Qualifier for Wiking-Con 2027 - Game No. 1
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@beelee Yeah, the defense read their press clippings too much. We played Buffalo last year in Houston and received alot of cred for having 8 sacks of Josh. But I saw the game, and it was alot of sacks but it's not like we totally shut down their offense. Bills would have won if not for those sacks. Anyway, they got their revenge. Best thing for us is that CJ only sucked a little. For Texans to go further in the playoffs than one win, they will need D to lead the way. We are not elite on offense anywhere except having one stud WR named Nico Collins. Everything else about the O is mediocre.
Quiet turn for the spaghetti-lovers. Not enough power to do much except be an irritant or a threat.
Game History
Round: 6 Purchase Units - Italians Italians buy 1 Escort, 1 bomber and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 infantry British defend with 1 harbour, 1 uk_para and 1 uk_paraBoost Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3,1,3 British roll dice for 1 uk_para and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 1 Italians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia 2 fighters moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Northern Italy to Southern France 2 armour, 1 artillery and 3 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Greece to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Bessarabia Place Units - Italians 1 Escort placed in 95 Sea Zone 1 bomber and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Good Evening
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 elite and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 elite and 1 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 elite and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in Java, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in Java, round 5 : 2/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 elite remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 2 infantry moved from New South Wales to Queensland 1 Escort_Convoy moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter; Americans loiter and taunt Italians defend with 1 Escort French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 Escort in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 92 Sea Zone 1 Escort owned by the Italians lost in 92 Sea Zone Italians win with no units remaining. Battle score for attacker is -3 Casualties for French: 1 fighter Casualties for Italians: 1 Escort Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 French regular : 0.50 Japanese regular : -0.33 ANZAC regular : -1.17 -
@beelee Good morning. Germany started their research this turn.

Game HistoryRound: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: <body><b>It is Early 1943 and Germany has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger WaffenPara: buyGerman_Para2 added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger AtomicBombLevel1G: buyAtomicLevel1 added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 2 Atlantic_Walls, 1 AtomicLevel1, 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Escort, 1 GermanUBoat, 6 TotalWar_Tanks, 1 Waffen_Para, 1 destroyer, 1 elite, 3 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 armour and 1 german_para 1 Elitewaffen_panzer, 1 Waffen_Para and 1 waffen_panzer placed in Germany 1 AtomicLevel1 placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Germany to Ukraine 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from British Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans creates battle in territory 97 Sea Zone Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1,3,3,1,2,5 Russians roll dice for 2 infantry in Ukraine, round 2 : 4,5 Germans win, taking 97 Sea Zone from British, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1,1 Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 5 Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Non Combat Move - Germans Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from 105 Sea Zone to Western Germany 1 elite moved from Novgorod to Karelia 1 elite moved from Eastern Poland to Bessarabia 1 infantry moved from Yugoslavia to Romania EDIT: 1 factory_minor moved from Yugoslavia to Romania 2 WaffenPioneers moved from Yugoslavia to Romania 1 ArmyGroupCentre, 1 Waffen_Arty, 2 aaGuns, 1 infantry and 1 waffen_infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 2 infantry moved from Western Ukraine to Bessarabia 1 waffen_panzer moved from Germany to Eastern Poland 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 Waffen_Para moved from Germany to Eastern Poland 1 elite moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 Elitewaffen_panzer moved from Germany to Eastern Poland 1 elite moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 G_Rail and 1 infantry moved from Germany to Western Ukraine 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Southern Italy to Western Germany 1 German_Engineer moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 1 GermanUBoat moved from 114 Sea Zone to 112 Sea Zone 7 GermanUBoats moved from 97 Sea Zone to 95 Sea Zone 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 ElitePanzer, 6 TotalWar_Tanks and 1 elite placed in Germany 1 Escort, 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone 1 Atlantic_Wall placed in Holland Belgium 1 Atlantic_Wall placed in Norway 1 infantry placed in Romania 2 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 52 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 64 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
@beelee On another topic, looks like ANZAC really wants to take Java!
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heh heh stupid CA
Oh yea there's been an update to the A-Bomb or a clarification.

I asked if levels 1-5 are removed after the Bomb goes into production or if they stay on the board for the rest of the game. Haven't heard back yet.
Anyway, we'll just have to handroll and edit. I'll do another update once I hear from him and we can use it for Game 2 and going forward.
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 elite moved from Belarus to Baltic States Russians take Baltic States from Germans 1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Caucasus to Ukraine Combat - Russians Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to Russians EDIT: Turning off Edit Mode Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Suiyuyan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger JapaneseParaBoost atSuiyuyan: Japanese has 1 japanese_paraBoost placed in Suiyuyan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus 1 armour moved from Tobruk to Libya 1 armour moved from Libya to Tobruk 1 fighter moved from Ukraine to Caucasus 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 guard_infantry moved from Russia to Belarus 2 Russian_Rails and 2 guard_infantrys moved from Russia to Caucasus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Engineer, 3 armour, 1 elite and 3 guard_infantrys moved from Russia to Bryansk 1 infantry moved from Timguska to Urals 1 infantry moved from Yenisey to Timguska 1 aaGun moved from Buryatia to Yakut S.S.R. 1 2ndCorps moved from Smolensk to Bryansk EDIT: 1 1stTankArmy and 1 2ndCorps moved from Bryansk to 1st Army Group EDIT: 2 Russian_Engineers, 4 armour, 1 elite and 3 guard_infantrys moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk 1 infantry moved from Archangel to Smolensk Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.33 Russians regular : -2.33 -
@beelee Okay, got it. That seems to be way too complicated to automate in Triple A. Believe hand rolling and edit will be the way to go for it. Yes, good idea to defer to Game 2, etc. as that changes the whole production planning for Germany starting around Turn 4 or 5.
I think this is another one of those House Rules for game play purposes. Believe that during the war, there was very little intelligence about how the other side was progressing with regards to A-Bomb research or where it was taking place - let alone how/where to bomb it. Even V1/V2 intel was not very good but the Allies did have some levels of intel for that.
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Yea what I'll do for triplea is have each level be able to be bombed 10 more each time, so it'll still just have the one token. Right now you can't bomb them. Sadly there's no way to turn of the AA for Infrastructure so it'll be same as a Hvy Bmbr getting shot down.
Also, the Attacker has to declare what it's bombing, so if he sends two Bmbrs at 2 different levels, then the Interceptors can be vectored to each one. Triplea just rolls them all at once. I'll make a request for Victory. I have a couple others but I just like to do one at a time with him.
Actually it should benefit the Allies the most. It will require the Luftwaffe to defend Berlin. Hvys can reach from London. Highly unlikely Washington gets bombed at all.
Edit
Here's another clarification/update
So basically Gotta keep some Ftrs in Berlin, which is Historical and nobody is gonna get bombed

On second thought, Allies can get Escorts from Norway or 112, so it's not completely unfeasible. Haven't seen it in a long time but the Allies used to focus there quite a bit.
Have to neuter Italy first or they get too big it seems. Idk. We need more Players

Oh yea, I forgot to blitz in and back to Libya, hence the edit.
Edit
Reading it again, so levels 1-4 can be bombed anytime they're on the board. Once level 5 is achieved, they can't be bombed anymore. You just need to repair any damage done to them before you can start producing A-Bombs.So you can still buy a new level even if your previous one is damaged ? Hmm ... I guess I better ask that too lol
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@beelee Agree that’s the net effect. Will be interesting to find out how the Danish Mafia addresses A-Bomb. Cap keeps insisting the game is determined after 10 or less turns. If so, then when our champion plays them, he should not see any A-Bomb research being conducted

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@beelee No fighter escorts can reach so theoretically 3-4 Luftwaffe should be enough cover but that’s still money that could have gone elsewhere
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Wow I'm not getting notifications from you when you post. Anyway, I edited a couple above ones.
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Yea but I like the fact that Berlin needs to be defended. It's Historical and slows the Reich a bit, although they need an AB there to launch the A-Bomb anyway.
London gonna take a beating lol
Edit
So with an AB you can still hit NORM and shuck the W GER ones to BerlinEdit 2
Yea no point in going to London. The Reich will just Bomb it and UK can't fix it before the Yanks go. Have to be NORM or S Italy most likely.Idk looks as if it's gonna be a lot easier for the Reich to bomb London and Moscow than for Uncle Sam to hit Tokyo and Berlin.
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