EXP Game 1 barnee vs Crockett
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Tank_General, 1 aaGun, 1 elite and 6 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Chinese takes Sikang from Japanese EDIT: Chinese takes Szechwan from Japanese EDIT: Turning off Edit Mode 1 russian_para moved from Nenetsia to Archangel 1 russian_para moved from Novosibirsk to Archangel 1 infantry moved from Urals to Nenetsia 1 armour moved from Urals to Russia 1 elite moved from Russia to Smolensk 5 infantry moved from Bessarabia to Ukraine 1 guard_infantry moved from Bryansk to Rostov 3 infantry moved from Volgograd to Rostov 1 armour moved from Bryansk to Russia 8 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 4 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yakut S.S.R. to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 armour moved from Yakut S.S.R. to Ulaanbaatar 1 armour moved from Ulaanbaatar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese 1 armour moved from Yakut S.S.R. to Central Mongolia Russians take Central Mongolia from Japanese 1 armour moved from Olgiy to Dzavhan Russians take Dzavhan from Japanese 1 armour moved from Dzavhan to Ulaanbaatar EDIT: 1 russian_para moved from Kazakhstan to Szechwan 1 infantry moved from Kazakhstan to Sikang 1 russian_para moved from Kazakhstan to Caucasus 2 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 armour moved from Yakut S.S.R. to Buryatia 1 infantry moved from Kazakhstan to Novosibirsk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Buryatia Russians attack with 2 armour and 4 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 4 infantry in Buryatia, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 russian_paras Germans defend with 1 elite Russians roll dice for 2 russian_paras in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 elite in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Archangel Russians roll dice for 1 russian_para in Archangel, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 elite in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Archangel Germans win with 1 elite remaining. Battle score for attacker is -8 Casualties for Russians: 2 russian_paras Battle in Rostov Russians attack with 1 guard_infantry and 3 infantry Germans defend with 1 German_LCV and 1 infantry Russians roll dice for 1 guard_infantry and 3 infantry in Rostov, round 2 : 1/4 hits, 0.83 expected hits Germans roll dice for 1 German_LCV and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 German_LCV owned by the Germans lost in Rostov Russians roll dice for 1 guard_infantry and 3 infantry in Rostov, round 3 : 3/4 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 guard_infantry and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 German_LCV and 1 infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk 1 aaGun moved from Bessarabia to Ukraine 1 Soviet_Commisar_3 moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 Tank_General, 1 aaGun, 1 elite and 6 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atSzechwan: Russians has 1 russian_paraBoost placed in Szechwan Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.00 Russians regular : 1.17 -
I knew those paras were going to fail me.
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Good Morning
Yes I don't like sending the Paras in unsupported. If they miss, they only hit at 1. Especially going against a 2 roller. I usually send Air or LCV support.
So the Commisar could have attacked in Buryatia as he wasn't blitzing. Well it didn't matter but you took the LCV as a hit first in Rostov. LCVs don't defend, so the Inf woulda died and been unable to roll next rd.
I will replace 1 SSR Inf
So the Buryatia Corps, 2nd Corps, consists of 2 tanks and 1 Inf. They have to attack together or the Corps is disbanded and you need to switch to the "Inactive" Commisar in the 2nd Corps Box.
1st Corps in Caucasus doesn't have any Tanks now, so the Arty is the next most powerful piece and Commisar 2 supports him. Have to edit him. I will do so.
Edit
OOL for 7 SZ ? Reminder you can't take a hit on the BB without first taking a hit on a CV. You can also choose not to hit the CV or BB at all. You don't have to take a CV hit, only if you take a BB hit.

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@beelee I'd like to do this one stage at a time if you don't mind. The first round can be so telling. Obviously, I'll give away the subs if it looks like an atrition battle. If I get lucky, I'm going to lose the surface stuff and keep the air and the subs.
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@crockett36 I'll try. 5 dds, cvA, cvA, tip bb, blue fig, blue fig, 3 subs, cvB, cvB, fig, fig, 4 Cruisers, cv C, cvC, fig, fig. Cv D, CV D, fig, fig, BB. Obviously if it ends up I have surviving units and there's an issue of landing those planes or following this order, let me know. This is the fleet killer ool. Step one kill the fleet. step two kill the remaining fleet. step 3 dominate sz 6.
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@crockett36 save a dd. you have a sub in Manila Bay. Make it last of all.
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@crockett36 Note to Indian commander--Why aren't those troops on the front line! You are fired!
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@crockett36 said in EXP Game 1 barnee vs Crockett:
@crockett36 Note to Indian commander--Why aren't those troops on the front line! You are fired!
He must have been drunk spending too much time with his mistress

It most likely will be a strafe attack. I'll post by battle rd. Screenshots and saves but I'm guessing save as much Air as possible.
I'll run it now if you gonna be on a bit before work. If not we'll finish when you're back on

Probably 20 minutes or so to get it set up.
Hope you had an enjoyable Palm Sunday with the Family.

Edit
lol it's already setup. Doing it now. -
@beelee I have mondays off. It was a great palm sunday! I hope you enjoyed yours as well.
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@beelee I only need to save one dd.
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@crockett36 can you call?
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@beelee keep a sub, lose a dd
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@beelee very good. thanks.
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@crockett36 what do you do for work?
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@crockett36 I've been working for 4 years on the "Northern Approach" US strategy.
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Game History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japanese_LCV, 4 TotalWarNavyFtrs, 3 armour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Manchuria to Amur 1 infantry moved from Sakha to Amur 2 Escorts, 1 Heavy_BB, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 4 fighters moved from Japan to 7 Sea Zone 2 armour moved from Shantung to Chahar 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 artillery moved from Tsinghai to Shensi 1 armour moved from Kweichow to Szechwan 1 armour moved from French Indo China to Yunnan 1 armour moved from Siam to Yunnan 1 tactical_bomber moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Yunnan 1 armour moved from Kweichow to Szechwan 1 artillery and 1 elite moved from Malaya to Shan State 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 JPNbomber moved from Kweichow to Shan State 1 JPNbomber moved from Kweichow to Shan State 1 elite and 1 infantry moved from Guam to 21 Sea Zone 2 Japan_destroyers, 1 elite and 1 infantry moved from 21 Sea Zone to 46 Sea Zone 1 elite and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea 1 Heavy_BB, 1 battleship, 1 cruiser and 1 pacific_submarine moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 1 artillery Chinese defend with 1 infantry Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Shan State Japanese attack with 2 JPNbombers, 1 armour, 1 artillery, 1 elite and 1 infantry British defend with 1 infantry; ANZAC defend with 2 fighters Japanese win, taking Shan State from British with 2 JPNbombers and 1 elite remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 2 fighters Battle in Yunnan Japanese attack with 2 armour and 1 tactical_bomber British defend with 1 infantry Japanese win, taking Yunnan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour and 1 tactical_bomber Russians defend with 1 russian_para and 1 russian_paraBoost Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour and 1 infantry Russians defend with 1 armour Russians win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 armour Battle in 46 Sea Zone Japanese attack with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser and 1 pacific_submarine ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 Heavy_BB, 2 Japan_destroyers, 1 battleship, 1 cruiser and 1 pacific_submarine remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers Changer defend; ANZAC defend with 1 artillery and 2 infantry Japanese win, taking New Guinea from ANZAC with 1 elite, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 artillery and 2 infantry Battle in 7 Sea Zone Japanese attack with 2 Escorts, 1 Heavy_BB, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 6 fighters, 1 pacific_carrier, 1 pacific_cruiser and 3 tactical_bombers Americans defend with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 6 usa_fighters Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 2 NavyFighters owned by the Japanese retreated 2 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 Heavy_BB owned by the Japanese and 1 cruiser owned by the Japanese retreated to 6 Sea Zone Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 pacific_cruiser, 1 submarine and 6 usa_fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 2 Escorts, 1 Japan_destroyer, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser and 1 tactical_bomber Casualties for Americans: 2 NavyFighters, 1 carrier, 3 destroyers, 1 pacific_submarine and 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Manchuria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Jehol 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 NavyFighters moved from 7 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 7 Sea Zone to Japan 1 Escort moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone 1 J_Rail and 1 infantry moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Kiangsu to Manchuria 1 tactical_bomber moved from Yunnan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 2 JPNbombers moved from Shan State to Hunan 1 aaGun moved from Kweichow to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 mine_unarmeds EDIT: Adding units owned by Changer to Japan: 3 japan_mines EDIT: Turning off Edit Mode 1 Escort, 1 Hvycarrier and 4 TotalWarNavyFtrs placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 Japanese_LCV and 2 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 53 PUs; end with 53 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 55 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUsEdit
well about a wash TUV wise. I think my defense OK since your CVs can only hit soak. The Hvy CV 3 hits and carry 4 Ftrs or 1 SBR 2 Ftrs or 2 SBR. They're pretty brutal. Can only have 2 and USA can build in Atlantic as well.I just help with the OM so basically retired. I might have to jump back in the game again depending on when he checks out.
Might outlast me

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@beelee Who is "he?" operational management?
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probably 2 above