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    Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)

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    • wirkeyW Offline
      wirkey Moderators @redrum
      last edited by

      @redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):

      @wirkey Hmm, didn't realize you could place ships Delaware Mouth SZ and move them to North Carolina SZ. Also interesting that the transport doesn't die in North Carolina SZ. I guess it actually needs to be hit in battle.

      you can't move from a contested land territory to an adjacent contested one. But as you noticed, you can do that on the Sea. And about the transport: I needed one more hit to kill it

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @wirkey
        last edited by

        @wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        C 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Confederate round 3

          TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

          Game History

          Round: 3
          
              War Financing - Confederate
                  Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                  Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                  Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                  userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                  Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
          
              First Purchase - Confederate
                  Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateWinter.jpg"/></body>
                  Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/November1861.gif"/></body>
                  Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                  Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                  Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                  Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                  Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to infantry
                  Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_infantry
                  Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to cavalry
                  Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_cavalry
                  Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to engineers
                  Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                  Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                  Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                  Confederate buy nothing; Remaining resources: 42 Industry; 35 Manpower; 1 Leadership; 221 Supplies; 133 PUs; 
          
              Non Combat Forced March - Confederate
                      Confederate takes Talbot from Pro-Confederate
                  1 elite_cavalry moved from Honey Springs to Wichita
                  1 elite_cavalry moved from Fort Belknap to Wichita
                  1 militia moved from Sentinella to Selinas de San Andres
                  2 militias moved from El Llano Estacado to Sentinella
                  2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                  1 infantry moved from Fort St Philip to Mississippi River Delta
                  2 infantry and 1 transport moved from Mississippi River Delta to Mississippi Mouth SZ
                  2 militias moved from Pensacola to Alabama Coast SZ
                  2 battleships, 3 gunboats, 1 ironclad, 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                  2 gunboats moved from Mississippi River Lower 6 to Mississippi River Lower 7
                  1 gunboat moved from Mississippi River Lower 5 to Mississippi River Lower 6
                  1 artillery moved from Natchez to Mississippi River Lower 5
                  1 infantry moved from Vicksburg to Mississippi River Lower 5
                  1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4
                  1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                  1 artillery, 3 infantry and 2 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2
                  2 militias moved from Napoloen to Mississippi River Lower 3
                  2 militias moved from Mississippi River Lower 3 to Marion
                  1 artillery and 3 infantry moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 general moved from Westport to Wilsons Creek
                  1 militia moved from Wilsons Creek to Van Buren
                  1 infantry and 1 militia moved from New Madrid to Mississippi River Lower 2
                  1 infantry and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 general moved from Pensacola to Selma
                  1 transport moved from Tennessee River Lower to Tennessee River Middle
                  1 artillery, 1 engineers, 1 infantry and 1 train moved from Jasper Station to Nashville Station
                  1 artillery, 1 engineers and 1 infantry moved from Nashville Station to Nashville
                  2 transports moved from Cumberland River Middle to Cumberland River Upper
                  1 militia moved from Hopkinsville to Bowling Green
                  1 militia moved from Bowling Green to Stanford
                  1 militia moved from Paris to London
                  1 militia moved from Piketon to London
                  1 militia moved from Jonesboro to Lebanon
                  1 infantry moved from Newbern to Lexington
                  2 infantry and 1 train moved from Chester Station to Greensboro Station
                  2 infantry moved from Greensboro Station to Greensboro
                  1 general moved from Pikeville to Nashville
                  1 militia moved from Pikeville to Sparta
                  1 infantry moved from Pikeville to Sparta
                  2 gunboats moved from South Carolina Coast SZ to Pamlico Sound SZ
                  1 militia moved from Monroes Crossroads to Cheraw
                  1 militia moved from Monroes Crossroads to Raleigh
                  1 militia moved from Cape Henlopen to Talbot
                  1 gunboat moved from Sargasso Sea SZ to South Carolina Coast SZ
                  1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ
                  1 militia moved from Fort Belknap to El Llano Estacado
                  1 artillery and 1 infantry moved from Mississippi River Lower 4 to Napoloen
                  1 militia moved from North Fork to Massanutten
                  1 militia moved from Front Royal to North Fork
                  1 militia moved from Centreville to Upperville
                  1 elite_cavalry, 3 infantry and 1 train moved from Culpeper Station to Manassas Station
                  1 elite_cavalry and 3 infantry moved from Manassas Station to Manassas
                  1 train moved from Manassas Station to Culpeper Station
                  2 elite_infantrys moved from Culpeper to Culpeper Station
                  2 elite_infantrys and 1 train moved from Culpeper Station to Manassas Station
                  2 elite_infantrys moved from Manassas Station to Manassas
                  1 engineers, 2 militias and 1 train moved from Gordonsville Station to Manassas Station
                  1 engineers and 2 militias moved from Manassas Station to Manassas
                  1 militia moved from Alexandria to Aquia Creek
                  3 militias moved from Alexandria to Centreville
          
              Second Purchase - Confederate
                  Confederate buy 1 breastwork, 6 elite_infantrys, 8 frigates, 2 gunboats, 2 ironclads, 8 militias, 7 recruitment_centers, 1 recruitment_center2 and 1 recruitment_center4; Remaining resources: 21 Industry; 1 Manpower; 1 Leadership; 77 Supplies; 0 PUs; 
          
              Place Units - Confederate
                  1 breastwork placed in Manassas
                  Units in Alexandria being upgraded or consumed: 2 infantry
                  2 elite_infantrys placed in Alexandria
                  Units in Centreville being upgraded or consumed: 2 infantry
                  2 elite_infantrys placed in Centreville
                  Units in Lexington being upgraded or consumed: 1 infantry
                  1 elite_infantry placed in Lexington
                  Units in Nashville being upgraded or consumed: 1 infantry
                  1 elite_infantry placed in Nashville
                  1 frigate and 1 gunboat placed in Hampton Roads SZ
                  1 frigate placed in Hampton Roads SZ
                  Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats
                  2 ironclads placed in Pamlico Sound SZ
                  1 gunboat placed in Pamlico Sound SZ
                  3 frigates placed in Charleston Harbor SZ
                  3 frigates placed in Mobile Bay SZ
                  2 militias placed in Norfolk
                  2 militias placed in Savannah
                  2 militias placed in Fort Pillow
                  2 militias placed in Memphis
                  Units in Nashville being upgraded or consumed: 1 recruitment_center3
                  1 recruitment_center4 placed in Nashville
                  Units in Goldsboro being upgraded or consumed: 1 recruitment_center
                  1 recruitment_center2 placed in Goldsboro
                  1 recruitment_center placed in Fayette
                  1 recruitment_center placed in Center
                  1 recruitment_center placed in Ogeechee
                  1 recruitment_center placed in Chester
                  1 recruitment_center placed in Columbia
                  1 recruitment_center placed in Goochland
                  1 recruitment_center placed in Louisa
          
              Combat Move - Confederate
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                      Confederate converts depot_u into different units
                      Confederate takes Peralta from Pro-Union
                  1 militia moved from Talbot to Queen Annes
                        Confederate take Queen Annes from Union
                  2 frigates moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
                  4 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                  1 militia moved from Northumberland to Lower Chesapeake Bay SZ
                  1 militia moved from Northumberland to Lower Chesapeake Bay SZ
                  2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                  1 militia moved from Middle Chesapeake Bay SZ to Annapolis
                  1 militia moved from Wichita to Fort Union
                        Confederate take Fort Union from Union
                  1 elite_cavalry moved from Wichita to Sawatch Valley
                        Confederate take Bents Old Fort from Union
                        Confederate take Sawatch Valley from Union
                  1 elite_cavalry moved from Wichita to Fort Kearney
                        Confederate take Fort Mann from Union
                        Confederate take Fort Kearney from Union
                  1 militia moved from El Llano Estacado to Peralta
                  1 militia moved from Selinas de San Andres to Valverde
                  2 militias moved from Sentinella to Selinas de San Andres
                  2 gunboats, 2 infantry and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                  2 infantry moved from Gulf of Mexico Southeast SZ to Key West
                  2 militias moved from Gulf of Mexico East SZ to Key West
                  2 gunboats moved from Mississippi River Lower 7 to Mississippi River Delta
                  3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ
                  1 gunboat moved from Mississippi River Lower 6 to Mississippi River Lower 7
                  1 general moved from Selma to Fayette
                  1 artillery and 1 infantry moved from Napoloen to Mississippi River Lower 3
                  1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                  1 artillery and 1 infantry moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 general moved from Wilsons Creek to New Madrid
                  1 elite_cavalry, 1 infantry and 1 militia moved from Westport to Jefferson City
                  1 militia moved from Westport to Mine Creek
                  1 militia moved from Waynesville to Wilsons Creek
                  1 militia moved from Wilsons Creek to Van Buren
                  1 militia moved from Van Buren to Ohio City
                  1 militia moved from Bowling Green to Elizabeth
                  1 militia moved from Stanford to Bowling Green
                  1 militia moved from London to Stanford
                  1 gunboat and 2 ironclads moved from Pamlico Sound SZ to North Carolina Coast SZ
                  3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ
                  1 militia moved from Outer Bank North to Pamlico Sound SZ
                  1 militia moved from Pamlico Sound SZ to Outer Bank South
                  1 militia moved from Cheraw to Wilmington
                  1 militia moved from Franklin to Berkley Springs
                  1 militia moved from Massanutten to Romney
                  1 militia moved from Westmoreland to Northumberland
                  1 militia moved from Falmouth to Westmoreland
                  1 militia moved from Aquia Creek to Falmouth
                  1 militia moved from Centreville to Hunters Mill
                  1 elite_cavalry moved from Alexandria to Hunters Mill
                  1 elite_cavalry and 2 militias moved from Centreville to Leesburg
                  4 militias moved from Honey Springs to Council City
          
              Battle - Confederate
                  Confederate creates battle in territory Lewisburg
                  Confederate creates battle in territory Athens
                  Confederate creates battle in territory Sutton
                  Confederate creates battle in territory Parisburg
                  Confederate creates battle in territory Debt1
                  Confederate has abandoned Cape Henlopen to Union
                  Confederate has abandoned California Coast SZ to Union
                  Battle in Key West
                      Confederate attack with 2 infantry and 2 militias
                      Union defend with 2 elite_infantrys, 1 fortifications and 1 shipyard_u
                      Some non-combat units are destroyed: 
                      Confederate converts fortifications into different units
                      Confederate win, taking Cape Henlopen from Confederate, taking Key West from Union with 2 infantry and 1 militia remaining. Battle score for attacker is 10
                      Casualties for Confederate: 1 militia
                      Casualties for Union: 2 elite_infantrys
                  Battle in North Carolina Coast SZ
                      Confederate attack with 3 frigates, 1 gunboat and 2 ironclads
                      Union defend with 3 frigates
                      Units damaged: 1 ironclad owned by the Confederate
                      1 gunboat owned by the Confederate, 2 ironclads owned by the Confederate and 3 frigates owned by the Confederate retreated to Pamlico Sound SZ
                      Union win, taking North Carolina Coast SZ from Confederate with 1 frigate remaining. Battle score for attacker is 12
                      Casualties for Union: 2 frigates
                  Battle in Middle Chesapeake Bay SZ
                      Confederate attack with 4 battleships, 2 frigates, 1 militia and 2 transports
                      Union defend with 1 gunboat
                      Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 2 frigates and 2 transports remaining. Battle score for attacker is 5
                      Casualties for Union: 1 gunboat
                  Battle in Annapolis
                      Some non-combat units are destroyed: 
                      Confederate converts depot_u into different units
                      Confederate converts civilian_economy4 into different units
                  Battle in Elizabeth
                      Confederate attack with 1 militia
                      Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Some non-combat units are destroyed: 
                      Confederate win, taking Annapolis from Union, taking Elizabeth from Union with 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Berkley Springs
                      Confederate attack with 1 militia
                      Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Union and Confederate reach a stalemate
                  Battle in Leesburg
                      Confederate attack with 1 elite_cavalry and 2 militias
                      Union defend with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                      Union and Confederate reach a stalemate
                      . Battle score for attacker is 0
                      Casualties for Confederate: 1 militia
                      Casualties for Union: 1 militia
                  Battle in Hunters Mill
                      Confederate attack with 1 elite_cavalry and 1 militia
                      Union defend with 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Some non-combat units are destroyed: 
                      Confederate win, taking Hunters Mill from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Sutton
                      Confederate attack with 1 militia
                      Union defend with 1 foundry_u, 3 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Union win with 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Confederate: 1 militia
                      Casualties for Union: 1 militia
                  Battle in Parisburg
                      Confederate attack with 1 militia and 1 storehouse
                      Union defend with 1 militia
                      Union and Confederate reach a stalemate
                  Battle in Athens
                      Confederate attack with 1 infantry and 2 militias
                      Pro-Union defend with 1 depot_u and 1 militia
                      Pro-Union and Confederate reach a stalemate
                  Battle in Jefferson City
                      Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia
                      Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Union and Confederate reach a stalemate
                  Battle in Council City
                      Confederate attack with 4 militias
                      Pro-Union defend with 1 militia
                      Confederate takes Council City from Pro-Union
                      Confederate win with 4 militias remaining. Battle score for attacker is 0
                      Casualties for Pro-Union: 1 militia
                  Battle in Lewisburg
                      Confederate attack with 1 civilian_economy, 1 depot and 1 militia
                      Union defend with 1 cavalry
                      Confederate win with 1 militia remaining. Battle score for attacker is 4
                      Casualties for Union: 1 cavalry
                  Battle in Romney
                      Confederate attack with 1 militia
                      Union defend with 1 militia
                      Union and Confederate reach a stalemate
                  Battle in Ohio City
                      Confederate attack with 1 militia
                      Pro-Union defend with 1 militia
                      Pro-Union and Confederate reach a stalemate
          
              Second Non Combat Move - Confederate
                      Confederate takes Leonardtown from Pro-Confederate
                  1 militia moved from Middle Chesapeake Bay SZ to Leonardtown
                  2 militias moved from Fort Pillow to Columbus Kentucky
                  1 general moved from Nashville to Fort Henry-Donelson
                  1 artillery and 1 elite_infantry moved from Nashville to Cumberland River Upper
                  1 infantry and 1 militia moved from Sparta to Cumberland River Upper
                  1 artillery, 1 elite_infantry, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle
                  1 artillery, 1 elite_infantry, 1 infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson
                  2 militias moved from Memphis to Mississippi River Lower 2
                  2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 militia moved from Marion to New Madrid
                  1 militia moved from Marion to Mississippi River Lower 2
                  1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3
                  2 infantry moved from Greensboro to Newbern
                  1 militia moved from Raleigh to Ridgeway
                  1 elite_infantry moved from Lexington to Franklin
                  1 militia moved from Upperville to Front Royal
                  1 militia moved from Manassas to Upperville
                  1 militia moved from Manassas to Centreville
                  1 general moved from Alexandria to Manassas
                  1 artillery and 1 infantry moved from Aquia Creek to Manassas
                  1 general moved from Centreville to Upperville
                  2 elite_cavalrys moved from Jonesboro to Lebanon
          
              Turn Complete - Confederate
                  Confederate collect 0 PUs; end with 0 PUs
                  Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                  Units generate 215 Supplies; Confederate end with 258 Supplies
                  Units generate 41 Manpower; Confederate end with 42 Manpower
                  Units generate 165 PUs; Confederate end with 165 PUs
                  Units generate 38 Industry; Confederate end with 54 Industry
                  1 unit repaired.
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators
            last edited by

            TripleA Turn Summary: Union round 3

            TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

            Game History

            Round: 3
            
                War Financing - Union
                    Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                    Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                    Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                    Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                    Union takes action: userActionAttachment Union Take Loan3
                    userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3
                    Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
                    Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3
                    Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 401 PUs
                    Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                    userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                    Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                    Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                    userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                    Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                    Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
            
                First Purchase - Union
                    Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body>
                    Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body>
                    Union buy 1 barracks, 3 battleships, 1 drill_camp, 6 elite_infantrys, 6 frigates, 5 infantry, 18 militias, 1 parade_ground, 5 recruitment_center_us, 9 recruitment_center_u2s, 10 recruitment_center_u3s, 8 recruitment_center_u4s, 7 recruitment_center_u5s and 2 transports; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 9 PUs; 
            
                Second Purchase - Union
                    Union buy nothing; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 1 PUs; 
            
                Place Units - Union
                    Units in Philadelphia being upgraded or consumed: 4 militias and 1 recruitment_center_u4
                    4 infantry and 1 recruitment_center_u5 placed in Philadelphia
                    Units in Washington being upgraded or consumed: 1 barracks and 2 infantry
                    2 elite_infantrys and 1 parade_ground placed in Washington
                    2 militias placed in Baltimore
                    2 militias placed in Havre de Grace
                    2 militias placed in Ellicotts Mills
                    Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Ellicotts Mills
                    1 recruitment_center_u placed in Gettysburg
                    Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Harrisburg
                    1 recruitment_center_u placed in Cape Henlopen
                    Units in South Jersey being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in South Jersey
                    Units in Louisville being upgraded or consumed: 1 drill_camp and 1 recruitment_center_u2
                    1 barracks and 1 recruitment_center_u3 placed in Louisville
                    1 drill_camp placed in San Diego
                    3 frigates placed in Upper Chesapeake Bay SZ
                    1 frigate placed in Potomac Upper SZ
                    1 frigate placed in Potomac Upper SZ
                    1 frigate placed in Potomac Upper SZ
                    Units in Santa Fe being upgraded or consumed: 1 militia
                    1 infantry placed in Santa Fe
                    Units in Paducah being upgraded or consumed: 2 infantry
                    2 elite_infantrys placed in Paducah
                    Units in Cairo being upgraded or consumed: 2 infantry
                    2 elite_infantrys placed in Cairo
                    1 recruitment_center_u placed in Munfordville
                    1 recruitment_center_u placed in Glasgow
                    1 recruitment_center_u placed in Greenupsburg
                    2 militias placed in Laurel
                    2 militias placed in Upper Marlboro
                    2 militias placed in Rockville
                    2 militias placed in Cramptons Gap
                    2 militias placed in Martinsburg
                    2 militias placed in Sharpsburg
                    Union undo move 1.
                    Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate
                    1 battleship and 2 transports placed in Delaware Mouth SZ
                    Units in New York being upgraded or consumed: 4 militias
                    4 infantry placed in New York
                    Union undo move 15.
                    Union undo move 28.
                    1 frigate placed in New York Harbor SZ
                    Units in New York being upgraded or consumed: 4 militias
                    4 infantry placed in New York
                    Union undo move 12.
                    Units in Upper Chesapeake Bay SZ being upgraded or consumed: 2 frigates
                    2 battleships and 1 frigate placed in Upper Chesapeake Bay SZ
                    Union undo move 28.
                    2 frigates placed in New York Harbor SZ
                    Units in New York being upgraded or consumed: 4 militias and 1 recruitment_center_u4
                    4 infantry and 1 recruitment_center_u5 placed in New York
                    Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4
                    1 recruitment_center_u5 placed in Philadelphia
                    Units in Norristown being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Norristown
                    Units in Allentown being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Allentown
                    Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Sunbury
                    Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Kittanning
                    Units in Pittsburg being upgraded or consumed: 1 recruitment_center_u4
                    1 recruitment_center_u5 placed in Pittsburg
                    Units in Warren being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Warren
                    Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4
                    1 recruitment_center_u5 placed in Zanesville
                    Units in Sutton being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Sutton
                    Units in Ravenna being upgraded or consumed: 1 recruitment_center_u4
                    1 recruitment_center_u5 placed in Ravenna
                    Units in Wooster being upgraded or consumed: 1 recruitment_center_u4
                    1 recruitment_center_u5 placed in Wooster
                    Units in Marietta being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Marietta
                    Units in Columbus being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Columbus
                    Units in Dayton being upgraded or consumed: 1 recruitment_center_u4
                    1 recruitment_center_u5 placed in Dayton
                    Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Hillsboro
                    Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Frankfort
                    Units in Evansville being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Evansville
                    Units in Vincennes being upgraded or consumed: 1 recruitment_center_u2
                    1 recruitment_center_u3 placed in Vincennes
                    Units in Shelbyville being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Shelbyville
                    Units in Alton being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Alton
                    Units in St Louis being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in St Louis
                    Units in St Charles being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in St Charles
                    Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Ottawa
                    Units in Chicago being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Chicago
                    Units in Long Island being upgraded or consumed: 1 recruitment_center_u3
                    1 recruitment_center_u4 placed in Long Island
                    Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Chambersburg
                    Units in Bel Air being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Bel Air
                    Units in Jefferson City being upgraded or consumed: 1 recruitment_center_u
                    1 recruitment_center_u2 placed in Jefferson City
            
                Combat Move - Union
                        Union takes Waynesville from Pro-Union
                        Union takes Cajuenches Cucapas from Pro-Confederate
                        Union takes Campbell's Pass from Pro-Union
                        Union takes Gentry from Pro-Union
                        Union takes Hopkinsville from Pro-Union
                        Union takes Paris from Pro-Union
                        Union takes Piketon from Pro-Union
                        Union takes Waverly from Pro-Union
                    1 militia moved from Waynesville to Jefferson City
                    1 militia moved from Waynesville to Jefferson City
                    1 militia moved from Caledonia to Wilsons Creek
                    1 militia moved from Caledonia to Van Buren
                    1 militia moved from Fort Leavenworth to Westport
                          Union take Westport from Confederate
                    4 militias moved from San Diego to Cajuenches Cucapas
                    1 cavalry moved from Mojave to Cajuenches Cucapas
                    1 infantry moved from Los Angeles to Cajuenches Cucapas
                    1 cavalry moved from Santa Fe to Sawatch Valley
                    1 militia moved from Glorietta Pass to Santa Fe
                    2 militias moved from Albuquerque to Santa Fe
                    2 infantry moved from Santa Fe to Albuquerque
                    1 cavalry moved from Fort Defiance to Albuquerque
                    1 militia moved from Fort Defiance to Oro del Pueblo
                          Union take Oro del Pueblo from Confederate
                    1 cavalry moved from Edina to Omaha City
                    1 militia moved from Edina to Gentry
                    2 militias moved from Cape Henlopen to Delaware Mouth SZ
                    1 artillery moved from Philadelphia to Delaware Mouth SZ
                    1 artillery moved from Cape Henlopen to Delaware Mouth SZ
                    4 militias moved from Philadelphia to Delaware Mouth SZ
                    2 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
                    2 frigates moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
                    2 battleships and 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                    2 militias moved from Havre de Grace to Upper Chesapeake Bay SZ
                    2 militias moved from Upper Chesapeake Bay SZ to Queen Annes
                    2 militias moved from Upper Marlboro to Leonardtown
                    1 militia moved from Upper Marlboro to Annapolis
                    2 militias moved from Baltimore to Annapolis
                    2 militias moved from Ellicotts Mills to Baltimore
                    2 militias moved from Rockville to Hunters Mill
                    1 militia moved from Rockville to Hunters Mill
                    1 militia moved from Charles Town to Front Royal
                    2 militias moved from Cramptons Gap to Leesburg
                    1 militia moved from Charles Town to Cramptons Gap
                    2 artilleries, 6 militias and 4 transports moved from Delaware Mouth SZ to Sargasso Sea SZ
                    6 militias moved from Sargasso Sea SZ to Key West
                    2 artilleries moved from Sargasso Sea SZ to Key West
                    2 battleships and 2 ironclads moved from Delaware Mouth SZ to Sargasso Sea SZ
                          Union take Sargasso Sea SZ from Confederate
                    1 battleship and 1 ironclad moved from Mid-Atlantic SZ to Sargasso Sea SZ
                    2 frigates moved from Delaware Mouth SZ to South Carolina Coast SZ
                    1 frigate moved from New York Harbor SZ to Hampton Roads SZ
                    1 frigate moved from New York Harbor SZ to South Carolina Coast SZ
                    1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
                    1 militia moved from Princeton to Hopkinsville
                    1 militia moved from Princeton to Elizabeth
                    1 militia moved from Munfordville to Elizabeth
                    2 militias moved from Munfordville to Bowling Green
                    2 militias moved from Munfordville to Stanford
                    1 militia moved from Paris to London
                    2 militias moved from Piketon to Parisburg
                    1 militia moved from Greenupsburg to Barboursville
                    1 infantry moved from Sutton to Lewisburg
                    1 militia moved from Pittsburg Station to Pittsburg
                    1 infantry moved from Pittsburg Station to Pittsburg
                    1 cavalry moved from Pittsburg Station to Pittsburg
                    1 artillery moved from Pittsburg Station to Pittsburg
                    6 militias moved from Springfield to Springfield Station
                    6 militias and 2 trains moved from Springfield Station to Cairo Station
                    6 militias moved from Cairo Station to Cairo
                    3 artilleries moved from Cairo to Tennessee River Confluence
                    3 artilleries moved from Tennessee River Confluence to Paducah
                    1 militia moved from Cairo to Tennessee River Confluence
                    1 militia moved from Tennessee River Confluence to Waverly
                    1 cavalry moved from Louisville Station to Louisville
                    2 infantry moved from Louisville Station to Louisville
                    1 artillery moved from Louisville Station to Louisville
            
                Battle - Union
                    Union creates battle in territory Berkley Springs
                    Union creates battle in territory Romney
                    Union creates battle in territory Debt1
                    Union has abandoned Tennessee River Middle to Confederate
                    Union has abandoned Mississippi River Lower 7 to Confederate
                    Union has abandoned Gulf of Mexico East SZ to Confederate
                    Union has abandoned Pamlico Sound SZ to Confederate
                    Union has abandoned Gulf of Mexico Southeast SZ to Confederate
                    Battle in Front Royal
                        Union attack with 1 militia
                        Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                            Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Wilsons Creek
                        Union attack with 1 militia
                        Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                            Union roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Key West
                        Union attack with 2 artilleries and 6 militias
                        Confederate defend with 1 entrenchments, 2 infantry and 1 militia
                            entrenchments_cannonade fire in Key West : 1/1 hits, 0,67 expected hits
                            1 militia owned by the Union lost in Key West
                            Union roll dice for 3 battleships and 3 ironclads in Key West, round 2 : 3/1 hits, 2,75 expected hits
                            Union roll dice for 2 artilleries and 5 militias in Key West, round 2 : 0/1 hits, 0,58 expected hits
                            Confederate roll dice for 1 entrenchments, 2 infantry and 1 militia in Key West, round 2 : 1/1 hits, 0,58 expected hits
                            1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in Key West
                        Union converts entrenchments into different units
                        Union win, taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Gulf of Mexico Southeast SZ from Neutral, taking Key West from Confederate with 2 artilleries and 4 militias remaining. Battle score for attacker is 6
                        Casualties for Confederate: 2 infantry and 1 militia
                        Casualties for Union: 2 militias
                    Battle in Annapolis
                        Union attack with 3 militias
                        Confederate defend with 1 civilian_economy3, 1 militia and 1 storehouse
                            Union roll dice for 3 militias in Annapolis, round 2 : 1/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 militia in Annapolis, round 2 : 0/1 hits, 0,08 expected hits
                            1 militia owned by the Confederate lost in Annapolis
                        Some non-combat units are destroyed: 
                        Union converts civilian_economy3 into different units
                        Union win, taking Annapolis from Confederate with 3 militias remaining. Battle score for attacker is 0
                        Casualties for Confederate: 1 militia
                    Battle in Leesburg
                        Union attack with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u
                        Confederate defend with 1 elite_cavalry and 1 militia
                            Union roll dice for 3 militias in Leesburg, round 2 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits
                            Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 3 : 0/1 hits, 0,33 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Leonardtown
                        Union attack with 2 militias
                        Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                            Union roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                            Union roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Bowling Green
                        Union attack with 2 militias
                        Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                            Union roll dice for 2 militias in Bowling Green, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 2 militias in Bowling Green, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Hunters Mill
                        Union attack with 3 militias
                        Confederate defend with 1 elite_cavalry and 1 militia
                            Union roll dice for 3 militias in Hunters Mill, round 2 : 1/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry and 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,33 expected hits
                            1 militia owned by the Confederate lost in Hunters Mill
                            Union roll dice for 3 militias in Hunters Mill, round 3 : 1/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry in Hunters Mill, round 3 : 0/1 hits, 0,25 expected hits
                            1 elite_cavalry owned by the Confederate lost in Hunters Mill
                        Union win, taking Hunters Mill from Confederate with 3 militias remaining. Battle score for attacker is 7
                        Casualties for Confederate: 1 elite_cavalry and 1 militia
                    Battle in Queen Annes
                        Union attack with 2 militias
                        Confederate defend with 1 militia
                            Union roll dice for 2 militias in Queen Annes, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Queen Annes, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 2 militias in Queen Annes, round 3 : 1/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Queen Annes, round 3 : 0/1 hits, 0,08 expected hits
                            1 militia owned by the Confederate lost in Queen Annes
                        Union win, taking Queen Annes from Confederate with 2 militias remaining. Battle score for attacker is 0
                        Casualties for Confederate: 1 militia
                    Battle in South Carolina Coast SZ
                        Union attack with 3 frigates
                        Confederate defend with 1 gunboat
                            Union roll dice for 3 frigates in South Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits
                            Confederate roll dice for 1 gunboat in South Carolina Coast SZ, round 2 : 0/1 hits, 0,17 expected hits
                            1 gunboat owned by the Confederate lost in South Carolina Coast SZ
                        Union win, taking South Carolina Coast SZ from Confederate with 3 frigates remaining. Battle score for attacker is 5
                        Casualties for Confederate: 1 gunboat
                    Battle in Stanford
                        Union attack with 2 militias
                        Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                            Union roll dice for 2 militias in Stanford, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 2 militias in Stanford, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Stanford, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Berkley Springs
                        Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Elizabeth
                        Union attack with 2 militias
                        Confederate defend with 1 militia
                            Union roll dice for 2 militias in Elizabeth, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Elizabeth, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 2 militias in Elizabeth, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Elizabeth, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in London
                        Union attack with 1 militia
                        Confederate defend with 1 militia and 1 storehouse
                            Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Parisburg
                        Union attack with 3 militias
                        Confederate defend with 1 militia and 1 storehouse
                            Union roll dice for 3 militias in Parisburg, round 2 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 3 militias in Parisburg, round 3 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Jefferson City
                        Union attack with 1 civilian_economy, 3 militias, 1 recruitment_center_u2 and 1 storehouse_u
                        Confederate defend with 1 elite_cavalry, 1 infantry and 1 militia
                            Union roll dice for 3 militias in Jefferson City, round 2 : 1/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Jefferson City, round 2 : 1/1 hits, 0,58 expected hits
                            1 militia owned by the Union and 1 militia owned by the Confederate lost in Jefferson City
                            Union roll dice for 2 militias in Jefferson City, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 elite_cavalry and 1 infantry in Jefferson City, round 3 : 0/1 hits, 0,50 expected hits
                        Confederate and Union reach a stalemate
                        . Battle score for attacker is 0
                        Casualties for Confederate: 1 militia
                        Casualties for Union: 1 militia
                    Battle in Van Buren
                        Union attack with 1 militia
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Lewisburg
                        Union attack with 1 infantry
                        Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                            Union roll dice for 1 infantry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 infantry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Sawatch Valley
                        Union attack with 1 cavalry
                        Confederate defend with 1 elite_cavalry
                            Union roll dice for 1 cavalry in Sawatch Valley, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 elite_cavalry in Sawatch Valley, round 2 : 1/1 hits, 0,25 expected hits
                            1 cavalry owned by the Union lost in Sawatch Valley
                        Confederate win with 1 elite_cavalry remaining. Battle score for attacker is -4
                        Casualties for Union: 1 cavalry
                    Battle in Hampton Roads SZ
                        Union attack with 3 frigates
                        Confederate defend with 1 gunboat
                            Union roll dice for 3 frigates in Hampton Roads SZ, round 2 : 1/0 hits, 1,00 expected hits
                            Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 0/1 hits, 0,17 expected hits
                            1 gunboat owned by the Confederate lost in Hampton Roads SZ
                        Union win, taking Hampton Roads SZ from Neutral with 3 frigates remaining. Battle score for attacker is 5
                        Casualties for Confederate: 1 gunboat
                    Battle in Romney
                        Union attack with 1 militia
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Middle Chesapeake Bay SZ
                        Union attack with 2 battleships and 4 frigates
                        Confederate defend with 4 battleships, 2 frigates and 2 transports
                            Union roll dice for 2 battleships and 4 frigates in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2,50 expected hits
                            Confederate roll dice for 4 battleships, 2 frigates and 2 transports in Middle Chesapeake Bay SZ, round 2 : 3/0 hits, 3,00 expected hits
                            3 frigates owned by the Union and 2 frigates owned by the Confederate lost in Middle Chesapeake Bay SZ
                        2 battleships owned by the Union and 1 frigate owned by the Union retreated to Upper Chesapeake Bay SZ
                        Confederate win with 4 battleships and 2 transports remaining. Battle score for attacker is -6
                        Casualties for Confederate: 2 frigates
                        Casualties for Union: 3 frigates
            
                Non Combat Move - Union
                    Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
                    Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
                    1 transport moved from Potomac Lower SZ to Potomac Upper SZ
            
                Turn Complete - Union
                    Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
                    Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                    Union collect 0 PUs; end with 1 PU
                    Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                    Units generate 130 Industry; Union end with 317 Industry
                    Units generate 56 Manpower; Union end with 86 Manpower
                    Units generate 110 Supplies; Union end with 150 Supplies
                    Units generate 194 PUs; Union end with 195 PUs
            

            Combat Hit Differential Summary :

            Confederate : -2,92
            entrenchments_cannonade fire in Key West : : 0,33
            Union : -1,17
            

            Savegame

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Move Summary: Confederate round 4

              TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.4

              Game History

              Round: 4
              
                  War Financing - Confederate
                      Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                      Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                      Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                      userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                      Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
              
                  First Purchase - Confederate
                      Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
                      Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                      Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                      Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                      Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                      Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                      Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                      Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                      Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; 
              
                  Non Combat Forced March - Confederate
                          Confederate takes Pimas Villages from Pro-Confederate
                          Confederate takes Dome Mountain from Pro-Confederate
                      1 elite_cavalry moved from Tuscon to Dome Mountain
                      2 militias moved from Selinas de San Andres to Valverde
                      1 militia moved from Peralta to Selinas de San Andres
                      1 militia moved from Fort Union to Peralta
                      2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
                      1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
                      1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
                      2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                      1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
                      3 militias moved from Council City to Mine Creek
                      1 general moved from New Madrid to Mississippi River Lower 2
                      1 general moved from Fayette to Corinth
                      1 transport moved from Tennessee River Middle to Tennessee River Lower
                      1 general moved from Fort Henry-Donelson to Tennessee River Lower
                      1 militia moved from Fort Henry-Donelson to Tennessee River Lower
                      1 general and 1 militia moved from Tennessee River Lower to Johnsonville
                      1 militia moved from New Madrid to Mississippi River Lower 2
                      1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                      3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
                      1 infantry moved from Pikeville to Sparta
                      2 transports moved from Cumberland River Middle to Cumberland River Upper
                      2 infantry moved from Newbern to Lebanon
                      1 militia moved from Ridgeway to Danville
                      3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                      1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                      1 general moved from Upperville to Centreville
                      1 engineers moved from Nashville to Sparta
                      1 engineers moved from Manassas to Warrenton
              
                  Second Purchase - Confederate
                      Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; 
              
                  Place Units - Confederate
                      2 gunboats placed in Hampton Roads SZ
                      1 gunboat placed in Hampton Roads SZ
                      Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
                      1 gunboat and 1 ironclad placed in Pamlico Sound SZ
                      1 gunboat placed in Pamlico Sound SZ
                      3 gunboats placed in Charleston Harbor SZ
                      Turning on Edit Mode
                      EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates
                      EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates
                      EDIT: Turning off Edit Mode
                      Units in Mobile Bay SZ being upgraded or consumed: 3 frigates
                      3 battleships placed in Mobile Bay SZ
                      Units in Memphis being upgraded or consumed: 1 foundry
                      1 mill placed in Memphis
                      1 breastwork placed in Sparta
                      1 breastwork placed in Warrenton
                      Units in Centreville being upgraded or consumed: 1 infantry
                      1 elite_infantry placed in Centreville
                      Units in Manassas being upgraded or consumed: 2 infantry
                      2 elite_infantrys placed in Manassas
                      1 shipyard placed in Savannah
                      1 foundry placed in Chattanooga
                      Units in Tuskegee being upgraded or consumed: 1 recruitment_center
                      1 recruitment_center2 placed in Tuskegee
                      Units in Chester being upgraded or consumed: 1 recruitment_center
                      1 recruitment_center2 placed in Chester
                      1 recruitment_center placed in Jefferson
                      1 recruitment_center placed in Edwards Station
                      Units in Lynchburg being upgraded or consumed: 1 recruitment_center
                      1 recruitment_center2 placed in Lynchburg
                      1 recruitment_center placed in Nottoway
                      1 recruitment_center placed in Cedar Mountain
                      1 recruitment_center placed in Orange
                      Units in Johnsonville being upgraded or consumed: 2 militias
                      2 infantry placed in Johnsonville
                      Units in Columbus Kentucky being upgraded or consumed: 2 infantry
                      2 elite_infantrys placed in Columbus Kentucky
                      2 militias placed in Fort Pillow
                      2 militias placed in Memphis
                      2 militias placed in Napoloen
                      1 militia placed in Tuscon
                      2 militias placed in Sparta
                      2 militias placed in Erin
              
                  Combat Move - Confederate
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                          Confederate converts civilian_economy2 into different units
                          Some non-combat units are destroyed: 
                          Confederate converts depot_u into different units
                          Confederate converts civilian_economy3 into different units
                          Some non-combat units are destroyed: 
                      1 militia moved from Talbot to Dover
                            Confederate take Dover from Union
                      1 general moved from Centreville to Hunters Mill
                      1 general moved from Manassas to Leesburg
                      2 elite_infantrys moved from Centreville to Leesburg
                      1 elite_cavalry moved from Alexandria to Hunters Mill
                      1 militia moved from Centreville to Hunters Mill
                      1 elite_infantry moved from Centreville to Hunters Mill
                      1 elite_infantry moved from Centreville to Hunters Mill
                      1 militia moved from North Fork to Winchester
                      1 militia moved from Front Royal to North Fork
                      1 militia moved from Upperville to Front Royal
                      4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                      1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                      3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
                      3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
                      1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ
                      1 infantry moved from Pensacola to Alabama Coast SZ
                      1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                      1 infantry moved from Gulf of Mexico East SZ to Key West
                      3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ
                      1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                      1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                      1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
                      3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah
                      1 general and 2 infantry moved from Johnsonville to Paducah
                      1 general moved from Corinth to Paducah
                      1 militia moved from Council City to Fort Leavenworth
                            Confederate take Fort Leavenworth from Union
                      2 militias moved from Mine Creek to Wilsons Creek
                      1 militia moved from Mine Creek to Westport
                      1 militia moved from Mine Creek to Waynesville
                      1 militia moved from Elizabeth to Bowling Green
                      1 militia moved from Bowling Green to Stanford
                      1 militia moved from Stanford to Mill Springs
                      2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg
                      1 militia moved from Lebanon to Piketon
                      1 militia moved from Danville to Newbern
                      1 elite_cavalry moved from Dome Mountain to Los Angeles
                            Confederate take San Diego from Union
                            Confederate take Los Angeles from Union
                      1 militia moved from Dome Mountain to San Diego
                      4 militias moved from Valverde to Oro del Pueblo
                      1 militia moved from Selinas de San Andres to Valverde
                      1 militia moved from Peralta to Glorietta Pass
                            Confederate take Glorietta Pass from Union
                      1 elite_cavalry moved from Fort Kearney to Omaha City
                      1 infantry moved from Blairsville to Athens
                      1 militia moved from Chattanooga to Athens
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wirkey
                last edited by

                @wirkey Need OOL for Paducah.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 1
                • wirkeyW Offline
                  wirkey Moderators @redrum
                  last edited by

                  @redrum default, but keep the general

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Confederate round 4

                    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                    Game History

                    Round: 4
                    
                        War Financing - Confederate
                            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
                    
                        First Purchase - Confederate
                            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
                            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                            Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; 
                    
                        Non Combat Forced March - Confederate
                                Confederate takes Pimas Villages from Pro-Confederate
                                Confederate takes Dome Mountain from Pro-Confederate
                            1 elite_cavalry moved from Tuscon to Dome Mountain
                            2 militias moved from Selinas de San Andres to Valverde
                            1 militia moved from Peralta to Selinas de San Andres
                            1 militia moved from Fort Union to Peralta
                            2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
                            1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
                            1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
                            2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                            1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
                            3 militias moved from Council City to Mine Creek
                            1 general moved from New Madrid to Mississippi River Lower 2
                            1 general moved from Fayette to Corinth
                            1 transport moved from Tennessee River Middle to Tennessee River Lower
                            1 general moved from Fort Henry-Donelson to Tennessee River Lower
                            1 militia moved from Fort Henry-Donelson to Tennessee River Lower
                            1 general and 1 militia moved from Tennessee River Lower to Johnsonville
                            1 militia moved from New Madrid to Mississippi River Lower 2
                            1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                            3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
                            1 infantry moved from Pikeville to Sparta
                            2 transports moved from Cumberland River Middle to Cumberland River Upper
                            2 infantry moved from Newbern to Lebanon
                            1 militia moved from Ridgeway to Danville
                            3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                            1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                            1 general moved from Upperville to Centreville
                            1 engineers moved from Nashville to Sparta
                            1 engineers moved from Manassas to Warrenton
                    
                        Second Purchase - Confederate
                            Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; 
                    
                        Place Units - Confederate
                            2 gunboats placed in Hampton Roads SZ
                            1 gunboat placed in Hampton Roads SZ
                            Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
                            1 gunboat and 1 ironclad placed in Pamlico Sound SZ
                            1 gunboat placed in Pamlico Sound SZ
                            3 gunboats placed in Charleston Harbor SZ
                            Turning on Edit Mode
                            EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates
                            EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates
                            EDIT: Turning off Edit Mode
                            Units in Mobile Bay SZ being upgraded or consumed: 3 frigates
                            3 battleships placed in Mobile Bay SZ
                            Units in Memphis being upgraded or consumed: 1 foundry
                            1 mill placed in Memphis
                            1 breastwork placed in Sparta
                            1 breastwork placed in Warrenton
                            Units in Centreville being upgraded or consumed: 1 infantry
                            1 elite_infantry placed in Centreville
                            Units in Manassas being upgraded or consumed: 2 infantry
                            2 elite_infantrys placed in Manassas
                            1 shipyard placed in Savannah
                            1 foundry placed in Chattanooga
                            Units in Tuskegee being upgraded or consumed: 1 recruitment_center
                            1 recruitment_center2 placed in Tuskegee
                            Units in Chester being upgraded or consumed: 1 recruitment_center
                            1 recruitment_center2 placed in Chester
                            1 recruitment_center placed in Jefferson
                            1 recruitment_center placed in Edwards Station
                            Units in Lynchburg being upgraded or consumed: 1 recruitment_center
                            1 recruitment_center2 placed in Lynchburg
                            1 recruitment_center placed in Nottoway
                            1 recruitment_center placed in Cedar Mountain
                            1 recruitment_center placed in Orange
                            Units in Johnsonville being upgraded or consumed: 2 militias
                            2 infantry placed in Johnsonville
                            Units in Columbus Kentucky being upgraded or consumed: 2 infantry
                            2 elite_infantrys placed in Columbus Kentucky
                            2 militias placed in Fort Pillow
                            2 militias placed in Memphis
                            2 militias placed in Napoloen
                            1 militia placed in Tuscon
                            2 militias placed in Sparta
                            2 militias placed in Erin
                    
                        Combat Move - Confederate
                                Some non-combat units are destroyed: 
                                Confederate converts depot_u into different units
                                Some non-combat units are destroyed: 
                                Some non-combat units are destroyed: 
                                Confederate converts civilian_economy2 into different units
                                Some non-combat units are destroyed: 
                                Confederate converts depot_u into different units
                                Confederate converts civilian_economy3 into different units
                                Some non-combat units are destroyed: 
                            1 militia moved from Talbot to Dover
                                  Confederate take Dover from Union
                            1 general moved from Centreville to Hunters Mill
                            1 general moved from Manassas to Leesburg
                            2 elite_infantrys moved from Centreville to Leesburg
                            1 elite_cavalry moved from Alexandria to Hunters Mill
                            1 militia moved from Centreville to Hunters Mill
                            1 elite_infantry moved from Centreville to Hunters Mill
                            1 elite_infantry moved from Centreville to Hunters Mill
                            1 militia moved from North Fork to Winchester
                            1 militia moved from Front Royal to North Fork
                            1 militia moved from Upperville to Front Royal
                            4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                            1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                            3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
                            3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
                            1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ
                            1 infantry moved from Pensacola to Alabama Coast SZ
                            1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                            1 infantry moved from Gulf of Mexico East SZ to Key West
                            3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ
                            1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                            1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
                            1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
                            3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah
                            1 general and 2 infantry moved from Johnsonville to Paducah
                            1 general moved from Corinth to Paducah
                            1 militia moved from Council City to Fort Leavenworth
                                  Confederate take Fort Leavenworth from Union
                            2 militias moved from Mine Creek to Wilsons Creek
                            1 militia moved from Mine Creek to Westport
                            1 militia moved from Mine Creek to Waynesville
                            1 militia moved from Elizabeth to Bowling Green
                            1 militia moved from Bowling Green to Stanford
                            1 militia moved from Stanford to Mill Springs
                            2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg
                            1 militia moved from Lebanon to Piketon
                            1 militia moved from Danville to Newbern
                            1 elite_cavalry moved from Dome Mountain to Los Angeles
                                  Confederate take San Diego from Union
                                  Confederate take Los Angeles from Union
                            1 militia moved from Dome Mountain to San Diego
                            4 militias moved from Valverde to Oro del Pueblo
                            1 militia moved from Selinas de San Andres to Valverde
                            1 militia moved from Peralta to Glorietta Pass
                                  Confederate take Glorietta Pass from Union
                            1 elite_cavalry moved from Fort Kearney to Omaha City
                            1 infantry moved from Blairsville to Athens
                            1 militia moved from Chattanooga to Athens
                    
                        Battle - Confederate
                            Confederate creates battle in territory Lewisburg
                            Confederate creates battle in territory Leonardtown
                            Confederate creates battle in territory Ohio City
                            Confederate creates battle in territory Berkley Springs
                            Confederate creates battle in territory Romney
                            Confederate creates battle in territory Van Buren
                            Confederate creates battle in territory London
                            Confederate creates battle in territory Jefferson City
                            Confederate creates battle in territory Debt1
                            Confederate has abandoned California Coast SZ to Union
                            Confederate has abandoned Elizabeth to Union
                            Confederate has abandoned Potomac Upper SZ to Union
                            Battle in Paducah
                                Confederate attack with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 5 infantry and 9 militias
                                Union defend with 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias
                                Units damaged: 1 general owned by the Union
                                Units damaged: 3 generals owned by the Confederate
                                Confederate win, taking Elizabeth from Confederate, taking Paducah from Union with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 3 infantry and 4 militias remaining. Battle score for attacker is 35
                                Casualties for Confederate: 2 infantry and 5 militias
                                Casualties for Union: 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias
                            Battle in Front Royal
                                Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse
                                Union defend with 1 militia
                                Union and Confederate reach a stalemate
                            Battle in Wilsons Creek
                                Confederate attack with 1 civilian_economy, 1 depot and 3 militias
                                Union defend with 1 militia
                                Confederate win with 3 militias remaining. Battle score for attacker is 0
                                Casualties for Union: 1 militia
                            Battle in Westport
                                Confederate attack with 1 militia
                                Union defend with 1 militia
                                Confederate win, taking Westport from Union with 1 militia remaining. Battle score for attacker is 0
                                Casualties for Union: 1 militia
                            Battle in Key West
                                Confederate attack with 1 infantry
                                Union defend with 2 artilleries, 1 breastwork and 4 militias
                                Union win with 1 artillery and 1 breastwork remaining. Battle score for attacker is 2
                                Casualties for Confederate: 1 infantry
                                Casualties for Union: 1 artillery and 4 militias
                            Battle in Leesburg
                                Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia
                                Union defend with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u
                                Units damaged: 1 general owned by the Confederate
                                1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Upperville
                                Union win with 1 militia remaining. Battle score for attacker is 0
                                Casualties for Union: 2 militias
                            Battle in Bowling Green
                                Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                                Union defend with 2 militias
                                Some non-combat units are destroyed: 
                                Union win, taking Bowling Green from Confederate with 2 militias remaining. Battle score for attacker is 0
                                Casualties for Confederate: 1 militia
                            Battle in Leonardtown
                                Confederate attack with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                                Union defend with 2 militias
                                Union and Confederate reach a stalemate
                            Battle in Hunters Mill
                                Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia
                                Union defend with 3 militias
                                1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Centreville
                                Union win with 1 militia remaining. Battle score for attacker is 0
                                Casualties for Union: 2 militias
                            Battle in South Carolina Coast SZ
                                Confederate attack with 4 gunboats and 3 ironclads
                                Union defend with 3 frigates
                                Units damaged: 1 ironclad owned by the Confederate
                                4 gunboats owned by the Confederate and 3 ironclads owned by the Confederate retreated to Pamlico Sound SZ
                                Union win with 1 frigate remaining. Battle score for attacker is 12
                                Casualties for Union: 2 frigates
                            Battle in Athens
                                Confederate attack with 2 infantry and 3 militias
                                Pro-Union defend with 1 depot_u and 1 militia
                                Confederate takes Athens from Pro-Union
                                Confederate converts depot_u into different units
                                Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                                Casualties for Pro-Union: 1 militia
                            Battle in Waynesville
                                Confederate attack with 1 militia
                                Union defend with 1 militia
                                Union win with 1 militia remaining. Battle score for attacker is 0
                                Casualties for Confederate: 1 militia
                            Battle in Lewisburg
                                Confederate attack with 1 civilian_economy, 1 depot and 1 militia
                                Union defend with 1 infantry
                                Some non-combat units are destroyed: 
                                Union converts depot into different units
                                Union win, taking Lewisburg from Confederate with 1 infantry remaining. Battle score for attacker is 0
                                Casualties for Confederate: 1 militia
                            Battle in Romney
                                Confederate attack with 1 militia
                                Union defend with 1 militia
                                Union and Confederate reach a stalemate
                            Battle in Stanford
                                Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                                Union defend with 2 militias
                                Union and Confederate reach a stalemate
                            Battle in Piketon
                                Confederate attack with 1 militia
                                Union defend with 1 militia and 1 recruitment_center_u
                                Union and Confederate reach a stalemate
                            Battle in Berkley Springs
                                Confederate attack with 1 militia
                                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                Union and Confederate reach a stalemate
                            Battle in London
                                Confederate attack with 1 militia and 1 storehouse
                                Union defend with 1 militia
                                Union and Confederate reach a stalemate
                            Battle in Parisburg
                                Confederate attack with 2 elite_cavalrys, 2 infantry, 1 militia and 1 storehouse
                                Union defend with 3 militias
                                Union and Confederate reach a stalemate
                                . Battle score for attacker is 0
                                Casualties for Union: 2 militias
                            Battle in Van Buren
                                Confederate attack with 1 militia
                                Union defend with 1 militia
                                Union win, taking Van Buren from Confederate with 1 militia remaining. Battle score for attacker is 0
                                Casualties for Confederate: 1 militia
                            Battle in Jefferson City
                                Confederate attack with 1 elite_cavalry and 1 infantry
                                Union defend with 1 civilian_economy, 2 militias, 1 recruitment_center_u2 and 1 storehouse_u
                                Some non-combat units are destroyed: 
                                Confederate win, taking Jefferson City from Union with 1 elite_cavalry and 1 infantry remaining. Battle score for attacker is 0
                                Casualties for Union: 2 militias
                            Battle in Winchester
                                Confederate attack with 1 militia
                                Union defend with 1 militia
                                Union and Confederate reach a stalemate
                            Battle in Hampton Roads SZ
                                Confederate attack with 4 battleships, 2 gunboats and 2 transports
                                Union defend with 3 frigates
                                Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 1 gunboat and 2 transports remaining. Battle score for attacker is 13
                                Casualties for Confederate: 1 gunboat
                                Casualties for Union: 3 frigates
                            Battle in Oro del Pueblo
                                Confederate attack with 4 militias
                                Union defend with 1 militia
                                Union and Confederate reach a stalemate
                            Battle in Omaha City
                                Confederate attack with 1 elite_cavalry
                                Union defend with 1 cavalry, 1 depot_u, 1 drill_camp and 1 recruitment_center_u
                                Some non-combat units are destroyed: 
                                Confederate converts depot_u into different units
                                Confederate win, taking Omaha City from Union with 1 elite_cavalry remaining. Battle score for attacker is 4
                                Casualties for Union: 1 cavalry
                            Battle in Ohio City
                                Confederate attack with 1 militia
                                Pro-Union defend with 1 militia
                                Pro-Union and Confederate reach a stalemate
                    
                        Second Non Combat Move - Confederate
                            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body>
                            Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership
                            2 militias moved from Napoloen to Mississippi River Lower 3
                            2 militias moved from Fort Pillow to Columbus Kentucky
                            1 militia moved from Fort Henry-Donelson to Tennessee River Lower
                            1 militia moved from Tennessee River Lower to Johnsonville
                            2 militias moved from Memphis to Mississippi River Lower 2
                            2 militias moved from Mississippi River Lower 2 to New Madrid
                            2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                            2 militias moved from Mississippi River Lower 2 to New Madrid
                            3 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2
                            2 militias moved from Erin to Fort Henry-Donelson
                            2 militias moved from Sparta to Cumberland River Upper
                            2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle
                            2 militias moved from Cumberland River Middle to Fort Henry-Donelson
                            1 infantry moved from Sparta to Cumberland River Upper
                            1 infantry and 1 transport moved from Cumberland River Upper to Cumberland River Middle
                            1 infantry moved from Cumberland River Middle to Fort Henry-Donelson
                            1 militia moved from Centreville to Alexandria
                    
                        Turn Complete - Confederate
                            Confederate collect 0 PUs; end with 0 PUs
                            Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                            Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                            Units generate 220 Supplies; Confederate end with 298 Supplies
                            Units generate 56 Manpower; Confederate end with 56 Manpower
                            Units generate 164 PUs; Confederate end with 164 PUs
                            Units generate 42 Industry; Confederate end with 51 Industry
                            5 units repaired.
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • C Offline
                      Cernel Moderators @redrum
                      last edited by

                      @redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):

                      @wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.

                      The reasons you cannot move from contested to contested on land but you can do it on sea are that (almost sure) on sea these are the rules relative to having ships placed under you by your opponent, while the land behaviour is for supporting the (never actually developed) new "official" WWI game, that came out 4 years ago.
                      Personally, I would have suggested having two properties for setting this behaviour on land and sea, respectively, rather than having two different fixed behaviours that you have virtually no way to see but by playing it out, but Veqryn didn't want to have any properties about this, as being something that matters only for very few games (not that he asked me or anyone; he just said no properties).
                      Again, almost sure about what I'm saying; it remains weird that the sea works one way and the land works the opposite way, without properties or anything letting you know. I don't believe it is even explained anywhere about this thing or the reasons for it; I guess only Veqryn could add an official explanation to pos2, if he remembers.

                      I've tried this game, but there are some things I'm too unconfortable with.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Cernel
                        last edited by redrum

                        @cernel Well, for Civil War, I think its the right settings to have it the way it is and if there were properties I would vote to have it work the way it does. As otherwise land units could just stream past the main lines and naval needs to be able to place and move so that 1 cheap ship can't block a port. Probably would be nice to add to the game notes since its a rarely used behavior but not a big deal after you experience it once. If a map maker planned to create a quality map where they felt strongly about the contested movement working differently then it shouldn't be too hard to add but no reason to add properties that no one plans to use.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • C Offline
                          Cernel Moderators @redrum
                          last edited by

                          @redrum I think how it works is preferable and I'm thinking that I'm fine with it for what I want to do. The only real issue is that it is something "nobody" knows but by trying it out, and "nobody" knows if it is something wanted and reliable to be kept as it is.
                          Actually, I've not tested it, recently or right now, but if nothing has changed, the limit would be that you can't directly move from a hostile land territory into an enemy owned land territory; yet, you can move into a hostile land territory, if not enemy owned, that, in case of a 1v1 game without Neutral only, would mean your territory with enemy units in it (multiple movement units may indirectly move from a hostile land territory into an enemy owned land territory, by stepping into a friendly land territory in between) (a territory is hostile towards a player when the current owner of it or any of the units in it are in a War relationship with the player, no matter the ownership).
                          You should double check it yourself if what I'm saying is right; as I've not tested it now or on the map you are playing, but what I'm saying is that the limit is from hostile to enemy owned, not generally hostile to hostile, if I tested correctly and nothing has changed thereafter. Meaning that, at least back when I tested it, it was enough to be hostile on the starting point, not necessarily enemy owned, but it needed to be enemy owned, not only hostile, on the ending point, instead, and for land only, not sea.
                          Mainly I think it is not really good that it is not documented anywhere; as if you, as a mapmaker, want to make a map, are unsure if the current behaviour is going to be kept as being supported or it just happens to work like that or what.
                          I think I'm actually fine with the default current behaviour, as being preferable.
                          Not much point writing it down on this of any map if nobody knows if what it is is what is going to be kept or it is liable to be changed at any moment.

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                          • wirkeyW Offline
                            wirkey Moderators
                            last edited by

                            TripleA Turn Summary: Union round 4

                            TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                            Game History

                            Round: 4
                            
                                War Financing - Union
                                    Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                                    Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                                    Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                                    Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                                    Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                                    Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                                    Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                                    userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                                    Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                                    Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                                    userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                                    Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                                    Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                                    userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                                    Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                            
                                First Purchase - Union
                                    Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body>
                                    Union buy 37 Suppliess, 1 elite_cavalry, 7 elite_infantrys, 3 infantry, 27 militias, 1 shipyard_u and 4 transports; Remaining resources: 307 Industry; 0 Manpower; 1 Leadership; 64 Supplies; 0 PUs; 
                            
                                Place Units - Union
                                    1 shipyard_u placed in Key West
                                    2 transports placed in New York Harbor SZ
                                    2 transports placed in Delaware Mouth SZ
                                    Units in Washington being upgraded or consumed: 1 cavalry and 7 infantry
                                    1 elite_cavalry and 7 elite_infantrys placed in Washington
                                    Units in Cairo being upgraded or consumed: 3 militias
                                    3 infantry and 2 militias placed in Cairo
                                    2 militias placed in St Louis
                                    2 militias placed in Louisville
                                    2 militias placed in Frankfort
                                    2 militias placed in Santa Fe
                                    2 militias placed in San Miguel
                                    2 militias placed in Stockton
                                    2 militias placed in San Francisco
                                    2 militias placed in Sacramento
                                    2 militias placed in Upper Marlboro
                                    2 militias placed in Baltimore
                                    2 militias placed in Rockville
                                    2 militias placed in Harpers Ferry
                                    1 militia placed in Cramptons Gap
                                    Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2
                                    1 recruitment_center_u3 placed in South Jersey
                            
                                Combat Move - Union
                                        Some non-combat units are destroyed: 
                                        Union converts depot into different units
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Union from Frankfort: 2 militias
                                    EDIT: Adding units owned by Union to Des Moines: 2 militias
                                    EDIT: Turning off Edit Mode
                                    4 infantry moved from Philadelphia to Delaware Mouth SZ
                                    4 infantry moved from New York to New York Harbor SZ
                                    4 infantry and 2 transports moved from New York Harbor SZ to Sargasso Sea SZ
                                    4 infantry and 2 transports moved from Delaware Mouth SZ to Sargasso Sea SZ
                                    8 infantry moved from Sargasso Sea SZ to Key West
                                    4 transports moved from Sargasso Sea SZ to New York Harbor SZ
                                    3 infantry moved from Cape Henlopen to Dover
                                    2 cavalrys, 1 elite_cavalry and 1 infantry moved from Philadelphia to South Jersey
                                    1 militia moved from Queen Annes to Talbot
                                          Union take Talbot from Confederate
                                    1 militia moved from Queen Annes to Dover
                                    1 elite_infantry, 1 infantry and 2 militias moved from Upper Marlboro to Leonardtown
                                    2 militias moved from Laurel to Rockville
                                    1 militia moved from St Louis to Pilot Knob
                                    1 militia moved from Gentry to Omaha City
                                    1 militia moved from Des Moines to Gentry
                                    1 militia moved from Des Moines to Omaha City
                                    1 militia moved from Santa Fe to Glorietta Pass
                                    1 militia moved from Santa Fe to Valley of San Luis
                                    1 militia moved from Santa Fe to Peralta
                                          Union take Peralta from Confederate
                                    1 cavalry and 2 infantry moved from Albuquerque to Valverde
                                    1 artillery and 2 militias moved from Santa Fe to Albuquerque
                                    1 cavalry, 1 infantry and 4 militias moved from Cajuenches Cucapas to Tuscon
                                    1 infantry moved from Mojave to San Diego
                                    2 militias moved from San Miguel to California Coast SZ
                                    2 militias and 1 transport moved from California Coast SZ to South California Coast SZ
                                    2 militias moved from South California Coast SZ to Los Angeles
                                    2 militias moved from Stockton to San Joaquin Valley
                                    2 militias moved from San Francisco to San Miguel
                                    1 militia moved from Van Buren to Caledonia
                                    1 infantry moved from Caledonia to Farmington
                                    1 artillery, 2 cavalrys and 7 infantry moved from Farmington to Ohio City
                                    1 general moved from Cairo to Tennessee River Confluence
                                    4 infantry moved from Cairo to Tennessee River Confluence
                                    2 elite_infantrys moved from Cairo to Tennessee River Confluence
                                    3 militias moved from Cairo to Tennessee River Confluence
                                    2 elite_infantrys, 1 general, 1 gunboat, 4 infantry, 3 militias and 5 transports moved from Tennessee River Confluence to Mississippi River Lower 1
                                    4 infantry moved from Mississippi River Lower 1 to Ohio City
                                    1 militia moved from Mississippi River Lower 1 to Ohio City
                                    2 elite_infantrys moved from Mississippi River Lower 1 to Ohio City
                                    2 militias moved from Mississippi River Lower 1 to Ohio City
                                    1 general moved from Mississippi River Lower 1 to Ohio City
                                    1 engineers moved from Kaskaskia to Cairo
                                    1 engineers and 5 militias moved from Evansville to Equality
                                    1 militia moved from Hopkinsville to Bowling Green
                                    2 militias moved from Bowling Green to Stanford
                                    2 infantry moved from Munfordville to Stanford
                                    2 militias moved from Elizabeth to Bowling Green
                                    1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Louisville to Stanford
                                    1 militia moved from Paris to London
                                    1 artillery moved from Frankfort to London
                                    1 militia moved from Parisburg to Lewisburg
                                    1 infantry moved from Lewisburg to Sutton
                                    1 militia moved from Harpers Ferry to Charles Town
                                    3 militias moved from Cramptons Gap to Rockville
                                    1 general moved from Washington to Rockville
                                    2 militias moved from Sharpsburg to Harpers Ferry
                                    2 militias moved from Martinsburg to Harpers Ferry
                                    5 militias moved from Baltimore to Oxford
                                    1 frigate moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                                          Union take Middle Chesapeake Bay SZ from Confederate
                                    2 militias moved from Washington to Potomac Upper SZ
                                    2 militias and 1 transport moved from Potomac Upper SZ to Potomac Lower SZ
                                    2 militias moved from Potomac Lower SZ to Northumberland
                                    1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1
                                    2 ironclads moved from Cumberland River Lower to Mississippi River Lower 1
                            
                                Battle - Union
                                    Union creates battle in territory Front Royal
                                    Union creates battle in territory Piketon
                                    Union creates battle in territory Winchester
                                    Union creates battle in territory Berkley Springs
                                    Union creates battle in territory Oro del Pueblo
                                    Union creates battle in territory Romney
                                    Union creates battle in territory Debt1
                                    Union has abandoned Tennessee River Lower to Confederate
                                    Union has abandoned Mississippi Mouth SZ to Confederate
                                    Battle in Front Royal
                                        Union attack with 1 militia
                                        Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                                            Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Leonardtown
                                        Union attack with 1 elite_infantry, 1 infantry and 4 militias
                                        Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                                            Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 2 : 1/1 hits, 0,75 expected hits
                                            Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                                            1 militia owned by the Confederate lost in Leonardtown
                                            Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 3 : 1/1 hits, 0,75 expected hits
                                            Confederate roll dice for 1 militia in Leonardtown, round 3 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Leonardtown
                                        Some non-combat units are destroyed: 
                                        Union converts civilian_economy2 into different units
                                        Union win, taking Mississippi Mouth SZ from Neutral, taking Leonardtown from Confederate with 1 elite_infantry, 1 infantry and 4 militias remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 2 militias
                                    Battle in Glorietta Pass
                                        Union attack with 1 militia
                                        Confederate defend with 1 militia
                                            Union roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Dover
                                        Union attack with 3 infantry and 1 militia
                                        Confederate defend with 1 militia and 1 storehouse
                                            Union roll dice for 3 infantry and 1 militia in Dover, round 2 : 1/1 hits, 0,58 expected hits
                                            Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Dover
                                        Some non-combat units are destroyed: 
                                        Union win, taking Dover from Confederate with 3 infantry and 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Northumberland
                                        Union attack with 2 militias
                                        Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                            Union roll dice for 2 militias in Northumberland, round 2 : 0/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 militia in Northumberland, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 militia in Northumberland, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Tuscon
                                        Union attack with 1 cavalry, 1 infantry and 4 militias
                                        Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                            Union roll dice for 1 cavalry, 1 infantry and 4 militias in Tuscon, round 2 : 1/1 hits, 0,67 expected hits
                                            Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Tuscon
                                        Some non-combat units are destroyed: 
                                        Union win, taking Tuscon from Confederate with 1 cavalry, 1 infantry and 4 militias remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Stanford
                                        Union attack with 1 artillery, 1 cavalry, 4 infantry and 6 militias
                                        Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                                            artillery_cannonade fire in Stanford : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 artillery, 1 cavalry, 4 infantry and 6 militias in Stanford, round 2 : 2/1 hits, 1,58 expected hits
                                            Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Stanford
                                        Some non-combat units are destroyed: 
                                        Union win, taking Stanford from Confederate with 1 artillery, 1 cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in San Diego
                                        Union attack with 1 infantry
                                        Confederate defend with 1 civilian_economy and 1 militia
                                            Union roll dice for 1 infantry in San Diego, round 2 : 0/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 militia in San Diego, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 infantry in San Diego, round 3 : 0/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 militia in San Diego, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Piketon
                                        Union attack with 1 militia and 1 recruitment_center_u
                                        Confederate defend with 1 militia
                                            Union roll dice for 1 militia in Piketon, round 2 : 1/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Piketon
                                        Union win with 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Berkley Springs
                                        Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                        Confederate defend with 1 militia
                                            Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Valverde
                                        Union attack with 1 cavalry and 2 infantry
                                        Confederate defend with 3 militias and 1 storehouse
                                            Union roll dice for 1 cavalry and 2 infantry in Valverde, round 2 : 1/1 hits, 0,50 expected hits
                                            Confederate roll dice for 3 militias in Valverde, round 2 : 1/1 hits, 0,25 expected hits
                                            1 militia owned by the Confederate and 1 infantry owned by the Union lost in Valverde
                                            Union roll dice for 1 cavalry and 1 infantry in Valverde, round 3 : 0/1 hits, 0,33 expected hits
                                            Confederate roll dice for 2 militias in Valverde, round 3 : 1/1 hits, 0,17 expected hits
                                            1 infantry owned by the Union lost in Valverde
                                        Confederate and Union reach a stalemate
                                        . Battle score for attacker is -6
                                        Casualties for Confederate: 1 militia
                                        Casualties for Union: 2 infantry
                                    Battle in London
                                        Union attack with 1 artillery and 2 militias
                                        Confederate defend with 1 militia and 1 storehouse
                                            artillery_cannonade fire in London : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 artillery and 2 militias in London, round 2 : 1/1 hits, 0,42 expected hits
                                            Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in London
                                        Some non-combat units are destroyed: 
                                        Union win, taking London from Confederate with 1 artillery and 2 militias remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Los Angeles
                                        Union attack with 2 militias
                                        Confederate defend with 1 civilian_economy2, 1 elite_cavalry and 1 storehouse
                                            Union roll dice for 2 militias in Los Angeles, round 2 : 0/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 elite_cavalry in Los Angeles, round 2 : 0/1 hits, 0,25 expected hits
                                            Union roll dice for 2 militias in Los Angeles, round 3 : 0/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 elite_cavalry in Los Angeles, round 3 : 0/1 hits, 0,25 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Winchester
                                        Union attack with 1 militia
                                        Confederate defend with 1 militia
                                            Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Winchester
                                        Union win with 1 militia remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                                    Battle in Romney
                                        Union attack with 1 militia
                                        Confederate defend with 1 militia
                                            Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate and Union reach a stalemate
                                    Battle in Oro del Pueblo
                                        Union attack with 1 militia
                                        Confederate defend with 4 militias
                                            Union roll dice for 1 militia in Oro del Pueblo, round 2 : 0/1 hits, 0,08 expected hits
                                            Confederate roll dice for 4 militias in Oro del Pueblo, round 2 : 1/1 hits, 0,33 expected hits
                                            1 militia owned by the Union lost in Oro del Pueblo
                                        Confederate win, taking Oro del Pueblo from Union with 4 militias remaining. Battle score for attacker is 0
                                        Casualties for Union: 1 militia
                                    Battle in Omaha City
                                        Union attack with 2 militias
                                        Confederate defend with 1 elite_cavalry and 1 storehouse
                                            Union roll dice for 2 militias in Omaha City, round 2 : 1/1 hits, 0,17 expected hits
                                            Confederate roll dice for 1 elite_cavalry in Omaha City, round 2 : 1/1 hits, 0,25 expected hits
                                            1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in Omaha City
                                        Some non-combat units are destroyed: 
                                        Union win, taking Omaha City from Confederate with 1 militia remaining. Battle score for attacker is 7
                                        Casualties for Confederate: 1 elite_cavalry
                                        Casualties for Union: 1 militia
                                    Battle in Ohio City
                                        Pro-Union loiter and taunt; Union attack with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias
                                        Confederate defend with 1 militia
                                            artillery_cannonade fire in Ohio City : 0/1 hits, 0,08 expected hits
                                            Union roll dice for 3 gunboats and 6 ironclads in Ohio City, round 2 : 3/1 hits, 2,75 expected hits
                                            Confederate roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits
                                            1 militia owned by the Confederate lost in Ohio City
                                        Union takes Ohio City from Pro-Union
                                        Union win with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias remaining. Battle score for attacker is 0
                                        Casualties for Confederate: 1 militia
                            
                                Non Combat Move - Union
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Union from Oxford: 2 militias
                                    EDIT: Removing units owned by Union from Harpers Ferry: 2 militias
                                    EDIT: Removing units owned by Union from Harpers Ferry: 2 militias
                                    EDIT: Adding units owned by Union to Philadelphia: 6 militias
                                    EDIT: Turning off Edit Mode
                                    1 militia moved from St Louis to Ohio City
                            
                                Turn Complete - Union
                                    Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 41 Supplies
                                    Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                    Union collect 0 PUs; end with 0 PUs
                                    Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs
                                    Units generate 130 Industry; Union end with 426 Industry
                                    Units generate 54 Manpower; Union end with 84 Manpower
                                    Units generate 124 Supplies; Union end with 165 Supplies
                                    Units generate 188 PUs; Union end with 188 PUs
                            

                            Combat Hit Differential Summary :

                            artillery_cannonade fire in Stanford : : -0,08
                            Confederate : 0,58
                            artillery_cannonade fire in Ohio City : : -0,08
                            artillery_cannonade fire in London : : -0,08
                            Union : 3,50
                            

                            Savegame

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @wirkey
                              last edited by

                              @wirkey Militias don't take any supplies to move. Just assume that those in Philly were recruited in the RC around.

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey Yeah, I looked at the edit and that's fine.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Confederate round 5

                                  TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                                  Game History

                                  Round: 5
                                  
                                      War Financing - Confederate
                                          Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                                          Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                                          Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                                          userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                                          Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
                                  
                                      First Purchase - Confederate
                                          Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body>
                                          Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                                          Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                                          Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                                          Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                                          Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                                          Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry
                                          Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry
                                          Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry
                                          Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry
                                          Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers
                                          Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                                          Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                                          Confederate buy nothing; Remaining resources: 51 Industry; 56 Manpower; 2 Leadership; 298 Supplies; 134 PUs; 
                                  
                                      Non Combat Forced March - Confederate
                                              Confederate takes Rita del Cobre from Pro-Confederate
                                          1 infantry moved from Playa De Los Pimas to Rita del Cobre
                                          3 militias moved from Oro del Pueblo to Rita del Cobre
                                          1 elite_cavalry moved from Sentinella to Mesilla
                                          1 elite_cavalry moved from El Llano Estacado to Mesilla
                                          1 militia moved from Glorietta Pass to Fort Union
                                          1 elite_cavalry moved from Sawatch Valley to Fort Mann
                                          1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ
                                          1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
                                          2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
                                          1 militia moved from Westport to Jefferson City
                                          1 militia moved from Fort Leavenworth to Westport
                                          1 militia moved from Newbern to Lebanon
                                          4 battleships and 2 transports moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                                          1 militia moved from Alexandria to Centreville
                                          2 infantry moved from Manassas to Upperville
                                          1 general moved from Centreville to Manassas
                                          1 engineers moved from Warrenton to Culpeper
                                          2 militias moved from Columbus Kentucky to Mississippi River Lower 2
                                          2 militias moved from Mississippi River Lower 2 to New Madrid
                                          1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                                          1 militia moved from Johnsonville to Fort Pillow
                                          1 general moved from Paducah to Fort Pillow
                                          1 general moved from Paducah to Johnsonville
                                          3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 4 militias moved from Paducah to Columbus Kentucky
                                          2 militias moved from Fort Henry-Donelson to Tennessee River Lower
                                          2 militias moved from Tennessee River Lower to Johnsonville
                                          1 engineers moved from Fort Henry-Donelson to Cumberland River Middle
                                          1 engineers and 2 transports moved from Cumberland River Middle to Cumberland River Upper
                                          1 engineers moved from Cumberland River Upper to Nashville
                                  
                                      Second Purchase - Confederate
                                          Confederate buy 1 breastwork, 1 drill_camp, 6 elite_infantrys, 7 frigates, 1 general, 4 gunboats, 3 infantry, 5 ironclads, 15 militias, 2 recruitment_centers and 2 recruitment_center2s; Remaining resources: 23 Industry; 0 Manpower; 0 Leadership; 132 Supplies; 0 PUs; 
                                  
                                      Place Units - Confederate
                                          1 general placed in Mesilla
                                          2 militias placed in Sentinella
                                          1 drill_camp placed in Murfreesboro
                                          Units in Hampton Roads SZ being upgraded or consumed: 1 gunboat
                                          1 frigate and 1 ironclad placed in Hampton Roads SZ
                                          1 gunboat placed in Hampton Roads SZ
                                          Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats
                                          2 ironclads placed in Pamlico Sound SZ
                                          Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
                                          1 ironclad placed in Pamlico Sound SZ
                                          3 gunboats placed in Charleston Harbor SZ
                                          2 frigates placed in Savannah Harbor SZ
                                          1 frigate placed in Savannah Harbor SZ
                                          Units in Mobile Bay SZ being upgraded or consumed: 1 gunboat
                                          2 frigates and 1 ironclad placed in Mobile Bay SZ
                                          1 frigate placed in Galveston Bay SZ
                                          1 breastwork placed in Culpeper
                                          Units in Manassas being upgraded or consumed: 2 infantry
                                          2 elite_infantrys placed in Manassas
                                          Units in Upperville being upgraded or consumed: 2 infantry
                                          2 elite_infantrys placed in Upperville
                                          Units in Fort Pillow being upgraded or consumed: 1 militia
                                          1 infantry and 2 militias placed in Fort Pillow
                                          Units in Johnsonville being upgraded or consumed: 2 militias
                                          2 infantry placed in Johnsonville
                                          Units in Columbus Kentucky being upgraded or consumed: 2 infantry
                                          2 elite_infantrys placed in Columbus Kentucky
                                          2 militias placed in Sparta
                                          2 militias placed in Erin
                                          2 militias placed in Nashville
                                          2 militias placed in Middlesex
                                          2 militias placed in Northumberland
                                          1 militia placed in Newbern
                                          Units in Ridgeway being upgraded or consumed: 1 recruitment_center
                                          1 recruitment_center2 placed in Ridgeway
                                          Units in La Grange being upgraded or consumed: 1 recruitment_center
                                          1 recruitment_center2 placed in La Grange
                                          1 recruitment_center placed in Natchez
                                          1 recruitment_center placed in Sand Mountain
                                  
                                      Combat Move - Confederate
                                              Some non-combat units are destroyed: 
                                              Confederate takes Fort Riley from Pro-Union
                                          1 elite_cavalry moved from Los Angeles to San Diego
                                          1 militia moved from Rita del Cobre to Playa De Los Pimas
                                          1 infantry and 2 militias moved from Rita del Cobre to Valverde
                                          1 militia moved from Oro del Pueblo to Fort Defiance
                                                Confederate take Fort Defiance from Union
                                          1 militia moved from Fort Union to Peralta
                                          2 elite_cavalrys and 1 general moved from Mesilla to Valverde
                                          1 elite_cavalry moved from Fort Mann to Fort Riley
                                          1 elite_cavalry moved from Fort Riley to Fort Kearney
                                          1 frigate moved from Galveston Bay SZ to Gulf of Mexico Southeast SZ
                                          2 frigates and 1 ironclad moved from Mobile Bay SZ to Gulf of Mexico East SZ
                                          1 infantry moved from Pensacola to Alabama Coast SZ
                                          1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                                          1 infantry moved from Gulf of Mexico East SZ to Key West
                                          1 elite_cavalry, 1 infantry and 1 militia moved from Jefferson City to Pilot Knob
                                          1 militia moved from Westport to Waynesville
                                          1 militia moved from Wilsons Creek to Caledonia
                                          1 militia moved from New Madrid to Van Buren
                                                Confederate take Van Buren from Union
                                          1 militia moved from Wilsons Creek to Waynesville
                                          1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                                          1 general moved from Fort Pillow to Mississippi River Lower 2
                                          2 artilleries and 2 elite_cavalrys moved from Columbus Kentucky to Mississippi River Lower 2
                                          2 militias moved from Erin to Fort Henry-Donelson
                                          1 general moved from Johnsonville to Tennessee River Lower
                                          1 general moved from Tennessee River Lower to Fort Henry-Donelson
                                          2 infantry moved from Johnsonville to Columbus Kentucky
                                          1 infantry moved from Fort Pillow to Mississippi River Lower 2
                                          1 militia moved from Fort Pillow to Johnsonville
                                          1 transport moved from Cumberland River Upper to Cumberland River Middle
                                          2 militias moved from Nashville to Cumberland River Middle
                                          2 militias moved from Cumberland River Middle to Fort Henry-Donelson
                                          1 militia moved from Sparta to Cumberland River Upper
                                          1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle
                                          1 militia moved from Cumberland River Middle to Hopkinsville
                                          1 militia moved from Fort Pillow to Mississippi River Lower 2
                                          2 elite_infantrys and 1 militia moved from Columbus Kentucky to Mississippi River Lower 2
                                          2 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias moved from Mississippi River Lower 2 to New Madrid
                                          2 infantry and 3 militias moved from Athens to Maryville
                                          1 militia moved from Lebanon to Piketon
                                          1 militia moved from Parisburg to Barboursville
                                          1 militia moved from Newbern to Lebanon
                                          1 frigate and 1 gunboat moved from Pamlico Sound SZ to North Carolina Coast SZ
                                          2 frigates, 1 gunboat and 6 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
                                          3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
                                          3 frigates moved from Savannah Harbor SZ to South Carolina Coast SZ
                                          1 frigate and 1 ironclad moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
                                          1 militia moved from Middlesex to Lower Chesapeake Bay SZ
                                          1 militia moved from Middlesex to Lower Chesapeake Bay SZ
                                          4 battleships, 1 gunboat, 2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                                          1 militia moved from Middle Chesapeake Bay SZ to Talbot
                                          1 militia moved from Middle Chesapeake Bay SZ to Upper Marlboro
                                          1 militia moved from Centreville to Hunters Mill
                                          1 elite_cavalry and 1 militia moved from Centreville to Leesburg
                                          1 militia moved from Upperville to Front Royal
                                          1 militia moved from Front Royal to North Fork
                                          1 militia moved from Strasburg to Winchester
                                  
                                      Battle - Confederate
                                          Confederate creates battle in territory Northumberland
                                          Confederate creates battle in territory Berkley Springs
                                          Confederate creates battle in territory Romney
                                          Confederate creates battle in territory Debt1
                                          Confederate has abandoned South California Coast SZ to Union
                                          Confederate has abandoned Glorietta Pass to Union
                                          Confederate has abandoned Los Angeles to Union
                                              Some non-combat units are destroyed: 
                                              Union converts civilian_economy2 into different units
                                          Battle in Front Royal
                                              Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse
                                              Union defend with 1 militia
                                              Union and Confederate reach a stalemate
                                          Battle in Key West
                                              Confederate attack with 1 infantry
                                              Union defend with 1 artillery, 1 breastwork, 8 infantry and 1 shipyard_u
                                              Union win, taking Glorietta Pass from Confederate, taking Los Angeles from Confederate with 1 artillery, 1 breastwork and 2 infantry remaining. Battle score for attacker is 15
                                              Casualties for Confederate: 1 infantry
                                              Casualties for Union: 6 infantry
                                          Battle in Leesburg
                                              Confederate attack with 1 elite_cavalry and 1 militia
                                              Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                                              Some non-combat units are destroyed: 
                                              Confederate win, taking Leesburg from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                                              Casualties for Union: 1 militia
                                          Battle in Hunters Mill
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia
                                              Union and Confederate reach a stalemate
                                          Battle in Middle Chesapeake Bay SZ
                                              Confederate attack with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports
                                              Union defend with 1 frigate
                                              Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports remaining. Battle score for attacker is 6
                                              Casualties for Union: 1 frigate
                                          Battle in Talbot
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia and 1 storehouse_u
                                              Union win with 1 militia remaining. Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Barboursville
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                              Union and Confederate reach a stalemate
                                          Battle in South Carolina Coast SZ
                                              Confederate attack with 5 frigates, 4 gunboats and 6 ironclads
                                              Union defend with 1 frigate
                                              Confederate win, taking South Carolina Coast SZ from Union with 5 frigates, 4 gunboats and 6 ironclads remaining. Battle score for attacker is 6
                                              Casualties for Union: 1 frigate
                                          Battle in Northumberland
                                              Confederate attack with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse
                                              Union defend with 2 militias
                                              Union and Confederate reach a stalemate
                                              . Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Waynesville
                                              Confederate attack with 2 militias
                                              Union defend with 1 militia
                                              Confederate win, taking Waynesville from Union with 2 militias remaining. Battle score for attacker is 0
                                              Casualties for Union: 1 militia
                                          Battle in Romney
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia
                                              Union and Confederate reach a stalemate
                                          Battle in San Diego
                                              Confederate attack with 1 civilian_economy, 1 elite_cavalry and 1 militia
                                              Union defend with 1 infantry
                                              Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 3
                                              Casualties for Union: 1 infantry
                                          Battle in Piketon
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia and 1 recruitment_center_u
                                              Some non-combat units are destroyed: 
                                              Confederate win, taking Piketon from Union with 1 militia remaining. Battle score for attacker is 0
                                              Casualties for Union: 1 militia
                                          Battle in Berkley Springs
                                              Confederate attack with 1 militia
                                              Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                              Union and Confederate reach a stalemate
                                          Battle in Hopkinsville
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia and 1 recruitment_center_u
                                              Union and Confederate reach a stalemate
                                          Battle in Peralta
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia
                                              Union and Confederate reach a stalemate
                                          Battle in Valverde
                                              Confederate attack with 2 elite_cavalrys, 1 general, 1 infantry, 4 militias and 1 storehouse
                                              Union defend with 1 cavalry
                                              Units damaged: 1 general owned by the Confederate
                                              Confederate win with 2 elite_cavalrys, 1 general, 1 infantry and 4 militias remaining. Battle score for attacker is 4
                                              Casualties for Union: 1 cavalry
                                          Battle in Winchester
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia
                                              Union and Confederate reach a stalemate
                                          Battle in Upper Marlboro
                                              Some non-combat units are destroyed: 
                                              Confederate converts civilian_economy3 into different units
                                          Battle in North Carolina Coast SZ
                                              Confederate attack with 1 frigate and 1 gunboat
                                              Union defend with 1 frigate
                                              Confederate win, taking Upper Marlboro from Union, taking North Carolina Coast SZ from Union with 1 frigate and 1 gunboat remaining. Battle score for attacker is 6
                                              Casualties for Union: 1 frigate
                                          Battle in Pilot Knob
                                              Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia
                                              Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                              Some non-combat units are destroyed: 
                                              Confederate win, taking Pilot Knob from Union with 1 elite_cavalry, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                                              Casualties for Union: 1 militia
                                          Battle in Caledonia
                                              Confederate attack with 1 militia
                                              Union defend with 1 militia and 1 storehouse_u
                                              Union win with 1 militia remaining. Battle score for attacker is 0
                                              Casualties for Confederate: 1 militia
                                          Battle in Maryville
                                              Confederate attack with 2 infantry and 3 militias
                                              Pro-Union defend with 1 militia and 1 storehouse_u
                                              Confederate takes Maryville from Pro-Union
                                              Some non-combat units are destroyed: 
                                              Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                                              Casualties for Pro-Union: 1 militia
                                  
                                      Second Non Combat Move - Confederate
                                          Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body>
                                          Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
                                          1 general moved from Manassas to Centreville
                                          1 militia moved from North Fork to Strasburg
                                          2 militias moved from Sentinella to Mesilla
                                          1 engineers moved from Nashville to Nashville Station
                                          1 engineers and 1 train moved from Nashville Station to Jasper Station
                                  
                                      Turn Complete - Confederate
                                          Confederate collect 0 PUs; end with 0 PUs
                                          Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                                          Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                                          Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
                                          Units generate 157 Supplies; Confederate end with 269 Supplies
                                          Units generate 57 Manpower; Confederate end with 57 Manpower
                                          Units generate 160 PUs; Confederate end with 160 PUs
                                          Units generate 42 Industry; Confederate end with 51 Industry
                                          1 unit repaired.
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • wirkeyW Offline
                                    wirkey Moderators @redrum
                                    last edited by

                                    @redrum sorry, was playing around with pbem mode on.

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                                    • wirkeyW Offline
                                      wirkey Moderators
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                                      This post is deleted!
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                                        wirkey Moderators
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                                        TripleA Turn Summary: Union round 5

                                        TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                                        Game History

                                        Round: 5
                                        
                                            War Financing - Union
                                                Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                                                Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                                                Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                                                Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                                                Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                                                Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                                                Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                                                userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                                                Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                                                Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                                                userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                                                Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                                                Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                                                userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                                                Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                                        
                                            First Purchase - Union
                                                Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
                                                Union buy 17 Suppliess, 4 artilleries, 1 battleship, 4 elite_infantrys, 2 frigates, 21 militias, 1 pontoon_bridge, 1 shipyard_u and 6 transports; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 34 Supplies; 1 PUs; 
                                        
                                            Second Purchase - Union
                                                Union buy nothing; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 51 Supplies; 1 PUs; 
                                        
                                            Place Units - Union
                                                3 transports placed in Mississippi River Upper 2
                                                1 pontoon_bridge placed in Mississippi River Lower 1
                                                3 transports placed in Ohio River Lower
                                                2 artilleries placed in Louisville
                                                Units in Ohio City being upgraded or consumed: 2 infantry
                                                2 elite_infantrys placed in Ohio City
                                                Units in Rockville being upgraded or consumed: 2 infantry
                                                2 elite_infantrys placed in Rockville
                                                Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate
                                                1 battleship and 2 frigates placed in Delaware Mouth SZ
                                                1 shipyard_u placed in South Jersey
                                                2 artilleries placed in St Louis
                                                2 militias placed in Alton
                                                2 militias placed in Kaskaskia
                                                2 militias placed in Cairo
                                                2 militias placed in Evansville
                                                2 militias placed in Salem
                                                2 militias placed in Equality
                                                2 militias placed in Washington
                                                2 militias placed in Baltimore
                                                2 militias placed in Laurel
                                                2 militias placed in Ellicotts Mills
                                                1 militia placed in Cramptons Gap
                                        
                                            Combat Move - Union
                                                    Union takes Cornettsville from Pro-Union
                                                4 militias moved from Leonardtown to Upper Marlboro
                                                1 elite_infantry and 1 infantry moved from Leonardtown to Potomac Lower SZ
                                                1 infantry moved from Potomac Lower SZ to Northumberland
                                                1 elite_infantry moved from Potomac Lower SZ to Northumberland
                                                1 battleship and 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ
                                                2 ironclads moved from Sargasso Sea SZ to North Carolina Coast SZ
                                                4 transports moved from New York Harbor SZ to Delaware Mouth SZ
                                                3 infantry moved from Dover to Delaware Mouth SZ
                                                1 infantry moved from South Jersey to Delaware Mouth SZ
                                                1 militia moved from Dover to Delaware Mouth SZ
                                                3 militias moved from Philadelphia to Delaware Mouth SZ
                                                4 infantry, 4 militias and 4 transports moved from Delaware Mouth SZ to Hampton Roads SZ
                                                4 infantry and 4 militias moved from Hampton Roads SZ to Norfolk
                                                1 artillery and 2 infantry moved from Key West to Sargasso Sea SZ
                                                1 artillery, 2 infantry and 4 transports moved from Sargasso Sea SZ to Delaware Mouth SZ
                                                1 artillery and 2 infantry moved from Delaware Mouth SZ to Philadelphia
                                                1 battleship moved from Sargasso Sea SZ to North Carolina Coast SZ
                                                1 ironclad moved from Sargasso Sea SZ to Hampton Roads SZ
                                                2 battleships moved from Sargasso Sea SZ to Hampton Roads SZ
                                                2 artilleries moved from St Louis to Mississippi River Upper 2
                                                2 militias moved from Alton to Mississippi River Upper 2
                                                1 militia moved from Caledonia to St Louis
                                                2 militias moved from Kaskaskia to Mississippi River Upper 2
                                                4 militias moved from Mississippi River Upper 2 to St Louis
                                                1 infantry moved from Farmington to Mississippi River Upper 2
                                                2 artilleries, 1 infantry and 3 transports moved from Mississippi River Upper 2 to Mississippi River Lower 1
                                                2 artilleries moved from Louisville to Ohio River Lower
                                                2 militias moved from Evansville to Ohio River Lower
                                                2 militias moved from Salem to Ohio River Lower
                                                2 artilleries, 4 militias and 3 transports moved from Ohio River Lower to Mississippi River Lower 1
                                                1 general moved from Ohio City to Mississippi River Lower 1
                                                4 elite_infantrys moved from Ohio City to Mississippi River Lower 1
                                                1 artillery moved from Ohio City to Mississippi River Lower 1
                                                2 infantry moved from Ohio City to Mississippi River Lower 1
                                                1 infantry moved from Ohio City to Mississippi River Lower 1
                                                1 infantry moved from Ohio City to Mississippi River Lower 1
                                                1 infantry moved from Ohio City to Mississippi River Lower 1
                                                1 infantry moved from Ohio City to Mississippi River Lower 1
                                                1 infantry moved from Ohio City to Mississippi River Lower 1
                                                4 elite_infantrys, 1 general, 8 infantry and 4 militias moved from Mississippi River Lower 1 to Columbus Kentucky
                                                5 artilleries moved from Mississippi River Lower 1 to Columbus Kentucky
                                                1 militia moved from Bowling Green to Hopkinsville
                                                1 artillery, 1 cavalry, 4 infantry and 6 militias moved from Stanford to Mill Springs
                                                1 militia moved from London to Cornettsville
                                                1 militia moved from London to Piketon
                                                1 elite_cavalry moved from Frankfort to Mill Springs
                                                2 infantry moved from Frankfort to Stanford
                                                1 artillery moved from London to Mill Springs
                                                1 infantry moved from Cincinnati to Cincinnati Station
                                                1 cavalry moved from Cincinnati to Cincinnati Station
                                                1 infantry moved from Cincinnati to Cincinnati Station
                                                1 cavalry, 2 infantry and 1 train moved from Cincinnati Station to Frankfort Station
                                                1 cavalry and 2 infantry moved from Frankfort Station to Frankfort
                                                2 militias moved from Los Angeles to San Diego
                                                1 transport moved from South California Coast SZ to California Coast SZ
                                                2 militias moved from San Miguel to California Coast SZ
                                                2 militias moved from California Coast SZ to Los Angeles
                                                2 militias moved from San Joaquin Valley to Mojave
                                                2 militias moved from Sacramento to Mojave
                                                1 cavalry moved from Tuscon to San Diego
                                                2 militias moved from Tuscon to Playa De Los Pimas
                                                1 artillery moved from Albuquerque to Santa Fe
                                                1 militia moved from Albuquerque to Santa Fe
                                                1 militia moved from Valley of San Luis to Sawatch Valley
                                                      Union take Sawatch Valley from Confederate
                                                1 militia moved from Talbot to Upper Chesapeake Bay SZ
                                                1 elite_infantry moved from Washington to Upper Marlboro
                                                1 elite_infantry moved from Washington to Upper Marlboro
                                                3 militias moved from Annapolis to Baltimore
                                                2 militias moved from Ellicotts Mills to Rockville
                                                2 militias moved from Laurel to Rockville
                                                3 militias moved from Rockville to Leesburg
                                                1 militia moved from Cramptons Gap to Rockville
                                                8 militias moved from Harpers Ferry to Rockville
                                                2 artilleries and 2 infantry moved from Harpers Ferry to Rockville
                                                1 militia moved from Philadelphia to Cape Henlopen
                                                1 militia moved from Pittsburg to Berkley Springs
                                                4 militias moved from Cairo to Mississippi River Lower 1
                                                2 infantry moved from Ohio City to Mississippi River Lower 1
                                                4 militias moved from Ohio City to Mississippi River Lower 1
                                                1 cavalry moved from Ohio City to St Louis
                                                1 cavalry moved from Ohio City to St Louis
                                        
                                            Battle - Union
                                                Union creates battle in territory Front Royal
                                                Union creates battle in territory Barboursville
                                                Union creates battle in territory Winchester
                                                Union creates battle in territory Peralta
                                                Union creates battle in territory Romney
                                                Union creates battle in territory Hunters Mill
                                                Union creates battle in territory Debt1
                                                Union has abandoned Tennessee River Lower to Confederate
                                                Battle in Front Royal
                                                    Union attack with 1 militia
                                                    Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                                                        Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                                                        1 militia owned by the Confederate lost in Front Royal
                                                    Some non-combat units are destroyed: 
                                                    Union win, taking Front Royal from Confederate with 1 militia remaining. Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                                Battle in Leesburg
                                                    Union attack with 3 militias
                                                    Confederate defend with 1 elite_cavalry and 1 militia
                                                        Union roll dice for 3 militias in Leesburg, round 2 : 1/1 hits, 0,25 expected hits
                                                        Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits
                                                        1 militia owned by the Confederate lost in Leesburg
                                                        Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                                                        Confederate roll dice for 1 elite_cavalry in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                                                    Confederate and Union reach a stalemate
                                                    . Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                                Battle in Hunters Mill
                                                    Union attack with 1 militia
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in Barboursville
                                                    Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in Northumberland
                                                    Union attack with 1 elite_infantry, 1 infantry and 2 militias
                                                    Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
                                                        Union roll dice for 1 elite_infantry, 1 infantry and 2 militias in Northumberland, round 2 : 0/1 hits, 0,58 expected hits
                                                        Confederate roll dice for 2 militias in Northumberland, round 2 : 1/1 hits, 0,17 expected hits
                                                        1 militia owned by the Union lost in Northumberland
                                                        Union roll dice for 1 elite_infantry, 1 infantry and 1 militia in Northumberland, round 3 : 0/1 hits, 0,50 expected hits
                                                        Confederate roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits
                                                    Confederate and Union reach a stalemate
                                                    . Battle score for attacker is 0
                                                    Casualties for Union: 1 militia
                                                Battle in Columbus Kentucky
                                                    Union attack with 5 artilleries, 4 elite_infantrys, 1 general, 8 infantry and 4 militias
                                                    Confederate defend with 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 3 infantry and 3 militias
                                                        artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,75 expected hits
                                                        artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                        entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                        fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits
                                                        1 militia owned by the Union, 3 infantry owned by the Union and 1 infantry owned by the Confederate lost in Columbus Kentucky
                                                        Union roll dice for 3 gunboats and 6 ironclads in Columbus Kentucky, round 2 : 2/0 hits, 2,00 expected hits
                                                    Units damaged: 1 general owned by the Confederate
                                                        Union roll dice for 5 artilleries, 4 elite_infantrys, 1 general, 5 infantry and 3 militias in Columbus Kentucky, round 2 : 7/1 hits, 6,17 expected hits
                                                        Confederate roll dice for 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 2 infantry and 3 militias in Columbus Kentucky, round 2 : 3/0 hits, 3,00 expected hits
                                                    Units damaged: 1 general owned by the Union
                                                        1 general owned by the Confederate, 2 militias owned by the Union, 3 militias owned by the Confederate, 2 infantry owned by the Confederate and 2 elite_infantrys owned by the Confederate lost in Columbus Kentucky
                                                        artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,08 expected hits
                                                        artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                        entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits
                                                        fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits
                                                        1 militia owned by the Union, 2 artilleries owned by the Union, 1 infantry owned by the Union and 1 artillery owned by the Confederate lost in Columbus Kentucky
                                                        Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry in Columbus Kentucky, round 3 : 4/1 hits, 4,33 expected hits
                                                    Union converts entrenchments into different units
                                                    Union converts fortifications into different units
                                                    Union win, taking Columbus Kentucky from Confederate with 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry remaining. Battle score for attacker is 2
                                                    Casualties for Confederate: 1 artillery, 2 elite_infantrys, 1 general, 3 infantry and 3 militias
                                                    Casualties for Union: 2 artilleries, 4 infantry and 4 militias
                                                Battle in Romney
                                                    Union attack with 1 militia
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in Piketon
                                                    Union attack with 1 militia
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in San Diego
                                                    Union attack with 1 cavalry and 2 militias
                                                    Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 militia
                                                        Union roll dice for 1 cavalry and 2 militias in San Diego, round 2 : 1/1 hits, 0,33 expected hits
                                                        Confederate roll dice for 1 elite_cavalry and 1 militia in San Diego, round 2 : 0/1 hits, 0,33 expected hits
                                                        1 militia owned by the Confederate lost in San Diego
                                                        Union roll dice for 1 cavalry and 2 militias in San Diego, round 3 : 0/1 hits, 0,33 expected hits
                                                        Confederate roll dice for 1 elite_cavalry in San Diego, round 3 : 0/1 hits, 0,25 expected hits
                                                    Confederate and Union reach a stalemate
                                                    . Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                                Battle in Berkley Springs
                                                    Union attack with 1 civilian_economy, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 2 militias in Berkley Springs, round 2 : 0/1 hits, 0,17 expected hits
                                                        Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 2 militias in Berkley Springs, round 3 : 0/1 hits, 0,17 expected hits
                                                        Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in Hopkinsville
                                                    Union attack with 2 militias and 1 recruitment_center_u
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 2 militias in Hopkinsville, round 2 : 0/1 hits, 0,17 expected hits
                                                        Confederate roll dice for 1 militia in Hopkinsville, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 2 militias in Hopkinsville, round 3 : 1/1 hits, 0,17 expected hits
                                                        Confederate roll dice for 1 militia in Hopkinsville, round 3 : 0/1 hits, 0,08 expected hits
                                                        1 militia owned by the Confederate lost in Hopkinsville
                                                    Union win with 2 militias remaining. Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                                Battle in Peralta
                                                    Union attack with 1 militia
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in Mill Springs
                                                    Union attack with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias
                                                    Confederate defend with 1 militia and 1 recruitment_center
                                                        artillery_cannonade fire in Mill Springs : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias in Mill Springs, round 2 : 2/1 hits, 2,17 expected hits
                                                        Confederate roll dice for 1 militia in Mill Springs, round 2 : 0/1 hits, 0,08 expected hits
                                                        1 militia owned by the Confederate lost in Mill Springs
                                                    Some non-combat units are destroyed: 
                                                    Union win, taking Mill Springs from Confederate with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                                Battle in Playa De Los Pimas
                                                    Union attack with 2 militias
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 2 militias in Playa De Los Pimas, round 2 : 0/1 hits, 0,17 expected hits
                                                        Confederate roll dice for 1 militia in Playa De Los Pimas, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 2 militias in Playa De Los Pimas, round 3 : 0/1 hits, 0,17 expected hits
                                                        Confederate roll dice for 1 militia in Playa De Los Pimas, round 3 : 1/1 hits, 0,08 expected hits
                                                        1 militia owned by the Union lost in Playa De Los Pimas
                                                    Confederate and Union reach a stalemate
                                                    . Battle score for attacker is 0
                                                    Casualties for Union: 1 militia
                                                Battle in Winchester
                                                    Union attack with 1 militia
                                                    Confederate defend with 1 militia
                                                        Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                                                        Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                                        Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                                                    Confederate and Union reach a stalemate
                                                Battle in Upper Marlboro
                                                    Union attack with 2 elite_infantrys and 4 militias
                                                    Confederate defend with 1 civilian_economy2 and 1 militia
                                                        Union roll dice for 2 elite_infantrys and 4 militias in Upper Marlboro, round 2 : 1/1 hits, 0,83 expected hits
                                                        Confederate roll dice for 1 militia in Upper Marlboro, round 2 : 0/1 hits, 0,08 expected hits
                                                        1 militia owned by the Confederate lost in Upper Marlboro
                                                    Union converts civilian_economy2 into different units
                                                    Union win, taking Upper Marlboro from Confederate with 2 elite_infantrys and 4 militias remaining. Battle score for attacker is 0
                                                    Casualties for Confederate: 1 militia
                                                Battle in Hampton Roads SZ
                                                    Union attack with 3 battleships, 1 frigate, 1 ironclad and 4 transports
                                                    Confederate defend with 1 gunboat
                                                        Union roll dice for 3 battleships, 1 frigate, 1 ironclad and 4 transports in Hampton Roads SZ, round 2 : 3/1 hits, 2,42 expected hits
                                                        Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 1/1 hits, 0,17 expected hits
                                                    Units damaged: 1 ironclad owned by the Union
                                                        1 gunboat owned by the Confederate lost in Hampton Roads SZ
                                                    Union win, taking Hampton Roads SZ from Confederate with 3 battleships, 1 frigate, 1 ironclad and 4 transports remaining. Battle score for attacker is 5
                                                    Casualties for Confederate: 1 gunboat
                                                Battle in North Carolina Coast SZ
                                                    Union attack with 1 battleship and 2 ironclads
                                                    Confederate defend with 1 frigate and 1 gunboat
                                                        Union roll dice for 1 battleship and 2 ironclads in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits
                                                        Confederate roll dice for 1 frigate and 1 gunboat in North Carolina Coast SZ, round 2 : 1/1 hits, 0,50 expected hits
                                                    Units damaged: 1 ironclad owned by the Union
                                                        1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in North Carolina Coast SZ
                                                    Union win, taking North Carolina Coast SZ from Confederate with 1 battleship and 2 ironclads remaining. Battle score for attacker is 11
                                                    Casualties for Confederate: 1 frigate and 1 gunboat
                                                Battle in Norfolk
                                                    Union attack with 4 infantry and 4 militias
                                                    Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 2 militias, 1 recruitment_center and 1 shipyard
                                                        entrenchments_cannonade fire in Norfolk : 1/1 hits, 0,67 expected hits
                                                        1 infantry owned by the Union lost in Norfolk
                                                        Union roll dice for 3 infantry and 4 militias in Norfolk, round 2 : 0/1 hits, 0,50 expected hits
                                                        Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 2 : 0/1 hits, 0,17 expected hits
                                                        entrenchments_cannonade fire in Norfolk : 0/1 hits, 0,58 expected hits
                                                        Union roll dice for 3 infantry and 4 militias in Norfolk, round 3 : 1/1 hits, 0,50 expected hits
                                                        Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 3 : 0/1 hits, 0,17 expected hits
                                                        1 militia owned by the Confederate lost in Norfolk
                                                    Confederate and Union reach a stalemate
                                                    . Battle score for attacker is -3
                                                    Casualties for Confederate: 1 militia
                                                    Casualties for Union: 1 infantry
                                        
                                            Non Combat Move - Union
                                                1 frigate moved from Delaware Mouth SZ to Lower Chesapeake Bay SZ
                                                2 infantry and 8 militias moved from Mississippi River Lower 1 to Columbus Kentucky
                                                7 militias moved from Equality to Cairo
                                        
                                            Turn Complete - Union
                                                Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 42 Supplies
                                                Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                                Union collect 0 PUs; end with 1 PU
                                                Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                                                Units generate 130 Industry; Union end with 502 Industry
                                                Units generate 48 Manpower; Union end with 78 Manpower
                                                Units generate 136 Supplies; Union end with 178 Supplies
                                                Units generate 186 PUs; Union end with 187 PUs
                                                1 unit repaired.
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad
                                                EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 ironclad
                                                EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad
                                                EDIT: Turning off Edit Mode
                                        

                                        Combat Hit Differential Summary :

                                        Confederate : -0,33
                                        fortifications_cannonade fire in Columbus Kentucky : : 0,00
                                        entrenchments_cannonade fire in Norfolk : : -0,25
                                        entrenchments_cannonade fire in Columbus Kentucky : : 0,00
                                        artillery_cannonade fire in Mill Springs : : -0,08
                                        Union : 1,42
                                        artillery_cannonade fire in Columbus Kentucky : : 1,17
                                        

                                        Savegame

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @wirkey
                                          last edited by

                                          @wirkey edit in the Atlantic: i assumed you would make a hit in the 2nd round in NC SZ, killing my ironclad. The other ironclad stays in Sargasso Sea. Only difference would be 2 more industry for me, but i guess we can ignore that.

                                          1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators
                                            last edited by

                                            TripleA Turn Summary: AI_Union_Commanders round 5

                                            TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                                            Game History

                                            Round: 5
                                            
                                                Turn Complete - AI_Union_Commanders
                                                    AI_Union_Commanders collect 0 PUs; end with 0 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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