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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout defeat Panzer !?

      I’m Not sure about that but I continue to try and find solutions to this amazing game.

      JohnnyCat 1 Reply Last reply Reply Quote 0
      • JohnnyCat
        JohnnyCat @JohnnyCat last edited by

        @trout @beelee

        Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.

        In fact, I am much more interested in this TripleA version than any other game!

        And maybe I got old, but playing in person is just not what it once was...

        trout-cat-game-3-MAFIA-7.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @JohnnyCat last edited by

          @johnnycat

          😲

          so they don't smoke and drink šŸ™‚

          Making new friends. You are an Ambassador now.

          JohnnyCat 1 Reply Last reply Reply Quote 0
          • JohnnyCat
            JohnnyCat @beelee last edited by JohnnyCat

            @beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!

            This (the Captain) game is a total luxury compared to the actual board game!

            Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.

            In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.

            So I highly recommend you all play it... But this is still best...

            T 1 Reply Last reply Reply Quote 1
            • T
              Trout @JohnnyCat last edited by Trout

              @johnnycat Game History

              Round: 7
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
              
                  Combat Move - ANZAC
                      1 transport moved from 62 Sea Zone to 54 Sea Zone
                      1 artillery moved from Queensland to 54 Sea Zone
                      1 infantry moved from Queensland to 54 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                      1 artillery moved from 45 Sea Zone to Dutch New Guinea
                      1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      1 infantry moved from New Guinea to Dutch New Guinea
                      1 infantry moved from New Guinea to Dutch New Guinea
              
                  Combat - ANZAC
                      Battle in Dutch New Guinea
                          Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                          Changer defend; Japanese defend with 1 infantry
                              ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Dutch New Guinea
                          ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              
                  Place Units - ANZAC
                      1 transport placed in 62 Sea Zone
                      1 artillery and 1 infantry placed in New South Wales
              
                  Turn Complete - ANZAC
                      ANZAC collect 14 PUs; end with 15 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              
                  Combat Move - French
              
                  Combat - French
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - French
                      Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Japanese regular : -0.33
              ANZAC regular : 0.00
              

              62740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.

              JohnnyCat 2 Replies Last reply Reply Quote 1
              • JohnnyCat
                JohnnyCat @Trout last edited by JohnnyCat

                @trout yep I agree.

                JohnnyCat 1 Reply Last reply Reply Quote 0
                • JohnnyCat
                  JohnnyCat @JohnnyCat last edited by

                  @johnnycat NEVERMIND - I see it

                  1 Reply Last reply Reply Quote 1
                  • JohnnyCat
                    JohnnyCat @Trout last edited by

                    @trout trout-cat-game-3GERMANY_8.tsvg

                    1 Reply Last reply Reply Quote 0
                    • B
                      beelee last edited by

                      @Trout

                      You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it šŸ™‚

                      But you probably already know that šŸ™‚

                      Haven't looked at this in a while. reich got a major hardon for the Middle East lol

                      1 Reply Last reply Reply Quote 0
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