Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)
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@redrum I think how it works is preferable and I'm thinking that I'm fine with it for what I want to do. The only real issue is that it is something "nobody" knows but by trying it out, and "nobody" knows if it is something wanted and reliable to be kept as it is.
Actually, I've not tested it, recently or right now, but if nothing has changed, the limit would be that you can't directly move from a hostile land territory into an enemy owned land territory; yet, you can move into a hostile land territory, if not enemy owned, that, in case of a 1v1 game without Neutral only, would mean your territory with enemy units in it (multiple movement units may indirectly move from a hostile land territory into an enemy owned land territory, by stepping into a friendly land territory in between) (a territory is hostile towards a player when the current owner of it or any of the units in it are in a War relationship with the player, no matter the ownership).
You should double check it yourself if what I'm saying is right; as I've not tested it now or on the map you are playing, but what I'm saying is that the limit is from hostile to enemy owned, not generally hostile to hostile, if I tested correctly and nothing has changed thereafter. Meaning that, at least back when I tested it, it was enough to be hostile on the starting point, not necessarily enemy owned, but it needed to be enemy owned, not only hostile, on the ending point, instead, and for land only, not sea.
Mainly I think it is not really good that it is not documented anywhere; as if you, as a mapmaker, want to make a map, are unsure if the current behaviour is going to be kept as being supported or it just happens to work like that or what.
I think I'm actually fine with the default current behaviour, as being preferable.
Not much point writing it down on this of any map if nobody knows if what it is is what is going to be kept or it is liable to be changed at any moment. -
TripleA Turn Summary: Union round 4
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body> Union buy 37 Suppliess, 1 elite_cavalry, 7 elite_infantrys, 3 infantry, 27 militias, 1 shipyard_u and 4 transports; Remaining resources: 307 Industry; 0 Manpower; 1 Leadership; 64 Supplies; 0 PUs; Place Units - Union 1 shipyard_u placed in Key West 2 transports placed in New York Harbor SZ 2 transports placed in Delaware Mouth SZ Units in Washington being upgraded or consumed: 1 cavalry and 7 infantry 1 elite_cavalry and 7 elite_infantrys placed in Washington Units in Cairo being upgraded or consumed: 3 militias 3 infantry and 2 militias placed in Cairo 2 militias placed in St Louis 2 militias placed in Louisville 2 militias placed in Frankfort 2 militias placed in Santa Fe 2 militias placed in San Miguel 2 militias placed in Stockton 2 militias placed in San Francisco 2 militias placed in Sacramento 2 militias placed in Upper Marlboro 2 militias placed in Baltimore 2 militias placed in Rockville 2 militias placed in Harpers Ferry 1 militia placed in Cramptons Gap Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in South Jersey Combat Move - Union Some non-combat units are destroyed: Union converts depot into different units Turning on Edit Mode EDIT: Removing units owned by Union from Frankfort: 2 militias EDIT: Adding units owned by Union to Des Moines: 2 militias EDIT: Turning off Edit Mode 4 infantry moved from Philadelphia to Delaware Mouth SZ 4 infantry moved from New York to New York Harbor SZ 4 infantry and 2 transports moved from New York Harbor SZ to Sargasso Sea SZ 4 infantry and 2 transports moved from Delaware Mouth SZ to Sargasso Sea SZ 8 infantry moved from Sargasso Sea SZ to Key West 4 transports moved from Sargasso Sea SZ to New York Harbor SZ 3 infantry moved from Cape Henlopen to Dover 2 cavalrys, 1 elite_cavalry and 1 infantry moved from Philadelphia to South Jersey 1 militia moved from Queen Annes to Talbot Union take Talbot from Confederate 1 militia moved from Queen Annes to Dover 1 elite_infantry, 1 infantry and 2 militias moved from Upper Marlboro to Leonardtown 2 militias moved from Laurel to Rockville 1 militia moved from St Louis to Pilot Knob 1 militia moved from Gentry to Omaha City 1 militia moved from Des Moines to Gentry 1 militia moved from Des Moines to Omaha City 1 militia moved from Santa Fe to Glorietta Pass 1 militia moved from Santa Fe to Valley of San Luis 1 militia moved from Santa Fe to Peralta Union take Peralta from Confederate 1 cavalry and 2 infantry moved from Albuquerque to Valverde 1 artillery and 2 militias moved from Santa Fe to Albuquerque 1 cavalry, 1 infantry and 4 militias moved from Cajuenches Cucapas to Tuscon 1 infantry moved from Mojave to San Diego 2 militias moved from San Miguel to California Coast SZ 2 militias and 1 transport moved from California Coast SZ to South California Coast SZ 2 militias moved from South California Coast SZ to Los Angeles 2 militias moved from Stockton to San Joaquin Valley 2 militias moved from San Francisco to San Miguel 1 militia moved from Van Buren to Caledonia 1 infantry moved from Caledonia to Farmington 1 artillery, 2 cavalrys and 7 infantry moved from Farmington to Ohio City 1 general moved from Cairo to Tennessee River Confluence 4 infantry moved from Cairo to Tennessee River Confluence 2 elite_infantrys moved from Cairo to Tennessee River Confluence 3 militias moved from Cairo to Tennessee River Confluence 2 elite_infantrys, 1 general, 1 gunboat, 4 infantry, 3 militias and 5 transports moved from Tennessee River Confluence to Mississippi River Lower 1 4 infantry moved from Mississippi River Lower 1 to Ohio City 1 militia moved from Mississippi River Lower 1 to Ohio City 2 elite_infantrys moved from Mississippi River Lower 1 to Ohio City 2 militias moved from Mississippi River Lower 1 to Ohio City 1 general moved from Mississippi River Lower 1 to Ohio City 1 engineers moved from Kaskaskia to Cairo 1 engineers and 5 militias moved from Evansville to Equality 1 militia moved from Hopkinsville to Bowling Green 2 militias moved from Bowling Green to Stanford 2 infantry moved from Munfordville to Stanford 2 militias moved from Elizabeth to Bowling Green 1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Louisville to Stanford 1 militia moved from Paris to London 1 artillery moved from Frankfort to London 1 militia moved from Parisburg to Lewisburg 1 infantry moved from Lewisburg to Sutton 1 militia moved from Harpers Ferry to Charles Town 3 militias moved from Cramptons Gap to Rockville 1 general moved from Washington to Rockville 2 militias moved from Sharpsburg to Harpers Ferry 2 militias moved from Martinsburg to Harpers Ferry 5 militias moved from Baltimore to Oxford 1 frigate moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ Union take Middle Chesapeake Bay SZ from Confederate 2 militias moved from Washington to Potomac Upper SZ 2 militias and 1 transport moved from Potomac Upper SZ to Potomac Lower SZ 2 militias moved from Potomac Lower SZ to Northumberland 1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1 2 ironclads moved from Cumberland River Lower to Mississippi River Lower 1 Battle - Union Union creates battle in territory Front Royal Union creates battle in territory Piketon Union creates battle in territory Winchester Union creates battle in territory Berkley Springs Union creates battle in territory Oro del Pueblo Union creates battle in territory Romney Union creates battle in territory Debt1 Union has abandoned Tennessee River Lower to Confederate Union has abandoned Mississippi Mouth SZ to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Leonardtown Union attack with 1 elite_infantry, 1 infantry and 4 militias Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 2 : 1/1 hits, 0,75 expected hits Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Leonardtown Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 3 : 1/1 hits, 0,75 expected hits Confederate roll dice for 1 militia in Leonardtown, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Leonardtown Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking Mississippi Mouth SZ from Neutral, taking Leonardtown from Confederate with 1 elite_infantry, 1 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 2 militias Battle in Glorietta Pass Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Dover Union attack with 3 infantry and 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 3 infantry and 1 militia in Dover, round 2 : 1/1 hits, 0,58 expected hits Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Dover Some non-combat units are destroyed: Union win, taking Dover from Confederate with 3 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Northumberland Union attack with 2 militias Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Northumberland, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Northumberland, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Northumberland, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Tuscon Union attack with 1 cavalry, 1 infantry and 4 militias Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 cavalry, 1 infantry and 4 militias in Tuscon, round 2 : 1/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Tuscon Some non-combat units are destroyed: Union win, taking Tuscon from Confederate with 1 cavalry, 1 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Stanford Union attack with 1 artillery, 1 cavalry, 4 infantry and 6 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse artillery_cannonade fire in Stanford : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 1 cavalry, 4 infantry and 6 militias in Stanford, round 2 : 2/1 hits, 1,58 expected hits Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Stanford Some non-combat units are destroyed: Union win, taking Stanford from Confederate with 1 artillery, 1 cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in San Diego Union attack with 1 infantry Confederate defend with 1 civilian_economy and 1 militia Union roll dice for 1 infantry in San Diego, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in San Diego, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry in San Diego, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in San Diego, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Piketon Union attack with 1 militia and 1 recruitment_center_u Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Piketon Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Valverde Union attack with 1 cavalry and 2 infantry Confederate defend with 3 militias and 1 storehouse Union roll dice for 1 cavalry and 2 infantry in Valverde, round 2 : 1/1 hits, 0,50 expected hits Confederate roll dice for 3 militias in Valverde, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Confederate and 1 infantry owned by the Union lost in Valverde Union roll dice for 1 cavalry and 1 infantry in Valverde, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 2 militias in Valverde, round 3 : 1/1 hits, 0,17 expected hits 1 infantry owned by the Union lost in Valverde Confederate and Union reach a stalemate . Battle score for attacker is -6 Casualties for Confederate: 1 militia Casualties for Union: 2 infantry Battle in London Union attack with 1 artillery and 2 militias Confederate defend with 1 militia and 1 storehouse artillery_cannonade fire in London : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery and 2 militias in London, round 2 : 1/1 hits, 0,42 expected hits Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in London Some non-combat units are destroyed: Union win, taking London from Confederate with 1 artillery and 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Los Angeles Union attack with 2 militias Confederate defend with 1 civilian_economy2, 1 elite_cavalry and 1 storehouse Union roll dice for 2 militias in Los Angeles, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Los Angeles, round 2 : 0/1 hits, 0,25 expected hits Union roll dice for 2 militias in Los Angeles, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Los Angeles, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Winchester Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Oro del Pueblo Union attack with 1 militia Confederate defend with 4 militias Union roll dice for 1 militia in Oro del Pueblo, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 4 militias in Oro del Pueblo, round 2 : 1/1 hits, 0,33 expected hits 1 militia owned by the Union lost in Oro del Pueblo Confederate win, taking Oro del Pueblo from Union with 4 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Omaha City Union attack with 2 militias Confederate defend with 1 elite_cavalry and 1 storehouse Union roll dice for 2 militias in Omaha City, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Omaha City, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in Omaha City Some non-combat units are destroyed: Union win, taking Omaha City from Confederate with 1 militia remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry Casualties for Union: 1 militia Battle in Ohio City Pro-Union loiter and taunt; Union attack with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias Confederate defend with 1 militia artillery_cannonade fire in Ohio City : 0/1 hits, 0,08 expected hits Union roll dice for 3 gunboats and 6 ironclads in Ohio City, round 2 : 3/1 hits, 2,75 expected hits Confederate roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Ohio City Union takes Ohio City from Pro-Union Union win with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Non Combat Move - Union Turning on Edit Mode EDIT: Removing units owned by Union from Oxford: 2 militias EDIT: Removing units owned by Union from Harpers Ferry: 2 militias EDIT: Removing units owned by Union from Harpers Ferry: 2 militias EDIT: Adding units owned by Union to Philadelphia: 6 militias EDIT: Turning off Edit Mode 1 militia moved from St Louis to Ohio City Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 41 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 130 Industry; Union end with 426 Industry Units generate 54 Manpower; Union end with 84 Manpower Units generate 124 Supplies; Union end with 165 Supplies Units generate 188 PUs; Union end with 188 PUs
Combat Hit Differential Summary :
artillery_cannonade fire in Stanford : : -0,08 Confederate : 0,58 artillery_cannonade fire in Ohio City : : -0,08 artillery_cannonade fire in London : : -0,08 Union : 3,50
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@wirkey Militias don't take any supplies to move. Just assume that those in Philly were recruited in the RC around.
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@wirkey Yeah, I looked at the edit and that's fine.
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TripleA Turn Summary: Confederate round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 51 Industry; 56 Manpower; 2 Leadership; 298 Supplies; 134 PUs; Non Combat Forced March - Confederate Confederate takes Rita del Cobre from Pro-Confederate 1 infantry moved from Playa De Los Pimas to Rita del Cobre 3 militias moved from Oro del Pueblo to Rita del Cobre 1 elite_cavalry moved from Sentinella to Mesilla 1 elite_cavalry moved from El Llano Estacado to Mesilla 1 militia moved from Glorietta Pass to Fort Union 1 elite_cavalry moved from Sawatch Valley to Fort Mann 1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ 1 militia moved from Westport to Jefferson City 1 militia moved from Fort Leavenworth to Westport 1 militia moved from Newbern to Lebanon 4 battleships and 2 transports moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Alexandria to Centreville 2 infantry moved from Manassas to Upperville 1 general moved from Centreville to Manassas 1 engineers moved from Warrenton to Culpeper 2 militias moved from Columbus Kentucky to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to New Madrid 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from Johnsonville to Fort Pillow 1 general moved from Paducah to Fort Pillow 1 general moved from Paducah to Johnsonville 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 4 militias moved from Paducah to Columbus Kentucky 2 militias moved from Fort Henry-Donelson to Tennessee River Lower 2 militias moved from Tennessee River Lower to Johnsonville 1 engineers moved from Fort Henry-Donelson to Cumberland River Middle 1 engineers and 2 transports moved from Cumberland River Middle to Cumberland River Upper 1 engineers moved from Cumberland River Upper to Nashville Second Purchase - Confederate Confederate buy 1 breastwork, 1 drill_camp, 6 elite_infantrys, 7 frigates, 1 general, 4 gunboats, 3 infantry, 5 ironclads, 15 militias, 2 recruitment_centers and 2 recruitment_center2s; Remaining resources: 23 Industry; 0 Manpower; 0 Leadership; 132 Supplies; 0 PUs; Place Units - Confederate 1 general placed in Mesilla 2 militias placed in Sentinella 1 drill_camp placed in Murfreesboro Units in Hampton Roads SZ being upgraded or consumed: 1 gunboat 1 frigate and 1 ironclad placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats 2 ironclads placed in Pamlico Sound SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ 2 frigates placed in Savannah Harbor SZ 1 frigate placed in Savannah Harbor SZ Units in Mobile Bay SZ being upgraded or consumed: 1 gunboat 2 frigates and 1 ironclad placed in Mobile Bay SZ 1 frigate placed in Galveston Bay SZ 1 breastwork placed in Culpeper Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas Units in Upperville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Upperville Units in Fort Pillow being upgraded or consumed: 1 militia 1 infantry and 2 militias placed in Fort Pillow Units in Johnsonville being upgraded or consumed: 2 militias 2 infantry placed in Johnsonville Units in Columbus Kentucky being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Columbus Kentucky 2 militias placed in Sparta 2 militias placed in Erin 2 militias placed in Nashville 2 militias placed in Middlesex 2 militias placed in Northumberland 1 militia placed in Newbern Units in Ridgeway being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Ridgeway Units in La Grange being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in La Grange 1 recruitment_center placed in Natchez 1 recruitment_center placed in Sand Mountain Combat Move - Confederate Some non-combat units are destroyed: Confederate takes Fort Riley from Pro-Union 1 elite_cavalry moved from Los Angeles to San Diego 1 militia moved from Rita del Cobre to Playa De Los Pimas 1 infantry and 2 militias moved from Rita del Cobre to Valverde 1 militia moved from Oro del Pueblo to Fort Defiance Confederate take Fort Defiance from Union 1 militia moved from Fort Union to Peralta 2 elite_cavalrys and 1 general moved from Mesilla to Valverde 1 elite_cavalry moved from Fort Mann to Fort Riley 1 elite_cavalry moved from Fort Riley to Fort Kearney 1 frigate moved from Galveston Bay SZ to Gulf of Mexico Southeast SZ 2 frigates and 1 ironclad moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry moved from Gulf of Mexico East SZ to Key West 1 elite_cavalry, 1 infantry and 1 militia moved from Jefferson City to Pilot Knob 1 militia moved from Westport to Waynesville 1 militia moved from Wilsons Creek to Caledonia 1 militia moved from New Madrid to Van Buren Confederate take Van Buren from Union 1 militia moved from Wilsons Creek to Waynesville 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 general moved from Fort Pillow to Mississippi River Lower 2 2 artilleries and 2 elite_cavalrys moved from Columbus Kentucky to Mississippi River Lower 2 2 militias moved from Erin to Fort Henry-Donelson 1 general moved from Johnsonville to Tennessee River Lower 1 general moved from Tennessee River Lower to Fort Henry-Donelson 2 infantry moved from Johnsonville to Columbus Kentucky 1 infantry moved from Fort Pillow to Mississippi River Lower 2 1 militia moved from Fort Pillow to Johnsonville 1 transport moved from Cumberland River Upper to Cumberland River Middle 2 militias moved from Nashville to Cumberland River Middle 2 militias moved from Cumberland River Middle to Fort Henry-Donelson 1 militia moved from Sparta to Cumberland River Upper 1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 militia moved from Cumberland River Middle to Hopkinsville 1 militia moved from Fort Pillow to Mississippi River Lower 2 2 elite_infantrys and 1 militia moved from Columbus Kentucky to Mississippi River Lower 2 2 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias moved from Mississippi River Lower 2 to New Madrid 2 infantry and 3 militias moved from Athens to Maryville 1 militia moved from Lebanon to Piketon 1 militia moved from Parisburg to Barboursville 1 militia moved from Newbern to Lebanon 1 frigate and 1 gunboat moved from Pamlico Sound SZ to North Carolina Coast SZ 2 frigates, 1 gunboat and 6 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ 3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ 3 frigates moved from Savannah Harbor SZ to South Carolina Coast SZ 1 frigate and 1 ironclad moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 militia moved from Middlesex to Lower Chesapeake Bay SZ 1 militia moved from Middlesex to Lower Chesapeake Bay SZ 4 battleships, 1 gunboat, 2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Middle Chesapeake Bay SZ to Talbot 1 militia moved from Middle Chesapeake Bay SZ to Upper Marlboro 1 militia moved from Centreville to Hunters Mill 1 elite_cavalry and 1 militia moved from Centreville to Leesburg 1 militia moved from Upperville to Front Royal 1 militia moved from Front Royal to North Fork 1 militia moved from Strasburg to Winchester Battle - Confederate Confederate creates battle in territory Northumberland Confederate creates battle in territory Berkley Springs Confederate creates battle in territory Romney Confederate creates battle in territory Debt1 Confederate has abandoned South California Coast SZ to Union Confederate has abandoned Glorietta Pass to Union Confederate has abandoned Los Angeles to Union Some non-combat units are destroyed: Union converts civilian_economy2 into different units Battle in Front Royal Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Key West Confederate attack with 1 infantry Union defend with 1 artillery, 1 breastwork, 8 infantry and 1 shipyard_u Union win, taking Glorietta Pass from Confederate, taking Los Angeles from Confederate with 1 artillery, 1 breastwork and 2 infantry remaining. Battle score for attacker is 15 Casualties for Confederate: 1 infantry Casualties for Union: 6 infantry Battle in Leesburg Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate win, taking Leesburg from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Hunters Mill Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Middle Chesapeake Bay SZ Confederate attack with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports Union defend with 1 frigate Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Talbot Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Barboursville Confederate attack with 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in South Carolina Coast SZ Confederate attack with 5 frigates, 4 gunboats and 6 ironclads Union defend with 1 frigate Confederate win, taking South Carolina Coast SZ from Union with 5 frigates, 4 gunboats and 6 ironclads remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Northumberland Confederate attack with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Waynesville Confederate attack with 2 militias Union defend with 1 militia Confederate win, taking Waynesville from Union with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in San Diego Confederate attack with 1 civilian_economy, 1 elite_cavalry and 1 militia Union defend with 1 infantry Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 3 Casualties for Union: 1 infantry Battle in Piketon Confederate attack with 1 militia Union defend with 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate win, taking Piketon from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Hopkinsville Confederate attack with 1 militia Union defend with 1 militia and 1 recruitment_center_u Union and Confederate reach a stalemate Battle in Peralta Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Valverde Confederate attack with 2 elite_cavalrys, 1 general, 1 infantry, 4 militias and 1 storehouse Union defend with 1 cavalry Units damaged: 1 general owned by the Confederate Confederate win with 2 elite_cavalrys, 1 general, 1 infantry and 4 militias remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Winchester Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Upper Marlboro Some non-combat units are destroyed: Confederate converts civilian_economy3 into different units Battle in North Carolina Coast SZ Confederate attack with 1 frigate and 1 gunboat Union defend with 1 frigate Confederate win, taking Upper Marlboro from Union, taking North Carolina Coast SZ from Union with 1 frigate and 1 gunboat remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Pilot Knob Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Pilot Knob from Union with 1 elite_cavalry, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Caledonia Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Maryville Confederate attack with 2 infantry and 3 militias Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Maryville from Pro-Union Some non-combat units are destroyed: Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body> Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership 1 general moved from Manassas to Centreville 1 militia moved from North Fork to Strasburg 2 militias moved from Sentinella to Mesilla 1 engineers moved from Nashville to Nashville Station 1 engineers and 1 train moved from Nashville Station to Jasper Station Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 157 Supplies; Confederate end with 269 Supplies Units generate 57 Manpower; Confederate end with 57 Manpower Units generate 160 PUs; Confederate end with 160 PUs Units generate 42 Industry; Confederate end with 51 Industry 1 unit repaired.
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@redrum sorry, was playing around with pbem mode on.
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TripleA Turn Summary: Union round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body> Union buy 17 Suppliess, 4 artilleries, 1 battleship, 4 elite_infantrys, 2 frigates, 21 militias, 1 pontoon_bridge, 1 shipyard_u and 6 transports; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 34 Supplies; 1 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 51 Supplies; 1 PUs; Place Units - Union 3 transports placed in Mississippi River Upper 2 1 pontoon_bridge placed in Mississippi River Lower 1 3 transports placed in Ohio River Lower 2 artilleries placed in Louisville Units in Ohio City being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Ohio City Units in Rockville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Rockville Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate 1 battleship and 2 frigates placed in Delaware Mouth SZ 1 shipyard_u placed in South Jersey 2 artilleries placed in St Louis 2 militias placed in Alton 2 militias placed in Kaskaskia 2 militias placed in Cairo 2 militias placed in Evansville 2 militias placed in Salem 2 militias placed in Equality 2 militias placed in Washington 2 militias placed in Baltimore 2 militias placed in Laurel 2 militias placed in Ellicotts Mills 1 militia placed in Cramptons Gap Combat Move - Union Union takes Cornettsville from Pro-Union 4 militias moved from Leonardtown to Upper Marlboro 1 elite_infantry and 1 infantry moved from Leonardtown to Potomac Lower SZ 1 infantry moved from Potomac Lower SZ to Northumberland 1 elite_infantry moved from Potomac Lower SZ to Northumberland 1 battleship and 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ 2 ironclads moved from Sargasso Sea SZ to North Carolina Coast SZ 4 transports moved from New York Harbor SZ to Delaware Mouth SZ 3 infantry moved from Dover to Delaware Mouth SZ 1 infantry moved from South Jersey to Delaware Mouth SZ 1 militia moved from Dover to Delaware Mouth SZ 3 militias moved from Philadelphia to Delaware Mouth SZ 4 infantry, 4 militias and 4 transports moved from Delaware Mouth SZ to Hampton Roads SZ 4 infantry and 4 militias moved from Hampton Roads SZ to Norfolk 1 artillery and 2 infantry moved from Key West to Sargasso Sea SZ 1 artillery, 2 infantry and 4 transports moved from Sargasso Sea SZ to Delaware Mouth SZ 1 artillery and 2 infantry moved from Delaware Mouth SZ to Philadelphia 1 battleship moved from Sargasso Sea SZ to North Carolina Coast SZ 1 ironclad moved from Sargasso Sea SZ to Hampton Roads SZ 2 battleships moved from Sargasso Sea SZ to Hampton Roads SZ 2 artilleries moved from St Louis to Mississippi River Upper 2 2 militias moved from Alton to Mississippi River Upper 2 1 militia moved from Caledonia to St Louis 2 militias moved from Kaskaskia to Mississippi River Upper 2 4 militias moved from Mississippi River Upper 2 to St Louis 1 infantry moved from Farmington to Mississippi River Upper 2 2 artilleries, 1 infantry and 3 transports moved from Mississippi River Upper 2 to Mississippi River Lower 1 2 artilleries moved from Louisville to Ohio River Lower 2 militias moved from Evansville to Ohio River Lower 2 militias moved from Salem to Ohio River Lower 2 artilleries, 4 militias and 3 transports moved from Ohio River Lower to Mississippi River Lower 1 1 general moved from Ohio City to Mississippi River Lower 1 4 elite_infantrys moved from Ohio City to Mississippi River Lower 1 1 artillery moved from Ohio City to Mississippi River Lower 1 2 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 4 elite_infantrys, 1 general, 8 infantry and 4 militias moved from Mississippi River Lower 1 to Columbus Kentucky 5 artilleries moved from Mississippi River Lower 1 to Columbus Kentucky 1 militia moved from Bowling Green to Hopkinsville 1 artillery, 1 cavalry, 4 infantry and 6 militias moved from Stanford to Mill Springs 1 militia moved from London to Cornettsville 1 militia moved from London to Piketon 1 elite_cavalry moved from Frankfort to Mill Springs 2 infantry moved from Frankfort to Stanford 1 artillery moved from London to Mill Springs 1 infantry moved from Cincinnati to Cincinnati Station 1 cavalry moved from Cincinnati to Cincinnati Station 1 infantry moved from Cincinnati to Cincinnati Station 1 cavalry, 2 infantry and 1 train moved from Cincinnati Station to Frankfort Station 1 cavalry and 2 infantry moved from Frankfort Station to Frankfort 2 militias moved from Los Angeles to San Diego 1 transport moved from South California Coast SZ to California Coast SZ 2 militias moved from San Miguel to California Coast SZ 2 militias moved from California Coast SZ to Los Angeles 2 militias moved from San Joaquin Valley to Mojave 2 militias moved from Sacramento to Mojave 1 cavalry moved from Tuscon to San Diego 2 militias moved from Tuscon to Playa De Los Pimas 1 artillery moved from Albuquerque to Santa Fe 1 militia moved from Albuquerque to Santa Fe 1 militia moved from Valley of San Luis to Sawatch Valley Union take Sawatch Valley from Confederate 1 militia moved from Talbot to Upper Chesapeake Bay SZ 1 elite_infantry moved from Washington to Upper Marlboro 1 elite_infantry moved from Washington to Upper Marlboro 3 militias moved from Annapolis to Baltimore 2 militias moved from Ellicotts Mills to Rockville 2 militias moved from Laurel to Rockville 3 militias moved from Rockville to Leesburg 1 militia moved from Cramptons Gap to Rockville 8 militias moved from Harpers Ferry to Rockville 2 artilleries and 2 infantry moved from Harpers Ferry to Rockville 1 militia moved from Philadelphia to Cape Henlopen 1 militia moved from Pittsburg to Berkley Springs 4 militias moved from Cairo to Mississippi River Lower 1 2 infantry moved from Ohio City to Mississippi River Lower 1 4 militias moved from Ohio City to Mississippi River Lower 1 1 cavalry moved from Ohio City to St Louis 1 cavalry moved from Ohio City to St Louis Battle - Union Union creates battle in territory Front Royal Union creates battle in territory Barboursville Union creates battle in territory Winchester Union creates battle in territory Peralta Union creates battle in territory Romney Union creates battle in territory Hunters Mill Union creates battle in territory Debt1 Union has abandoned Tennessee River Lower to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Front Royal Some non-combat units are destroyed: Union win, taking Front Royal from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leesburg Union attack with 3 militias Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Leesburg, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Leesburg Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hunters Mill Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Barboursville Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Northumberland Union attack with 1 elite_infantry, 1 infantry and 2 militias Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry, 1 infantry and 2 militias in Northumberland, round 2 : 0/1 hits, 0,58 expected hits Confederate roll dice for 2 militias in Northumberland, round 2 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Northumberland Union roll dice for 1 elite_infantry, 1 infantry and 1 militia in Northumberland, round 3 : 0/1 hits, 0,50 expected hits Confederate roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Columbus Kentucky Union attack with 5 artilleries, 4 elite_infantrys, 1 general, 8 infantry and 4 militias Confederate defend with 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 3 infantry and 3 militias artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,75 expected hits artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits 1 militia owned by the Union, 3 infantry owned by the Union and 1 infantry owned by the Confederate lost in Columbus Kentucky Union roll dice for 3 gunboats and 6 ironclads in Columbus Kentucky, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 general owned by the Confederate Union roll dice for 5 artilleries, 4 elite_infantrys, 1 general, 5 infantry and 3 militias in Columbus Kentucky, round 2 : 7/1 hits, 6,17 expected hits Confederate roll dice for 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 2 infantry and 3 militias in Columbus Kentucky, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 1 general owned by the Union 1 general owned by the Confederate, 2 militias owned by the Union, 3 militias owned by the Confederate, 2 infantry owned by the Confederate and 2 elite_infantrys owned by the Confederate lost in Columbus Kentucky artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,08 expected hits artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits 1 militia owned by the Union, 2 artilleries owned by the Union, 1 infantry owned by the Union and 1 artillery owned by the Confederate lost in Columbus Kentucky Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry in Columbus Kentucky, round 3 : 4/1 hits, 4,33 expected hits Union converts entrenchments into different units Union converts fortifications into different units Union win, taking Columbus Kentucky from Confederate with 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry remaining. Battle score for attacker is 2 Casualties for Confederate: 1 artillery, 2 elite_infantrys, 1 general, 3 infantry and 3 militias Casualties for Union: 2 artilleries, 4 infantry and 4 militias Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Piketon Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in San Diego Union attack with 1 cavalry and 2 militias Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 militia Union roll dice for 1 cavalry and 2 militias in San Diego, round 2 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in San Diego, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in San Diego Union roll dice for 1 cavalry and 2 militias in San Diego, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 elite_cavalry in San Diego, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 2 militias in Berkley Springs, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Berkley Springs, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Hopkinsville Union attack with 2 militias and 1 recruitment_center_u Confederate defend with 1 militia Union roll dice for 2 militias in Hopkinsville, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hopkinsville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Hopkinsville, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hopkinsville, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Hopkinsville Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Peralta Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Mill Springs Union attack with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias Confederate defend with 1 militia and 1 recruitment_center artillery_cannonade fire in Mill Springs : 0/1 hits, 0,08 expected hits Union roll dice for 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias in Mill Springs, round 2 : 2/1 hits, 2,17 expected hits Confederate roll dice for 1 militia in Mill Springs, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Mill Springs Some non-combat units are destroyed: Union win, taking Mill Springs from Confederate with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Playa De Los Pimas Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Playa De Los Pimas, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Playa De Los Pimas, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Playa De Los Pimas, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Playa De Los Pimas, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Playa De Los Pimas Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Upper Marlboro Union attack with 2 elite_infantrys and 4 militias Confederate defend with 1 civilian_economy2 and 1 militia Union roll dice for 2 elite_infantrys and 4 militias in Upper Marlboro, round 2 : 1/1 hits, 0,83 expected hits Confederate roll dice for 1 militia in Upper Marlboro, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Upper Marlboro Union converts civilian_economy2 into different units Union win, taking Upper Marlboro from Confederate with 2 elite_infantrys and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hampton Roads SZ Union attack with 3 battleships, 1 frigate, 1 ironclad and 4 transports Confederate defend with 1 gunboat Union roll dice for 3 battleships, 1 frigate, 1 ironclad and 4 transports in Hampton Roads SZ, round 2 : 3/1 hits, 2,42 expected hits Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 ironclad owned by the Union 1 gunboat owned by the Confederate lost in Hampton Roads SZ Union win, taking Hampton Roads SZ from Confederate with 3 battleships, 1 frigate, 1 ironclad and 4 transports remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in North Carolina Coast SZ Union attack with 1 battleship and 2 ironclads Confederate defend with 1 frigate and 1 gunboat Union roll dice for 1 battleship and 2 ironclads in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits Confederate roll dice for 1 frigate and 1 gunboat in North Carolina Coast SZ, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 ironclad owned by the Union 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in North Carolina Coast SZ Union win, taking North Carolina Coast SZ from Confederate with 1 battleship and 2 ironclads remaining. Battle score for attacker is 11 Casualties for Confederate: 1 frigate and 1 gunboat Battle in Norfolk Union attack with 4 infantry and 4 militias Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 2 militias, 1 recruitment_center and 1 shipyard entrenchments_cannonade fire in Norfolk : 1/1 hits, 0,67 expected hits 1 infantry owned by the Union lost in Norfolk Union roll dice for 3 infantry and 4 militias in Norfolk, round 2 : 0/1 hits, 0,50 expected hits Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 2 : 0/1 hits, 0,17 expected hits entrenchments_cannonade fire in Norfolk : 0/1 hits, 0,58 expected hits Union roll dice for 3 infantry and 4 militias in Norfolk, round 3 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 3 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Norfolk Confederate and Union reach a stalemate . Battle score for attacker is -3 Casualties for Confederate: 1 militia Casualties for Union: 1 infantry Non Combat Move - Union 1 frigate moved from Delaware Mouth SZ to Lower Chesapeake Bay SZ 2 infantry and 8 militias moved from Mississippi River Lower 1 to Columbus Kentucky 7 militias moved from Equality to Cairo Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 42 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU Units generate 130 Industry; Union end with 502 Industry Units generate 48 Manpower; Union end with 78 Manpower Units generate 136 Supplies; Union end with 178 Supplies Units generate 186 PUs; Union end with 187 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 ironclad EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Confederate : -0,33 fortifications_cannonade fire in Columbus Kentucky : : 0,00 entrenchments_cannonade fire in Norfolk : : -0,25 entrenchments_cannonade fire in Columbus Kentucky : : 0,00 artillery_cannonade fire in Mill Springs : : -0,08 Union : 1,42 artillery_cannonade fire in Columbus Kentucky : : 1,17
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@wirkey edit in the Atlantic: i assumed you would make a hit in the 2nd round in NC SZ, killing my ironclad. The other ironclad stays in Sargasso Sea. Only difference would be 2 more industry for me, but i guess we can ignore that.
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TripleA Turn Summary: AI_Union_Commanders round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 Turn Complete - AI_Union_Commanders AI_Union_Commanders collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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@wirkey Whoa. Ok, so trying to follow things
I guess the initial set of rolls were accidental? And you just want to ignore those? I'm ok with that, not ideal to throw dice and redo but I understand if you had meant to just be testing moves locally.
So the edit is you wanted to only attack with 1 ironclad and 1 battleship instead of 2 ironclads and 1 battleship in the NC SZ? Only issue with that is that you don't have 100% win chance if you only attack with those 2 ships instead of the 3 as you don't have the guaranteed hit in the first or second round (11/12). Maybe better to just redo the move and re-roll the NC SZ battle?
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TripleA Turn Summary: Union round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body> Union buy 17 Suppliess, 4 artilleries, 1 battleship, 4 elite_infantrys, 2 frigates, 21 militias, 1 pontoon_bridge, 1 shipyard_u and 6 transports; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 34 Supplies; 1 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 51 Supplies; 1 PUs; Place Units - Union 3 transports placed in Mississippi River Upper 2 1 pontoon_bridge placed in Mississippi River Lower 1 3 transports placed in Ohio River Lower 2 artilleries placed in Louisville Units in Ohio City being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Ohio City Units in Rockville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Rockville Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate 1 battleship and 2 frigates placed in Delaware Mouth SZ 1 shipyard_u placed in South Jersey 2 artilleries placed in St Louis 2 militias placed in Alton 2 militias placed in Kaskaskia 2 militias placed in Cairo 2 militias placed in Evansville 2 militias placed in Salem 2 militias placed in Equality 2 militias placed in Washington 2 militias placed in Baltimore 2 militias placed in Laurel 2 militias placed in Ellicotts Mills 1 militia placed in Cramptons Gap Combat Move - Union Union takes Cornettsville from Pro-Union 4 militias moved from Leonardtown to Upper Marlboro 1 elite_infantry and 1 infantry moved from Leonardtown to Potomac Lower SZ 1 infantry moved from Potomac Lower SZ to Northumberland 1 elite_infantry moved from Potomac Lower SZ to Northumberland 1 battleship and 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ 2 ironclads moved from Sargasso Sea SZ to North Carolina Coast SZ 4 transports moved from New York Harbor SZ to Delaware Mouth SZ 3 infantry moved from Dover to Delaware Mouth SZ 1 infantry moved from South Jersey to Delaware Mouth SZ 1 militia moved from Dover to Delaware Mouth SZ 3 militias moved from Philadelphia to Delaware Mouth SZ 4 infantry, 4 militias and 4 transports moved from Delaware Mouth SZ to Hampton Roads SZ 4 infantry and 4 militias moved from Hampton Roads SZ to Norfolk 1 artillery and 2 infantry moved from Key West to Sargasso Sea SZ 1 artillery, 2 infantry and 4 transports moved from Sargasso Sea SZ to Delaware Mouth SZ 1 artillery and 2 infantry moved from Delaware Mouth SZ to Philadelphia 1 battleship moved from Sargasso Sea SZ to North Carolina Coast SZ 1 ironclad moved from Sargasso Sea SZ to Hampton Roads SZ 2 battleships moved from Sargasso Sea SZ to Hampton Roads SZ 2 artilleries moved from St Louis to Mississippi River Upper 2 2 militias moved from Alton to Mississippi River Upper 2 1 militia moved from Caledonia to St Louis 2 militias moved from Kaskaskia to Mississippi River Upper 2 4 militias moved from Mississippi River Upper 2 to St Louis 1 infantry moved from Farmington to Mississippi River Upper 2 2 artilleries, 1 infantry and 3 transports moved from Mississippi River Upper 2 to Mississippi River Lower 1 2 artilleries moved from Louisville to Ohio River Lower 2 militias moved from Evansville to Ohio River Lower 2 militias moved from Salem to Ohio River Lower 2 artilleries, 4 militias and 3 transports moved from Ohio River Lower to Mississippi River Lower 1 1 general moved from Ohio City to Mississippi River Lower 1 4 elite_infantrys moved from Ohio City to Mississippi River Lower 1 1 artillery moved from Ohio City to Mississippi River Lower 1 2 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 4 elite_infantrys, 1 general, 8 infantry and 4 militias moved from Mississippi River Lower 1 to Columbus Kentucky 5 artilleries moved from Mississippi River Lower 1 to Columbus Kentucky 1 militia moved from Bowling Green to Hopkinsville 1 artillery, 1 cavalry, 4 infantry and 6 militias moved from Stanford to Mill Springs 1 militia moved from London to Cornettsville 1 militia moved from London to Piketon 1 elite_cavalry moved from Frankfort to Mill Springs 2 infantry moved from Frankfort to Stanford 1 artillery moved from London to Mill Springs 1 infantry moved from Cincinnati to Cincinnati Station 1 cavalry moved from Cincinnati to Cincinnati Station 1 infantry moved from Cincinnati to Cincinnati Station 1 cavalry, 2 infantry and 1 train moved from Cincinnati Station to Frankfort Station 1 cavalry and 2 infantry moved from Frankfort Station to Frankfort 2 militias moved from Los Angeles to San Diego 1 transport moved from South California Coast SZ to California Coast SZ 2 militias moved from San Miguel to California Coast SZ 2 militias moved from California Coast SZ to Los Angeles 2 militias moved from San Joaquin Valley to Mojave 2 militias moved from Sacramento to Mojave 1 cavalry moved from Tuscon to San Diego 2 militias moved from Tuscon to Playa De Los Pimas 1 artillery moved from Albuquerque to Santa Fe 1 militia moved from Albuquerque to Santa Fe 1 militia moved from Valley of San Luis to Sawatch Valley Union take Sawatch Valley from Confederate 1 militia moved from Talbot to Upper Chesapeake Bay SZ 1 elite_infantry moved from Washington to Upper Marlboro 1 elite_infantry moved from Washington to Upper Marlboro 3 militias moved from Annapolis to Baltimore 2 militias moved from Ellicotts Mills to Rockville 2 militias moved from Laurel to Rockville 3 militias moved from Rockville to Leesburg 1 militia moved from Cramptons Gap to Rockville 8 militias moved from Harpers Ferry to Rockville 2 artilleries and 2 infantry moved from Harpers Ferry to Rockville 1 militia moved from Philadelphia to Cape Henlopen 1 militia moved from Pittsburg to Berkley Springs 4 militias moved from Cairo to Mississippi River Lower 1 2 infantry moved from Ohio City to Mississippi River Lower 1 4 militias moved from Ohio City to Mississippi River Lower 1 1 cavalry moved from Ohio City to St Louis 1 cavalry moved from Ohio City to St Louis Battle - Union Union creates battle in territory Front Royal Union creates battle in territory Barboursville Union creates battle in territory Winchester Union creates battle in territory Peralta Union creates battle in territory Romney Union creates battle in territory Hunters Mill Union creates battle in territory Debt1 Union has abandoned Tennessee River Lower to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Front Royal Some non-combat units are destroyed: Union win, taking Front Royal from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leesburg Union attack with 3 militias Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Leesburg, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Leesburg Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hunters Mill Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Barboursville Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Northumberland Union attack with 1 elite_infantry, 1 infantry and 2 militias Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry, 1 infantry and 2 militias in Northumberland, round 2 : 0/1 hits, 0,58 expected hits Confederate roll dice for 2 militias in Northumberland, round 2 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Northumberland Union roll dice for 1 elite_infantry, 1 infantry and 1 militia in Northumberland, round 3 : 0/1 hits, 0,50 expected hits Confederate roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Columbus Kentucky Union attack with 5 artilleries, 4 elite_infantrys, 1 general, 8 infantry and 4 militias Confederate defend with 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 3 infantry and 3 militias artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,75 expected hits artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits 1 militia owned by the Union, 3 infantry owned by the Union and 1 infantry owned by the Confederate lost in Columbus Kentucky Union roll dice for 3 gunboats and 6 ironclads in Columbus Kentucky, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 general owned by the Confederate Union roll dice for 5 artilleries, 4 elite_infantrys, 1 general, 5 infantry and 3 militias in Columbus Kentucky, round 2 : 7/1 hits, 6,17 expected hits Confederate roll dice for 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 2 infantry and 3 militias in Columbus Kentucky, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 1 general owned by the Union 1 general owned by the Confederate, 2 militias owned by the Union, 3 militias owned by the Confederate, 2 infantry owned by the Confederate and 2 elite_infantrys owned by the Confederate lost in Columbus Kentucky artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,08 expected hits artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits 1 militia owned by the Union, 2 artilleries owned by the Union, 1 infantry owned by the Union and 1 artillery owned by the Confederate lost in Columbus Kentucky Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry in Columbus Kentucky, round 3 : 4/1 hits, 4,33 expected hits Union converts entrenchments into different units Union converts fortifications into different units Union win, taking Columbus Kentucky from Confederate with 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry remaining. Battle score for attacker is 2 Casualties for Confederate: 1 artillery, 2 elite_infantrys, 1 general, 3 infantry and 3 militias Casualties for Union: 2 artilleries, 4 infantry and 4 militias Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Piketon Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in San Diego Union attack with 1 cavalry and 2 militias Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 militia Union roll dice for 1 cavalry and 2 militias in San Diego, round 2 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in San Diego, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in San Diego Union roll dice for 1 cavalry and 2 militias in San Diego, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 elite_cavalry in San Diego, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 2 militias in Berkley Springs, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Berkley Springs, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Hopkinsville Union attack with 2 militias and 1 recruitment_center_u Confederate defend with 1 militia Union roll dice for 2 militias in Hopkinsville, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hopkinsville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Hopkinsville, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hopkinsville, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Hopkinsville Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Peralta Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Mill Springs Union attack with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias Confederate defend with 1 militia and 1 recruitment_center artillery_cannonade fire in Mill Springs : 0/1 hits, 0,08 expected hits Union roll dice for 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias in Mill Springs, round 2 : 2/1 hits, 2,17 expected hits Confederate roll dice for 1 militia in Mill Springs, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Mill Springs Some non-combat units are destroyed: Union win, taking Mill Springs from Confederate with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Playa De Los Pimas Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Playa De Los Pimas, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Playa De Los Pimas, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Playa De Los Pimas, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Playa De Los Pimas, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Playa De Los Pimas Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Upper Marlboro Union attack with 2 elite_infantrys and 4 militias Confederate defend with 1 civilian_economy2 and 1 militia Union roll dice for 2 elite_infantrys and 4 militias in Upper Marlboro, round 2 : 1/1 hits, 0,83 expected hits Confederate roll dice for 1 militia in Upper Marlboro, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Upper Marlboro Union converts civilian_economy2 into different units Union win, taking Upper Marlboro from Confederate with 2 elite_infantrys and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hampton Roads SZ Union attack with 3 battleships, 1 frigate, 1 ironclad and 4 transports Confederate defend with 1 gunboat Union roll dice for 3 battleships, 1 frigate, 1 ironclad and 4 transports in Hampton Roads SZ, round 2 : 3/1 hits, 2,42 expected hits Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 ironclad owned by the Union 1 gunboat owned by the Confederate lost in Hampton Roads SZ Union win, taking Hampton Roads SZ from Confederate with 3 battleships, 1 frigate, 1 ironclad and 4 transports remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in North Carolina Coast SZ Union attack with 1 battleship and 2 ironclads Confederate defend with 1 frigate and 1 gunboat Union roll dice for 1 battleship and 2 ironclads in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits Confederate roll dice for 1 frigate and 1 gunboat in North Carolina Coast SZ, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 ironclad owned by the Union 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in North Carolina Coast SZ Union win, taking North Carolina Coast SZ from Confederate with 1 battleship and 2 ironclads remaining. Battle score for attacker is 11 Casualties for Confederate: 1 frigate and 1 gunboat Battle in Norfolk Union attack with 4 infantry and 4 militias Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 2 militias, 1 recruitment_center and 1 shipyard entrenchments_cannonade fire in Norfolk : 1/1 hits, 0,67 expected hits 1 infantry owned by the Union lost in Norfolk Union roll dice for 3 infantry and 4 militias in Norfolk, round 2 : 0/1 hits, 0,50 expected hits Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 2 : 0/1 hits, 0,17 expected hits entrenchments_cannonade fire in Norfolk : 0/1 hits, 0,58 expected hits Union roll dice for 3 infantry and 4 militias in Norfolk, round 3 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 3 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Norfolk Confederate and Union reach a stalemate . Battle score for attacker is -3 Casualties for Confederate: 1 militia Casualties for Union: 1 infantry Non Combat Move - Union 1 frigate moved from Delaware Mouth SZ to Lower Chesapeake Bay SZ 2 infantry and 8 militias moved from Mississippi River Lower 1 to Columbus Kentucky 7 militias moved from Equality to Cairo Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 42 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU Units generate 130 Industry; Union end with 502 Industry Units generate 48 Manpower; Union end with 78 Manpower Units generate 136 Supplies; Union end with 178 Supplies Units generate 186 PUs; Union end with 187 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 ironclad EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Union from Delaware Mouth SZ: 2 transports EDIT: Adding units owned by Union to New York Harbor SZ: 2 transports EDIT: Adding units owned by Confederate to North Carolina Coast SZ: 1 frigate EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Confederate : -0,33 fortifications_cannonade fire in Columbus Kentucky : : 0,00 entrenchments_cannonade fire in Norfolk : : -0,25 entrenchments_cannonade fire in Columbus Kentucky : : 0,00 artillery_cannonade fire in Mill Springs : : -0,08 Union : 1,42 artillery_cannonade fire in Columbus Kentucky : : 1,17
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@redrum I'm bored
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@wirkey that was just a coincidence. Just saw the dice mails
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TripleA Turn Summary: Confederate round 6
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 6 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/May1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 51 Industry; 57 Manpower; 1 Leadership; 269 Supplies; 130 PUs; Non Combat Forced March - Confederate 1 elite_cavalry moved from San Diego to Dome Mountain 1 militia moved from Playa De Los Pimas to Rita del Cobre 2 militias moved from Mesilla to Valverde 1 militia moved from Van Buren to New Madrid 1 militia moved from Wilsons Creek to Van Buren 2 militias moved from Waynesville to Wilsons Creek 1 militia moved from Pilot Knob to Waynesville 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 engineers moved from New Madrid to Mississippi River Lower 2 1 engineers moved from Mississippi River Lower 2 to Memphis 1 elite_cavalry and 1 general moved from Fort Henry-Donelson to Nashville 1 artillery and 1 elite_infantry moved from Fort Henry-Donelson to Cumberland River Middle 1 artillery, 1 elite_infantry and 1 transport moved from Cumberland River Middle to Cumberland River Upper 1 artillery and 1 elite_infantry moved from Cumberland River Upper to Sparta 1 militia moved from Lebanon to Parisburg 1 militia moved from Johnsonville to Tennessee River Lower 2 infantry moved from Fort Henry-Donelson to Cumberland River Middle 2 infantry moved from Cumberland River Middle to Nashville 6 militias moved from Fort Henry-Donelson to Erin 1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 militia moved from Tennessee River Middle to Pulaski 1 engineers and 1 train moved from Jasper Station to Athens Station 1 engineers moved from Athens Station to Athens 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 frigate moved from Gulf of Mexico Southeast SZ to Mobile Bay SZ 2 frigates moved from Gulf of Mexico East SZ to Mobile Bay SZ 1 militia moved from Berkley Springs to Franklin 1 frigate moved from North Carolina Coast SZ to New York Harbor SZ 2 gunboats moved from South Carolina Coast SZ to Pamlico Sound SZ 3 frigates moved from South Carolina Coast SZ to Charleston Harbor SZ 1 frigate moved from South Carolina Coast SZ to Savannah Harbor SZ 1 militia moved from Northumberland to Middle Chesapeake Bay SZ 1 militia moved from Northumberland to Middle Chesapeake Bay SZ 1 militia moved from Falmouth to Westmoreland 1 infantry moved from Aquia Creek to Manassas 1 general moved from Centreville to Manassas 2 artilleries and 3 elite_infantrys moved from Alexandria to Centreville 1 militia moved from Norfolk to Elizabeth City 2 militias moved from Savannah to Beaufort 1 militia moved from Wilmington to Warsaw 1 transport moved from Pamlico Sound SZ to South Carolina Coast SZ Second Purchase - Confederate Confederate buy 7 battleships, 2 breastworks, 6 elite_infantrys, 3 frigates, 2 gunboats, 2 ironclads, 17 militias, 1 mill, 1 pontoon_bridge, 4 recruitment_centers, 1 recruitment_center2 and 1 transport; Remaining resources: 24 Industry; 0 Manpower; 1 Leadership; 124 Supplies; 1 PUs; Place Units - Confederate 1 pontoon_bridge placed in Mississippi River Lower 2 2 gunboats placed in Hampton Roads SZ 1 frigate placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats 2 ironclads placed in Pamlico Sound SZ 1 transport placed in Pamlico Sound SZ Units in Charleston Harbor SZ being upgraded or consumed: 3 frigates 3 battleships placed in Charleston Harbor SZ Units in Savannah Harbor SZ being upgraded or consumed: 1 frigate 1 battleship and 1 frigate placed in Savannah Harbor SZ 1 frigate placed in Savannah Harbor SZ Units in Mobile Bay SZ being upgraded or consumed: 3 frigates 3 battleships placed in Mobile Bay SZ 1 breastwork placed in Athens 1 breastwork placed in Memphis Units in Nashville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Nashville Units in New Madrid being upgraded or consumed: 2 infantry 2 elite_infantrys placed in New Madrid Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas Units in Chattanooga being upgraded or consumed: 1 foundry 1 mill placed in Chattanooga 2 militias placed in Sentinella 2 militias placed in Northumberland 1 militia placed in Westmoreland 1 militia placed in Aquia Creek 1 militia placed in North Fork 1 militia placed in Newbern 2 militias placed in Fort Pillow 2 militias placed in Nashville 2 militias placed in Sparta 2 militias placed in Murfreesboro 1 militia placed in Selma Units in Lexington being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Lexington 1 recruitment_center placed in Gilmer 1 recruitment_center placed in Fort Payne 1 recruitment_center placed in Blountsville 1 recruitment_center placed in Fort Macon Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate takes Yampa from Pro-Union 1 militia moved from Selma to Alabama Coast SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 artillery and 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry, 1 militia and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry and 1 militia moved from Gulf of Mexico East SZ to Key West Confederate take Key West from Union 1 artillery, 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 ironclad moved from South Carolina Coast SZ to Sargasso Sea SZ 1 battleship and 2 frigates moved from Savannah Harbor SZ to Sargasso Sea SZ 1 battleship moved from Charleston Harbor SZ to Sargasso Sea SZ 2 battleships moved from Charleston Harbor SZ to North Carolina Coast SZ 2 gunboats and 5 ironclads moved from South Carolina Coast SZ to North Carolina Coast SZ 2 ironclads moved from Pamlico Sound SZ to North Carolina Coast SZ 1 gunboat moved from Hampton Roads SZ to Delaware Mouth SZ 1 gunboat moved from Hampton Roads SZ to James SZ 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 militias moved from Westmoreland to Northumberland 1 militia and 1 transport moved from Middle Chesapeake Bay SZ to Potomac Lower SZ 1 militia and 1 transport moved from Middle Chesapeake Bay SZ to Upper Chesapeake Bay SZ 4 battleships and 1 ironclad moved from Middle Chesapeake Bay SZ to Upper Chesapeake Bay SZ 1 frigate moved from Middle Chesapeake Bay SZ to Potomac Lower SZ 1 militia moved from Potomac Lower SZ to Dorchester 1 militia moved from Upper Chesapeake Bay SZ to Havre de Grace 1 militia moved from North Fork to Front Royal 1 general moved from Manassas to Leesburg 1 elite_cavalry and 1 elite_infantry moved from Upperville to Leesburg 1 elite_cavalry moved from New Market to Romney 1 infantry moved from Massanutten to Romney 1 militia moved from Franklin to Romney 1 militia moved from Parisburg to Lewisburg 1 militia moved from Newbern to Lebanon 1 general moved from Nashville to Knoxville 2 infantry and 2 militias moved from Maryville to Knoxville 1 elite_cavalry moved from Nashville to Sparta 2 militias moved from Murfreesboro to Sparta 2 militias moved from Nashville to Sparta 2 militias moved from Erin to Cumberland River Middle 2 militias and 1 transport moved from Cumberland River Middle to Cumberland River Upper 2 militias moved from Cumberland River Upper to Sparta 2 militias moved from Erin to Fort Henry-Donelson 2 militias moved from Erin to Nashville 1 militia moved from Pulaski to Murfreesboro 1 militia moved from Fort Pillow to Johnsonville 1 elite_cavalry moved from Pilot Knob to Caledonia Confederate take Caledonia from Union 1 militia moved from Van Buren to Farmington Confederate take Farmington from Union 1 elite_cavalry moved from Caledonia to Van Buren 1 militia moved from Waynesville to Caledonia 2 militias moved from Wilsons Creek to Van Buren 1 militia moved from New Madrid to Ohio City 1 elite_cavalry moved from Dome Mountain to Fort Defiance 1 militia moved from Fort Defiance to Canon Largo Confederate take Canon Largo from Union 1 militia moved from Rita del Cobre to Mesilla 2 militias moved from Sentinella to Peralta 2 elite_cavalrys, 1 general, 1 infantry and 6 militias moved from Valverde to Albuquerque Battle - Confederate Confederate creates battle in territory Piketon Confederate creates battle in territory Barboursville Confederate creates battle in territory Winchester Confederate creates battle in territory New York Harbor SZ Confederate creates battle in territory Hunters Mill Confederate creates battle in territory Debt1 Confederate has abandoned Playa De Los Pimas to Union Confederate has abandoned Norfolk to Union Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy3 into different units Union converts entrenchments into different units Confederate has abandoned San Diego to Union Some non-combat units are destroyed: Confederate has abandoned California Coast SZ to Union Battle in Delaware Mouth SZ Confederate attack with 1 gunboat Union defend with 2 transports Confederate win, taking Playa De Los Pimas from Confederate, taking Norfolk from Confederate, taking San Diego from Confederate, taking Delaware Mouth SZ from Union with 1 gunboat remaining. Battle score for attacker is 10 Casualties for Union: 2 transports Battle in New York Harbor SZ Confederate attack with 1 frigate Union defend with 2 transports Confederate win, taking New York Harbor SZ from Union with 1 frigate remaining. Battle score for attacker is 10 Casualties for Union: 2 transports Battle in Potomac Lower SZ Confederate attack with 1 frigate and 1 transport Union defend with 1 transport Confederate win, taking Potomac Lower SZ from Union with 1 frigate and 1 transport remaining. Battle score for attacker is 5 Casualties for Union: 1 transport Battle in Dorchester Some non-combat units are destroyed: Confederate converts civilian_economy3 into different units Battle in Front Royal Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Upper Chesapeake Bay SZ Confederate attack with 4 battleships, 1 ironclad and 1 transport Union defend with 2 battleships, 1 militia and 1 transport Confederate win, taking Dorchester from Union, taking Upper Chesapeake Bay SZ from Union with 4 battleships and 1 transport remaining. Battle score for attacker is 18 Casualties for Confederate: 1 ironclad Casualties for Union: 2 battleships, 1 militia and 1 transport Battle in Havre de Grace Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy2 into different units Battle in Leesburg Confederate attack with 2 elite_cavalrys, 1 elite_infantry and 1 general Union defend with 3 militias Units damaged: 1 general owned by the Confederate 1 general owned by the Confederate, 1 elite_infantry owned by the Confederate and 2 elite_cavalrys owned by the Confederate retreated to Centreville Union win, taking Havre de Grace from Union, taking Leesburg from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Hunters Mill Confederate attack with 1 militia Union defend with 1 militia Confederate win, taking Hunters Mill from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Albuquerque Confederate attack with 2 elite_cavalrys, 1 general, 1 infantry and 6 militias Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Albuquerque from Union with 2 elite_cavalrys, 1 general, 1 infantry and 6 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Knoxville Confederate attack with 1 general, 2 infantry and 2 militias Pro-Union defend with 1 civilian_economy2, 1 depot_u and 2 militias Confederate takes Knoxville from Pro-Union Confederate converts depot_u into different units Confederate win with 1 general, 2 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 2 militias Battle in Piketon Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Peralta Confederate attack with 3 militias Union defend with 1 militia Union and Confederate reach a stalemate Battle in Lower Chesapeake Bay SZ Confederate attack with 1 frigate Union defend with 1 frigate Confederate win with 1 frigate remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Barboursville Confederate attack with 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Northumberland Confederate attack with 1 drill_camp, 5 militias, 1 recruitment_center and 1 storehouse Union defend with 1 elite_infantry, 1 infantry and 1 militia Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Lewisburg Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union and Confederate reach a stalemate Battle in Winchester Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Sargasso Sea SZ Confederate attack with 2 battleships, 2 frigates and 1 ironclad Union defend with 1 ironclad Confederate win, taking Sargasso Sea SZ from Union with 2 battleships, 2 frigates and 1 ironclad remaining. Battle score for attacker is 9 Casualties for Union: 1 ironclad Battle in Romney Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias Union defend with 1 militia Confederate win, taking Romney from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in North Carolina Coast SZ Confederate attack with 2 battleships, 2 gunboats and 7 ironclads Union defend with 1 battleship Confederate win, taking North Carolina Coast SZ from Union with 2 battleships, 2 gunboats and 7 ironclads remaining. Battle score for attacker is 11 Casualties for Union: 1 battleship Battle in Ohio City Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Second Non Combat Move - Confederate 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 transport moved from Tennessee River Middle to Tennessee River Upper 1 infantry moved from Wilmington to South Carolina Coast SZ 1 militia moved from Warsaw to South Carolina Coast SZ 1 frigate moved from South Carolina Coast SZ to Mid-Atlantic SZ 1 infantry, 1 militia and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ 1 transport moved from Pamlico Sound SZ to North Carolina Coast SZ 1 militia moved from Centreville to Upperville 3 elite_infantrys and 1 general moved from Upperville to Centreville 1 elite_cavalry and 1 elite_infantry moved from Manassas to Centreville 1 artillery and 1 elite_infantry moved from Manassas to Centreville 1 militia moved from Aquia Creek to Alexandria 6 elite_infantrys moved from Manassas to Centreville Turn Complete - Confederate Confederate collect 0 PUs; end with 1 PU Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 1 PU Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 1 PU Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 1 PU Units generate 156 Supplies; Confederate end with 251 Supplies Units generate 60 Manpower; Confederate end with 60 Manpower Units generate 158 PUs; Confederate end with 159 PUs Units generate 44 Industry; Confederate end with 57 Industry 1 unit repaired.
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@wirkey LOL. I guess good timing then!
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TripleA Turn Summary: Union round 6
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 6 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/June1862.gif"/></body> Union buy 28 Suppliess, 1 depot_u, 8 frigates, 23 militias and 1 shipyard_u; Remaining resources: 486 Industry; 0 Manpower; 1 Leadership; 64 Supplies; 0 PUs; Place Units - Union 3 frigates placed in Delaware Mouth SZ 3 frigates placed in New York Harbor SZ 2 frigates placed in Upper Chesapeake Bay SZ Units in Norfolk being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 shipyard_u placed in Norfolk 2 militias placed in Philadelphia 2 militias placed in New York 2 militias placed in Long Island 2 militias placed in Trenton 2 militias placed in Oxford 2 militias placed in Townson 2 militias placed in St Louis 2 militias placed in Cairo 2 militias placed in Frankfort 2 militias placed in Louisville 2 militias placed in Santa Fe 1 militia placed in Des Moines Combat Move - Union 1 unit repaired. Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union takes Green River from Pro-Union 2 frigates moved from New York Harbor SZ to Mid-Atlantic SZ 1 frigate moved from New York Harbor SZ to Mid-Atlantic SZ 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 5 militias moved from Oxford to Havre de Grace 2 militias moved from Townson to Havre de Grace 4 militias moved from Baltimore to Havre de Grace 1 militia moved from Baltimore to Havre de Grace 3 infantry and 3 militias moved from Norfolk to Hampton Roads SZ 3 infantry, 3 militias and 3 transports moved from Hampton Roads SZ to James SZ 3 infantry and 3 militias moved from James SZ to Bermuda Hundred 1 ironclad moved from Hampton Roads SZ to James SZ 2 militias moved from Rockville to Hunters Mill 2 elite_infantrys and 2 militias moved from Upper Marlboro to Dorchester 2 militias moved from Upper Marlboro to Washington 2 militias moved from Berkley Springs to Romney 2 cavalrys moved from Harpers Ferry to Romney 1 infantry moved from Pittsburg to Berkley Springs 2 militias moved from Cornettsville to Maryville 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 5 militias moved from Mill Springs to Stanford 2 militias moved from Louisville to Stanford 1 cavalry, 2 infantry and 2 militias moved from Frankfort to Stanford 2 militias moved from St Louis to Farmington 2 militias moved from St Louis to Caledonia 3 militias moved from St Louis to Pilot Knob 1 militia moved from Gentry to Fort Leavenworth Union take Fort Leavenworth from Confederate 1 militia moved from Omaha City to Fort Kearney 1 militia moved from Des Moines to Fort Kearney 1 militia moved from Sawatch Valley to Valley of San Luis 1 infantry and 2 militias moved from Tuscon to Playa De Los Pimas 1 cavalry moved from San Diego to Playa De Los Pimas 2 militias moved from San Diego to Cajuenches Cucapas 4 militias moved from Mojave to Green River 2 militias moved from Los Angeles to San Diego 1 gunboat moved from Tennessee River Confluence to Mississippi River Lower 1 2 militias moved from Columbus Kentucky to Fort Pillow 2 militias moved from Columbus Kentucky to Johnsonville 1 militia moved from Columbus Kentucky to Paducah Union take Paducah from Confederate 2 militias moved from Waverly to Fort Henry-Donelson 6 ironclads moved from Mississippi River Lower 1 to Tennessee River Confluence 1 gunboat moved from Mississippi River Lower 1 to Tennessee River Confluence 2 militias moved from Cairo to Mississippi River Lower 1 2 militias and 1 transport moved from Mississippi River Lower 1 to Tennessee River Confluence 2 militias moved from Tennessee River Confluence to Fort Henry-Donelson 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 3 militias moved from Columbus Kentucky to Fort Pillow 7 militias moved from Cairo to Mississippi River Lower 1 1 cavalry and 2 engineerss moved from Cairo to Mississippi River Lower 1 2 engineerss moved from Mississippi River Lower 1 to Columbus Kentucky 1 cavalry and 7 militias moved from Mississippi River Lower 1 to Columbus Kentucky 4 transports moved from Mississippi River Lower 1 to Mississippi River Upper 2 1 battleship and 1 frigate moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Cape Henlopen to Eastern Shore Union take Eastern Shore from Confederate 1 militia moved from Norfolk to Elizabeth City Battle - Union Union creates battle in territory Delaware Mouth SZ Union creates battle in territory Lewisburg Union creates battle in territory Front Royal Union creates battle in territory Piketon Union creates battle in territory Barboursville Union creates battle in territory Ohio City Union creates battle in territory Winchester Union creates battle in territory Northumberland Union creates battle in territory Peralta Union creates battle in territory Debt1 Union has abandoned Cumberland River Upper to Confederate Union has abandoned Tennessee River Upper to Confederate Battle in Fort Henry-Donelson Union attack with 4 militias Confederate defend with 1 breastwork, 1 entrenchments, 1 fortifications and 2 militias entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,33 expected hits fortifications_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,67 expected hits 1 militia owned by the Union lost in Fort Henry-Donelson Union roll dice for 1 gunboat and 6 ironclads in Fort Henry-Donelson, round 2 : 1/1 hits, 1,67 expected hits Confederate roll dice for 1 breastwork, 1 entrenchments, 1 fortifications and 2 militias in Fort Henry-Donelson, round 2 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Fort Henry-Donelson entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,25 expected hits fortifications_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,50 expected hits 1 militia owned by the Union lost in Fort Henry-Donelson Confederate roll dice for 1 breastwork, 1 entrenchments, 1 fortifications and 1 militia in Fort Henry-Donelson, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 2 militias Battle in Front Royal Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Mid-Atlantic SZ Union attack with 3 frigates Confederate defend with 1 frigate Union roll dice for 3 frigates in Mid-Atlantic SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 frigate in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,33 expected hits 1 frigate owned by the Confederate lost in Mid-Atlantic SZ Union win with 3 frigates remaining. Battle score for attacker is 6 Casualties for Confederate: 1 frigate Battle in Havre de Grace Union attack with 12 militias Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 12 militias in Havre de Grace, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 militia in Havre de Grace, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Havre de Grace Some non-combat units are destroyed: Union win, taking Havre de Grace from Confederate with 11 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Hunters Mill Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Hunters Mill, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Hunters Mill, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Delaware Mouth SZ Union attack with 2 frigates Confederate defend with 1 gunboat Union roll dice for 2 frigates in Delaware Mouth SZ, round 2 : 0/1 hits, 0,67 expected hits Confederate roll dice for 1 gunboat in Delaware Mouth SZ, round 2 : 1/1 hits, 0,17 expected hits 1 frigate owned by the Union lost in Delaware Mouth SZ Union roll dice for 1 frigate in Delaware Mouth SZ, round 3 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 gunboat in Delaware Mouth SZ, round 3 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Delaware Mouth SZ Union win, taking Delaware Mouth SZ from Confederate with 1 frigate remaining. Battle score for attacker is -1 Casualties for Confederate: 1 gunboat Casualties for Union: 1 frigate Battle in Barboursville Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Johnsonville Union attack with 2 militias Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 2 militias in Johnsonville, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Johnsonville, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Johnsonville Some non-combat units are destroyed: Union win, taking Johnsonville from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Northumberland Union attack with 1 elite_infantry and 1 infantry Confederate defend with 1 drill_camp, 4 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry and 1 infantry in Northumberland, round 2 : 1/1 hits, 0,42 expected hits Confederate roll dice for 4 militias in Northumberland, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Northumberland Union roll dice for 1 elite_infantry and 1 infantry in Northumberland, round 3 : 1/1 hits, 0,42 expected hits Confederate roll dice for 3 militias in Northumberland, round 3 : 0/1 hits, 0,25 expected hits 1 militia owned by the Confederate lost in Northumberland Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 2 militias Battle in Lewisburg Union attack with 1 militia and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Romney Union attack with 2 cavalrys and 2 militias Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias Union roll dice for 2 cavalrys and 2 militias in Romney, round 2 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Romney, round 2 : 1/1 hits, 0,67 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Romney Union roll dice for 2 cavalrys and 1 militia in Romney, round 3 : 0/1 hits, 0,42 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Romney, round 3 : 0/1 hits, 0,58 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Middle Chesapeake Bay SZ Union attack with 2 frigates Confederate defend with 1 gunboat Union roll dice for 2 frigates in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0,67 expected hits Confederate roll dice for 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate and 1 frigate owned by the Union lost in Middle Chesapeake Bay SZ Union win, taking Middle Chesapeake Bay SZ from Confederate with 1 frigate remaining. Battle score for attacker is -1 Casualties for Confederate: 1 gunboat Casualties for Union: 1 frigate Battle in Caledonia Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Caledonia, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Caledonia Union win, taking Caledonia from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Pilot Knob Union attack with 3 militias Confederate defend with 1 infantry Union roll dice for 3 militias in Pilot Knob, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 infantry in Pilot Knob, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Pilot Knob Union roll dice for 2 militias in Pilot Knob, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 infantry in Pilot Knob, round 3 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Pilot Knob Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Maryville Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Maryville, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Maryville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Maryville, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Maryville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Fort Kearney Union attack with 2 militias Confederate defend with 1 elite_cavalry and 1 storehouse Union roll dice for 2 militias in Fort Kearney, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Fort Kearney Union roll dice for 1 militia in Fort Kearney, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 3 : 0/1 hits, 0,25 expected hits 1 elite_cavalry owned by the Confederate lost in Fort Kearney Some non-combat units are destroyed: Union win, taking Fort Kearney from Confederate with 1 militia remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry Casualties for Union: 1 militia Battle in Piketon Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Piketon Union win, taking Piketon from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in James SZ Union attack with 1 ironclad and 3 transports Confederate defend with 1 gunboat Union roll dice for 1 ironclad and 3 transports in James SZ, round 2 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 gunboat in James SZ, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 1 ironclad and 3 transports in James SZ, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 gunboat in James SZ, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate Battle in Peralta Union attack with 1 militia Confederate defend with 3 militias Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 3 militias in Peralta, round 2 : 0/1 hits, 0,25 expected hits Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 3 militias in Peralta, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate Battle in Lower Chesapeake Bay SZ Union attack with 1 battleship and 1 frigate Confederate defend with 1 frigate Union roll dice for 1 battleship and 1 frigate in Lower Chesapeake Bay SZ, round 2 : 1/1 hits, 0,92 expected hits Confederate roll dice for 1 frigate in Lower Chesapeake Bay SZ, round 2 : 1/1 hits, 0,33 expected hits 1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Lower Chesapeake Bay SZ Union win, taking Lower Chesapeake Bay SZ from Confederate with 1 battleship remaining. Battle score for attacker is 0 Casualties for Confederate: 1 frigate Casualties for Union: 1 frigate Battle in Elizabeth City Union attack with 1 militia Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 militia in Elizabeth City, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Elizabeth City, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Elizabeth City, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Elizabeth City, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Farmington Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Farmington, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Farmington, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Farmington Union win, taking Farmington from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Winchester Confederate win, taking Winchester from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Dorchester Union attack with 2 elite_infantrys and 2 militias Confederate defend with 1 civilian_economy2 and 1 militia Union roll dice for 2 elite_infantrys and 2 militias in Dorchester, round 2 : 0/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 elite_infantrys and 2 militias in Dorchester, round 3 : 0/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Dorchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Bermuda Hundred Some non-combat units are destroyed: Battle in Fort Pillow Union attack with 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias Confederate defend with 1 drill_camp, 1 militia and 1 recruitment_center artillery_cannonade fire in Fort Pillow : 0/1 hits, 0,08 expected hits Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias in Fort Pillow, round 2 : 7/1 hits, 6,50 expected hits Confederate roll dice for 1 militia in Fort Pillow, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Fort Pillow Some non-combat units are destroyed: Union win, taking Bermuda Hundred from Confederate, taking Fort Pillow from Confederate with 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Ohio City Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Ohio City, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Ohio City, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Non Combat Move - Union 2 cavalrys moved from St Louis to Mississippi River Upper 2 2 cavalrys moved from Mississippi River Upper 2 to Cairo 1 militia moved from Charles Town to Harpers Ferry 1 transport moved from Hampton Roads SZ to Delaware Mouth SZ 1 elite_cavalry moved from South Jersey to Delaware Mouth SZ 1 infantry moved from Philadelphia to Delaware Mouth SZ 1 elite_cavalry, 1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ 1 elite_cavalry and 1 infantry moved from Hampton Roads SZ to Norfolk 2 militias moved from Philadelphia to Cape Henlopen 2 militias moved from Philadelphia to Cape Henlopen 2 militias moved from Trenton to Philadelphia 2 militias moved from New York to South Jersey 2 militias moved from Long Island to South Jersey 2 cavalrys moved from South Jersey to Philadelphia 1 engineers moved from Equality to Cairo 5 militias moved from Rockville to Cramptons Gap Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 86 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 128 Industry; Union end with 602 Industry Units generate 38 Manpower; Union end with 68 Manpower Units generate 139 Supplies; Union end with 225 Supplies Units generate 182 PUs; Union end with 182 PUs
Combat Hit Differential Summary :
Confederate : 2,92 entrenchments_cannonade fire in Fort Henry-Donelson : : -0,58 fortifications_cannonade fire in Fort Henry-Donelson : : 0,83 artillery_cannonade fire in Fort Pillow : : -0,08 Union : 1,42
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TripleA Turn Summary: Confederate round 7
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 7 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/July1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 57 Industry; 60 Manpower; 1 Leadership; 251 Supplies; 129 PUs; Non Combat Forced March - Confederate 1 elite_cavalry moved from Fort Defiance to Yampa 1 militia moved from Peralta to Sentinella 1 militia moved from Albuquerque to Valverde 1 militia moved from Mesilla to Valverde 1 infantry moved from Pilot Knob to Waynesville 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 elite_cavalry moved from Van Buren to New Madrid 1 elite_cavalry moved from New Madrid to Mississippi River Lower 2 3 elite_cavalrys, 1 general and 1 militia moved from New Madrid to Mississippi River Lower 2 1 infantry moved from New Madrid to Mississippi River Lower 2 5 militias moved from New Madrid to Mississippi River Lower 2 1 transport moved from Tennessee River Upper to Tennessee River Middle 1 militia moved from Maryville to Jonesboro 2 militias moved from Nashville to Erin 1 militia moved from Murfreesboro to Erin 4 militias moved from Sparta to Cumberland River Upper 4 militias and 2 transports moved from Cumberland River Upper to Cumberland River Middle 4 militias moved from Cumberland River Middle to Erin 4 militias moved from Sparta to Nashville 1 militia moved from New Madrid to Mississippi River Lower 2 4 elite_cavalrys, 1 general, 1 infantry and 7 militias moved from Mississippi River Lower 2 to Memphis 1 militia moved from Lebanon to Parisburg 2 militias moved from Beaufort to Branchville 2 battleships moved from Sargasso Sea SZ to North Carolina Coast SZ 2 frigates moved from Sargasso Sea SZ to Pamlico Sound SZ 7 gunboats moved from Gulf of Mexico East SZ to Sargasso Sea SZ 1 infantry and 1 militia moved from Key West to Gulf of Mexico East SZ 1 artillery, 2 infantry, 1 militia and 2 transports moved from Gulf of Mexico East SZ to Sargasso Sea SZ 2 ironclads moved from Gulf of Mexico East SZ to Sargasso Sea SZ 8 battleships moved from Gulf of Mexico East SZ to South Carolina Coast SZ 1 militia moved from Dorchester to Potomac Lower SZ 1 militia moved from Potomac Lower SZ to Westmoreland 1 elite_cavalry, 1 infantry and 1 militia moved from Romney to Winchester 1 militia moved from Strasburg to Winchester 1 militia moved from North Fork to Winchester 1 militia moved from Front Royal to Winchester 1 militia moved from Alexandria to Centreville 1 militia moved from Hunters Mill to Centreville 1 engineers moved from Culpeper to Chancellorsville 1 engineers moved from Athens to Athens Station 1 engineers and 1 train moved from Athens Station to Jonesboro Station Second Purchase - Confederate Confederate buy 4 artilleries, 2 battleships, 4 elite_infantrys, 4 frigates, 3 infantry, 14 militias, 2 recruitment_centers, 4 recruitment_center2s, 2 recruitment_center3s and 2 transports; Remaining resources: 29 Industry; 0 Manpower; 1 Leadership; 120 Supplies; 0 PUs; Place Units - Confederate Units in Albuquerque being upgraded or consumed: 1 infantry 1 elite_infantry placed in Albuquerque Units in Memphis being upgraded or consumed: 1 infantry and 3 militias 2 artilleries, 1 elite_infantry and 3 infantry placed in Memphis Units in Knoxville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Knoxville 2 artilleries placed in Richmond 2 militias placed in Petersburg 2 militias placed in Amelia 2 militias placed in City Point 1 frigate and 2 transports placed in Charleston Harbor SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates 2 battleships placed in Pamlico Sound SZ 1 frigate placed in Pamlico Sound SZ 2 frigates placed in Savannah Harbor SZ Units in College Hill being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in College Hill Units in Murfreesboro being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Murfreesboro Units in Pulaski being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Pulaski Units in Jasper being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Jasper Units in Beaufort being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Beaufort 1 recruitment_center placed in Warsaw Units in Natchez being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Natchez 1 recruitment_center placed in Choctawhatchee 2 militias placed in Napoloen 1 militia placed in Sussex 1 militia placed in Elizabeth City 2 militias placed in Northumberland 2 militias placed in Strasburg Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units 1 elite_cavalry moved from Yampa to San Joaquin Valley Confederate take Mojave from Union Confederate take San Joaquin Valley from Union 1 militia moved from Canon Largo to Santa Fe 2 elite_cavalrys, 1 elite_infantry, 1 general and 5 militias moved from Albuquerque to Santa Fe 1 militia moved from Valverde to Rita del Cobre 1 militia moved from Valverde to Mesilla 1 militia moved from Sentinella to Mesilla 1 militia moved from Ohio City to New Madrid 1 militia moved from Van Buren to New Madrid 1 militia moved from Van Buren to Wilsons Creek 1 infantry moved from Waynesville to Wilsons Creek 3 artilleries, 1 elite_cavalry and 4 elite_infantrys moved from New Madrid to Mississippi River Lower 2 2 militias moved from Napoloen to Mississippi River Lower 3 2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 3 artilleries, 1 elite_cavalry, 4 elite_infantrys and 2 militias moved from Mississippi River Lower 2 to Fort Pillow 2 artilleries, 4 elite_cavalrys, 1 elite_infantry, 1 general, 3 infantry and 4 militias moved from Memphis to Fort Pillow 1 transport moved from Tennessee River Middle to Tennessee River Lower 2 militias moved from Erin to Tennessee River Lower 2 militias moved from Tennessee River Lower to Corinth 5 militias moved from Erin to Fort Henry-Donelson 1 elite_infantry and 3 militias moved from Nashville to Cumberland River Middle 1 elite_infantry and 3 militias moved from Cumberland River Middle to Fort Henry-Donelson 2 elite_infantrys, 1 general and 2 militias moved from Knoxville to Maryville 1 militia moved from Sparta to Mill Springs 1 militia moved from Jonesboro to Lebanon 1 engineers and 1 train moved from Jonesboro Station to Newbern Station 2 elite_cavalrys and 2 infantry moved from Parisburg to Barboursville 1 infantry moved from Charleston to Charleston Harbor SZ 1 militia moved from Branchville to Charleston Harbor SZ 1 infantry moved from Charleston to Charleston Harbor SZ 1 militia moved from Branchville to Charleston Harbor SZ 3 ironclads moved from Sargasso Sea SZ to Mid-Atlantic SZ 7 gunboats moved from Sargasso Sea SZ to Mid-Atlantic SZ 1 artillery, 2 infantry, 1 militia and 2 transports moved from Sargasso Sea SZ to Mid-Atlantic SZ 2 infantry, 2 militias and 2 transports moved from Charleston Harbor SZ to Sargasso Sea SZ 6 ironclads moved from North Carolina Coast SZ to Delaware Mouth SZ 1 militia moved from Outer Bank North to North Carolina Coast SZ 1 militia moved from Outer Bank South to North Carolina Coast SZ 1 infantry, 3 militias and 2 transports moved from North Carolina Coast SZ to Delaware Mouth SZ 2 gunboats moved from North Carolina Coast SZ to Delaware Mouth SZ 2 frigates moved from Savannah Harbor SZ to Mid-Atlantic SZ 1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ 8 battleships moved from South Carolina Coast SZ to Delaware Mouth SZ 4 battleships moved from North Carolina Coast SZ to Delaware Mouth SZ 2 battleships and 1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ 1 frigate moved from Potomac Lower SZ to Middle Chesapeake Bay SZ 1 battleship moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Westmoreland to Northumberland 1 militia moved from Winchester to Martinsburg Confederate take Martinsburg from Union 1 elite_cavalry, 1 infantry and 2 militias moved from Winchester to Harpers Ferry 2 militias moved from Strasburg to Romney 1 militia moved from Winchester to Romney 1 militia moved from Winchester to Romney 2 militias moved from Petersburg to Bermuda Hundred 2 militias moved from Amelia to Bermuda Hundred 2 artilleries moved from Richmond to Bermuda Hundred 2 militias moved from City Point to Bermuda Hundred 1 militia moved from Sussex to Suffolk 2 elite_cavalrys and 1 general moved from Centreville to Front Royal 1 general moved from Centreville to Hunters Mill 1 elite_cavalry and 1 militia moved from Centreville to Hunters Mill 1 militia moved from Upperville to Leesburg 1 militia moved from Centreville to Alexandria Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Elizabeth City Confederate creates battle in territory James SZ Confederate creates battle in territory Peralta Confederate creates battle in territory Debt1 Confederate has abandoned Dorchester to Union Union converts civilian_economy2 into different units Confederate has abandoned Pilot Knob to Union Confederate has abandoned California Coast SZ to Union Battle in Front Royal Confederate attack with 2 elite_cavalrys and 1 general Union defend with 1 militia Units damaged: 1 general owned by the Confederate Confederate win, taking Dorchester from Confederate, taking Pilot Knob from Confederate, taking Front Royal from Union with 2 elite_cavalrys and 1 general remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Leesburg Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Hunters Mill Confederate attack with 1 elite_cavalry, 1 general and 1 militia Union defend with 2 militias Units damaged: 1 general owned by the Confederate 1 general owned by the Confederate, 1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate retreated to Centreville Battle in Mid-Atlantic SZ Confederate attack with 1 artillery, 2 frigates, 7 gunboats, 2 infantry, 3 ironclads, 1 militia and 2 transports Union defend with 3 frigates Units damaged: 1 ironclad owned by the Confederate Confederate winUnion win, taking Hunters Mill from Confederate with 2 militias remaining, taking Mid-Atlantic SZ from Union with 2 frigates, 7 gunboats, 3 ironclads and 2 transports remaining. Battle score for attacker is 18 Casualties for Union: 3 frigates Battle in Fort Henry-Donelson Confederate attack with 1 breastwork, 1 elite_infantry, 1 entrenchments, 1 fortifications and 9 militias Union defend with 2 militias Confederate win with 1 breastwork, 1 elite_infantry, 1 entrenchments, 1 fortifications and 9 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Barboursville Confederate attack with 2 elite_cavalrys, 2 infantry and 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Barboursville from Union with 2 elite_cavalrys, 2 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Delaware Mouth SZ Confederate attack with 12 battleships, 2 gunboats, 1 infantry, 6 ironclads, 3 militias and 2 transports Union defend with 1 frigate Units damaged: 1 ironclad owned by the Confederate Confederate win, taking Delaware Mouth SZ from Union with 12 battleships, 2 gunboats, 6 ironclads and 2 transports remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Northumberland Confederate attack with 1 drill_camp, 5 militias, 1 recruitment_center and 1 storehouse Union defend with 1 elite_infantry and 1 infantry Union and Confederate reach a stalemate . Battle score for attacker is 3 Casualties for Confederate: 1 militia Casualties for Union: 1 infantry Battle in Santa Fe Confederate attack with 2 elite_cavalrys, 1 elite_infantry, 1 general and 6 militias Union defend with 1 artillery, 1 barracks, 1 civilian_economy, 3 militias, 1 recruitment_center_u and 1 storehouse_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate win, taking Santa Fe from Union with 2 elite_cavalrys, 1 elite_infantry, 1 general and 5 militias remaining. Battle score for attacker is 5 Casualties for Union: 1 artillery and 3 militias Casualties for Confederate: 1 militia Battle in Harpers Ferry Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias Union defend with 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u2 Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy2 into different units Confederate win, taking Harpers Ferry from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in James SZ Confederate attack with 1 gunboat Union defend with 1 ironclad and 3 transports Union win, taking James SZ from Neutral with 1 ironclad and 3 transports remaining. Battle score for attacker is -5 Casualties for Confederate: 1 gunboat Battle in Peralta Confederate attack with 2 militias Union defend with 1 militia Confederate win, taking Peralta from Union with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Elizabeth City Confederate attack with 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Mill Springs Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Lewisburg Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union and Confederate reach a stalemate Battle in Middle Chesapeake Bay SZ Confederate attack with 1 battleship and 1 frigate Union defend with 1 frigate Confederate win, taking Middle Chesapeake Bay SZ from Union with 1 battleship and 1 frigate remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Romney Confederate attack with 4 militias Union defend with 2 cavalrys and 1 militia Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Fort Pillow Confederate attack with 5 artilleries, 5 elite_cavalrys, 5 elite_infantrys, 1 general, 3 infantry and 6 militias Union defend with 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias Units damaged: 1 general owned by the Union Units damaged: 1 general owned by the Confederate Confederate win, taking Fort Pillow from Union with 4 artilleries, 5 elite_cavalrys, 3 elite_infantrys and 1 general remaining. Battle score for attacker is 29 Casualties for Confederate: 1 artillery, 2 elite_infantrys, 3 infantry and 6 militias Casualties for Union: 3 artilleries, 4 elite_infantrys, 1 general, 6 infantry and 5 militias Battle in Bermuda Hundred Confederate attack with 2 artilleries and 6 militias Union defend with 3 infantry and 3 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 3 militias Casualties for Confederate: 1 militia Battle in Maryville Confederate attack with 2 elite_infantrys, 1 general and 2 militias Union defend with 2 militias Confederate win with 2 elite_infantrys, 1 general and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership4.jpg"/></body> Trigger ConfederateLeadership400: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership 3 battleships moved from Upper Chesapeake Bay SZ to Potomac Lower SZ 1 transport moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership400: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 142 Supplies; Confederate end with 227 Supplies Units generate 76 Manpower; Confederate end with 76 Manpower Units generate 156 PUs; Confederate end with 156 PUs Units generate 44 Industry; Confederate end with 55 Industry 4 units repaired.
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@redrum gg
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@wirkey feel free to start a new one