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    Optional SZ 16 rule

    Scheduled Pinned Locked Moved Player Help
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    • prastleP Offline
      prastle Lobby Moderators Admin @redrum
      last edited by

      @redrum cernel added it to Advanced Tech if ya want to glance at it there.

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • S Offline
        suriyan
        last edited by

        Ah, I was just playing against the computer so no way of telling them not to do it. I think it's closed by default in the actual board game so I wasn't used to it.

        @prastle where is advanced tech?

        Thanks for getting back to me guys

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Lobby Moderators Admin @suriyan
          last edited by

          @suriyan I believe it is WWII v3 Variants in the downloads list of the in game downloader.

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • S Offline
            suriyan
            last edited by

            @prastle, sorry i'm a bit new to the game, I'm can't even find the in game downloader. I tried downloading world war 2 v3 to see if it was in the map options on there but couldn't see it.

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Lobby Moderators Admin @suriyan
              last edited by prastle

              @suriyan It is located under the Experimental list of maps near the bottom. So click the Downloads Maps button. Then select Experimental near the top. Then scroll to the bottom of the list for WW2v3_Variants

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • S Offline
                suriyan
                last edited by

                Thanks @prastle, I found the tech advance version with the option for the turkey canal but this is the 1941 edition unfortunately once I downloaded it. No worries though, I think what I want just doesn't exist for the 1942 second edition.

                I appreciate all the help though, if it's ever implemented maybe you could let me know?

                Cheers

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Lobby Moderators Admin @suriyan
                  last edited by

                  @suriyan well we always need new developers 🙂 so steal the code from item a and add it to item b 🙂 NP welcome aboard 🙂

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • S Offline
                    suriyan
                    last edited by

                    haha, working with code is a bit past my expertise, i'll leave it to the pros

                    prastleP wc_sumptonW 2 Replies Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Lobby Moderators Admin @suriyan
                      last edited by prastle

                      @suriyan you do have another option as well. Open v3 41 Advanced tech
                      choose the settings you want for YOUR v42
                      then edit in the starting units and resave the game file before it launches. Just an additional thought since both maps are the same. Except the starting positions and rule settings.

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • wc_sumptonW Offline
                        wc_sumpton @suriyan
                        last edited by

                        @suriyan
                        Have any luck with this rule? I've attached a file. Unzip and replace the xml in the game directory with this one and let us know what you think.

                        0_1521413969626_WW2v5_1942_2nd.zip

                        Cheers...

                        S 1 Reply Last reply Reply Quote 1
                        • S Offline
                          suriyan @wc_sumpton
                          last edited by

                          @wc_sumpton Great! Just tried it and it works grand. Thank you so much for this!

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @suriyan
                            last edited by

                            @suriyan
                            No problem, glad to be of service. If you have the time and interest, I made some comments inside the xml file if you would like to see what was changed. If you have questions about the changes feel free to post them here. I and others will be more then happy to help.

                            And again welcome to the insane world of TripleA xml scripting!!

                            Cheers...

                            redrumR S 2 Replies Last reply Reply Quote 2
                            • redrumR Offline
                              redrum Admin @wc_sumpton
                              last edited by

                              @wc_sumpton If you want you could create a repo and upload that version as a ww2v5_variants.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              wc_sumptonW 1 Reply Last reply Reply Quote 2
                              • wc_sumptonW Offline
                                wc_sumpton @redrum
                                last edited by

                                @redrum
                                No problem. I'll just check the other xml to see if it also has the same option and will try to upload them both.

                                Cheers...

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                                • wc_sumptonW Offline
                                  wc_sumpton
                                  last edited by

                                  @redrum
                                  Uploaded and pull request created.

                                  Cheers...

                                  1 Reply Last reply Reply Quote 1
                                  • S Offline
                                    suriyan @wc_sumpton
                                    last edited by

                                    @wc_sumpton cool! I will have a look and see what's new, give me a little insight into the scripting part of the work.

                                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                                    • wc_sumptonW Offline
                                      wc_sumpton @suriyan
                                      last edited by

                                      @suriyan
                                      You can look at the xml file with a text editor (notepad will do if you are using windows os).

                                      Not to get to detailed, I added a territoryEffect to block SZ16 and a trigger to read the setting of the Map Option and remove the territoryEffect if needed. If you look at the xml you will see a few comments around the changes I made.

                                      Hope this helps.

                                      Cheers...

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