Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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Going to download the latest build of Iron War and see what's cooking
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TripleA Turn Summary: Japan round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Japan 1 unit repaired. 3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone 3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone 3 Infantrys moved from Indian Coast Sea Zone to French India 1 Light-Tank moved from Orissa to French India 3 Fighters moved from Bengal to French India 1 Infantry moved from Ust-Maysky to Yakutsk Japan take Yakutsk from USSR 1 Infantry moved from Anadyr to Kamchatka Japan take Kamchatka from USSR 1 Infantry moved from Hailar to Chita Japan take Chita from USSR 1 Dive-Bomber moved from Chungking to Changsha 1 Anti-Air moved from Peking to Changsha 3 Infantrys moved from Halmahera to Celebes Sea Zone 1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone 3 Artillerys moved from Philippines to Celebes Sea Zone 1 Infantry moved from Philippines to Celebes Sea Zone 1 Light-Tank moved from Palawan to Celebes Sea Zone 4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone 1 Transport moved from South China Sea Zone to Philippines Sea Zone 1 Infantry moved from Philippines to Philippines Sea Zone 1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone 4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake Japan take Wake from USA 1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone 1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone 1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone 1 Infantry moved from Eastern Tibet to Chungking 1 Artillery and 2 Infantrys moved from Lanchow to Chungking 1 Anti-Air moved from Peking to Lanchow 1 Infantry moved from Chungking to Changsha 3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar 1 Infantry moved from Hailar to Chita 1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar 2 Infantrys moved from Ryojun to Jehol 1 Artillery and 1 Infantry moved from Peking to Jehol 1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone 1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone 1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone Combat - Japan Battle in French India Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits 1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits 1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India Japan captures one of French-Colonies capitals Japan takes French India from French-Colonies Some non-combat units are destroyed: Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16 Casualties for Japan: 2 Infantrys Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys Battle in Changsha Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Changsha Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Non Combat Move - Japan 1 Dive-Bomber moved from Changsha to Chungking 3 Fighters moved from French India to Bengal Aid Axis powers - Japan Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2 Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; Place Units - Japan 1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone 2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun Turn Complete - Japan Japan collect 157 PUs; end with 158 PUs Units generate 48 Fuel; Japan end with 74 Fuel Units generate 8 CR; Japan end with 8 CR Units generate 6 Iron; Japan end with 8 Iron
Combat Hit Differential Summary :
Japan : 0.10 China : -0.30 French-Colonies : -0.00
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TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Thailand Thailand takes United Provinces from British-India 1 Light-Tank moved from Punjab to Eastern Turkistan 1 Infantry and 1 Mech-Inf moved from Bengal to Punjab 1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces 1 Anti-Air and 1 Infantry moved from Bengal to Nepal 1 Anti-Air moved from Lower Burma to Bengal 1 Anti-Air and 1 Infantry moved from Thailand to Burma 1 Fighter moved from Sumatra to Iran 2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone Combat - Thailand Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; Place Units - Thailand 1 Factory placed in Nepal Turn Complete - Thailand Thailand collect 29 PUs; end with 30 PUs Units generate 5 Fuel; Thailand end with 7 Fuel Units generate 3 CR; Thailand end with 3 CR Units generate 1 Iron; Thailand end with 1 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - USA Combat - USA Non Combat Move - USA 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco 1 Infantry moved from Algerian Desert to Morocco 1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone 1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco Purchase Units - USA USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; Place Units - USA 1 Carrier and 3 Fighters placed in Hawaiian Sea Zone Turn Complete - USA USA collect 99 PUs; end with 100 PUs Units generate 48 Fuel; USA end with 246 Fuel Units generate 4 Iron; USA end with 5 Iron USA creates 1 Air-Transport in USA North Atlantic
Combat Hit Differential Summary :
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TripleA Turn Summary: China round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - China 1 Infantry moved from Urimchi to Qinghai 1 Infantry moved from Qinghai to Eastern Tibet 1 Artillery and 1 Infantry moved from Qinghai to Lanchow Combat - China Battle in Eastern Tibet China attack with 1 Infantry Japan defend with 1 Flag and 1 Infantry China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Eastern Tibet Japan win with 1 Infantry remaining. Battle score for attacker is -10 Casualties for China: 1 Infantry Battle in Lanchow China attack with 1 Artillery and 1 Infantry Japan defend with 1 Anti-Air and 1 Flag China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits 1 Anti-Air owned by the Japan lost in Lanchow China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Japan: 1 Anti-Air Non Combat Move - China Export to the USA - China China spend 1 Iron on User Action: Action USA receives iron from China Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2 Purchase Units - China China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; Place Units - China 1 Infantry placed in Urimchi Turn Complete - China China collect 13 PUs; end with 19 PUs Units generate 2 Fuel; China end with 10 Fuel Units generate 1 Iron; China end with 2 Iron
Combat Hit Differential Summary :
China : -0.20 Japan : 0.50
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TripleA Turn Summary: Brazil round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Brazil 1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone 3 Infantrys moved from Nordeste to Natal Sea Zone 3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone 3 Infantrys moved from Freetown Sea Zone to Senegal 1 Artillery moved from Algerian Desert to Morocco Non Combat Move - Brazil Export to the USA - Brazil Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2 Purchase Units - Brazil Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2 Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; Place Units - Brazil 2 Infantrys placed in Brazil Turn Complete - Brazil Brazil collect 19 PUs; end with 21 PUs Units generate 2 Fuel; Brazil end with 3 Fuel Units generate 1 Iron; Brazil end with 1 Iron
Combat Hit Differential Summary :
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Time to lay the hammer down hehe. To Germany for the kill
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian Several nations can now purchase Heavy-Tanks. 1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow 1 Infantry moved from Dagestan to Stalingrad 1 Infantry moved from Krasnodar to Stalingrad 1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia 1 Infantry moved from Byelorussia to Central Russia 1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad 1 Bomber moved from East Prussia to Moscow 1 Fighter moved from Byelorussia to Moscow 1 Artillery moved from Byelorussia to Central Russia 1 Anti-Air moved from Byelorussia to Central Russia Combat - Germany Battle in Central Russia Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits 1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits 1 Infantry owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12 Casualties for Germany: 1 Anti-Air Casualties for USSR: 1 Artillery and 1 Infantry Battle in Moscow Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits 2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow Germany captures one of USSR capitals Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8 Casualties for Germany: 1 Mech-Inf Casualties for USSR: 2 Infantrys Battle in Stalingrad Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad Germany captures one of USSR capitals Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Germany 2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia 3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia 1 Infantry moved from Berlin to East Prussia 3 Infantrys moved from West Germany to Berlin 1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone 1 Bomber and 1 Fighter moved from Moscow to Byelorussia 1 Mech-Inf moved from Byelorussia to Volga Purchase Units - Germany Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2 Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; Place Units - Germany 3 Artillerys and 2 SS-Infantrys placed in East Prussia 1 Artillery and 4 Mech-Infs placed in Berlin 3 Infantrys placed in West Germany 1 Submarine placed in North Sea Zone Turn Complete - Germany Germany collect 142 PUs; end with 142 PUs Units generate 33 SS; Germany end with 41 SS Units generate 44 Fuel; Germany end with 73 Fuel Units generate 7 Iron; Germany end with 22 Iron Units generate 2 Officials; Germany end with 2 Officials
Combat Hit Differential Summary :
USSR : 1.60 Germany : 0.90
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TripleA Turn Summary: Balkan round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Balkan 1 Infantry moved from Sind to Afghanistan 1 Infantry moved from Atyrau to Kuybyshev Balkan take Kuybyshev from USSR 1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk Balkan take Aktobe from USSR Balkan take Buzuluk from USSR 1 Infantry moved from Eastern Ukraine to Stalingrad 1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine 1 Artillery and 2 Infantrys moved from Romania to Western Ukraine 1 Anti-Air moved from Byelorussia to Eastern Ukraine 1 Infantry moved from Byelorussia to Eastern Ukraine Combat - Balkan Non Combat Move - Balkan Purchase Units - Balkan Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3 Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; Place Units - Balkan 2 Infantrys and 1 Mech-Inf placed in Romania Turn Complete - Balkan Balkan collect 37 PUs; end with 38 PUs Units generate 6 Fuel; Balkan end with 10 Fuel Units generate 1 Iron; Balkan end with 1 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Finland round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Finland 1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland Combat - Finland Battle in Eastern Finland Finland attack with 1 Anti-Air and 2 Infantrys USSR defend with 1 Flag and 1 Infantry Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits 1 Anti-Air owned by the Finland lost in Eastern Finland Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Eastern Finland Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Finland: 1 Anti-Air Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3 Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; Place Units - Finland 1 Infantry placed in Finland Turn Complete - Finland Finland collect 12 PUs; end with 12 PUs Units generate 3 Fuel; Finland end with 21 Fuel
Combat Hit Differential Summary :
Finland : -1.90 USSR : -0.80
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TripleA Turn Summary: USSR round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - USSR 1 Air-Transport and 1 Infantry moved from Qinghai to Peking 1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan 4 Infantrys moved from Archangel to Moscow 1 Infantry moved from Archangel to Gorki 1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk 1 Air-Transport and 1 Infantry moved from Siberia to Aktobe 1 Infantry moved from Kostanay to Aktobe USSR take Aktobe from Balkan 1 Infantry moved from Kashgar to Uzbekistan 1 SP-Artillery moved from Kashgar to Karakalpakstan 2 Infantrys moved from Buryat to Bartsk 2 Infantrys moved from Lensk to Irkutsk 1 Commissar moved from Siberia to Kostanay 1 Commissar moved from Siberia to Bashkortostan 1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan 1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan 1 SP-Artillery moved from Kashgar to Eastern Turkistan 1 Mech-Inf moved from Kashgar to Karakalpakstan 1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk Combat - USSR Battle in Buzuluk USSR attack with 1 Artillery and 1 Infantry Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits 1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22 Casualties for Balkan: 1 Infantry and 1 Mech-Inf Battle in Eastern Turkistan USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits 1 Light-Tank owned by the Thailand lost in Eastern Turkistan USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15 Casualties for Thailand: 1 Light-Tank Battle in Peking USSR attack with 1 Air-Transport and 1 Infantry Japan defend with 1 Flag and 1 Infantry USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Peking USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Japan: 1 Infantry Battle in Karakalpakstan USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery Iraq defend with 1 Flag and 1 Light-Tank USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits 1 Light-Tank owned by the Iraq lost in Karakalpakstan USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15 Casualties for Iraq: 1 Light-Tank Battle in Moscow USSR attack with 4 Infantrys Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits 1 SS-Infantry owned by the Germany lost in Moscow USSR captures one of USSR capitals USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Germany: 1 SS-Infantry Non Combat Move - USSR 1 Air-Transport could not land in Aktobe and was removed 1 Air-Transport moved from Peking to Lanchow 1 Air-Transport moved from Lanchow to Qinghai Purchase Units - USSR Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2 USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; Place Units - USSR 1 Heavy-Tank and 4 Infantrys placed in Leningrad 1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia USSR undo move 2. 1 Infantry and 1 Medium-Tank placed in Siberia 1 Anti-Air and 1 Medium-Tank placed in Irkutsk Turn Complete - USSR USSR collect 94 PUs; end with 94 PUs Units generate 11 Fuel; USSR end with 15 Fuel Units generate 3 Officials; USSR end with 7 Officials Units generate 5 Iron; USSR end with 5 Iron USSR creates 1 Air-Transport in Siberia
Combat Hit Differential Summary :
Balkan : -0.60 Japan : -0.90 USSR : 1.90 Iraq : -0.80 Germany : -0.30
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Britain AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits 1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone 1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone 1 Air-Transport moved from Southern Greenland to England 2 Air-Transports moved from Algerian Desert to Gibraltar 1 Air-Transport moved from Gibraltar to England 2 Fighters moved from England to Leningrad Non Combat Move - Britain Purchase Units - Britain Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2 Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; Place Units - Britain 3 Fighters placed in England Turn Complete - Britain Britain collect 63 PUs; end with 67 PUs Units generate 9 Fuel; Britain end with 34 Fuel Units generate 2 Iron; Britain end with 22 Iron Britain creates 1 Air-Transport in Halifax
Combat Hit Differential Summary :
AA fire in North Sea Zone : : -0.20
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - France 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda 1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa 1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari 1 Infantry moved from Gabon to Southern Congo Combat - France Battle in Uganda France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf Italy defend with 1 Flag and 1 Infantry France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in Uganda British-Colonies takes Uganda from Italy France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10 Casualties for Italy: 1 Infantry Non Combat Move - France Purchase Units - France Trigger France Late 1942: France has their production frontier changed to: production_France_2 France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; Place Units - France 1 Artillery and 2 Infantrys placed in Gabon Turn Complete - France France collect 26 PUs; end with 26 PUs Units generate 10 CR; France end with 35 CR Units generate 2 Fuel; France end with 2 Fuel Units generate 1 Iron; France end with 2 Iron
Combat Hit Differential Summary :
Italy : -0.30 France : -0.90
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TripleA Turn Summary: British-Colonies round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - British-Colonies British-Colonies takes North Sudan from Italy British-Colonies takes Egypt from Italy 1 Infantry moved from French Guiana to Para 1 Light-Tank moved from South Sudan to Egypt 2 Infantrys moved from Chad to South Sudan 1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan 1 Fighter moved from South Sudan to Uganda Combat - British-Colonies Non Combat Move - British-Colonies 2 Colonial-Infantrys moved from Algerian Desert to Morocco Purchase Units - British-Colonies Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2 British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; Place Units - British-Colonies 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria Turn Complete - British-Colonies Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt British-Colonies collect 38 PUs; end with 38 PUs Units generate 5 Fuel; British-Colonies end with 12 Fuel Units generate 1 Iron; British-Colonies end with 1 Iron Units generate 4 CR; British-Colonies end with 9 CR
Combat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - South-Africa British-Colonies takes Lindi from Italy 1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone 1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika 1 Medium-Tank moved from Rhodesia to Tanganyika 2 Anti-Airs moved from Rhodesia to Southern Congo 1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia 1 Fighter moved from South Africa to Nigeria Combat - South-Africa Battle in Tanganyika South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank Italy defend with 1 Flag and 1 Infantry South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in Tanganyika British-Colonies takes Tanganyika from Italy South-Africa win . Battle score for attacker is 10 Casualties for Italy: 1 Infantry Non Combat Move - South-Africa Purchase Units - South-Africa Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2 South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - South-Africa 1 Patrol-Boat placed in Port Elizabeth Sea Zone 1 Anti-Air placed in South Africa Turn Complete - South-Africa South-Africa collect 21 PUs; end with 21 PUs Units generate 10 Fuel; South-Africa end with 27 Fuel Units generate 2 CR; South-Africa end with 2 CR Units generate 1 Iron; South-Africa end with 1 Iron
Combat Hit Differential Summary :
Italy : -0.30 South-Africa : 0.00
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To Italy, for the glory
The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Italy 1 Infantry moved from Tunesia to Algerian Desert Italy take Algerian Desert from France 1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone 1 Infantry moved from Libya to Tyrrhenian Sea Zone 1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone 1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt 1 Fighter moved from Italy to Egypt 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone 1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca 2 Fighters moved from Sind to Mecca 2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone 2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone 2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia 1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia 2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone 1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone 1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone 2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan Combat - Italy Battle in Mecca Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry Pro-Allies-Neutral defend with 1 Flag and 1 Infantry Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca Italy takes Mecca from Pro-Allies-Neutral Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Pro-Allies-Neutral: 1 Infantry Casualties for British-Colonies: 1 Infantry Battle in Egypt Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits 1 Light-Tank owned by the British-Colonies lost in Egypt Italy takes Egypt from British-Colonies Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15 Casualties for British-Colonies: 1 Light-Tank Non Combat Move - Italy 1 Fighter moved from Egypt to Transjordan 2 Fighters moved from Mecca to Transjordan 1 Fighter moved from Libya to Tunesia 1 Anti-Air and 1 Infantry moved from Libya to Tunesia Purchase Units - Italy Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2 Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; Place Units - Italy 1 Submarine placed in Gulf of Aden Sea Zone 1 Anti-Air and 2 Infantrys placed in Italy 3 Anti-Airs placed in Libya Italy undo move 3. 1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia 3 Anti-Airs placed in Libya 2 Patrol-Boats placed in Tyrrhenian Sea Zone Turn Complete - Italy Italy collect 117 PUs; end with 117 PUs Units generate 11 CR; Italy end with 16 CR Units generate 19 Fuel; Italy end with 23 Fuel Units generate 4 Iron; Italy end with 7 Iron
Combat Hit Differential Summary :
Pro-Allies-Neutral : -0.60 Italy : 2.50 British-Colonies : -0.80
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TripleA Turn Summary: Iraq round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Iraq 1 Infantry moved from Iran to Western Turkistan 2 Infantrys moved from Iraq to Iran 1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone Non Combat Move - Iraq Aid Axis powers - Iraq Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2 Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2 Purchase Units - Iraq Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; Place Units - Iraq 1 Anti-Air and 1 Infantry placed in Iraq Turn Complete - Iraq Iraq collect 17 PUs; end with 17 PUs Units generate 10 Fuel; Iraq end with 12 Fuel Units generate 1 Iron; Iraq end with 7 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Iran round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - Iran 1 Infantry moved from Iran to Khorasan Non Combat Move - Iran Aid Axis powers - Iran Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2 Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2 Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2 Purchase Units - Iran Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; Place Units - Iran 1 Artillery and 1 Infantry placed in Iran Turn Complete - Iran Iran collect 15 PUs; end with 16 PUs Units generate 13 Fuel; Iran end with 14 Fuel Units generate 1 Iron; Iran end with 6 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 6 Combat Move - ANZAC 1 Artillery moved from Sydney to South Queensland Non Combat Move - ANZAC Purchase Units - ANZAC Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2 ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; Place Units - ANZAC 2 Cruisers placed in Sydney Sea Zone Turn Complete - ANZAC ANZAC collect 38 PUs; end with 42 PUs Units generate 9 Fuel; ANZAC end with 38 Fuel Units generate 2 Iron; ANZAC end with 2 Iron
Combat Hit Differential Summary :