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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by beelee

        @johnnycat said in EXP G40 Game 4 Trout vs JCat:

        @beelee dont understand. Was ist "pita"

        well it's not a mexican snack 🙂

        PainInTheAss PITA

        Edit
        Wow ! What a bloodbath this is 🙂

        Reich pushed back to Berlin, still powerful though.

        I'll have to watch the finish 🙂

        Someone definitely needs to do a Game report on this one 🙂

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee

          SLOVAK HUNGARY HOW TO COMPUTE.tsvg

          I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

          How do I do this rolling?

          If I just put the units down they will NOT get the extra dice rolls.

          If you have a moment please tell me how to do this.

          Thanks

          Cat

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat

            Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

            Screenshot from 2026-04-01 16-23-16.png

            Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

            Screenshot from 2026-04-01 16-24-08.png

            Also you need to switch the AB and Fctry in France to German

            Edit
            Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.

            Otherwise it will incorrectly continue to give it's bonus.

            E.g.

            Germans get 1 hit and Soviets get 2.

            SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.

            So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.

            In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.

            Or if you wanna get ultra technical you can handroll it 🙂

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee

              What does this mean: edit in Oberst 3 as

              Are you referring to that top bar? You mean that one of the Oberst there is special?

              OK

              This was was a sample not a real game.

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                just edit directly to Berlin in this case. Ignore the Box

                Edit
                Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CM

                I am going to remove the overflow Boxes as they are to confusing.

                Actually I am going to make a option if one wants to use it but have it turned off by default

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee Sorry mate BUT I DO NOT UNDERSTAND

                  When I put the units on the map and run the battle THEY DO NOT get extra rollls.

                  Are you telling me to replace my Oberst unit with some special Oberst unit?

                  If so, where do I get that?

                  THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    show me what you did with a save.

                    If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

                    3 at 3 and 3 at 2

                    Test that and see if it works

                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee

                      What is "Oberst 3" and what is "start of CM". what is CM?

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee

                        I FIGURED IT OUT. THank you.

                        Yes I had to drag down that Oberst unit from the upper boxes.

                        Are there other units that are special up there?

                        JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @JohnnyCat
                          last edited by

                          @beelee @trout. WOW

                          So I figured out all those units up in the top boxes are SPECIAL UNITS that provide the TripleA engine with the appropriate extra dice rolls.

                          B T 2 Replies Last reply Reply Quote 1
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            yea i think it may be to confusing though. I thought it'd be easier than having to edit in and out but i'm not so sure.

                            I think I will remove them or have them as an option turned off by default next update.

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                              @beelee

                              I FIGURED IT OUT. THank you.

                              Yes I had to drag down that Oberst unit from the upper boxes.

                              Are there other units that are special up there?

                              Yea just the most used ones. Commisar 3 and Oberst 3

                              Edit

                              CM = CombatMove

                              Edit 2
                              The TankGenerals too =TG

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Game History

                                Round: 8
                                
                                    Purchase Units - Americans
                                        Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                                        Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                                        Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                                        Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                                        Americans buy 4 Fortifications, 1 Heavy_Transport, 1 Hvycarrier, 6 TotalWar_Artys, 2 USA_Hvy_Bombers and 1 destroyer; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                        2 submarines moved from 91 Sea Zone to 92 Sea Zone
                                        1 usa_tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                                        1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone
                                        1 AirCommander moved from 91 Sea Zone to 93 Sea Zone
                                        1 FighterAceUSA moved from 91 Sea Zone to 92 Sea Zone
                                        2 usa_fighters moved from Morocco to 92 Sea Zone
                                
                                    Combat - Americans
                                        Battle in 93 Sea Zone
                                            Americans attack with 1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber
                                            Italians defend with 1 cruiser
                                            Americans win with 1 AirCommander and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
                                            Casualties for Americans: 1 usa_fighter
                                            Casualties for Italians: 1 cruiser
                                        Battle in 92 Sea Zone
                                            Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 2 submarines and 2 usa_fighters
                                            Changer defend; Italians defend with 2 Escorts
                                            Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                                            Casualties for Americans: 1 submarine
                                            Casualties for Italians: 2 Escorts
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Americans
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                        EDIT: 1 AirCommander moved from 93 Sea Zone to 1st USA AirFleet
                                        EDIT: 2 usa_fighters moved from 92 Sea Zone to 1st USA AirFleet
                                        EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                                        EDIT: 1 usa_tactical_bomber moved from 93 Sea Zone to 1st USA AirFleet
                                        1 FighterAceUSA moved from 92 Sea Zone to Morocco
                                        1 elite moved from Eastern United States to 101 Sea Zone
                                        1 infantry moved from Eastern United States to 101 Sea Zone
                                        1 aaGun moved from Eastern United States to 101 Sea Zone
                                        1 infantry moved from Eastern United States to 101 Sea Zone
                                        4 usa_fighters moved from Eastern United States to 91 Sea Zone
                                        1 aaGun, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                                        1 elite moved from 91 Sea Zone to Morocco
                                        1 infantry moved from 91 Sea Zone to Morocco
                                        1 infantry moved from 91 Sea Zone to Gibraltar
                                        1 aaGun moved from 91 Sea Zone to Gibraltar
                                        1 transport moved from 91 Sea Zone to 101 Sea Zone
                                        1 transport moved from 91 Sea Zone to 101 Sea Zone
                                        1 infantry moved from Gibraltar to 91 Sea Zone
                                        1 infantry moved from Gibraltar to 91 Sea Zone
                                        2 infantry moved from 91 Sea Zone to Morocco
                                        2 infantry moved from Western United States to 10 Sea Zone
                                        1 destroyer, 2 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
                                        4 usa_fighters moved from Western United States to Hawaiian Islands
                                        2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                        1 Rail moved from Eastern United States to Alaska
                                        1 Rail and 1 infantry moved from Alaska to Western United States
                                
                                    Place Units - Americans
                                        6 TotalWar_Artys and 2 USA_Hvy_Bombers placed in Eastern United States
                                        1 Hvycarrier placed in 10 Sea Zone
                                        1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone
                                        4 Fortifications placed in Iwo Jima
                                        Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States
                                        Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States
                                
                                    Turn Complete - Americans
                                        Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                        Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                                        Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                                        Americans collect 53 PUs; end with 53 PUs
                                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                        Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 65 PUs
                                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                
                                    Combat - Chinese
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        1 infantry moved from Shensi to Sikang
                                
                                    Place Units - Chinese
                                        1 infantry placed in Manchuria
                                        4 infantry placed in Shensi
                                
                                    Turn Complete - Chinese
                                        Chinese collect 8 PUs; end with 9 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
                                
                                    Purchase Units - British
                                        Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                                        Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                                        British buy 1 UK_Hvy_Bomber, 1 artillery, 2 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        Turning on Edit Mode
                                            EDIT: British takes Southern France from Italians
                                            EDIT: Turning off Edit Mode
                                        EDIT: 1 uk_para moved from United Kingdom to Norway
                                        EDIT: 1 uk_para moved from United Kingdom to Southern France
                                
                                    Combat - British
                                        Battle in Norway
                                            British attack with 1 uk_para
                                            Germans defend with 1 aaGun
                                            British win, taking Norway from Germans with 1 uk_para remaining. Battle score for attacker is 5
                                            Casualties for Germans: 1 aaGun
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - British
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                        2 infantry moved from Quebec to 106 Sea Zone
                                        2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                        2 infantry moved from 91 Sea Zone to Morocco
                                        1 uk_fighter moved from Anglo Egyptian Sudan to Belgian Congo
                                        3 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
                                        2 uk_armours moved from Union of South Africa to Belgian Congo
                                        1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                        1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                        1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
                                        1 submarine moved from 76 Sea Zone to 80 Sea Zone
                                
                                    Place Units - British
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        1 UK_Hvy_Bomber, 1 artillery and 2 uk_paras placed in United Kingdom
                                        2 infantry and 2 uk_armours placed in Union of South Africa
                                
                                    Turn Complete - British
                                        Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                        Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                        British collect 32 PUs; end with 44 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                        Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 49 PUs
                                

                                e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout said in EXP G40 Game 4 Trout vs JCat:

                                  e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                                  Morning - I'm going out now with my fiance so will complelte turn tonight.

                                  But I notice my AA gun says "none" as if if did not shoot back - 5 rounds ! what is this?

                                  Screenshot 2026-04-03 at 7.58.08 AM.png

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Hi Cat

                                    The AA has to handroll at Paras and edit accordingly.

                                    Screenshot from 2026-04-03 10-29-32.png

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee ok so we use that dice bot right?

                                      @trout I just want to know if you did that. So many rules it seems easy to overlook something.

                                      And I’d like to use the same place to record such dice rolls and see the mathematical distribution history.

                                      Cheers

                                      T 1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

                                          Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Yea just use this one going forward.

                                            https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

                                            1 Reply Last reply Reply Quote 0

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