Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Turn Summary: China round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - China 2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai 3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai Non Combat Move - China Export to the USA - China China spend 1 Iron on User Action: Action USA receives iron from China Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2 Purchase Units - China China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; Place Units - China 1 Anti-Air and 1 Infantry placed in Urimchi Turn Complete - China China collect 12 PUs; end with 12 PUs Units generate 2 Fuel; China end with 6 Fuel Units generate 1 Iron; China end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Brazil round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Brazil 3 Infantrys moved from Brazil to Nordeste 1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone 1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar 1 Cruiser moved from Freetown Sea Zone to West African Sea Zone Non Combat Move - Brazil Export to the USA - Brazil Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2 Purchase Units - Brazil Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; Turn Complete - Brazil Brazil collect 17 PUs; end with 34 PUs Units generate 2 Fuel; Brazil end with 2 Fuel Units generate 1 Iron; Brazil end with 2 IronCombat Hit Differential Summary :
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Bunch of non coms, nothing too wild. Back to G
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@black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting

I should be able to play G3 this evening.
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@redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):
@black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting

Would this constitute propaganda or counter-intelligence efforts?
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Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.
Right on, catch you in a few guys
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill Balkan states has gained access to German military equipment. 1 unit repaired. 1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone 2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia 1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine 3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine 1 Bomber moved from Normandy to Greenland Sea Zone 1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone Germany take Norwegian Northern Sea Zone from USSR 2 Fighters moved from Normandy to Norway 1 Battleship moved from Celtic Sea Zone to North Sea Zone 1 Transport moved from Celtic Sea Zone to North Sea Zone 1 Artillery and 2 Infantrys moved from France to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Norway 1 Infantry moved from France to North Sea Zone 1 Infantry moved from North Sea Zone to Orkney Germany take Orkney from Britain 1 Infantry moved from West Germany to North Sea Zone 1 Infantry moved from North Sea Zone to Shetland Germany take Shetland from Britain 7 Mech-Infs moved from Byelorussia to Eastern Ukraine Combat - Germany Battle in Norway Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits 1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway Germany takes Norway from True-Neutral Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Germany: 1 Infantry Casualties for True-Neutral: 1 Artillery and 1 Infantry Battle in Central Russia Germany attack with 2 Infantrys and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 1 Infantry Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits 1 Infantry owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Greenland Sea Zone Germany attack with 1 Bomber and 1 Destroyer USSR defend with 1 Submarine Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone Germany win with 1 Bomber remaining. Battle score for attacker is 9 Casualties for Germany: 1 Destroyer Casualties for USSR: 1 Submarine Battle in Eastern Ukraine Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits 2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31 Casualties for USSR: 1 Artillery and 2 Infantrys Non Combat Move - Germany 1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone 1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone 1 Air-Transport and 1 Infantry moved from Normandy to Romania 1 Bomber moved from Greenland Sea Zone to France 2 Fighters moved from Norway to France 1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Mech-Inf moved from Byelorussia to Western Ukraine 1 Mech-Inf moved from Byelorussia to Eastern Ukraine 2 Infantrys moved from Berlin to East Prussia 3 Artillerys moved from West Germany to Berlin 2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone 2 Infantrys moved from West Germany to Berlin 5 Infantrys moved from West Germany to France Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; Place Units - Germany 5 Mech-Infs placed in Berlin 1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia 1 Anti-Air placed in West Germany 1 Submarine placed in North Sea Zone Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs Units generate 25 SS; Germany end with 28 SS Units generate 32 Fuel; Germany end with 55 Fuel Units generate 7 Iron; Germany end with 9 Iron Units generate 1 Officials; Germany end with 1 OfficialsCombat Hit Differential Summary :
True-Neutral : 0.40 USSR : -0.50 Germany : -0.10 -
TripleA Turn Summary: Balkan round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Balkan 4 Infantrys moved from Western Ukraine to Eastern Ukraine 6 Infantrys moved from Byelorussia to Eastern Ukraine 3 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Crete to Aegean Sea Zone Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2 Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; Place Units - Balkan 1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania Turn Complete - Balkan Balkan collect 31 PUs; end with 31 PUs Units generate 2 Fuel; Balkan end with 5 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Finland round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; Place Units - Finland 1 Anti-Air placed in Finland Turn Complete - Finland Finland collect 14 PUs; end with 20 PUs Units generate 3 Fuel; Finland end with 12 Fuel Units generate 2 Iron; Finland end with 3 IronCombat Hit Differential Summary :
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Headed home in like 15 min. Will check it out when I get there.
I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.
With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe
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TripleA Turn Summary: USSR round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - USSR 1 SP-Artillery moved from Iran to Khorasan USSR take Khorasan from Iran 1 SP-Artillery moved from Khorasan to Western Turkistan 1 Dive-Bomber moved from Stalingrad to Central Russia 1 Anti-Air moved from Stalingrad to Central Russia 1 Infantry moved from Moscow to Central Russia 1 Infantry moved from Leningrad to Central Russia 2 Infantrys moved from Leningrad to Byelorussia 2 Fighters moved from Leningrad to Byelorussia 1 Infantry moved from Karelia to Murmansk 1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland 1 Fighter moved from Leningrad to Lapland 1 Fighter moved from Leningrad to Murmansk 1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk 1 Fighter moved from Leningrad to Central Russia 1 Infantry moved from Leningrad to Central Russia 5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai 1 Artillery and 1 Infantry moved from Hailar to Jehol 2 Infantrys moved from Aldan to Chita 1 Infantry moved from Ust-Maysky to Aldan 1 Infantry moved from Bartsk to Ulan Bator 1 Infantry moved from Irkutsk to Bartsk 1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia 1 Medium-Tank moved from Moscow to Eastern Finland 1 Commissar moved from Moscow to Leningrad 1 Infantry moved from Leningrad to Central Russia 1 Infantry moved from Leningrad to Byelorussia 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland 1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone 1 Infantry moved from Hailar to Jehol 1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia Combat - USSR Battle in Murmansk USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Murmansk USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Byelorussia USSR attack with 2 Fighters and 3 Infantrys Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for USSR: 1 Infantry Casualties for Balkan: 1 Infantry Battle in Central Russia USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits 2 Infantrys owned by the Germany lost in Central Russia USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits 1 SS-Infantry owned by the Germany lost in Central Russia USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30 Casualties for Germany: 2 Infantrys and 1 SS-Infantry Battle in Jehol USSR attack with 1 Artillery and 2 Infantrys Japan defend with 1 Flag and 1 Infantry USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Jehol USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Jehol USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol Japan win with no units remaining. Battle score for attacker is -21 Casualties for USSR: 1 Artillery and 2 Infantrys Casualties for Japan: 1 Infantry Battle in Lapland USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Lapland USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Eastern Finland USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery Finland defend with 1 Flag and 1 Infantry USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Eastern Finland USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Non Combat Move - USSR 2 Fighters moved from Byelorussia to Leningrad 1 Fighter moved from Lapland to Leningrad 1 Fighter moved from Murmansk to Leningrad 1 Fighter moved from Central Russia to Moscow 1 Dive-Bomber moved from Central Russia to Moscow Purchase Units - USSR USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; Place Units - USSR 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow 1 Infantry placed in Siberia 2 Infantrys and 3 Mech-Infs placed in Leningrad 1 Commissar and 1 Mech-Inf placed in Irkutsk 2 Infantrys placed in Stalingrad Turn Complete - USSR USSR collect 138 PUs; end with 138 PUs Units generate 39 Fuel; USSR end with 41 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 7 Officials Units generate 7 Iron; USSR end with 7 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Japan : 1.50 Finland : -1.50 USSR : -0.60 Germany : -0.50 -
TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Britain Britain takes Eastern Greenland from True-Neutral 1 Infantry moved from Western Greenland to Eastern Greenland 1 Destroyer moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone Combat - Britain Non Combat Move - Britain 1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar Purchase Units - Britain Britain buy 1 Artillery, 3 Infantrys and 1 Transport; Remaining resources: 34 Fuel; 7 Iron; 0 PUs; Place Units - Britain 1 Transport placed in Gulf of Saint Lawrence Sea Zone 1 Artillery and 2 Infantrys placed in Halifax 1 Infantry placed in England Turn Complete - Britain Britain collect 58 PUs; end with 58 PUs Units generate 12 Fuel; Britain end with 46 Fuel Units generate 2 Iron; Britain end with 9 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - France 1 Fighter moved from Senegal to Trafalgar Sea Zone 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone 1 Infantry and 1 Mech-Inf moved from Mauritania to West African Sea Zone 1 Infantry, 1 Mech-Inf and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone 1 Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Gibraltar 1 Anti-Air, 1 Artillery, 2 Colonial-Infantrys and 4 Infantrys moved from Gabon to Equatorial Africa 1 Colonial-Infantry moved from Cameroon to Equatorial Africa 1 Colonial-Infantry moved from Southern Congo to Northern Congo Non Combat Move - France Purchase Units - France France buy 2 Colonial-Infantrys and 1 Light-Tank; Remaining resources: 1 Fuel; 2 PUs; 3 CR; 0 Iron; 0 SS; Place Units - France 2 Colonial-Infantrys and 1 Light-Tank placed in Gabon Turn Complete - France France collect 27 PUs; end with 29 PUs Units generate 10 CR; France end with 13 CR Units generate 2 Fuel; France end with 3 Fuel Units generate 1 Iron; France end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - British-Colonies 2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone 2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar 1 Infantry moved from Riyadh to Kuwait 1 Artillery and 1 Colonial-Infantry moved from North Sudan to Libyan Desert 1 Battleship, 2 Cruisers and 1 Destroyer moved from Indian Ocean 5 Sea Zone to Indian Coast Sea Zone Combat - British-Colonies Battle in Libyan Desert British-Colonies attack with 1 Artillery and 1 Colonial-Infantry Italy defend with 1 Flag and 1 Infantry British-Colonies roll dice for 1 Artillery and 1 Colonial-Infantry in Libyan Desert, round 2 : 0/2 hits, 0.50 expected hits Italy roll dice for 1 Infantry in Libyan Desert, round 2 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in Libyan Desert British-Colonies roll dice for 1 Artillery in Libyan Desert, round 3 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Infantry in Libyan Desert, round 3 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the British-Colonies lost in Libyan Desert Italy win with 1 Infantry remaining. Battle score for attacker is -17 Casualties for British-Colonies: 1 Artillery and 1 Colonial-Infantry Non Combat Move - British-Colonies Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 10 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 0 Fuel; 4 Iron; 0 PUs; 2 CR; 0 SS; Place Units - British-Colonies 2 Colonial-Infantrys and 3 Infantrys placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 35 PUs; end with 35 PUs Units generate 5 CR; British-Colonies end with 7 CR Units generate 5 Fuel; British-Colonies end with 5 Fuel Units generate 1 Iron; British-Colonies end with 5 IronCombat Hit Differential Summary :
British-Colonies : -0.70 Italy : 1.40 -
TripleA Turn Summary: South-Africa round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - South-Africa 1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone 1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone 1 Infantry and 1 Mech-Inf moved from Mozambique to Eastern Angola 1 Medium-Tank moved from South Africa to Eastern Angola Combat - South-Africa Battle in Eastern Angola South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Eastern Angola, round 2 : 1/3 hits, 1.00 expected hits True-Neutral roll dice for 1 Infantry in Eastern Angola, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the True-Neutral lost in Eastern Angola South-Africa takes Eastern Angola from True-Neutral South-Africa win . Battle score for attacker is 10 Casualties for True-Neutral: 1 Infantry Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 11 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 2 Anti-Airs; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - South-Africa 2 Anti-Airs placed in South Africa Turn Complete - South-Africa South-Africa collect 19 PUs; end with 19 PUs Units generate 9 Fuel; South-Africa end with 17 Fuel Units generate 1 CR; South-Africa end with 1 CR Units generate 1 Iron; South-Africa end with 1 IronCombat Hit Differential Summary :
True-Neutral : -0.30 South-Africa : 0.00 -
I predict this won't be the first time a British Air-transport gets left behind on the runway in Greenland lol. Tried my best to punish Finland for the horrid things their friends have been up to, then stacked Gibraltar as best I was able. Back to Italy
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ps. the more I think about it the more I like the caspian transport build on Russia's first turn. The middle east is really the only front where Russia can potentially gain some ground early on, since they get rolled up in the west, and Japan's transport capacity makes the far east coastline pretty dangerous. I think it risks losing the Moscow pocket to Germany/Finland earlier than one might like, but perhaps gives a way to relocate production and keep the Stalingrad VC active for the Allies. You lose a lot of PUs up north but could pick up 25 down south if you leverage the play into taking Iraq too, and at least there is some support overland from India. Thematically the Allies died invade Iran pretty early on so it follows a fairly historical script.
I think it probably makes a defensive stack in Western Turkistan more reliable (to keep the blitz path through Aktobe) since if Iran goes forward they leave themselves vulnerable to amphibius invasion. I imagine Axis might calculate that Iraq is the more defensible of the two, and maybe pull back that direction.
What do you think?
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TripleA Turn Summary: USSR round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - USSR 1 Infantry moved from Stalingrad to Caspian Sea Zone 2 Infantrys moved from Caucasus to Caspian Sea Zone 3 Infantrys moved from Caspian Sea Zone to Western Turkistan 1 Infantry moved from Eastern Turkistan to Western Turkistan 1 Infantry moved from Krasnodar to Caucasus 3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe 1 Fighter moved from Gorki to Western Turkistan 1 Infantry moved from Eastern Ukraine to Stalingrad 1 Artillery and 1 Mech-Inf moved from Byelorussia to Stalingrad 1 Commissar moved from Central Russia to Stalingrad 1 Infantry moved from Byelorussia to Eastern Ukraine 6 Infantrys moved from Byelorussia to Central Russia 1 Infantry moved from Karelia to Leningrad 1 Infantry moved from Archangel to Leningrad 1 Light-Tank moved from Leningrad to Central Russia 2 Infantrys moved from Moscow to Leningrad 1 Infantry moved from Chita to Aldan 2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai 5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan 1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan 1 Infantry moved from Khabarovsk to Aldan 1 Light-Tank moved from Vladivostok to Aldan 3 Infantrys moved from Vladivostok to Khabarovsk 1 Anti-Air moved from Vladivostok to Khabarovsk 1 Artillery and 3 Infantrys moved from Amur to Khabarovsk 2 Infantrys moved from Ayan to Ust-Maysky 1 Infantry moved from Magadan to Abyysky 2 Submarines moved from Okhotsk Sea Zone to Avachinsky Sea Zone 1 Medium-Tank moved from Moscow to Central Russia 1 Infantry moved from Central Russia to Stalingrad 1 Submarine moved from Azov Sea Zone to Black Sea Zone Non Combat Move - USSR 3 Infantrys moved from Central Russia to Stalingrad 1 Artillery moved from Leningrad to Central Russia 1 Infantry moved from Leningrad to Central Russia 2 Infantrys moved from Central Russia to Stalingrad Purchase Units - USSR USSR buy 1 Anti-Air, 1 Commissar, 1 Dive-Bomber, 4 Infantrys, 2 Patrol-Boats and 2 Transports; Remaining resources: 31 Fuel; 0 Iron; 0 PUs; 0 Officials; Place Units - USSR 2 Patrol-Boats and 2 Transports placed in Caspian Sea Zone 1 Dive-Bomber placed in Stalingrad 1 Commissar placed in Siberia 4 Infantrys placed in Leningrad 1 Anti-Air placed in Archangel Turn Complete - USSR USSR collect 141 PUs; end with 141 PUs Units generate 32 Fuel; USSR end with 63 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 6 Iron; USSR end with 6 Iron USSR creates 1 Air-Transport in Siberia -
Maybe something more like the above? I think the Axis player would be pretty hard pressed to attack Western Turkistan with Iran under those conditions, and failing to shut down the blitz path for the Siberian units in Aktobe more or less ensures that Iran will fall to the Soviets the following round (even if the airbase bonus to movement is removed in subsequent builds.) Its a pretty expensive investment on the water, but I think its promising. The PT boats should be enough to deter an air attack in the first round, then perhaps later you can bolster the Caspian fleet with a cruiser or something just to make sure any German/Italian aircraft that get flown into the area can't screw the transports later on.
Once established in the area India can bring up the rear (maybe with a factory in Afghanistan, or their own transport to the mideast if it survives the first round etc) and Russia can bounce the 12 hitpoints back via transport to try and hold the line at Stalingrad once they mop up. Have all the Allied ships in the region start converging on the Persian Gulf Arabian Sz to give Italy and Japan pause?
What do you think? I viable alternative to trying to hold the Russian center?
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@black_elk Yeah, right now focusing on capturing Iran/Iraq early as USSR is a good idea. Its tough for the Axis to support them and they start out pretty weak but are worth 10 PU each plus oil plus great strategic location. Not sure if transports or planes or just mobile ground forces is the best approach. But trying to take out Iran turn 2 or 3 then Iraq the following turn is probably timing wise ideal.
IMO, the Middle East is just too weak and exposed to USSR attacks early on. I think they need beefed up and maybe even combined together into 1 nation.
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