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    💥 Another World v AI - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedog
    27 Posts 5 Posters 2.4k Views 5 Watching
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    • TheDogT Offline
      TheDog @Simon Hibbs
      last edited by TheDog

      @simon-hibbs
      Re Population units, the AI does a very poor job of putting the Population units in the right place to do anything useful, so as this map is v AI, better to have a Population resource.

      Politics
      Is a structure where you can allow your enemies and so called allies to do limited things, depending on their current label like War, Hostile, Allied, Aligned etc.
      canMoveLandUnitsOverOwnedLand
      canMoveAirUnitsOverOwnedLand
      canLandAirUnitsOnOwnedLand
      upkeepCost
      alliancesCanChainTogether
      isDefaultWarPosition
      canTakeOverOwnedTerritory
      givesBackOriginalTerritories
      canMoveIntoDuringCombatMove
      canMoveThroughCanals
      rocketsCanFlyOver
      But if all you want is all out war then just make all the players at war.

      But if playing with war v everyone, it would not be much fun as a single player.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Simon HibbsS 1 Reply Last reply Reply Quote 1
      • Simon HibbsS Offline
        Simon Hibbs @TheDog
        last edited by Simon Hibbs

        @thedog I can see the AI is able to cope with a resource, but I'm not sure what having it at all adds to the game. It might as well go, IMHO.

        I get the idea of politics, but at the moment if you disable it there is no game. You can't fight anyone. It's permanent peace. You'd have to use the editor, or is that the idea? It takes ages with this many factions. If so, you could just do that with politics enabled. The flag seems superfluous as it is at the moment.

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @Simon Hibbs
          last edited by

          @simon-hibbs
          Yes the politics flag is superfluous.

          To change all the factions to war, just find and replace all the
          Uncommitted
          to
          War

          but only for the <relationship block of code, about 180 lines, this is easy with Notedpad++ find and replace within a selection block of text.

          	<relationship type="Uncommitted" player1="Aquella" player2="Archenland" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Flemma" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Gilcrest" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Jandice" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Kallela" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Lancia" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Loch_Island" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Lorenzia" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Maflemia" roundValue="1"/>
          	<relationship type="Uncommitted" player1="Aquella" player2="Malliton" roundValue="1"/>
          	<relationship type="War" player1="Aquella" player2="none" roundValue="1"/>
          

          eg. Hopefully your Notepad like editor can do similar.
          5a716b3f-dc7c-446f-955e-c89464f48eb9-image.png

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Simon HibbsS 1 Reply Last reply Reply Quote 2
          • Simon HibbsS Offline
            Simon Hibbs @TheDog
            last edited by Simon Hibbs

            @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

            Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

            What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @Simon Hibbs
              last edited by

              @simon-hibbs
              Is it possible for the politics flag, or any flag to trigger total war or change the default status?
              Yes, you can write a Trigger that will execute a sequence of political changes.
              As an example in 1941 Global Command Decision it has this as an option
              9e80a4c3-2d41-49f3-b759-1f3928c7370b-image.png
              But you will need something like

              <attachment foreach="$All-Players$" name="triggerAttachment_Notify__USA-Mexico_@All-Players@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
              		<option name="conditions" value="conditionAttachment_Notify__USA-Mexico_@All-Players@"/>	<!-- see notification.properties -->
              		<option name="notification" value="Notify_USA-Mexico_@All-Players@"/> 
              		<option name="relationshipChange" value="USA:Neutrals:Open-Border:Closed-Border"/>
              		<option name="players" value="@All-Players@"/>
              		<option name="when" value="before:@All-Players@CombatMove"/>
              	</attachment>
              

              Stacking rules just forces the player and the AI from overstacking and doing crazy things like stacking 42 Tactical Bombers in Brazil for no good reason.

              Unit cost is complicated and is clever.
              Units are grouped into Fodder, Attack, Defence for Land, Sea and Air groupings. Its more complicated but you get the idea.

              One unit that costs too much or too little will skew the purchase formula.

              For a simple PU cost I use Attack+Defence+Movement, for most of my maps or a variant. You must add in Support variables and other unit bonuses.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              RogerCooperR 1 Reply Last reply Reply Quote 3
              • RogerCooperR Offline
                RogerCooper @TheDog
                last edited by

                @thedog It doesn't hurt to create max build limits for units to prevent overuse by humans or AI.

                TheDogT RogerCooperR 2 Replies Last reply Reply Quote 3
                • TheDogT Offline
                  TheDog @RogerCooper
                  last edited by

                  Latest version v010 ready for download.

                  • Ship PU prices redone
                  • Merchant Ship renamed to Convoy
                  • Help for the AI to buy multi turn ships
                  • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                  • New territory sea used to stop the ship hulls from moving

                  Link to 1st post that has;
                  Latest map download link
                  https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  wc_sumptonW 1 Reply Last reply Reply Quote 2
                  • wc_sumptonW Offline
                    wc_sumpton @TheDog
                    last edited by

                    @thedog

                    Lines 42160 and 42192 should read '$All-Air-Targetable$' as they say '$All-Air$-Targetable' the map does not load.

                    Cheers...

                    TheDogT 1 Reply Last reply Reply Quote 3
                    • TheDogT Offline
                      TheDog @wc_sumpton
                      last edited by

                      Latest version v015 ready for download.

                      • Air units are cheaper
                        .
                      • Ship PU prices redone
                      • Merchant Ship renamed to Convoy
                      • Help for the AI to buy multi turn ships
                      • Ship hulls have a move of 2, so the AI will buy them, but are stopped from moving, see below
                      • New territory sea used to stop the ship hulls from moving

                      .
                      Link to 1st post that has;
                      Latest map download link
                      https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Offline
                        TheDog @TheDog
                        last edited by

                        @Simon-Hibbs
                        If you are having problems with the latest versions of TripleA (as I am)

                        For AI testing Im using
                        https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                        Currently I have 7 versions of TripleA on my PC
                        This is old but is still valid, if you did not know how to do it 😉
                        https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        Simon HibbsS 1 Reply Last reply Reply Quote 3
                        • Simon HibbsS Offline
                          Simon Hibbs @TheDog
                          last edited by

                          @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

                          1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            @rogercooper When I downloaded this into my downloaded maps folder, it did not appear in the selection list. I resolved it by eliminating the triple folder situation. I think the map.yml file was too deeply buried.

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @RogerCooper
                              last edited by

                              @rogercooper
                              Thanks I have reposted the zip in the 1st post.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 0

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