to fckn work

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                                        • B Offline
                                          beelee @Trout
                                          last edited by beelee

                                          @trout

                                          I wonder what a 30 U-boat buy would do for germany lol

                                          I guess you couldn't place em all πŸ™‚

                                          unless you upgrade. Or you can do 29 as is lol

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                                          • T Offline
                                            Trout @beelee
                                            last edited by

                                            @beelee Pizza one time did an all Type XXI U-Boat buy on Turn 12 which stopped the Allied invasions of France from ever happening. By that time, I already controlled factories in Normandy and S. Italy but it prolonged the game by several turns. Well, fun thought but Nazis lost quite a few ground pounders taking the Queen's house so plan to replenish those on G4 πŸ™‚

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