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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @crockett36
      last edited by

      ool? I didn't know how mines work or if it would be useful?

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        Good Morning. I will look in a bit. Here's a detailed look at LMs

        https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

        Edit
        Oh you meant NMs.

        https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf

        so you have to handroll for those. 6 NMs and they hit at 2 or less. Can use in game dice roller and post a screenshot of results or use dicebot at the other site.

        If you decide to attack anyway, I'll take the Escrt first

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee You have 6 mines. I have four units. Do you target or do I choose who gets double up on?

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          • B Offline
            beelee @crockett36
            last edited by beelee

            @crockett36

            Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly.

            Edit
            All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.

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            • C Offline
              crockett36 @beelee
              last edited by

              @beelee posted a video for you on youtube. do not think I did it right. oh well.

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              • C Offline
                crockett36
                last edited by

                exp-game-1-crockett-uk8.tsvg

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                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Good Morning

                  so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

                  I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

                  So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

                  All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

                  Here it is step by step.

                  You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

                  A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

                  Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

                  Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
                  Can add a solo Inf or use an existing unit and replace after battle phase.

                  In this case I sent a Mech to Tobruck.

                  Screenshot from 2026-05-15 04-52-35.png

                  Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

                  Screenshot from 2026-05-15 05-03-53.png

                  Screenshot from 2026-05-15 05-05-15.png

                  and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

                  Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

                  Screenshot from 2026-05-15 05-09-26.png

                  Then turn off edit and fight normally.

                  Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

                  Screenshot from 2026-05-15 05-11-21.png

                  So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

                  The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
                  If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

                  Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

                  So this is what 98 should look like

                  Screenshot from 2026-05-15 05-24-22.png

                  You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

                  Edit
                  Just saw your video rightarm.png

                  You were close, almost had it right 🙂

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                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee I'm going to need help with this. I am not sure how to solve the 98 problem and my cpu is pretty occupied with other things in life. I'm assuming the minefield is across the Suez. What would you do? Go the other way. I took 7 casualties in that round. Seems unbreakable. Please advise.

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                    • B Offline
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      Good Morning

                      Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
                      That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.

                      An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.

                      That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.

                      So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.

                      It will take power away from USSR, although the Air can still hit it.

                      It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.

                      At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.

                      It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.

                      You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea 🙂 Idk what to say 🙂 It will take a combined effort and won't be cheap or easy.

                      Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.

                      Edit
                      Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.

                      Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.

                      It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere

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                      • C Offline
                        crockett36
                        last edited by

                        exp-game-1-crockett UK 8.tsvg

                        Thanks for letting me have a do-over.

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          Good Morning

                          Happy retirement Monday ! Although I guess Monday was a day off for you anyway 🙂

                          Game History

                          Round: 8
                          
                              Purchase Units - Italians
                                  Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                  1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                                  1 armour moved from Romania to Western Ukraine
                                  1 infantry moved from Eastern Poland to Western Ukraine
                                  1 armour moved from Belarus to Western Ukraine
                          
                              Combat - Italians
                                  Battle in Alexandria
                                      Italians attack with 1 armour, 2 artilleries and 1 infantry
                                      French defend with 2 infantry
                                          Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                                          British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                                          1 infantry owned by the Italians lost in Alexandria
                                          1 infantry owned by the French lost in Alexandria
                                          Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits
                                          British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the French lost in Alexandria
                                      Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                                      Casualties for Italians: 1 infantry
                                      Casualties for French: 2 infantry
                                  Battle in Western Ukraine
                                      Italians attack with 2 armour and 1 infantry
                                      Russians defend with 1 guard_infantry
                                          Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                                          Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                          1 infantry owned by the Italians lost in Western Ukraine
                                          1 guard_infantry owned by the Russians lost in Western Ukraine
                                      Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
                                      Casualties for Italians: 1 infantry
                                      Casualties for Russians: 1 guard_infantry
                                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                  Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                                  1 infantry moved from Belarus to Eastern Poland
                                  1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                                  1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone
                                  1 bomber moved from Algeria to Southern Italy
                                  1 Escort moved from 98 Sea Zone to 97 Sea Zone
                                  1 air_transport and 1 infantry moved from Tobruk to Gibraltar
                                  2 fighters moved from Tobruk to Gibraltar
                                  1 italian_para moved from Tobruk to Tunisia
                                  1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                                  EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                                  EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France
                                  1 armour moved from Northern Italy to Southern France
                                  1 armour moved from Northern Italy to Romania
                                  1 infantry moved from Northern Italy to Yugoslavia
                                  1 Europe_Rail moved from Southern Italy to Northern Italy
                                  1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
                          
                              Place Units - Italians
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3
                                  EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                                  EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines
                                  EDIT: Turning off Edit Mode
                                  1 destroyer placed in 97 Sea Zone
                                  1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy
                                  2 infantry placed in Northern Italy
                          
                              Turn Complete - Italians
                                  Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                                  Italians collect 15 PUs; end with 15 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                          

                          Combat Hit Differential Summary :

                          Italians regular : 1.17
                          Russians regular : 0.50
                          British regular : 0.00
                          

                          EXP Game 1 Crockett I 8.tsvg

                          Let me know if you decide to attack the IJN in 54 and I'll give you a OOL

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                          • C Offline
                            crockett36
                            last edited by

                            exp-game-1-crockett-fr 8.tsvg

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @crockett36
                              last edited by beelee

                              @crockett36

                              Good Evening

                              a late one at this point. Just watched my hockey team get destroyed lol

                              Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though.

                              Actually happy you didn't attack my Fleet 🙂

                              Pacific has sent a lot of ships to the bottom of the Ocean this game 🙂

                              Probably nothing till tomorrow. Panzer next up in the queue 🙂 He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau 🙂

                              and the War continues ...

                              Edit
                              @crockett36

                              Good Afternoon Deacon. You must have done the turn in local 🙂 I will edit the results and have G in a bit.

                              Edit 2
                              EXP Game 1 Crockett F 8 Edit For Local Mode.tsvg

                              Edit 3
                              Game History

                              Round: 9
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body>
                                      Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion !    The United States and Britain may Attack at Any Time !
                                      Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks !      You may only build 3 per turn. This is Player Enforced.
                                      Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                                      Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body>
                                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                      Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans
                                      Trigger Me 262: buyMe_262 added to productionGermans
                                      Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans
                                      Trigger King Tiger: buyKing_Tiger added to productionGermans
                                      Trigger King Tiger: buyRepair_Tiger added to productionGermans
                                      triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943
                                      triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944
                                      triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943
                                      triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944
                                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                      Germans buy 5 Atlantic_Walls, 1 Escort, 2 German_LCVs, 1 King_Tiger, 1 Panzer_Grndrs, 1 SP_Artillery, 4 TotalWarMe_262s, 1 Waffen_Para, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; 
                              
                                  Place Units - Germans
                                      Units in Germany being upgraded or consumed: 1 german_para
                                      1 Waffen_Para placed in Germany
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      1 ElitePanzer and 2 infantry moved from Romania to Bessarabia
                                      4 armour and 1 waffen_infantry moved from Eastern Poland to Ukraine
                                      1 bomber moved from Western Germany to Bryansk
                                      1 elite and 2 infantry moved from Belarus to Bryansk
                                      1 tactical_bomber moved from Belarus to Bryansk
                                      1 armour moved from Belarus to Bryansk
                                      1 bomber moved from Western Germany to Smolensk
                                      3 infantry moved from Belarus to Smolensk
                                      1 Panzer_Grndrs and 1 fighter moved from Belarus to Archangel
                                      1 artillery and 1 infantry moved from Novgorod to Archangel
                                      1 armour moved from Belarus to Bryansk
                                      1 ElitePanzer moved from Baltic States to Archangel
                                      1 battleship moved from 112 Sea Zone to 113 Sea Zone
                                      1 LuftwaffeAce moved from Germany to 113 Sea Zone
                              
                                  Combat - Germans
                                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                      Battle in Smolensk
                                          Germans attack with 1 bomber and 3 infantry
                                          Russians defend with 1 elite
                                              Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits
                                              Russians roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                              1 elite owned by the Russians lost in Smolensk
                                          Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                                          Casualties for Russians: 1 elite
                                      Battle in 113 Sea Zone
                                          Germans attack with 1 LuftwaffeAce and 1 battleship
                                          Russians defend with 1 cruiser
                                              Germans roll dice for 1 LuftwaffeAce and 1 battleship in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                                              Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                          Units damaged: 1 battleship owned by the Germans
                                              1 cruiser owned by the Russians lost in 113 Sea Zone
                                          Germans win with 1 LuftwaffeAce and 1 battleship remaining. Battle score for attacker is 9
                                          Casualties for Russians: 1 cruiser
                                      Battle in Archangel
                                          Germans attack with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry
                                          Russians defend with 1 elite and 2 infantry
                                              Germans roll dice for 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits
                                              Russians roll dice for 1 elite and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
                                              2 infantry owned by the Russians and 1 elite owned by the Russians lost in Archangel
                                          Germans win, taking Archangel from Russians with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                                          Casualties for Russians: 1 elite and 2 infantry
                                      Battle in Ukraine
                                          Germans attack with 4 armour and 1 waffen_infantry
                                          Russians defend with 4 infantry and 1 russian_minor
                                              Germans roll dice for 4 armour and 1 waffen_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                                              Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                                              1 waffen_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                                              3 infantry owned by the Russians lost in Ukraine
                                              Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                                              Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                                              1 armour owned by the Germans lost in Ukraine
                                              1 infantry owned by the Russians lost in Ukraine
                                          Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
                                          Casualties for Germans: 2 armour and 1 waffen_infantry
                                          Casualties for Russians: 4 infantry
                                      Battle in Bryansk
                                          Germans attack with 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber
                                          Russians defend with 5 infantry
                                              Germans roll dice for 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.00 expected hits
                                              Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                                              2 infantry owned by the Germans lost in Bryansk
                                              2 infantry owned by the Russians lost in Bryansk
                                              Germans roll dice for 2 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.67 expected hits
                                              Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                                              1 armour owned by the Germans lost in Bryansk
                                              2 infantry owned by the Russians lost in Bryansk
                                              Germans roll dice for 1 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 4 : 4/5 hits, 2.17 expected hits
                                              Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians lost in Bryansk
                                          Germans win, taking Bryansk from Russians with 1 armour, 1 bomber, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4
                                          Casualties for Germans: 1 armour and 2 infantry
                                          Casualties for Russians: 5 infantry
                                      Battle in Bessarabia
                                          Germans attack with 1 ElitePanzer and 2 infantry
                                          Russians defend with 1 infantry
                                              Germans roll dice for 1 ElitePanzer and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                                              Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Russians lost in Bessarabia
                                          Germans win, taking Bessarabia from Russians with 1 ElitePanzer and 2 infantry remaining. Battle score for attacker is 3
                                          Casualties for Russians: 1 infantry
                                      Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tunisia
                              
                                  Non Combat Move - Germans
                                      Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                                      Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                      Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany
                                      1 bomber moved from Bryansk to Eastern Poland
                                      1 bomber moved from Smolensk to Eastern Poland
                                      1 tactical_bomber moved from Bryansk to Romania
                                      1 fighter moved from Archangel to Romania
                                      1 infantry moved from Karelia to Finland
                                      1 G_Rail and 1 elite moved from Germany to Novgorod
                                      1 German_Engineer, 1 Panzer_General and 5 armour moved from Germany to Western Germany
                                      1 LuftwaffeAce moved from Western Germany to Gibraltar
                                      2 G_air_transports and 2 infantry moved from Algeria to Gibraltar
                                      4 G_air_transports, 1 aaGun and 3 infantry moved from Western Germany to Gibraltar
                                      1 G_Rail moved from Germany to Normandy Bordeaux
                                      1 G_Rail and 1 aaGun moved from Normandy Bordeaux to Western Germany
                                      1 artillery and 3 infantry moved from Normandy Bordeaux to France
                                      1 armour moved from Germany to Baltic States
                                      1 LuftwaffeAce moved from 113 Sea Zone to Western Germany
                                      1 LuftwaffeAce moved from Western Germany to Southern Italy
                                      EDIT: 1 Panzer_General and 5 armour moved from Western Germany to 2nd Panzer
                                      EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Western Germany
                                      EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer
                                      EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                                      EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                                      EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                                      EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                                      EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                                      EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                                      1 G_air_transport moved from Belarus to Western Germany
                                      1 G_air_transport moved from Belarus to Western Germany
                              
                                  Place Units - Germans
                                      1 Panzer_Grndrs, 1 SP_Artillery and 4 TotalWarMe_262s placed in Western Germany
                                      5 Atlantic_Walls placed in Norway
                                      1 Escort placed in 113 Sea Zone
                                      2 German_LCVs, 1 King_Tiger, 1 elite, 1 german_para and 3 infantry placed in Germany
                                      1 infantry placed in Western Germany
                                      Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                                      Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
                              
                                  Turn Complete - Germans
                                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                      Total Cost from Convoy Blockades: 1
                                          Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                                      Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                              

                              Combat Hit Differential Summary :

                              Russians regular : -0.50
                              Germans regular : 2.67
                              

                              Edit again 🙂

                              Almost got it right. Forgot to move the Norway LCV

                              EXP Game 1 Crockett G 9edit.tsvg

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                              • C Offline
                                crockett36
                                last edited by

                                Can you give me a unit count in the AG and tell me whether the AG can attack Moscow next turn? Movement 2?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  Good Afternoon

                                  There are 18 total units in AG Center. They are led by 1st SS Panzer. 1st Panzer and 1st and 2nd Waffen Armies comprise the rest of it. They can all move 2 but 1st and 2nd Waffen can't blitz.

                                  Don't forget to deactivate the Commisar in stalingrad if you decide to attack with him.

                                  You also need to decide whether to destroy the Fctry in Ukraine.

                                  Screenshot from 2026-05-25 14-02-33.png

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                                    crockett36
                                    last edited by

                                    exp-game-1-crockett-r-9 combat moves.tsvg

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                                      crockett36 @crockett36
                                      last edited by

                                      Can you take a look?

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                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        Good Afternoon

                                        Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board.

                                        You also need to move the 1st Corps token to Volgograd and change Poland back to German control.

                                        For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though.

                                        And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.

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                                          crockett36 @beelee
                                          last edited by

                                          @beelee exp-game-1-crockett-r9 combat moves.tsvg

                                          I'm assuming you can destroy the factory in noncom? Can you do the battles for me?

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                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            Good Evening

                                            The Factory can be destroyed at anytime but it needs to happen before it is captured. Germany captured it on their turn.

                                            We usually just kill them at the end of the turn they're captured. It's easy to forget though, so as long as the decision is made before any other combat takes place or before whoever conquered it goes again ( where they could use it ) it's fine.

                                            Same for Bases.

                                            Screenshot from 2026-05-30 17-49-42.png

                                            The Commisar in Volgograd can move 2 but the Inf and Arty he is commanding can only move 1. So if you want the Commisar to attack, you need to remove the active Commisar2 and use the inactive one that is in the 1st Corps Box.

                                            You also still have an inactive Tank General in Archangel. I will post a save for you to look at to see the steps how to do it here after bit.

                                            Need the decision on the Fctry before any combat takes place though.

                                            Edit
                                            Here's a save showing the CMs. I did your purchase but not your NCMs. Obviously, you'd want to boost your Bryansk attack.

                                            Something to remember is that Arty boost the Guard Inf to A3. The new Mobile Arty, SPA, is nice to pair with them when you can.

                                            EXP Game 1 Crockett R 9 Combat Move Example.tsvg

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