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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • FrostionF Offline
      Frostion Admin
      last edited by

      @wc_sumpton Well, the fuel flat rate is the second best option and could make it AI compatible. It just makes it very fuel costly to use aircraft. Optimally unspent fuel should be returned. But until now, I can live with the fuel flat rate. This could also justify aircraft being relatively PU cheap in Iron War 😛

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      General_ZodG redrumR wc_sumptonW 3 Replies Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Moderators @Frostion
        last edited by General_Zod

        @frostion I think some of the very valid points you made above about players being forced to calculate and micro manage aircraft should be alleviated by this as well. With this model. I look forward to testing it out again.

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @frostion So I agree that trying to use the traditional per movement fuel with air still has the problems. I strongly recommend trying fuelFlatCost as I think it avoids those issues in a much simpler and elegant way than trying to add a lot of logic around fuel reserves. Looking at air units from a using a tank of fuel perspective, I think makes sense and avoids having the player to do lots of calculations. It also avoids lots of edge cases with some kind of reserve system around when should reserves be returned vs lost.

          I'd very much like to see a map test out fuelFlatCost and see what players think. If it doesn't work well or people don't seem to like it then we can discuss some kind of reserves system or even other ideas.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @Frostion
            last edited by

            @frostion
            One thing to think about when using the 'fuelFlatCost' is to set it to one less then the maximum movement of the air unit. For fighters set it to 3 and bombers set it to 5 then I think you have a nice go-between for these units.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @wc_sumpton
              last edited by redrum

              @wc_sumpton Depends on what you want the balance of fuel consumption to be for land vs sea vs air. If you want high fuel consumption for air then yeah you can essentially set it to something close to their max movement since most times you move air you tend to use most of their moves. I'd probably argue most maps are better off keeping air fuel consumption more inline with land/sea so if you have like 1 per move for land/sea then having air be like 1-2 fuelFlatCost would keep them more balanced.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • General_ZodG Offline
                General_Zod Moderators
                last edited by

                To echo @redrum a bit.

                I think its, crucial to not over power a unit. Especially air units. But a successful fuel model will have a few moving parts to contend with. Not only, the units overall fuel consumption and abilities, build cost, etc., in comparison to all other units. As well as each nations access to the actual distribution of the fuel resource territories.

                With Iron War, even more to contend with, due to iron resource. It will surely need tweaking as play testing feedback comes in. But I think this game will be a hit once it's balanced out. Even more so if it's multi player friendly.

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  Alright. So we are down to the final few fuel enhancements left. Scrambling.

                  So my thought is scrambling should charge the fuelFlatCost and/or fuelCost times number of territories to scramble territory and back (so almost always 2xfuelCost since its 1 territory away). Any thoughts?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by

                    @redrum Seems right... though if you say have your aircraft set to a flat rate... how would that work?

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by redrum

                      @hepps It would just charge the fuelFlatCost just like when you would move them during you turn. So for example, if you had fighters set to fuelFlatCost=2 and scrambled 2 fighters then it would cost 4 fuel. Its essentially like they use a 'tank' of fuel to go scramble and defend just like when moving/fighting during a regular turn.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum So if you had a fighter set to 1.... then both there and back would be 1.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @hepps Yeah, if fuelFlatCost=1 then a fighter there and back would be 1. If you had fuelCost=1 then a fighter there and back would be 2.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • FrostionF Offline
                            Frostion Admin
                            last edited by Frostion

                            This sounds good ☺
                            What is the reason behind the viewpoint that moving fighters to newly build carriers is outdated and should not be used?
                            Has it ever been an official rule in an A&A board game?
                            Is it because of a "free" fighter movement? If so, could there not just be restrictions on movement, allowing only fighters with at least 1 move left to move, and if placement can be done before CM and NCM, then it will also use 1 move of its total round moves?

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by

                              @frostion Yeah, the free movement is strange and unintuitive IMO. It was part of some of the early A&A games. It tends to be better to allow fighters to end movement where you are placing a carrier than landing them then allowing the free move to the carrier. If no A&A game ever had done that then I don't think anyone would ever have said 'I wish we could add a rule to land fighters then allow them a free move if I build a carrier'.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              General_ZodG 1 Reply Last reply Reply Quote 1
                              • General_ZodG Offline
                                General_Zod Moderators @redrum
                                last edited by

                                @redrum

                                Are you removing that move fighter to new carrier property?

                                I'm just wondering if it that property can be used creatively in other yet in undeveloped maps. In a way that has nothing to do with acc. It might come in handy yet.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @General_Zod
                                  last edited by

                                  @general_zod No, I'm just not adding fuel cost support for it. So that 'free' move will cost 0 fuel.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum Free'r than before?!?! Get em while their hot!

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps More free the better? But yeah doesn't cost move points or fuel. Its magic!

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum It was magic before... now its low carbon foot print magic. 😃

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by redrum

                                          Here are some initial screenshots of scrambling with fuel. The scramble window shows 'estimated' fuel cost of both defending/returning. If the fighters die then they aren't charged returning fuel for "fuelCost". This is using Global 40 with fighters having:

                                          	  <option name="fuelFlatCost" value="PUs" count="4"/>
                                          	  <option name="fuelCost" value="PUs" count="1"/>
                                          

                                          No Fighters Selected
                                          0_1521254122751_c1278080-6235-41ba-a64f-733f4bf5e799-image.png

                                          UK Fighter Selected
                                          0_1521254161671_75a55420-c997-4237-808d-cb8125da84db-image.png

                                          UK and French Fighters Selected
                                          0_1521254195544_7db21a06-840c-46ab-87b9-f3475f89c57d-image.png

                                          Not Enough Fuel for Scramble
                                          0_1521257323195_c2bafd2e-0a41-40b0-965b-59826070237f-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 1 Reply Last reply Reply Quote 1
                                          • prastleP Offline
                                            prastle Moderators Admin @redrum
                                            last edited by

                                            @redrum magic only is you

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 1

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