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    Total World War: Strategy Guide

    Scheduled Pinned Locked Moved The War Club
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    • redrumR Offline
      redrum Admin @CrazyG
      last edited by

      @crazyg Yeah, mostly for players that have played other TripleA games but new to TWW. It assumes they've read the manual and have at least looked at the map but are looking for some basic strategy guidance. I don't want it to be too prescriptive around telling players exactly what to build given that the map has continued to evolve and it could easily become outdated. Goal is to provide them general guidance on objectives, technology, and production for each nation.

      So for Italy technology, I provided priorities of: Production, Special Warfare, Improved Destroyers (if Allies have subs in the Med), Improved Production. I think that is a good starting list for a new player. For Italy unit production, I provided: initially cost effective naval and air forces (upgrade initial hull to battleship then subs, destroyers, naval fighters) to push the UK fleet out of the Med then focus on transports and infantry/marines to pressure Egypt. I think that gives pretty solid direction without going to the level of saying build exactly this type and number of units.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      CrazyGC 1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators @redrum
        last edited by CrazyG

        @redrum
        Honestly I don't think a new player is worried about having an up to date strategy. As a newer player I was just trying to move my units around without making horrible mistakes. I think too long to get special warfare with Italy is a really good example of a potentially horrible mistake.

        You should probably spell out RC as research center if its a new player guide.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @CrazyG
          last edited by

          @crazyg Yeah, I'm trying to minimize abbreviations so good catch on RC. I get that it doesn't have to be perfect and if it gets a little out of date then for new players it isn't that big of a deal though I'd like it to also be useful to mid level players that have played a few games but are struggling. I think for more detailed examples of first turn attacks/moves/production a save game is more useful then typing it all out (which I'll probably look to include). This is meant to give general direction for early/mid/late game so players have a sense of priorities/objectives.

          I tend to recommend production over special warfare for newer players especially for the weaker powers as new players tend to struggle with remembering materials. For some of the minors, it could be worth just specifying what to build like your example given they are so limited but it would be fairly difficult to be that prescriptive for say germany/japan/uk beyond the first turn or 2.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          General_ZodG 1 Reply Last reply Reply Quote 2
          • O Offline
            oigroig78
            last edited by

            All your considerations are very wellcome! Many thanks!

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Looks good so far. Your explanations for china are concise and give good direction.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @redrum
                last edited by

                @redrum

                Looks good, I particularly like the way you broke the down "objectives" by early, mid and late game.

                This will be the most useful to a seasoned TripleA gamer who never tried TWW as well.

                Then they can make their own calls as they see fit once they have an idea how the typical game evolves.

                Once suggestion, maybe mention that when playing AI, that it will play radically differently from what your describing.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Centurio
                  last edited by

                  Good work redrum!
                  I am currently studying the rules for TWW because I like the map and the idea very much.
                  Your strategy guide helps me a lot, and I am happy to read more about how to start as an Axis player and how the answer of the allies looks like. Keep up the good work!

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by redrum

                    USA section added. Feedback welcome. I tried to just focus on a balanced approach so it could be relatively perscriptive and not overwhelming with too many options.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 4
                    • Z Offline
                      zlefin Moderators
                      last edited by

                      Might be good to mention the lend-lease zone in queensland; letting the US give another fighter/turn to britain.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @zlefin
                        last edited by

                        @zlefin I considered it but most straightforward USA strategies only really use the Labrador L&L. Even most advanced strategies don't use the Queensland L&L zone much. Its just too far away to be worth it in most cases. So decided to ignore it for this guide to keep things simple.

                        BTW, are you an experienced TWW player?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • Z Offline
                          zlefin Moderators
                          last edited by

                          used to be pretty good awhile ago; haven't played it since I came back to triplea a couple months ago, so I don't know how the meta has changed since, and I haven't played with the 2.8 branch.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @zlefin
                            last edited by

                            @zlefin Ah, I don't think the meta has changed that much but 2.8 has a lot of cool features. Definitely recommend giving it a spin and if you're into PBEM/PBF then we could start up a game sometime.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              oigroig78
                              last edited by

                              Thanks for continuing the guide, it’s a perfect tool for beginners, and a useful way to improve skills!!!

                              1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                Russia is up.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 2 Replies Last reply Reply Quote 2
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by

                                  @redrum Well written. Really covers the challenges facing Russia well.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators
                                    last edited by CrazyG

                                    I really like how you mentioned buying artillery or tanks. I see newer players only building infantry (NWO style) which gives Germany way too much freedom.

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum At some point... once you are done all the nations it might be helpful to reorganize them by either; turn order, or faction. Or both.

                                      EG.

                                      Germany
                                      Japan
                                      Italy

                                      Russia
                                      China
                                      Britain
                                      United States

                                      OR

                                      Germany
                                      Russia
                                      Japan
                                      China
                                      Britain
                                      Italy
                                      United States

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @hepps Yeah, I'm open to re-ordering them to probably turn order. Though if I did that I'd probably add a little field to give a difficulty rating for each. And thanks for the image love.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          I added a bit about watching out for Italian can openers as well.

                                          @Hepps I reworked some of the image placement and formatting. Open to suggestions.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum 0_1521758474354_Hepps Approves.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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