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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: USA round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 2
      
          Combat Move - USA
      
          Non Combat Move - USA
              3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone
              1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone
              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar
              1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
              2 Fighters moved from Gibraltar to Trafalgar Sea Zone
              1 Infantry moved from USA South Atlantic to USA North Atlantic
              1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic
      
          Lend-Lease aid - USA
              USA spend 20 PUs on User Action: Action 7 USSR receives financial support
              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
              Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
      
          Purchase Units - USA
              USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; 
      
          Place Units - USA
              1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone
              1 Marines placed in Hawaii
      
          Turn Complete - USA
              USA collect 104 PUs; end with 106 PUs
              Units generate 48 Fuel; USA end with 128 Fuel
              Units generate 4 Iron; USA end with 4 Iron
              USA creates 1 Air-Transport in USA North Atlantic
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: China round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 2
        
            Combat Move - China
                2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai
                3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai
        
            Non Combat Move - China
        
            Export to the USA - China
                China spend 1 Iron on User Action: Action USA receives iron from China
                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
        
            Purchase Units - China
                China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; 
        
            Place Units - China
                1 Anti-Air and 1 Infantry placed in Urimchi
        
            Turn Complete - China
                China collect 12 PUs; end with 12 PUs
                Units generate 2 Fuel; China end with 6 Fuel
                Units generate 1 Iron; China end with 2 Iron
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Brazil round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 2
          
              Combat Move - Brazil
                  3 Infantrys moved from Brazil to Nordeste
                  1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone
                  1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                  1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar
                  1 Cruiser moved from Freetown Sea Zone to West African Sea Zone
          
              Non Combat Move - Brazil
          
              Export to the USA - Brazil
                  Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                  Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
          
              Purchase Units - Brazil
                  Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; 
          
              Turn Complete - Brazil
                  Brazil collect 17 PUs; end with 34 PUs
                  Units generate 2 Fuel; Brazil end with 2 Fuel
                  Units generate 1 Iron; Brazil end with 2 Iron
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            Bunch of non coms, nothing too wild. Back to G

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

              I should be able to play G3 this evening.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                Would this constitute propaganda or counter-intelligence efforts?

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 2
                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.

                  Right on, catch you in a few guys

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Germany round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 3
                    
                        Combat Move - Germany
                            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                            1 unit repaired.
                            1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone
                            2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia
                            1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine
                            3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine
                            1 Bomber moved from Normandy to Greenland Sea Zone
                            1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                  Germany take Norwegian Northern Sea Zone from USSR
                            2 Fighters moved from Normandy to Norway
                            1 Battleship moved from Celtic Sea Zone to North Sea Zone
                            1 Transport moved from Celtic Sea Zone to North Sea Zone
                            1 Artillery and 2 Infantrys moved from France to North Sea Zone
                            1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                            1 Infantry moved from France to North Sea Zone
                            1 Infantry moved from North Sea Zone to Orkney
                                  Germany take Orkney from Britain
                            1 Infantry moved from West Germany to North Sea Zone
                            1 Infantry moved from North Sea Zone to Shetland
                                  Germany take Shetland from Britain
                            7 Mech-Infs moved from Byelorussia to Eastern Ukraine
                    
                        Combat - Germany
                            Battle in Norway
                                Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys
                                True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                    Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits
                                    Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits
                                    True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits
                                    1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway
                                Germany takes Norway from True-Neutral
                                Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                                Casualties for Germany: 1 Infantry
                                Casualties for True-Neutral: 1 Artillery and 1 Infantry
                            Battle in Central Russia
                                Germany attack with 2 Infantrys and 1 SS-Infantry
                                USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                    Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits
                                    USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                    Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits
                                    USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                    Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits
                                    USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits
                                    1 Infantry owned by the USSR lost in Central Russia
                                Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                Casualties for USSR: 1 Infantry
                            Battle in Greenland Sea Zone
                                Germany attack with 1 Bomber and 1 Destroyer
                                USSR defend with 1 Submarine
                                    Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                    USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone
                                Germany win with 1 Bomber remaining. Battle score for attacker is 9
                                Casualties for Germany: 1 Destroyer
                                Casualties for USSR: 1 Submarine
                            Battle in Eastern Ukraine
                                Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                                USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore
                                    Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits
                                    USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits
                                    2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine
                                Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31
                                Casualties for USSR: 1 Artillery and 2 Infantrys
                    
                        Non Combat Move - Germany
                            1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                            1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone
                            1 Air-Transport and 1 Infantry moved from Normandy to Romania
                            1 Bomber moved from Greenland Sea Zone to France
                            2 Fighters moved from Norway to France
                            1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine
                            1 Mech-Inf moved from Byelorussia to Western Ukraine
                            1 Mech-Inf moved from Byelorussia to Eastern Ukraine
                            2 Infantrys moved from Berlin to East Prussia
                            3 Artillerys moved from West Germany to Berlin
                            2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                            2 Infantrys moved from West Germany to Berlin
                            5 Infantrys moved from West Germany to France
                    
                        Purchase Units - Germany
                            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                            Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; 
                    
                        Place Units - Germany
                            5 Mech-Infs placed in Berlin
                            1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia
                            1 Anti-Air placed in West Germany
                            1 Submarine placed in North Sea Zone
                    
                        Turn Complete - Germany
                            Germany collect 127 PUs; end with 127 PUs
                            Units generate 25 SS; Germany end with 28 SS
                            Units generate 32 Fuel; Germany end with 55 Fuel
                            Units generate 7 Iron; Germany end with 9 Iron
                            Units generate 1 Officials; Germany end with 1 Officials
                    

                    Combat Hit Differential Summary :

                    True-Neutral : 0.40
                    USSR : -0.50
                    Germany : -0.10
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Balkan round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 3
                      
                          Combat Move - Balkan
                              4 Infantrys moved from Western Ukraine to Eastern Ukraine
                              6 Infantrys moved from Byelorussia to Eastern Ukraine
                              3 Infantrys moved from Romania to Western Ukraine
                              1 Infantry moved from Crete to Aegean Sea Zone
                      
                          Non Combat Move - Balkan
                      
                          Export to Germany - Balkan
                              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron
                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                      
                          Purchase Units - Balkan
                              Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                              Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
                      
                          Place Units - Balkan
                              1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania
                      
                          Turn Complete - Balkan
                              Balkan collect 31 PUs; end with 31 PUs
                              Units generate 2 Fuel; Balkan end with 5 Fuel
                              Units generate 1 Iron; Balkan end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Finland round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 3
                        
                            Combat Move - Finland
                        
                            Export to Germany - Finland
                                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron
                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                        
                            Purchase Units - Finland
                                Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; 
                        
                            Place Units - Finland
                                1 Anti-Air placed in Finland
                        
                            Turn Complete - Finland
                                Finland collect 14 PUs; end with 20 PUs
                                Units generate 3 Fuel; Finland end with 12 Fuel
                                Units generate 2 Iron; Finland end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Headed home in like 15 min. Will check it out when I get there.

                          I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.

                          With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: USSR round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 3
                            
                                Combat Move - USSR
                                    1 SP-Artillery moved from Iran to Khorasan
                                          USSR take Khorasan from Iran
                                    1 SP-Artillery moved from Khorasan to Western Turkistan
                                    1 Dive-Bomber moved from Stalingrad to Central Russia
                                    1 Anti-Air moved from Stalingrad to Central Russia
                                    1 Infantry moved from Moscow to Central Russia
                                    1 Infantry moved from Leningrad to Central Russia
                                    2 Infantrys moved from Leningrad to Byelorussia
                                    2 Fighters moved from Leningrad to Byelorussia
                                    1 Infantry moved from Karelia to Murmansk
                                    1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland
                                    1 Fighter moved from Leningrad to Lapland
                                    1 Fighter moved from Leningrad to Murmansk
                                    1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk
                                    1 Fighter moved from Leningrad to Central Russia
                                    1 Infantry moved from Leningrad to Central Russia
                                    5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai
                                    1 Artillery and 1 Infantry moved from Hailar to Jehol
                                    2 Infantrys moved from Aldan to Chita
                                    1 Infantry moved from Ust-Maysky to Aldan
                                    1 Infantry moved from Bartsk to Ulan Bator
                                    1 Infantry moved from Irkutsk to Bartsk
                                    1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia
                                    1 Medium-Tank moved from Moscow to Eastern Finland
                                    1 Commissar moved from Moscow to Leningrad
                                    1 Infantry moved from Leningrad to Central Russia
                                    1 Infantry moved from Leningrad to Byelorussia
                                    1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland
                                    1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                                    1 Infantry moved from Hailar to Jehol
                                    1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia
                            
                                Combat - USSR
                                    Battle in Murmansk
                                        USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                        Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                            USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits
                                            Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Finland lost in Murmansk
                                        USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10
                                        Casualties for Finland: 1 Infantry
                                    Battle in Byelorussia
                                        USSR attack with 2 Fighters and 3 Infantrys
                                        Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                            USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits
                                            Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia
                                        USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0
                                        Casualties for USSR: 1 Infantry
                                        Casualties for Balkan: 1 Infantry
                                    Battle in Central Russia
                                        USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys
                                        Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry
                                            USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits
                                            Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits
                                            2 Infantrys owned by the Germany lost in Central Russia
                                            USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits
                                            Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits
                                        1 SS-Infantry owned by the Germany lost in Central Russia
                                        USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30
                                        Casualties for Germany: 2 Infantrys and 1 SS-Infantry
                                    Battle in Jehol
                                        USSR attack with 1 Artillery and 2 Infantrys
                                        Japan defend with 1 Flag and 1 Infantry
                                            USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits
                                            Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Jehol
                                            USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits
                                            Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits
                                            USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits
                                            Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Jehol
                                            USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits
                                            Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits
                                            USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits
                                            Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol
                                        Japan win with no units remaining. Battle score for attacker is -21
                                        Casualties for USSR: 1 Artillery and 2 Infantrys
                                        Casualties for Japan: 1 Infantry
                                    Battle in Lapland
                                        USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf
                                        Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                            USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits
                                            Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                            USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits
                                            Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                            USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits
                                            Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Finland lost in Lapland
                                        USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10
                                        Casualties for Finland: 1 Infantry
                                    Battle in Eastern Finland
                                        USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery
                                        Finland defend with 1 Flag and 1 Infantry
                                            USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits
                                            Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Finland lost in Eastern Finland
                                        USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10
                                        Casualties for Finland: 1 Infantry
                            
                                Non Combat Move - USSR
                                    2 Fighters moved from Byelorussia to Leningrad
                                    1 Fighter moved from Lapland to Leningrad
                                    1 Fighter moved from Murmansk to Leningrad
                                    1 Fighter moved from Central Russia to Moscow
                                    1 Dive-Bomber moved from Central Russia to Moscow
                            
                                Purchase Units - USSR
                                    USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; 
                            
                                Place Units - USSR
                                    2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow
                                    1 Infantry placed in Siberia
                                    2 Infantrys and 3 Mech-Infs placed in Leningrad
                                    1 Commissar and 1 Mech-Inf placed in Irkutsk
                                    2 Infantrys placed in Stalingrad
                            
                                Turn Complete - USSR
                                    USSR collect 138 PUs; end with 138 PUs
                                    Units generate 39 Fuel; USSR end with 41 Fuel
                                    Units generate 6 SS; USSR end with 6 SS
                                    Units generate 4 Officials; USSR end with 7 Officials
                                    Units generate 7 Iron; USSR end with 7 Iron
                                    USSR creates 1 Air-Transport in Siberia
                            

                            Combat Hit Differential Summary :

                            Japan : 1.50
                            Finland : -1.50
                            USSR : -0.60
                            Germany : -0.50
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Britain round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 3
                              
                                  Combat Move - Britain
                                          Britain takes Eastern Greenland from True-Neutral
                                      1 Infantry moved from Western Greenland to Eastern Greenland
                                      1 Destroyer moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                              
                                  Combat - Britain
                              
                                  Non Combat Move - Britain
                                      1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                              
                                  Purchase Units - Britain
                                      Britain buy 1 Artillery, 3 Infantrys and 1 Transport; Remaining resources: 34 Fuel; 7 Iron; 0 PUs; 
                              
                                  Place Units - Britain
                                      1 Transport placed in Gulf of Saint Lawrence Sea Zone
                                      1 Artillery and 2 Infantrys placed in Halifax
                                      1 Infantry placed in England
                              
                                  Turn Complete - Britain
                                      Britain collect 58 PUs; end with 58 PUs
                                      Units generate 12 Fuel; Britain end with 46 Fuel
                                      Units generate 2 Iron; Britain end with 9 Iron
                                      Britain creates 1 Air-Transport in Halifax
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: France round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 3
                                
                                    Combat Move - France
                                        1 Fighter moved from Senegal to Trafalgar Sea Zone
                                        1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                        1 Infantry and 1 Mech-Inf moved from Mauritania to West African Sea Zone
                                        1 Infantry, 1 Mech-Inf and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                                        1 Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Gibraltar
                                        1 Anti-Air, 1 Artillery, 2 Colonial-Infantrys and 4 Infantrys moved from Gabon to Equatorial Africa
                                        1 Colonial-Infantry moved from Cameroon to Equatorial Africa
                                        1 Colonial-Infantry moved from Southern Congo to Northern Congo
                                
                                    Non Combat Move - France
                                
                                    Purchase Units - France
                                        France buy 2 Colonial-Infantrys and 1 Light-Tank; Remaining resources: 1 Fuel; 2 PUs; 3 CR; 0 Iron; 0 SS; 
                                
                                    Place Units - France
                                        2 Colonial-Infantrys and 1 Light-Tank placed in Gabon
                                
                                    Turn Complete - France
                                        France collect 27 PUs; end with 29 PUs
                                        Units generate 10 CR; France end with 13 CR
                                        Units generate 2 Fuel; France end with 3 Fuel
                                        Units generate 1 Iron; France end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: British-Colonies round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - British-Colonies
                                          2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                                          2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                          2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                          1 Infantry moved from Riyadh to Kuwait
                                          1 Artillery and 1 Colonial-Infantry moved from North Sudan to Libyan Desert
                                          1 Battleship, 2 Cruisers and 1 Destroyer moved from Indian Ocean 5 Sea Zone to Indian Coast Sea Zone
                                  
                                      Combat - British-Colonies
                                          Battle in Libyan Desert
                                              British-Colonies attack with 1 Artillery and 1 Colonial-Infantry
                                              Italy defend with 1 Flag and 1 Infantry
                                                  British-Colonies roll dice for 1 Artillery and 1 Colonial-Infantry in Libyan Desert, round 2 : 0/2 hits, 0.50 expected hits
                                                  Italy roll dice for 1 Infantry in Libyan Desert, round 2 : 1/1 hits, 0.30 expected hits
                                              1 Colonial-Infantry owned by the British-Colonies lost in Libyan Desert
                                                  British-Colonies roll dice for 1 Artillery in Libyan Desert, round 3 : 0/1 hits, 0.20 expected hits
                                                  Italy roll dice for 1 Infantry in Libyan Desert, round 3 : 1/1 hits, 0.30 expected hits
                                                  1 Artillery owned by the British-Colonies lost in Libyan Desert
                                              Italy win with 1 Infantry remaining. Battle score for attacker is -17
                                              Casualties for British-Colonies: 1 Artillery and 1 Colonial-Infantry
                                  
                                      Non Combat Move - British-Colonies
                                  
                                      Export to Britain - British-Colonies
                                          British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                          Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                          Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                                          Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                                  
                                      Purchase Units - British-Colonies
                                          British-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 0 Fuel; 4 Iron; 0 PUs; 2 CR; 0 SS; 
                                  
                                      Place Units - British-Colonies
                                          2 Colonial-Infantrys and 3 Infantrys placed in Nigeria
                                  
                                      Turn Complete - British-Colonies
                                          British-Colonies collect 35 PUs; end with 35 PUs
                                          Units generate 5 CR; British-Colonies end with 7 CR
                                          Units generate 5 Fuel; British-Colonies end with 5 Fuel
                                          Units generate 1 Iron; British-Colonies end with 5 Iron
                                  

                                  Combat Hit Differential Summary :

                                  British-Colonies : -0.70
                                  Italy : 1.40
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: South-Africa round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - South-Africa
                                            1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                                            1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                                            1 Infantry and 1 Mech-Inf moved from Mozambique to Eastern Angola
                                            1 Medium-Tank moved from South Africa to Eastern Angola
                                    
                                        Combat - South-Africa
                                            Battle in Eastern Angola
                                                South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                                True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                    South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Eastern Angola, round 2 : 1/3 hits, 1.00 expected hits
                                                    True-Neutral roll dice for 1 Infantry in Eastern Angola, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the True-Neutral lost in Eastern Angola
                                                South-Africa takes Eastern Angola from True-Neutral
                                                South-Africa win
                                                . Battle score for attacker is 10
                                                Casualties for True-Neutral: 1 Infantry
                                    
                                        Non Combat Move - South-Africa
                                    
                                        Export to Britain - South-Africa
                                            South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                            Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 11 Iron
                                            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                    
                                        Purchase Units - South-Africa
                                            South-Africa buy 2 Anti-Airs; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                    
                                        Place Units - South-Africa
                                            2 Anti-Airs placed in South Africa
                                    
                                        Turn Complete - South-Africa
                                            South-Africa collect 19 PUs; end with 19 PUs
                                            Units generate 9 Fuel; South-Africa end with 17 Fuel
                                            Units generate 1 CR; South-Africa end with 1 CR
                                            Units generate 1 Iron; South-Africa end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    True-Neutral : -0.30
                                    South-Africa : 0.00
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      I predict this won't be the first time a British Air-transport gets left behind on the runway in Greenland lol. Tried my best to punish Finland for the horrid things their friends have been up to, then stacked Gibraltar as best I was able. Back to Italy

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        ps. the more I think about it the more I like the caspian transport build on Russia's first turn. The middle east is really the only front where Russia can potentially gain some ground early on, since they get rolled up in the west, and Japan's transport capacity makes the far east coastline pretty dangerous. I think it risks losing the Moscow pocket to Germany/Finland earlier than one might like, but perhaps gives a way to relocate production and keep the Stalingrad VC active for the Allies. You lose a lot of PUs up north but could pick up 25 down south if you leverage the play into taking Iraq too, and at least there is some support overland from India. Thematically the Allies died invade Iran pretty early on so it follows a fairly historical script.

                                        I think it probably makes a defensive stack in Western Turkistan more reliable (to keep the blitz path through Aktobe) since if Iran goes forward they leave themselves vulnerable to amphibius invasion. I imagine Axis might calculate that Iraq is the more defensible of the two, and maybe pull back that direction.

                                        What do you think?

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: USSR round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - USSR
                                                  1 Infantry moved from Stalingrad to Caspian Sea Zone
                                                  2 Infantrys moved from Caucasus to Caspian Sea Zone
                                                  3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                                  1 Infantry moved from Eastern Turkistan to Western Turkistan
                                                  1 Infantry moved from Krasnodar to Caucasus
                                                  3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                                  1 Fighter moved from Gorki to Western Turkistan
                                                  1 Infantry moved from Eastern Ukraine to Stalingrad
                                                  1 Artillery and 1 Mech-Inf moved from Byelorussia to Stalingrad
                                                  1 Commissar moved from Central Russia to Stalingrad
                                                  1 Infantry moved from Byelorussia to Eastern Ukraine
                                                  6 Infantrys moved from Byelorussia to Central Russia
                                                  1 Infantry moved from Karelia to Leningrad
                                                  1 Infantry moved from Archangel to Leningrad
                                                  1 Light-Tank moved from Leningrad to Central Russia
                                                  2 Infantrys moved from Moscow to Leningrad
                                                  1 Infantry moved from Chita to Aldan
                                                  2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                                                  5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                                  1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                                  1 Infantry moved from Khabarovsk to Aldan
                                                  1 Light-Tank moved from Vladivostok to Aldan
                                                  3 Infantrys moved from Vladivostok to Khabarovsk
                                                  1 Anti-Air moved from Vladivostok to Khabarovsk
                                                  1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                                  2 Infantrys moved from Ayan to Ust-Maysky
                                                  1 Infantry moved from Magadan to Abyysky
                                                  2 Submarines moved from Okhotsk Sea Zone to Avachinsky Sea Zone
                                                  1 Medium-Tank moved from Moscow to Central Russia
                                                  1 Infantry moved from Central Russia to Stalingrad
                                                  1 Submarine moved from Azov Sea Zone to Black Sea Zone
                                          
                                              Non Combat Move - USSR
                                                  3 Infantrys moved from Central Russia to Stalingrad
                                                  1 Artillery moved from Leningrad to Central Russia
                                                  1 Infantry moved from Leningrad to Central Russia
                                                  2 Infantrys moved from Central Russia to Stalingrad
                                          
                                              Purchase Units - USSR
                                                  USSR buy 1 Anti-Air, 1 Commissar, 1 Dive-Bomber, 4 Infantrys, 2 Patrol-Boats and 2 Transports; Remaining resources: 31 Fuel; 0 Iron; 0 PUs; 0 Officials; 
                                          
                                              Place Units - USSR
                                                  2 Patrol-Boats and 2 Transports placed in Caspian Sea Zone
                                                  1 Dive-Bomber placed in Stalingrad
                                                  1 Commissar placed in Siberia
                                                  4 Infantrys placed in Leningrad
                                                  1 Anti-Air placed in Archangel
                                          
                                              Turn Complete - USSR
                                                  USSR collect 141 PUs; end with 141 PUs
                                                  Units generate 32 Fuel; USSR end with 63 Fuel
                                                  Units generate 6 SS; USSR end with 6 SS
                                                  Units generate 4 Officials; USSR end with 4 Officials
                                                  Units generate 6 Iron; USSR end with 6 Iron
                                                  USSR creates 1 Air-Transport in Siberia
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Maybe something more like the above? I think the Axis player would be pretty hard pressed to attack Western Turkistan with Iran under those conditions, and failing to shut down the blitz path for the Siberian units in Aktobe more or less ensures that Iran will fall to the Soviets the following round (even if the airbase bonus to movement is removed in subsequent builds.) Its a pretty expensive investment on the water, but I think its promising. The PT boats should be enough to deter an air attack in the first round, then perhaps later you can bolster the Caspian fleet with a cruiser or something just to make sure any German/Italian aircraft that get flown into the area can't screw the transports later on.

                                            Once established in the area India can bring up the rear (maybe with a factory in Afghanistan, or their own transport to the mideast if it survives the first round etc) and Russia can bounce the 12 hitpoints back via transport to try and hold the line at Stalingrad once they mop up. Have all the Allied ships in the region start converging on the Persian Gulf Arabian Sz to give Italy and Japan pause?

                                            What do you think? I viable alternative to trying to hold the Russian center?

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