Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)
-
@wirkey LOL. I guess good timing then!
-
TripleA Turn Summary: Union round 6
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 6 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/June1862.gif"/></body> Union buy 28 Suppliess, 1 depot_u, 8 frigates, 23 militias and 1 shipyard_u; Remaining resources: 486 Industry; 0 Manpower; 1 Leadership; 64 Supplies; 0 PUs; Place Units - Union 3 frigates placed in Delaware Mouth SZ 3 frigates placed in New York Harbor SZ 2 frigates placed in Upper Chesapeake Bay SZ Units in Norfolk being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 shipyard_u placed in Norfolk 2 militias placed in Philadelphia 2 militias placed in New York 2 militias placed in Long Island 2 militias placed in Trenton 2 militias placed in Oxford 2 militias placed in Townson 2 militias placed in St Louis 2 militias placed in Cairo 2 militias placed in Frankfort 2 militias placed in Louisville 2 militias placed in Santa Fe 1 militia placed in Des Moines Combat Move - Union 1 unit repaired. Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union takes Green River from Pro-Union 2 frigates moved from New York Harbor SZ to Mid-Atlantic SZ 1 frigate moved from New York Harbor SZ to Mid-Atlantic SZ 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 5 militias moved from Oxford to Havre de Grace 2 militias moved from Townson to Havre de Grace 4 militias moved from Baltimore to Havre de Grace 1 militia moved from Baltimore to Havre de Grace 3 infantry and 3 militias moved from Norfolk to Hampton Roads SZ 3 infantry, 3 militias and 3 transports moved from Hampton Roads SZ to James SZ 3 infantry and 3 militias moved from James SZ to Bermuda Hundred 1 ironclad moved from Hampton Roads SZ to James SZ 2 militias moved from Rockville to Hunters Mill 2 elite_infantrys and 2 militias moved from Upper Marlboro to Dorchester 2 militias moved from Upper Marlboro to Washington 2 militias moved from Berkley Springs to Romney 2 cavalrys moved from Harpers Ferry to Romney 1 infantry moved from Pittsburg to Berkley Springs 2 militias moved from Cornettsville to Maryville 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 5 militias moved from Mill Springs to Stanford 2 militias moved from Louisville to Stanford 1 cavalry, 2 infantry and 2 militias moved from Frankfort to Stanford 2 militias moved from St Louis to Farmington 2 militias moved from St Louis to Caledonia 3 militias moved from St Louis to Pilot Knob 1 militia moved from Gentry to Fort Leavenworth Union take Fort Leavenworth from Confederate 1 militia moved from Omaha City to Fort Kearney 1 militia moved from Des Moines to Fort Kearney 1 militia moved from Sawatch Valley to Valley of San Luis 1 infantry and 2 militias moved from Tuscon to Playa De Los Pimas 1 cavalry moved from San Diego to Playa De Los Pimas 2 militias moved from San Diego to Cajuenches Cucapas 4 militias moved from Mojave to Green River 2 militias moved from Los Angeles to San Diego 1 gunboat moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Columbus Kentucky to Fort Pillow 2 militias moved from Columbus Kentucky to Johnsonville 1 militia moved from Columbus Kentucky to Paducah Union take Paducah from Confederate 2 militias moved from Waverly to Fort Henry-Donelson 6 ironclads moved from Mississippi River Lower 1 to Tennessee River Confluence 1 gunboat moved from Mississippi River Lower 1 to Tennessee River Confluence 2 militias moved from Cairo to Mississippi River Lower 1 2 militias and 1 transport moved from Mississippi River Lower 1 to Tennessee River Confluence 2 militias moved from Tennessee River Confluence to Fort Henry-Donelson 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 3 militias moved from Columbus Kentucky to Fort Pillow 7 militias moved from Cairo to Mississippi River Lower 1 1 cavalry and 2 engineerss moved from Cairo to Mississippi River Lower 1 2 engineerss moved from Mississippi River Lower 1 to Columbus Kentucky 1 cavalry and 7 militias moved from Mississippi River Lower 1 to Columbus Kentucky 4 transports moved from Mississippi River Lower 1 to Mississippi River Upper 2 1 battleship and 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Cape Henlopen to Eastern Shore Union take Eastern Shore from Confederate 1 militia moved from Norfolk to Elizabeth City Battle - Union Union creates battle in territory Delaware Mouth SZ Union creates battle in territory Lewisburg Union creates battle in territory Front Royal Union creates battle in territory Piketon Union creates battle in territory Barboursville Union creates battle in territory Ohio City Union creates battle in territory Winchester Union creates battle in territory Northumberland Union creates battle in territory Peralta Union creates battle in territory Debt1 Union has abandoned Cumberland River Upper to Confederate Union has abandoned Tennessee River Upper to Confederate Battle in Fort Henry-Donelson Union attack with 4 militias Confederate defend with 1 breastwork, 1 entrenchments, 1 fortifications and 2 militias entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,33 expected hits fortifications_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,67 expected hits 1 militia owned by the Union lost in Fort Henry-Donelson Union roll dice for 1 gunboat and 6 ironclads in Fort Henry-Donelson, round 2 : 1/1 hits, 1,67 expected hits Confederate roll dice for 1 breastwork, 1 entrenchments, 1 fortifications and 2 militias in Fort Henry-Donelson, round 2 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Fort Henry-Donelson entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,25 expected hits fortifications_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,50 expected hits 1 militia owned by the Union lost in Fort Henry-Donelson Confederate roll dice for 1 breastwork, 1 entrenchments, 1 fortifications and 1 militia in Fort Henry-Donelson, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 2 militias Battle in Front Royal Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Mid-Atlantic SZ Union attack with 3 frigates Confederate defend with 1 frigate Union roll dice for 3 frigates in Mid-Atlantic SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 frigate in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,33 expected hits 1 frigate owned by the Confederate lost in Mid-Atlantic SZ Union win with 3 frigates remaining. Battle score for attacker is 6 Casualties for Confederate: 1 frigate Battle in Havre de Grace Union attack with 12 militias Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 12 militias in Havre de Grace, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 militia in Havre de Grace, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Havre de Grace Some non-combat units are destroyed: Union win, taking Havre de Grace from Confederate with 11 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Hunters Mill Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Hunters Mill, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Hunters Mill, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Delaware Mouth SZ Union attack with 2 frigates Confederate defend with 1 gunboat Union roll dice for 2 frigates in Delaware Mouth SZ, round 2 : 0/1 hits, 0,67 expected hits Confederate roll dice for 1 gunboat in Delaware Mouth SZ, round 2 : 1/1 hits, 0,17 expected hits 1 frigate owned by the Union lost in Delaware Mouth SZ Union roll dice for 1 frigate in Delaware Mouth SZ, round 3 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 gunboat in Delaware Mouth SZ, round 3 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Delaware Mouth SZ Union win, taking Delaware Mouth SZ from Confederate with 1 frigate remaining. Battle score for attacker is -1 Casualties for Confederate: 1 gunboat Casualties for Union: 1 frigate Battle in Barboursville Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Johnsonville Union attack with 2 militias Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 2 militias in Johnsonville, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Johnsonville, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Johnsonville Some non-combat units are destroyed: Union win, taking Johnsonville from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Northumberland Union attack with 1 elite_infantry and 1 infantry Confederate defend with 1 drill_camp, 4 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry and 1 infantry in Northumberland, round 2 : 1/1 hits, 0,42 expected hits Confederate roll dice for 4 militias in Northumberland, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Northumberland Union roll dice for 1 elite_infantry and 1 infantry in Northumberland, round 3 : 1/1 hits, 0,42 expected hits Confederate roll dice for 3 militias in Northumberland, round 3 : 0/1 hits, 0,25 expected hits 1 militia owned by the Confederate lost in Northumberland Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 2 militias Battle in Lewisburg Union attack with 1 militia and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Romney Union attack with 2 cavalrys and 2 militias Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias Union roll dice for 2 cavalrys and 2 militias in Romney, round 2 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Romney, round 2 : 1/1 hits, 0,67 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Romney Union roll dice for 2 cavalrys and 1 militia in Romney, round 3 : 0/1 hits, 0,42 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Romney, round 3 : 0/1 hits, 0,58 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Middle Chesapeake Bay SZ Union attack with 2 frigates Confederate defend with 1 gunboat Union roll dice for 2 frigates in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0,67 expected hits Confederate roll dice for 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate and 1 frigate owned by the Union lost in Middle Chesapeake Bay SZ Union win, taking Middle Chesapeake Bay SZ from Confederate with 1 frigate remaining. Battle score for attacker is -1 Casualties for Confederate: 1 gunboat Casualties for Union: 1 frigate Battle in Caledonia Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Caledonia, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Caledonia Union win, taking Caledonia from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Pilot Knob Union attack with 3 militias Confederate defend with 1 infantry Union roll dice for 3 militias in Pilot Knob, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 infantry in Pilot Knob, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Pilot Knob Union roll dice for 2 militias in Pilot Knob, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 infantry in Pilot Knob, round 3 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Pilot Knob Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Maryville Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Maryville, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Maryville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Maryville, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Maryville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Fort Kearney Union attack with 2 militias Confederate defend with 1 elite_cavalry and 1 storehouse Union roll dice for 2 militias in Fort Kearney, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Fort Kearney Union roll dice for 1 militia in Fort Kearney, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 3 : 0/1 hits, 0,25 expected hits 1 elite_cavalry owned by the Confederate lost in Fort Kearney Some non-combat units are destroyed: Union win, taking Fort Kearney from Confederate with 1 militia remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry Casualties for Union: 1 militia Battle in Piketon Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Piketon Union win, taking Piketon from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in James SZ Union attack with 1 ironclad and 3 transports Confederate defend with 1 gunboat Union roll dice for 1 ironclad and 3 transports in James SZ, round 2 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 gunboat in James SZ, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 1 ironclad and 3 transports in James SZ, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 gunboat in James SZ, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate Battle in Peralta Union attack with 1 militia Confederate defend with 3 militias Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 3 militias in Peralta, round 2 : 0/1 hits, 0,25 expected hits Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 3 militias in Peralta, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate Battle in Lower Chesapeake Bay SZ Union attack with 1 battleship and 1 frigate Confederate defend with 1 frigate Union roll dice for 1 battleship and 1 frigate in Lower Chesapeake Bay SZ, round 2 : 1/1 hits, 0,92 expected hits Confederate roll dice for 1 frigate in Lower Chesapeake Bay SZ, round 2 : 1/1 hits, 0,33 expected hits 1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Lower Chesapeake Bay SZ Union win, taking Lower Chesapeake Bay SZ from Confederate with 1 battleship remaining. Battle score for attacker is 0 Casualties for Confederate: 1 frigate Casualties for Union: 1 frigate Battle in Elizabeth City Union attack with 1 militia Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 militia in Elizabeth City, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Elizabeth City, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Elizabeth City, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Elizabeth City, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Farmington Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Farmington, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Farmington, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Farmington Union win, taking Farmington from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Winchester Confederate win, taking Winchester from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Dorchester Union attack with 2 elite_infantrys and 2 militias Confederate defend with 1 civilian_economy2 and 1 militia Union roll dice for 2 elite_infantrys and 2 militias in Dorchester, round 2 : 0/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 elite_infantrys and 2 militias in Dorchester, round 3 : 0/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Dorchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Bermuda Hundred Some non-combat units are destroyed: Battle in Fort Pillow Union attack with 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias Confederate defend with 1 drill_camp, 1 militia and 1 recruitment_center artillery_cannonade fire in Fort Pillow : 0/1 hits, 0,08 expected hits Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias in Fort Pillow, round 2 : 7/1 hits, 6,50 expected hits Confederate roll dice for 1 militia in Fort Pillow, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Fort Pillow Some non-combat units are destroyed: Union win, taking Bermuda Hundred from Confederate, taking Fort Pillow from Confederate with 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Ohio City Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Ohio City, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Ohio City, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Non Combat Move - Union 2 cavalrys moved from St Louis to Mississippi River Upper 2 2 cavalrys moved from Mississippi River Upper 2 to Cairo 1 militia moved from Charles Town to Harpers Ferry 1 transport moved from Hampton Roads SZ to Delaware Mouth SZ 1 elite_cavalry moved from South Jersey to Delaware Mouth SZ 1 infantry moved from Philadelphia to Delaware Mouth SZ 1 elite_cavalry, 1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ 1 elite_cavalry and 1 infantry moved from Hampton Roads SZ to Norfolk 2 militias moved from Philadelphia to Cape Henlopen 2 militias moved from Philadelphia to Cape Henlopen 2 militias moved from Trenton to Philadelphia 2 militias moved from New York to South Jersey 2 militias moved from Long Island to South Jersey 2 cavalrys moved from South Jersey to Philadelphia 1 engineers moved from Equality to Cairo 5 militias moved from Rockville to Cramptons Gap Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 86 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 128 Industry; Union end with 602 Industry Units generate 38 Manpower; Union end with 68 Manpower Units generate 139 Supplies; Union end with 225 Supplies Units generate 182 PUs; Union end with 182 PUsCombat Hit Differential Summary :
Confederate : 2,92 entrenchments_cannonade fire in Fort Henry-Donelson : : -0,58 fortifications_cannonade fire in Fort Henry-Donelson : : 0,83 artillery_cannonade fire in Fort Pillow : : -0,08 Union : 1,42 -
TripleA Turn Summary: Confederate round 7
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 7 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/July1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 57 Industry; 60 Manpower; 1 Leadership; 251 Supplies; 129 PUs; Non Combat Forced March - Confederate 1 elite_cavalry moved from Fort Defiance to Yampa 1 militia moved from Peralta to Sentinella 1 militia moved from Albuquerque to Valverde 1 militia moved from Mesilla to Valverde 1 infantry moved from Pilot Knob to Waynesville 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 elite_cavalry moved from Van Buren to New Madrid 1 elite_cavalry moved from New Madrid to Mississippi River Lower 2 3 elite_cavalrys, 1 general and 1 militia moved from New Madrid to Mississippi River Lower 2 1 infantry moved from New Madrid to Mississippi River Lower 2 5 militias moved from New Madrid to Mississippi River Lower 2 1 transport moved from Tennessee River Upper to Tennessee River Middle 1 militia moved from Maryville to Jonesboro 2 militias moved from Nashville to Erin 1 militia moved from Murfreesboro to Erin 4 militias moved from Sparta to Cumberland River Upper 4 militias and 2 transports moved from Cumberland River Upper to Cumberland River Middle 4 militias moved from Cumberland River Middle to Erin 4 militias moved from Sparta to Nashville 1 militia moved from New Madrid to Mississippi River Lower 2 4 elite_cavalrys, 1 general, 1 infantry and 7 militias moved from Mississippi River Lower 2 to Memphis 1 militia moved from Lebanon to Parisburg 2 militias moved from Beaufort to Branchville 2 battleships moved from Sargasso Sea SZ to North Carolina Coast SZ 2 frigates moved from Sargasso Sea SZ to Pamlico Sound SZ 7 gunboats moved from Gulf of Mexico East SZ to Sargasso Sea SZ 1 infantry and 1 militia moved from Key West to Gulf of Mexico East SZ 1 artillery, 2 infantry, 1 militia and 2 transports moved from Gulf of Mexico East SZ to Sargasso Sea SZ 2 ironclads moved from Gulf of Mexico East SZ to Sargasso Sea SZ 8 battleships moved from Gulf of Mexico East SZ to South Carolina Coast SZ 1 militia moved from Dorchester to Potomac Lower SZ 1 militia moved from Potomac Lower SZ to Westmoreland 1 elite_cavalry, 1 infantry and 1 militia moved from Romney to Winchester 1 militia moved from Strasburg to Winchester 1 militia moved from North Fork to Winchester 1 militia moved from Front Royal to Winchester 1 militia moved from Alexandria to Centreville 1 militia moved from Hunters Mill to Centreville 1 engineers moved from Culpeper to Chancellorsville 1 engineers moved from Athens to Athens Station 1 engineers and 1 train moved from Athens Station to Jonesboro Station Second Purchase - Confederate Confederate buy 4 artilleries, 2 battleships, 4 elite_infantrys, 4 frigates, 3 infantry, 14 militias, 2 recruitment_centers, 4 recruitment_center2s, 2 recruitment_center3s and 2 transports; Remaining resources: 29 Industry; 0 Manpower; 1 Leadership; 120 Supplies; 0 PUs; Place Units - Confederate Units in Albuquerque being upgraded or consumed: 1 infantry 1 elite_infantry placed in Albuquerque Units in Memphis being upgraded or consumed: 1 infantry and 3 militias 2 artilleries, 1 elite_infantry and 3 infantry placed in Memphis Units in Knoxville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Knoxville 2 artilleries placed in Richmond 2 militias placed in Petersburg 2 militias placed in Amelia 2 militias placed in City Point 1 frigate and 2 transports placed in Charleston Harbor SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates 2 battleships placed in Pamlico Sound SZ 1 frigate placed in Pamlico Sound SZ 2 frigates placed in Savannah Harbor SZ Units in College Hill being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in College Hill Units in Murfreesboro being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Murfreesboro Units in Pulaski being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Pulaski Units in Jasper being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Jasper Units in Beaufort being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Beaufort 1 recruitment_center placed in Warsaw Units in Natchez being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Natchez 1 recruitment_center placed in Choctawhatchee 2 militias placed in Napoloen 1 militia placed in Sussex 1 militia placed in Elizabeth City 2 militias placed in Northumberland 2 militias placed in Strasburg Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units 1 elite_cavalry moved from Yampa to San Joaquin Valley Confederate take Mojave from Union Confederate take San Joaquin Valley from Union 1 militia moved from Canon Largo to Santa Fe 2 elite_cavalrys, 1 elite_infantry, 1 general and 5 militias moved from Albuquerque to Santa Fe 1 militia moved from Valverde to Rita del Cobre 1 militia moved from Valverde to Mesilla 1 militia moved from Sentinella to Mesilla 1 militia moved from Ohio City to New Madrid 1 militia moved from Van Buren to New Madrid 1 militia moved from Van Buren to Wilsons Creek 1 infantry moved from Waynesville to Wilsons Creek 3 artilleries, 1 elite_cavalry and 4 elite_infantrys moved from New Madrid to Mississippi River Lower 2 2 militias moved from Napoloen to Mississippi River Lower 3 2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 3 artilleries, 1 elite_cavalry, 4 elite_infantrys and 2 militias moved from Mississippi River Lower 2 to Fort Pillow 2 artilleries, 4 elite_cavalrys, 1 elite_infantry, 1 general, 3 infantry and 4 militias moved from Memphis to Fort Pillow 1 transport moved from Tennessee River Middle to Tennessee River Lower 2 militias moved from Erin to Tennessee River Lower 2 militias moved from Tennessee River Lower to Corinth 5 militias moved from Erin to Fort Henry-Donelson 1 elite_infantry and 3 militias moved from Nashville to Cumberland River Middle 1 elite_infantry and 3 militias moved from Cumberland River Middle to Fort Henry-Donelson 2 elite_infantrys, 1 general and 2 militias moved from Knoxville to Maryville 1 militia moved from Sparta to Mill Springs 1 militia moved from Jonesboro to Lebanon 1 engineers and 1 train moved from Jonesboro Station to Newbern Station 2 elite_cavalrys and 2 infantry moved from Parisburg to Barboursville 1 infantry moved from Charleston to Charleston Harbor SZ 1 militia moved from Branchville to Charleston Harbor SZ 1 infantry moved from Charleston to Charleston Harbor SZ 1 militia moved from Branchville to Charleston Harbor SZ 3 ironclads moved from Sargasso Sea SZ to Mid-Atlantic SZ 7 gunboats moved from Sargasso Sea SZ to Mid-Atlantic SZ 1 artillery, 2 infantry, 1 militia and 2 transports moved from Sargasso Sea SZ to Mid-Atlantic SZ 2 infantry, 2 militias and 2 transports moved from Charleston Harbor SZ to Sargasso Sea SZ 6 ironclads moved from North Carolina Coast SZ to Delaware Mouth SZ 1 militia moved from Outer Bank North to North Carolina Coast SZ 1 militia moved from Outer Bank South to North Carolina Coast SZ 1 infantry, 3 militias and 2 transports moved from North Carolina Coast SZ to Delaware Mouth SZ 2 gunboats moved from North Carolina Coast SZ to Delaware Mouth SZ 2 frigates moved from Savannah Harbor SZ to Mid-Atlantic SZ 1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ 8 battleships moved from South Carolina Coast SZ to Delaware Mouth SZ 4 battleships moved from North Carolina Coast SZ to Delaware Mouth SZ 2 battleships and 1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ 1 frigate moved from Potomac Lower SZ to Middle Chesapeake Bay SZ 1 battleship moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Westmoreland to Northumberland 1 militia moved from Winchester to Martinsburg Confederate take Martinsburg from Union 1 elite_cavalry, 1 infantry and 2 militias moved from Winchester to Harpers Ferry 2 militias moved from Strasburg to Romney 1 militia moved from Winchester to Romney 1 militia moved from Winchester to Romney 2 militias moved from Petersburg to Bermuda Hundred 2 militias moved from Amelia to Bermuda Hundred 2 artilleries moved from Richmond to Bermuda Hundred 2 militias moved from City Point to Bermuda Hundred 1 militia moved from Sussex to Suffolk 2 elite_cavalrys and 1 general moved from Centreville to Front Royal 1 general moved from Centreville to Hunters Mill 1 elite_cavalry and 1 militia moved from Centreville to Hunters Mill 1 militia moved from Upperville to Leesburg 1 militia moved from Centreville to Alexandria Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Elizabeth City Confederate creates battle in territory James SZ Confederate creates battle in territory Peralta Confederate creates battle in territory Debt1 Confederate has abandoned Dorchester to Union Union converts civilian_economy2 into different units Confederate has abandoned Pilot Knob to Union Confederate has abandoned California Coast SZ to Union Battle in Front Royal Confederate attack with 2 elite_cavalrys and 1 general Union defend with 1 militia Units damaged: 1 general owned by the Confederate Confederate win, taking Dorchester from Confederate, taking Pilot Knob from Confederate, taking Front Royal from Union with 2 elite_cavalrys and 1 general remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Leesburg Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Hunters Mill Confederate attack with 1 elite_cavalry, 1 general and 1 militia Union defend with 2 militias Units damaged: 1 general owned by the Confederate 1 general owned by the Confederate, 1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate retreated to Centreville Battle in Mid-Atlantic SZ Confederate attack with 1 artillery, 2 frigates, 7 gunboats, 2 infantry, 3 ironclads, 1 militia and 2 transports Union defend with 3 frigates Units damaged: 1 ironclad owned by the Confederate Confederate winUnion win, taking Hunters Mill from Confederate with 2 militias remaining, taking Mid-Atlantic SZ from Union with 2 frigates, 7 gunboats, 3 ironclads and 2 transports remaining. Battle score for attacker is 18 Casualties for Union: 3 frigates Battle in Fort Henry-Donelson Confederate attack with 1 breastwork, 1 elite_infantry, 1 entrenchments, 1 fortifications and 9 militias Union defend with 2 militias Confederate win with 1 breastwork, 1 elite_infantry, 1 entrenchments, 1 fortifications and 9 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Barboursville Confederate attack with 2 elite_cavalrys, 2 infantry and 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Barboursville from Union with 2 elite_cavalrys, 2 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Delaware Mouth SZ Confederate attack with 12 battleships, 2 gunboats, 1 infantry, 6 ironclads, 3 militias and 2 transports Union defend with 1 frigate Units damaged: 1 ironclad owned by the Confederate Confederate win, taking Delaware Mouth SZ from Union with 12 battleships, 2 gunboats, 6 ironclads and 2 transports remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Northumberland Confederate attack with 1 drill_camp, 5 militias, 1 recruitment_center and 1 storehouse Union defend with 1 elite_infantry and 1 infantry Union and Confederate reach a stalemate . Battle score for attacker is 3 Casualties for Confederate: 1 militia Casualties for Union: 1 infantry Battle in Santa Fe Confederate attack with 2 elite_cavalrys, 1 elite_infantry, 1 general and 6 militias Union defend with 1 artillery, 1 barracks, 1 civilian_economy, 3 militias, 1 recruitment_center_u and 1 storehouse_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate win, taking Santa Fe from Union with 2 elite_cavalrys, 1 elite_infantry, 1 general and 5 militias remaining. Battle score for attacker is 5 Casualties for Union: 1 artillery and 3 militias Casualties for Confederate: 1 militia Battle in Harpers Ferry Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias Union defend with 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u2 Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy2 into different units Confederate win, taking Harpers Ferry from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in James SZ Confederate attack with 1 gunboat Union defend with 1 ironclad and 3 transports Union win, taking James SZ from Neutral with 1 ironclad and 3 transports remaining. Battle score for attacker is -5 Casualties for Confederate: 1 gunboat Battle in Peralta Confederate attack with 2 militias Union defend with 1 militia Confederate win, taking Peralta from Union with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Elizabeth City Confederate attack with 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Mill Springs Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Lewisburg Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union and Confederate reach a stalemate Battle in Middle Chesapeake Bay SZ Confederate attack with 1 battleship and 1 frigate Union defend with 1 frigate Confederate win, taking Middle Chesapeake Bay SZ from Union with 1 battleship and 1 frigate remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Romney Confederate attack with 4 militias Union defend with 2 cavalrys and 1 militia Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Fort Pillow Confederate attack with 5 artilleries, 5 elite_cavalrys, 5 elite_infantrys, 1 general, 3 infantry and 6 militias Union defend with 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias Units damaged: 1 general owned by the Union Units damaged: 1 general owned by the Confederate Confederate win, taking Fort Pillow from Union with 4 artilleries, 5 elite_cavalrys, 3 elite_infantrys and 1 general remaining. Battle score for attacker is 29 Casualties for Confederate: 1 artillery, 2 elite_infantrys, 3 infantry and 6 militias Casualties for Union: 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias Battle in Bermuda Hundred Confederate attack with 2 artilleries and 6 militias Union defend with 3 infantry and 3 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 3 militias Casualties for Confederate: 1 militia Battle in Maryville Confederate attack with 2 elite_infantrys, 1 general and 2 militias Union defend with 2 militias Confederate win with 2 elite_infantrys, 1 general and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership4.jpg"/></body> Trigger ConfederateLeadership400: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership 3 battleships moved from Upper Chesapeake Bay SZ to Potomac Lower SZ 1 transport moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership400: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 142 Supplies; Confederate end with 227 Supplies Units generate 76 Manpower; Confederate end with 76 Manpower Units generate 156 PUs; Confederate end with 156 PUs Units generate 44 Industry; Confederate end with 55 Industry 4 units repaired. -
@redrum gg
-
@wirkey feel free to start a new one
-
@wirkey GG. Yeah, it was a pretty rough turn for the Union. I was a bit surprised you moved the large Union army towards Memphis.
Did you want to switch sides then? If so then you'd be first up though I can start the PBF thread/game if you'd like.
Also if you haven't already done so, I'd recommend downloading the latest pre-release and update Civil War so you can see all the resource incomes and updated unit images (not required though):

-
@redrum I prefer Union
-
@wirkey Ok, in that case do you mind if we switch back to TWW and test out the latest 2.8.0.3? I'm fine playing either side

-
@redrum whatever you want. But I have a tw game going. Is the latest down compatible?
-
@wirkey Yep. The latest TWW 2.8.0.3 should be compatible with all save games from 2.7.7.2 and 2.8.x.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login