HRE Practice Game for malmessi
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This our Game Thread. I just copied and pasted from the Marco one. Sadly he didn't respond

But I will be adding how PBF works and some other stuff.
You can send me your email in chat.
It's a complex mod and not for everyone
Cool you wanna give it a try. If you do like it you probably won't be playing much OOB anymore 
I keep the rulebook in a window for easy access. I used to have two actually. One on the Table of Contents and the other one to scroll for the answer.

It's easiest for new players to be the Allies their first game as they are easier to play from a rule standpoint due to the large number of special German units.
We usually just toss everyone in the Deep End with all Options on. That's how we all learned lol but lately I think it's better not to use some of the newer ones such as Air Commander and Naval Commander.
We can use the A-Bomb if you want and or the Expanded Victory conditions. We probably should as I imagine most of us will going forward at this point. They just got added recently.
But it is a practice game, so on second thought, it be best not too. Don't wanna overwhelm you too much
Anyway Here's a link to all the rules not covered in the rulebook. Just scroll down a bit.https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
At any rate, we can sort out what and what not to use before we start.
Yea marti is no more. Got a new one that's sadly not as good but it allows us to get the turn summary and see the expected hits on the dice.
Here's where you register for Dice https://dice.triplea-game.org/
I'll be back in a few with detailed instructions on how PBF/PBEM works
Edit
A lot of stuff you'll already know, as you been on triplea for years but the new process is slightly different. I'll show the steps how to set it up but you won't actually have to do any of it
I use PBEM and use the PBF for the Game thread. They're basically interchangeable but PBF is broken right now, so you have to manually post the save to the Game thread.
This how @victoryfirst taught me so that's how I do it

Fire up triplea and select "Play By Email"


If not registered to the Dice Server, hit Register and it'll take you to the link I posted earlier.

Once the Emails are filled out and registered, you hit "Test Server" next to Register. You only need to do that once at the very start of the game.
Everything else gets ignored as it's broken. The Automatically send emails etc ...
Then fire up the game, you actually select the game first before clicking on PBEM, and do a turn. You'll notice it says "Dice Server On" bottom right

That way you know you're not in "Local Mode" and it'll give a "View Turn Summary" which is above on the right sidebar. You click on it and then ctrla ctrlc on the window that pops up

then ctrl s and make a saved game. I usually do something like "EXP Practice Game 1 malmessi G 1"
Then you post the Turn summary you copied to the Game thread along with the saved game and any comments you wanna make.
Your opponent then DownLoads the save and repeats the process. Usually you will do a test turn in Local Mode and when you're happy with it or as happy as you'll get sometimes
Fire up the save and select PBEM and it'll be for keeps 
Edit 2
So send me your game email in chat and register it with the dice server and we're ready to go
The first Player is called "Changer". He is allied to all Players and is in charge of LandMines and the TimeTable and some of the Boxes. I can post his turn so you can see how it works and here is a link to my current game with Panzer you can give a quick look to see the process https://forums.triplea-game.org/topic/4392/exp-game-11-panzer-axis-vs.-beelee-allies-operation-dr.-strangelove
I will set us up now with your email
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JUST A TEST, SOMETHING LIKE THAT ???
Game History
Round: 1Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s, 2 Tank_General3s, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs, 6 Me_262AFs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 2 armour; Remaining resources: 20 PUs; Place Units - Germans 2 armour placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France 2 bombers and 1 tactical_bomber moved from Germany to France 3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France Combat - Germans Battle in France Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in France Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 2 : 10/27 hits, 10.83 expected hits French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French, 1 artillery owned by the British, 6 infantry owned by the French, 1 uk_armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 3 : 9/24 hits, 10.33 expected hits French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans lost in France 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 fighter and 4 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 armour moved from Slovakia Hungary to Western Germany 2 bombers, 2 fighters and 4 tactical_bombers moved from France to Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
French regular : -1.50 Germans regular : -2.17 French AA : 0.50 -
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Game: Global 40 Expansion UHD Boxes
Starting Date: September 17th 2026Axis: barnee
Allies: malmessiGame version 2.61
Triplea version 15774Game Options
Off German Type XXI U-boats
Off Air Fleet Commander
Off Naval Commander
Off Kamikaze
Off Self Propelled Artillery AA
Off Atomic Bomb
Off Total VictoryGame History
Round: 1 Activate Technology - Changer Note to players Changer: Welcome to Global 40 Expansion UHD Boxes This is Version 2.61 It was Uploaded on 8/30/2026. Make sure All Players have the Same Version. NOTE Version 2.4 Saves Will Not Work with 2.5 .... Purchase Units - Changer Note to players Changer: Links Can be Copied at Beginning of Game Notes FREE Hand Painted Game Pieces for Games Played ! More Information here: https://www.axisandallies.org/forums/topic/40751/g40-award-winning-.... Note to players Changer: NOTE It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen or by Holding Control and Scrolling. Control and + - will also .... Note to players Changer: NOTE If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start. Triplea Will Ask if you want to Continue with Purcha.... Combat Move - Changer triggerAttachmenLate1940RedFlakTowerTT: Changer has 1 FlakTowerTT placed in Late 1940 triggerAttachmenEarly1942RedJapanDD: Changer has 1 DestroyerTransport placed in Early 1942 triggerAttachmenEarly1944RedMe 262: Changer has 1 Me262 placed in Early 1944 triggerAttachmenLate1942RedLuftwaffeAndFtrAce: Changer has 1 LuftwaffeAce placed in Late 1942 triggerAttachmenLate1943RedUSAHeavyTransport: Changer has 1 USAHeavyTransport placed in Late 1943 triggerAttachmenEarly1940RedEngineer: Changer has 1 USA_Engineer placed in Early 1940 triggerAttachmenLate1941RedElitePanzers: Changer has 1 Elitearmour and 1 Elitewaffen_panzer placed in Early 1943 triggerAttachmenLate1941RedElitePanzers: Changer has 1 ElitePanzer placed in Late 1941 triggerAttachmenLate1941RedElitePanzers: Changer has 1 Eliteusa_armour placed in Late 1944 triggerAttachmenLate1942RedAtlanticWall: Changer has 1 Atlantic_Wall placed in Late 1942 triggerAttachmenEarly1940RedNavalMines: Changer has 1 NavalMine placed in Early 1940 triggerAttachmenEarly1942RedWaffenPnzrGrndr: Changer has 1 WaffenPnzrGrndr placed in Early 1942 triggerAttachmenEarly1943RedHeavyCV: Changer has 1 Hvycarrier placed in Early 1943 triggerAttachmenLate1942RedWaffenPG: Changer has 1 waffen_PG placed in Late 1942 triggerAttachmenLate1941RedRockets: Changer has 1 German_Rockets placed in Early 1943 triggerAttachmenLate1941RedRockets: Changer has 1 Russian_Rockets placed in Late 1941 triggerAttachmenLate1941RedUSA LendLeaseUK: Changer has 1 USA_LendLeaseUK placed in Late 1941 triggerAttachmenEarly1942RedFrenchInUK: Changer has 1 FrenchUK placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 DevelopWeapons, 1 Early1943, 1 TotalWar and 1 Waffen_Para placed in Early 1943 triggerAttachmenEarly1940Red: Changer has 1 DDayEurope and 1 Early1944 placed in Early 1944 triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 Soviet_Commisar, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941 triggerAttachmenEarly1940Red: Changer has 1 EuropeDOW, 1 Late1941, 1 MayAttack and 1 guard_infantry placed in Late 1941 triggerAttachmenEarly1940Red: Changer has 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral and 1 Waffen_Oberst placed in Late 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1942 and 1 USA_TankGeneral placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 Late1943 and 1 TakeOverItalyTT placed in Late 1943 triggerAttachmenEarly1940Red: Changer has 1 Late1942, 1 Mass_Tanks and 1 waffen_panzer placed in Late 1942 triggerAttachmenEarly1940Red: Changer has 1 Late1944 placed in Late 1944 triggerAttachmenEarly1942RedSP Artillery: Changer has 1 SP_Artillery placed in Early 1942 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 WaffenPnzrJagerFS placed in Early 1944 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 PanzerJagerFS and 1 TankDestroyerFS placed in Late 1943 triggerAttachmenLate1942RedTankDestroyers: Changer has 1 USATankDestroyerFS placed in Late 1942 triggerAttachmenLate1941RedEscortAndConvoy: Changer has 1 EscortAndConvoy placed in Late 1941 triggerAttachmenEarly1944RedKing Tiger: Changer has 1 King_Tiger placed in Early 1944 triggerAttachmenEarly1944RedKing Tiger: Changer has 1 Waffen_Hvy_Tank placed in Late 1944 triggerAttachmenLate1940RedWaffenPioneer: Changer has 1 WaffenPioneer placed in Late 1940 triggerAttachmenEarly1940RedSubPen: Changer has 1 SubPen placed in Early 1940 triggerAttachmenLate1943RedUSAHeavyBombers: Changer has 1 HeavyBombers placed in Late 1943 triggerAttachmenLate1942RedBanzai: Changer has 1 Banzai placed in Late 1942 triggerAttachmenEarly1942RedRedArmyConscript: Changer has 1 RedArmyConscript placed in Early 1942 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 BBandTransport placed in Early 1943 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 CruiserAndSub placed in Early 1942 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 2Destroyers placed in Late 1943 triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 Carrier2FTRS placed in Late 1942 triggerAttachmenLate1941RedSoviet Partisan: Changer has 1 Soviet_Partisan placed in Late 1941 Combat - Changer Non Combat Move - Changer Turn Complete - ChangerEXP Practice Game 1 malmessi Changer 1.tsvg
I will go over some helpful stuff and then do G 1. The in Game Notes under "Help" top bar have extensive explanations on how triplea works with the mod.
Edit
I recommend having "Show Map Blends" on
It's not quit as neon
when off
obviously just a preference thing

Depending on monitor size, I think I'm hooked up to a 24", I roll with 50-60% zoom and will hit 40 sometimes to checkout the Pacific.
Units should be at 125% and are by default. For font I'm rolling with 28 but my eyes ain't what they used to be lol Another preference thing.
Unless you're like Herr Panzer that has the Curved Big Screen that shows the entire map
The triplea in Game Notes you'll want to read the introduction. Most of it is up to date. The Units basically are in the order the rulebook has them. Anyway, it'll be a good reference tool to use but basically ask and I will explain it.
But if you're not sure how Landmines or Paratroopers work, you can look them up in the Game Notes and get a pretty good idea and as stated above, they're in the order the Captain's rulebook has them. Still kind of a pita to find them sometimes

Edit 2
Here's some basic strategies or things to be aware of anyway
Paratroopers and Landing Craft, LCVs, are two of the biggest impact units. You probably aware as I'm pretty sure TWW uses them too but the Soviets need to defend Caucasus heavily. LandMines, LM, are good against LCV attacks and AA guns against Paras.
Your Rail movement is also key, which TWW also has but the Captain does it a little different. Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication, GLOC, at turn start. Triplea will let you move through newly conquered TTys, so you have to PlayerEnforce, PE, not too.
Boosting Minor Fctrys to 4 builds, Heavy Industry, are nice for ANZC and S Africa.
The 20 PU only build in India is PE, so you gotta pay attention to that. I usually start my build in India and work my way back to London. Same with placement just to keep track of it better

Anyway best way to learn is to just play and I will point out things to do or consider anyway until you get up to speed on stuff.
G 1 coming up
Oh yea Air Trprts can be pretty badass too, as well as Engineers moving Fctrys, although that's just for the Axis. Yanks will use A Trprts too though and ANZC.
Here's G 1 build

The SS lads, called Waffen, will place in the 1st Place Phase and be able to attack this turn. Everything else will be normal OOB place at End Turn.
Scramble 110 or 111 ?
I like to post a screenshot and a save so you can see all my attacks and build

EXP Practice Game 1 malmessi G1 Scramble.tsvg
Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.
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