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    Changing AA Value Against Strategic Bombers

    Scheduled Pinned Locked Moved Map Making
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    • TheDogT Offline
      TheDog @beelee
      last edited by

      Hi I think you need something like this
      <option name="offensiveAttackAA" value="2"/> <!-- sets the value the AA will attack at -->
      <option name="attackAA" value="2"/> <!-- misnomer, this applies to defense -->

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @TheDog
        last edited by beelee

        @TheDog

        Hi Dog

        Thanks for the reply. Yea that works for a combat unit but the strat bombing AA is separate from that and is defensive.

        Actually, I'm pretty sure it can't be done. I kind of remember messing around with it years ago and coming to the same conclusion.

        I will give it to @victoryfirst as a feature request 🙂

        1 Reply Last reply Reply Quote 1
        • VictoryFirstV Offline
          VictoryFirst
          last edited by VictoryFirst

          @beelee So why does attackAA not work? Does that only work for combat and not SBR?

          EDIT if you can't get the facility to shoot at 2, perhaps you could create a separate AA gun unit that is spawned when someone bombs the facility and shoots at the aircraft at 2 🙂

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by

            @beelee said:

            Right now it shoots at 1 and then a second round at 2. So far, the closest I've come, is to make the second round of AA fire at 1.

            I don't see "maxRoundsAA". So, this unit should only participate in the first round. "attackAA" is 2, "attackAAmaxDieSides" is 6 and "maxAAattacks" is -1. 1 D6 @2 for each "targetsAA" unit attack the territory this unit is in for only 1 round. "isAAforCombatOnly", "isAAforBombingThisUnitOnly" and "isAAforFlyOverOnly" are all not set.

            AA attacks may only use 1 dice per attaching unit up to the value of "maxAAattacks". Are you trying to use 2 dice for attacking unit? The "mayOverStackAA" will need to be set and another unit with a different "typeAA" stacked with it.
            In "D-Day 2 PoC" each fighter can fire at each unit that enters its territory. To accomplish this I use 'invisible' FighterStacks.

            <!-- These units have no icon/.png -->
            <!-- And are listed as 'dont_draw_units' in map.properties -->
            <variable name="FighterStacks">
            	<element name="FighterStack2"/>
            	<element name="FighterStack3"/>
            	<element name="FighterStack4"/>
            </variable>
            <variable name="FighterUnits">
            	<element name="$FighterStacks$"/>
            	<element name="UK-Fighter"/>
            	<element name="USA-Fighter"/>
            </variable>
            

            Which are added to the fighter in the FighterUnits list, so all fighters use the same attachment.

            <!-- Fighters -->
            <attachment foreach="$FighterUnits$" name="unitAttachment" attachTo="@FighterUnits@" javaClass="UnitAttachment" type="unitType">
               <option name="movement" value="0"/>
               <option name="attack" value="1"/>
               <option name="defense" value="0"/>
               <option name="isSea" value="true"/>
               <option name="canEvade" value="false"/>
               <option name="isFirstStrike" value="false"/>
               <option name="canMoveThroughEnemies" value="true"/>
               <option name="canBeMovedThroughByEnemies" value="true"/>
               <option name="canNotTarget" value="Anti-Aircraft Artillery"/>
                    <!-- Uses FighterUnits to create different typeAA values -->
               <option name="typeAA" value="@FighterUnits@_strafe"/>
               <option name="attackAA" value="1"/>
               <option name="maxAAattacks" value="-1"/>
               <option name="targetsAA" value="Infantry:Artillery:Armour"/>
               <option name="isAAforCombatOnly" value="true"/>
               <option name="isAAforFlyOverOnly" value="true"/>	  
               <option name="mayOverStackAA" value="true"/>
               <option name="unitPlacementRestrictions" value="$Territories$"/>
            </attachment>
            

            After fighters are placed, FighterStacks are added to give the extra dice desired, and the player never sees these extra units.

            Hope this is helpful.

            Cheers...

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton

              Right arm rightarm.png

              Thanks for the replies guys. 🙂

              What I want to do, is have the "Research_Facility" Research_Facility.png
              (image courtesy of hepps)

              be able to be bombed like a Factory by Bombers. I want it to be damaged and captureable. I want it's built in "Factory" AA to defend at 2, not 1.

              Wow, proofreading and I want a lot lol

              Idk how to change that. I think "isFactory" or "isInfrastructure" are just hardwired to only fire their AA at 1. Idk how to turn it off or if you can either.

              I tried to get around it by adding the above stuff, which allows it to shoot at 2, but the hardwired auto shoot at 1 still happens as well.

              It will fire at 1, take any casualties, then fire at 2 if any remaining Bmbrs, then the Bmbrs conduct their SBR attack.

              I don't think I can make it bombable by SBR unless it's "isFactory" or add all the stuff that bypasses it, which basically just does the same thing and activates the auto AA defend at 1 against SBR.

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @beelee
                last edited by

                @beelee said:

                be able to be bombed like a Factory by Bombers. I want it to be damaged and captureable. I want it's built in "Factory" AA to defend at 2, not 1.

                To be capturable "isInfrastructure" will need to be set, otherwise this unit can be taken as casualties.

                I copied what you posted, besides setting "isInfrastructure", this unit functions as you have described.
                Why is "maxAAattacks" set to "-1"? "isAAforBombingThisUnitOnly" is set but "isAAforCombatOnly" is not, so this unit attack SBR units only and will not attack during normal combat.
                Still this unit functions as you have described, D6 @2 for each attacking SBR unit. I do not see a separate D6 @1 attack.

                Cheers...

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @wc_sumpton
                  last edited by beelee

                  @wc_sumpton

                  yea it doesn't fight in normal combat. the "-1" is so it'll shoot at all planes that try to bomb it.

                  Basically, it is another Fctry that I want the AA to fire at 2, not 1.

                  Edit
                  So here's 4 commie Bmbrs attacking Berlin and the Facility. The first rd of AA fire is at 1

                  Screenshot from 2026-05-18 12-32-18.png

                  2 bmbrs get shot down and the remaining two get fired at again at 2

                  Screenshot from 2026-05-18 12-32-27.png

                  TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @beelee
                    last edited by

                    @beelee
                    Not sure what you are after, this might be helpful ?
                    I hope the text is correct.

                    <option name="isAAforCombatOnly" value="true"/>			<!-- if false = it will defend against strategic bombing raids -->
                    <option name="isAAforBombingThisUnitOnly" value="true"/>        <!-- true = can only be used during SBR attack might need to be false -->
                    	<option name="offensiveAttackAA" value="2"/>		<!-- sets the value the AA will attack at -->
                    	<option name="attackAA" value="2"/>			<!-- misnomer, this applies to defense -->
                    	<option name="maxAAattacks" value="-1"/>			<!-- -1 = Infinite Number of attacks = number of air units attacking or a fixed number -->
                    	<option name="maxRoundsAA" value="1"/>				<!-- As isAAforCombatOnly is true, it will every turn, could be 2 ? -->
                    		<option name="typeAA" value="AA-Industry"/>
                    		<option name="targetsAA" value="$All-Bombers$"/>	<!-- All Bomber types -->
                    		<option name="mayOverStackAA" value="false"/>
                    

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @beelee
                      last edited by

                      @beelee said:

                      yea it doesn't fight in normal combat. the "-1" is so it'll shoot at all planes that try to bomb it.

                      Sorry, I confused "maxAAattacks" with "maxRoundsAA". It happens to the worst of us.

                      @beelee said:

                      Basically, it is another Fctry that I want the AA to fire at 2, not 1.

                      And that is what it does, just add "isInfrastructure".

                      @beelee there is a factory major in the same territory. Because they have different "typeAA" both are shooting during the SBR attack. Remove "typeAA".

                      Cheers...

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @wc_sumpton
                        last edited by beelee

                        @wc_sumpton

                        Right on. I'll give it a try. I just assumed since the Fctry wasn't being targeted it wouldn't fire.

                        Screenshot from 2026-05-18 14-07-15.png

                        @thedog yea it's not a combat unit. Just a different type of Fctry. I was trying to skirt the auto defend at 1 AA, is why I added the other stuff.

                        Edit
                        removed "typeAA" and the just the AA fire at 1 shot. I'm thinking the Fctrys/Infrastructure are just hardwired to shoot at 1 for AA defense.

                        wc_sumptonW 2 Replies Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @beelee
                          last edited by

                          @beelee

                          From the PoS2:
                          isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack.

                          With different "typeAA" both units defend. If they are the same, then the one with the 'better' attack will fire.

                          Cheers...

                          B 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @beelee
                            last edited by wc_sumpton

                            @beelee said:

                            removed "typeAA" and the just the AA fire at 1 shot. I'm thinking the Fctrys/Infrastructure are just hardwired to shoot at 1 for AA defense.

                            Your factories only have "isAAforBombingThisUnitOnly" set. There is no "typeAA", so everything is set to their default settings. It is not hardwired, only defaults, and defaults can be changed.

                            @beelee said:

                            Right now it shoots at 1 and then a second round at 2. So far, the closest I've come, is to make the second round of AA fire at 1.

                            This is your first comment. What was stated here was wrong. The Factory_Major was defending at 1 and the Research_Facility was defending at 2. Both units were shooting because their "typeAA" were different. Remove "typeAA" from the Research_Facility, then only it will fire, even if the Factory_Major is attacked, only the Research_Facility will defend at 2.

                            Cheers...

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @wc_sumpton
                              last edited by beelee

                              @wc_sumpton

                              yea I wasn't real clear with the first comment 🙂

                              What happens is what I posted above with the screenshots.

                              1 round of AA Fire at 1 defending against a SBR attack.
                              Casualties are taken.

                              2nd round of AA fire takes place defending at 2 against a SBR attack.

                              SBR attack then continues if any Bmbrs survive.

                              What I want to happen, is no AA Fire at 1 at all. Just 1 round of AA fire that defends at 2 against all SBR Bmbrs when the Facility is being Bombed.

                              The Factory should be ignored.

                              Different question.
                              Can you change the value that Factories defend against SBR attack ? They currently defend at 1.

                              Edit
                              So I may be able to change the unitAttachment for the Factory then ? And make it not fire

                              wc_sumptonW 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @wc_sumpton
                                last edited by beelee

                                @wc_sumpton said:

                                isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid

                                well yea that's what I want 🙂 I have that 🙂

                                1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @beelee
                                  last edited by

                                  @beelee said:

                                  Can you change the value that Factories defend against SBR attack ? They currently defend at 1.

                                  <option name="attackAA" value="2"/> will change the factories defense.

                                  @beelee said:

                                  well yea that's what I want I have that

                                  Then everything should be set. 😎

                                  Cheers...

                                  B 2 Replies Last reply Reply Quote 1
                                  • B Offline
                                    beelee @wc_sumpton
                                    last edited by

                                    @wc_sumpton

                                    yea but how do I turn off the auto AA defend at 1 ?

                                    🙂

                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @wc_sumpton
                                      last edited by beelee

                                      @wc_sumpton

                                      yea just a disconnect I guess 🙂

                                      Can you make a "factory_major" not shoot the same time the new Facility unit does when being bombed ?

                                      Screenshot from 2026-05-18 16-54-53.png

                                      Edit
                                      Hmm ... maybe if I make it like a "airfield" it'd work ? Can't place anyone then though.

                                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                                      • wc_sumptonW Offline
                                        wc_sumpton @beelee
                                        last edited by

                                        @beelee said:

                                        Can you make a "factory_major" not shoot the same time the new Facility unit does when being bombed ?

                                        <option name="typeAA" value ="AtmoicProductionFacility"/>

                                        Cheers...

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @wc_sumpton
                                          last edited by beelee

                                          @wc_sumpton

                                          yea i already did that at first 🙂

                                          Screenshot from 2026-05-18 17-19-29.png

                                          Edit
                                          doesn't work 🙂

                                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Offline
                                            wc_sumpton @beelee
                                            last edited by

                                            @beelee said:

                                            yea i already did that at first

                                            That's for your Research_Facility, your question was about factory_major. So, you did not do it. 🤣
                                            Add <option name="typeAA" value ="AtmoicProductionFacility"/> to factory_major or remove it from Research_Facility.

                                            Cheers...

                                            B 1 Reply Last reply Reply Quote 0

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