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    • N
      newenr85 @beelee last edited by

      @beelee Thanks got it, this is total manual work thanks.

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        beelee @newenr85 last edited by

        @newenr85

        yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

        If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

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          newenr85 @beelee last edited by newenr85

          @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
          c412775d-f26d-42a8-a56b-c5c654628947-image.png
          Should i finish my NCM then edit?

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            beelee @newenr85 last edited by beelee

            @newenr85

            Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

            Edit
            Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

            https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

            Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

            🙂

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            • N
              newenr85 last edited by

              TripleA Manual Gamesave Post: Russians round 3

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Russians
                      Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                      Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                      Trigger TankGeneral: buyTank_General added to productionRussians
                      Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Place Units - Russians
                      1 Tank_General placed in Russia
                      1 fighter and 1 mech_infantry placed in Russia
                      1 mech_infantry placed in Ukraine
                      1 infantry placed in Novgorod
                      1 infantry placed in Ukraine
                      2 infantry placed in Volgograd
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              
                  Combat - Russians
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                      1 infantry moved from Novgorod to Baltic States
                      1 infantry moved from Volgograd to Caucasus
                      1 mech_infantry moved from Volgograd to Caucasus
                      1 artillery moved from Rostov to Caucasus
                      1 mech_infantry moved from Caucasus to Rostov
                      1 infantry moved from Volgograd to Caucasus
                      1 infantry moved from Volgograd to Rostov
                      1 mech_infantry moved from Russia to Volgograd
                      1 fighter moved from Russia to Volgograd
                      2 infantry moved from Russia to Smolensk
                      1 mech_infantry moved from Russia to Smolensk
                      1 Tank_General moved from Russia to Bryansk
                      1 armour moved from Ukraine to Bryansk
                      1 infantry moved from Karelia to Novgorod
                      2 infantry moved from Vyborg to Novgorod
                      1 mech_infantry moved from Russia to Smolensk
                      1 R_Europe_Rail moved from Russia to Urals
                      1 R_Europe_Rail moved from Urals to Amur
                      1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                      1 armour moved from Urals to Smolensk
                      1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                      1 submarine moved from 113 Sea Zone to 114 Sea Zone
                      1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                      1 submarine moved from 125 Sea Zone to 123 Sea Zone
                      2 infantry moved from Buryatia to Amur
                      1 infantry moved from Rostov to Caucasus
                      1 infantry moved from Ukraine to Rostov
                      1 infantry moved from Bryansk to Belarus
                      EDIT: Russians undo move 31.
                      1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                      2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                      3 mine_unarmeds moved from Russia to Bryansk
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 37 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • N
                newenr85 @newenr85 last edited by newenr85

                @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

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                  beelee @newenr85 last edited by

                  @newenr85

                  heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

                  Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

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                    beelee @newenr85 last edited by

                    @newenr85

                    Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

                    Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

                    It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

                    No biggie just wanted to mention it 🙂

                    JPN here in a bit

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                      newenr85 @beelee last edited by

                      @beelee I was able two move 2 but not 3, so was thinking that was normal.

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