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    Optional SZ 16 rule

    Player Help
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    • S
      suriyan last edited by

      Hi, sorry if this has been covered somewhere else but I can't find how to change the optional rule for sz16 to be closed to ships for axis and allies world war II v5 second edition. It says it in the notes but I can't find the option. Any help would be appreciated with this. On a side note, but less important whether i have 'choose AA casualties' on or off it doesn't seem to make a difference and I'm still able to select them as casualties either way.

      Thanks for the help!

      redrum 1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin @suriyan last edited by

        @suriyan I don't believe the engine enforces the optional sz16 rule just mentions it in the notes. So it would need to be a player enforced rule at the moment. It would be possible to create a version that enforced that rule though just don't think anyone has.

        prastle 1 Reply Last reply Reply Quote 0
        • prastle
          prastle Moderators Admin @redrum last edited by

          @redrum cernel added it to Advanced Tech if ya want to glance at it there.

          1 Reply Last reply Reply Quote 0
          • S
            suriyan last edited by

            Ah, I was just playing against the computer so no way of telling them not to do it. I think it's closed by default in the actual board game so I wasn't used to it.

            @prastle where is advanced tech?

            Thanks for getting back to me guys

            prastle 1 Reply Last reply Reply Quote 0
            • prastle
              prastle Moderators Admin @suriyan last edited by

              @suriyan I believe it is WWII v3 Variants in the downloads list of the in game downloader.

              1 Reply Last reply Reply Quote 0
              • S
                suriyan last edited by

                @prastle, sorry i'm a bit new to the game, I'm can't even find the in game downloader. I tried downloading world war 2 v3 to see if it was in the map options on there but couldn't see it.

                prastle 1 Reply Last reply Reply Quote 0
                • prastle
                  prastle Moderators Admin @suriyan last edited by prastle

                  @suriyan It is located under the Experimental list of maps near the bottom. So click the Downloads Maps button. Then select Experimental near the top. Then scroll to the bottom of the list for WW2v3_Variants

                  1 Reply Last reply Reply Quote 0
                  • S
                    suriyan last edited by

                    Thanks @prastle, I found the tech advance version with the option for the turkey canal but this is the 1941 edition unfortunately once I downloaded it. No worries though, I think what I want just doesn't exist for the 1942 second edition.

                    I appreciate all the help though, if it's ever implemented maybe you could let me know?

                    Cheers

                    prastle 1 Reply Last reply Reply Quote 0
                    • prastle
                      prastle Moderators Admin @suriyan last edited by

                      @suriyan well we always need new developers 🙂 so steal the code from item a and add it to item b 🙂 NP welcome aboard 🙂

                      1 Reply Last reply Reply Quote 1
                      • S
                        suriyan last edited by

                        haha, working with code is a bit past my expertise, i'll leave it to the pros

                        prastle W 2 Replies Last reply Reply Quote 0
                        • prastle
                          prastle Moderators Admin @suriyan last edited by prastle

                          @suriyan you do have another option as well. Open v3 41 Advanced tech
                          choose the settings you want for YOUR v42
                          then edit in the starting units and resave the game file before it launches. Just an additional thought since both maps are the same. Except the starting positions and rule settings.

                          1 Reply Last reply Reply Quote 1
                          • W
                            wc_sumpton @suriyan last edited by

                            @suriyan
                            Have any luck with this rule? I've attached a file. Unzip and replace the xml in the game directory with this one and let us know what you think.

                            0_1521413969626_WW2v5_1942_2nd.zip

                            Cheers...

                            S 1 Reply Last reply Reply Quote 1
                            • S
                              suriyan @wc_sumpton last edited by

                              @wc_sumpton Great! Just tried it and it works grand. Thank you so much for this!

                              W 1 Reply Last reply Reply Quote 0
                              • W
                                wc_sumpton @suriyan last edited by

                                @suriyan
                                No problem, glad to be of service. If you have the time and interest, I made some comments inside the xml file if you would like to see what was changed. If you have questions about the changes feel free to post them here. I and others will be more then happy to help.

                                And again welcome to the insane world of TripleA xml scripting!!

                                Cheers...

                                redrum S 2 Replies Last reply Reply Quote 2
                                • redrum
                                  redrum Admin @wc_sumpton last edited by

                                  @wc_sumpton If you want you could create a repo and upload that version as a ww2v5_variants.

                                  W 1 Reply Last reply Reply Quote 2
                                  • W
                                    wc_sumpton @redrum last edited by

                                    @redrum
                                    No problem. I'll just check the other xml to see if it also has the same option and will try to upload them both.

                                    Cheers...

                                    1 Reply Last reply Reply Quote 2
                                    • W
                                      wc_sumpton last edited by

                                      @redrum
                                      Uploaded and pull request created.

                                      Cheers...

                                      1 Reply Last reply Reply Quote 1
                                      • S
                                        suriyan @wc_sumpton last edited by

                                        @wc_sumpton cool! I will have a look and see what's new, give me a little insight into the scripting part of the work.

                                        W 1 Reply Last reply Reply Quote 1
                                        • W
                                          wc_sumpton @suriyan last edited by

                                          @suriyan
                                          You can look at the xml file with a text editor (notepad will do if you are using windows os).

                                          Not to get to detailed, I added a territoryEffect to block SZ16 and a trigger to read the setting of the Map Option and remove the territoryEffect if needed. If you look at the xml you will see a few comments around the changes I made.

                                          Hope this helps.

                                          Cheers...

                                          1 Reply Last reply Reply Quote 0
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