First Game Newenr
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@beelee Thanks got it, this is total manual work thanks.
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yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.
If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.
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@beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error

Should i finish my NCM then edit? -
Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.
Edit
Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lolBe sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Tank_General placed in Russia 1 fighter and 1 mech_infantry placed in Russia 1 mech_infantry placed in Ukraine 1 infantry placed in Novgorod 1 infantry placed in Ukraine 2 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 Tank_General moved from Russia to Bryansk 1 armour moved from Ukraine to Bryansk 1 infantry moved from Karelia to Novgorod 2 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Russia to Smolensk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail moved from Urals to Amur 1 R_Europe_Rail and 1 infantry moved from Amur to Urals 1 armour moved from Urals to Smolensk 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 infantry moved from Buryatia to Amur 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Belarus EDIT: Russians undo move 31. 1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus 2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus 3 mine_unarmeds moved from Russia to Bryansk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....
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heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players
After 2-3 games it'll start becoming 2nd Nature.Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly
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Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.
Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.
It makes it easier to read in History as well
Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.No biggie just wanted to mention it

JPN here in a bit
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@beelee I was able two move 2 but not 3, so was thinking that was normal.
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no worries. I'll check the code on it. I mighta fckd up

Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 3 armour moved from Shantung to Hopei 1 artillery and 6 infantry moved from Chahar to Hopei 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi 2 infantry moved from Yunnan to Szechwan 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi Combat - Japanese Battle in Shensi Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 2 fighters moved from Kwangsi to 36 Sea Zone 1 artillery moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 2 bombers moved from Shensi to Kwangsi 1 aaGun moved from Chahar to Hopei 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Chahar 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 1 air_transport, 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 1.83I moved the TG back to Moscow too. Can't place and then move the dudes
We won't worry about the other guys. It's a test game 
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@beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....
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No Sweat

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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western United States 1 bomber and 1 usa_fighter placed in Central United States 2 destroyers and 1 transport placed in 101 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone 2 carriers moved from 10 Sea Zone to 13 Sea Zone 2 usa_fighters moved from Western United States to 13 Sea Zone 2 usa_fighters moved from Eastern United States to 13 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 bomber moved from Central United States to Western United States 1 usa_fighter moved from Central United States to Western United States 2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone 2 usa_fighters moved from Guam to Wake Island 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 11 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Shensi 3 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits 4 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits 4 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 15 infantry Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Burma Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in France causes 10 damage total. Damaged units is as follows: factory_minor = 5, airfield = 5 Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to Gibraltar 1 bomber moved from France to United Kingdom 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone 1 submarine moved from 71 Sea Zone to 83 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from Shan State to Malaya 1 artillery moved from India to Burma 1 uk_armour moved from India to Burma 1 infantry moved from India to Burma 1 uk_tactical_bomber moved from India to Burma Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 harbour placed in Ontario 1 uk_armour placed in Union of South Africa 2 infantry, 1 uk_armour and 1 uk_fighter placed in India Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5 British collect 38 PUs (5 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,50 Germans AA : -0,50 -
@newenr85 Persia..... i need to slow down my game....
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@newenr85 and base omg such bad move for GB….