EXP G40 Game 3 Trout vs JCat
-
@trout defeat Panzer !?
I’m Not sure about that but I continue to try and find solutions to this amazing game.
-
Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.
In fact, I am much more interested in this TripleA version than any other game!
And maybe I got old, but playing in person is just not what it once was...
-
-
@beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!
This (the Captain) game is a total luxury compared to the actual board game!
Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.
In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.
So I highly recommend you all play it... But this is still best...
-
@johnnycat Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.0062740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.
-
@trout yep I agree.
-
@johnnycat NEVERMIND - I see it
-
-
You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it

But you probably already know that

Haven't looked at this in a while. reich got a major hardon for the Middle East lol
-
Germany 8
trout-cat-game-3-GERMANY_8.tsvg
What is going on with the underground factory that seems to be a purchased but unused?
-
@johnnycat It needs to be removed. Forgot to place it in 1st phase so instead had to Edit it there. I don't know how to remove something from the Production Q so it's just going to sit there unbuilt for rest of the game
-
@Trout @beelee said in EXP G40 Game 3 Trout vs JCat:
@Trout
You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it -
@johnnycat Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 artillery, 1 elite and 3 russian_paras; Remaining resources: 18 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 1stTankArmy moved from Belarus to Eastern Poland 1 2ndTankArmy moved from Western Ukraine to Eastern Poland 1 Army_Conscript moved from Belarus to Baltic States 1 artillery moved from Novgorod to Karelia 1 elite moved from Novgorod to Karelia 1 Army_Conscript moved from Belarus to Baltic States 2 guard_infantrys moved from Western Ukraine to Eastern Poland 1 guard_infantry moved from Belarus to Eastern Poland 1 armour moved from Belarus to Novgorod 6 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Ukraine to Eastern Poland 1 elite moved from Belarus to Eastern Poland 1 2ndCorps moved from Belarus to Baltic States 2 artilleries moved from Belarus to Eastern Poland 8 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 3 fighters moved from Belarus to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 FighterAce moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 2 tactical_bombers moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 2ndCorps, 2 Army_Conscripts, 3 fighters and 3 tactical_bombers Germans defend with 1 mech_infantry Russians win, taking Baltic States from Germans with 1 2ndCorps, 2 Army_Conscripts, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 1stTankArmy, 1 2ndTankArmy, 1 FighterAce, 2 artilleries, 1 elite, 3 guard_infantrys, 22 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Eastern Poland from Italians with 1 1stTankArmy, 1 2ndTankArmy, 1 FighterAce, 2 artilleries, 1 elite, 3 guard_infantrys, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - Russians Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 4 aaGuns moved from Belarus to Eastern Poland 4 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 Elitearmour moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 elite moved from Bryansk to Western Ukraine 2 armour moved from Russia to Western Ukraine 4 armour moved from Russia to Belarus 1 Army_Conscript moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 elite moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 armour moved from Urals to Yenisey 1 armour moved from Yenisey to Buryatia EDIT: 1 russian_minor moved from Bryansk to Belarus 3 tactical_bombers moved from Baltic States to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 FighterAce and 1 tactical_bomber moved from Eastern Poland to Novgorod 3 fighters moved from Baltic States to Novgorod Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras placed in Russia 1 TankDestroyerFS placed in Belarus 1 artillery placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs43dcb8f0-c7ae-469d-b117-90b1518cc8f5-trout-cat-game-3-r8.tsvg
-
@trout hahaha. Yea I totally understand how that can happen. No worries.
Hey I am really loving our game. And since my fiancé and I broke up I sure can use the distraction.
