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    💥 Another World v AI - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedog
    27 Posts 5 Posters 2.4k Views 5 Watching
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    • Simon HibbsS Offline
      Simon Hibbs @TheDog
      last edited by Simon Hibbs

      @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

      Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

      What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @Simon Hibbs
        last edited by

        @simon-hibbs
        Is it possible for the politics flag, or any flag to trigger total war or change the default status?
        Yes, you can write a Trigger that will execute a sequence of political changes.
        As an example in 1941 Global Command Decision it has this as an option
        9e80a4c3-2d41-49f3-b759-1f3928c7370b-image.png
        But you will need something like

        <attachment foreach="$All-Players$" name="triggerAttachment_Notify__USA-Mexico_@All-Players@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
        		<option name="conditions" value="conditionAttachment_Notify__USA-Mexico_@All-Players@"/>	<!-- see notification.properties -->
        		<option name="notification" value="Notify_USA-Mexico_@All-Players@"/> 
        		<option name="relationshipChange" value="USA:Neutrals:Open-Border:Closed-Border"/>
        		<option name="players" value="@All-Players@"/>
        		<option name="when" value="before:@All-Players@CombatMove"/>
        	</attachment>
        

        Stacking rules just forces the player and the AI from overstacking and doing crazy things like stacking 42 Tactical Bombers in Brazil for no good reason.

        Unit cost is complicated and is clever.
        Units are grouped into Fodder, Attack, Defence for Land, Sea and Air groupings. Its more complicated but you get the idea.

        One unit that costs too much or too little will skew the purchase formula.

        For a simple PU cost I use Attack+Defence+Movement, for most of my maps or a variant. You must add in Support variables and other unit bonuses.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        RogerCooperR 1 Reply Last reply Reply Quote 3
        • RogerCooperR Offline
          RogerCooper @TheDog
          last edited by

          @thedog It doesn't hurt to create max build limits for units to prevent overuse by humans or AI.

          TheDogT RogerCooperR 2 Replies Last reply Reply Quote 3
          • TheDogT Offline
            TheDog @RogerCooper
            last edited by

            Latest version v010 ready for download.

            • Ship PU prices redone
            • Merchant Ship renamed to Convoy
            • Help for the AI to buy multi turn ships
            • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
            • New territory sea used to stop the ship hulls from moving

            Link to 1st post that has;
            Latest map download link
            https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            wc_sumptonW 1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton @TheDog
              last edited by

              @thedog

              Lines 42160 and 42192 should read '$All-Air-Targetable$' as they say '$All-Air$-Targetable' the map does not load.

              Cheers...

              TheDogT 1 Reply Last reply Reply Quote 3
              • TheDogT Offline
                TheDog @wc_sumpton
                last edited by

                Latest version v015 ready for download.

                • Air units are cheaper
                  .
                • Ship PU prices redone
                • Merchant Ship renamed to Convoy
                • Help for the AI to buy multi turn ships
                • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                • New territory sea used to stop the ship hulls from moving

                .
                Link to 1st post that has;
                Latest map download link
                https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by

                  @Simon-Hibbs
                  If you are having problems with the latest versions of TripleA (as I am)

                  For AI testing Im using
                  https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                  Currently I have 7 versions of TripleA on my PC
                  This is old but is still valid, if you did not know how to do it 😉
                  https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Simon HibbsS 1 Reply Last reply Reply Quote 3
                  • Simon HibbsS Offline
                    Simon Hibbs @TheDog
                    last edited by

                    @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

                    1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      @rogercooper When I downloaded this into my downloaded maps folder, it did not appear in the selection list. I resolved it by eliminating the triple folder situation. I think the map.yml file was too deeply buried.

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @RogerCooper
                        last edited by

                        @rogercooper
                        Thanks I have reposted the zip in the 1st post.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 0

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