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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.

      Back to Italy

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Black_Elk
        last edited by

        @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Italy round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 4
          
              Combat Move - Italy
                      Italy takes Lindi from British-Colonies
                      Italy takes Indian Ocean 2 Sea Zone from British-India
                      Iran takes Kerman from British-India
                      Italy takes Cyprus from British-Colonies
                  1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                  1 Infantry moved from Tunesia to Algerian Desert
                        Italy take Algerian Desert from France
                  1 Infantry moved from Tanganyika to Lindi
                  5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                  1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                  5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                  5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                  2 Infantrys moved from Aden to Riyadh
                  4 Infantrys moved from Oman to Riyadh
                  3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                  1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                        Italy take Indian Ocean 5 Sea Zone from ANZAC
                  1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                  1 Light-Tank moved from Syria to Iran
                  3 Infantrys moved from Transjordan to Iraq
                  1 Infantry moved from Libya to Tunesia
                  1 Infantry moved from North Sudan to South Sudan
                  1 Infantry moved from Uganda to South Sudan
                  1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                  1 Infantry moved from Kenya to Uganda
                  1 Infantry moved from Kenya to Tanganyika
                  1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                  1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                  1 Anti-Air moved from Aegean Sea Zone to Cyprus
                  1 Infantry moved from Kenya to Somalia
                  1 Fighter moved from Somalia to Riyadh
          
              Combat - Italy
                  Battle in Sind
                      Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                      British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                          Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                          Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                          British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                      1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                          Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                          British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                      1 Anti-Air owned by the Italy lost in Sind
                          Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                          British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                      1 Colonial-Infantry owned by the British-India lost in Sind
                          Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                          British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                      1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                      Italy takes Sind from British-India
                      Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                      Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                      Casualties for Italy: 2 Anti-Airs
                  Battle in Vichy
                      Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                      Britain defend with 1 Infantry; France defend with 1 Flag
                          Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                          France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                      1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                      Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                      Casualties for Italy: 1 Anti-Air
                      Casualties for Britain: 1 Infantry
                  Battle in Riyadh
                      Italy attack with 1 Fighter and 6 Infantrys
                      Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                          Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                          Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                          Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                          Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                      Italy takes Riyadh from Pro-Allies-Neutral
                      Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                      Casualties for Pro-Allies-Neutral: 2 Infantrys
          
              Non Combat Move - Italy
                  1 Fighter moved from Riyadh to Oman
                  1 Fighter moved from Vichy to Italy
          
              Purchase Units - Italy
                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                  Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
          
              Place Units - Italy
                  1 Infantry placed in Italy
                  1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                  1 Anti-Air and 1 Infantry placed in Libya
                  2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
          
              Turn Complete - Italy
                  Italy collect 112 PUs; end with 112 PUs
                  Units generate 10 CR; Italy end with 14 CR
                  Units generate 15 Fuel; Italy end with 18 Fuel
                  Units generate 4 Iron; Italy end with 4 Iron
          

          Combat Hit Differential Summary :

          Pro-Allies-Neutral : -0.90
          British-India : -0.30
          Italy : 0.60
          France : 0.70
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Iraq round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - Iraq
                        Iraq takes Afghanistan from British-India
                    1 Light-Tank moved from Iran to Afghanistan
                          Iran take Khorasan from USSR
            
                Combat - Iraq
            
                Non Combat Move - Iraq
            
                Aid Axis powers - Iraq
                    Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                    Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                    Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                    Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                    Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                    Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                    Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                    Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
            
                Purchase Units - Iraq
                    Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
            
                Place Units - Iraq
                    1 Infantry placed in Iraq
            
                Turn Complete - Iraq
                    Iraq collect 17 PUs; end with 20 PUs
                    Units generate 10 Fuel; Iraq end with 10 Fuel
                    Units generate 1 Iron; Iraq end with 5 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Iran round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 4
              
                  Combat Move - Iran
              
                  Aid Axis powers - Iran
                      Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                      Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                      Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                      Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                      Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                      Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                      Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                      Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
              
                  Purchase Units - Iran
                      Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
              
                  Place Units - Iran
                      1 Factory placed in Iran
              
                  Turn Complete - Iran
                      Iran collect 15 PUs; end with 17 PUs
                      Units generate 13 Fuel; Iran end with 13 Fuel
                      Units generate 1 Iron; Iran end with 5 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • FrostionF Offline
                Frostion Admin
                last edited by

                Looks like Italy and Germany are getting fuel thirsty 😄
                How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                redrumR 1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by redrum

                  @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                  USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                  My general thoughts for Axis so far are:

                  • Give Italy +5 more fuel income
                  • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                  I plan to write up a more detailed feedback once our game finishes.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  Black_ElkB 1 Reply Last reply Reply Quote 2
                  • Black_ElkB Offline
                    Black_Elk @redrum
                    last edited by Black_Elk

                    @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: British-India round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 4
                      
                          Combat Move - British-India
                              1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                              1 Colonial-Infantry moved from India to Orissa
                              British-India undo move 2.
                      
                          Non Combat Move - British-India
                      
                          Purchase Units - British-India
                              British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                      
                          Place Units - British-India
                              3 Infantrys and 1 Mech-Inf placed in India
                      
                          Turn Complete - British-India
                              British-India collect 21 PUs; end with 22 PUs
                              Units generate 3 Fuel; British-India end with 23 Fuel
                              Units generate 4 CR; British-India end with 21 CR
                              Units generate 1 Iron; British-India end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: French-Colonies round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - French-Colonies
                                3 Infantrys moved from French India to India
                                1 Infantry moved from Orissa to Nepal
                                French-Colonies undo move 2.
                                1 Infantry moved from Orissa to India
                        
                            Non Combat Move - French-Colonies
                        
                            Purchase Units - French-Colonies
                                French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                        
                            Place Units - French-Colonies
                                1 Colonial-Infantry and 3 Infantrys placed in French India
                        
                            Turn Complete - French-Colonies
                                French-Colonies collect 29 PUs; end with 29 PUs
                                Units generate 3 Fuel; French-Colonies end with 29 Fuel
                                Units generate 1 Iron; French-Colonies end with 3 Iron
                                Units generate 3 CR; French-Colonies end with 5 CR
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Move Summary: ANZAC round 4

                          TripleA Move Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 4
                          
                              Combat Move - ANZAC
                                  1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                  2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                  2 Fighters moved from Sydney to Kimberley-Pilbara
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: ANZAC round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - ANZAC
                                    1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                    2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                    2 Fighters moved from Sydney to Kimberley-Pilbara
                            
                                Non Combat Move - ANZAC
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                            
                                Place Units - ANZAC
                                    1 Battleship placed in Tasman Sea Zone
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 38 PUs; end with 46 PUs
                                    Units generate 9 Fuel; ANZAC end with 27 Fuel
                                    Units generate 2 Iron; ANZAC end with 6 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: KNIL round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 4
                              
                                  Combat Move - KNIL
                                      1 Bomber moved from Dutch Guiana to Morocco
                                      1 Bomber moved from Leningrad to East Prussia
                              
                                  Combat - KNIL
                                      Air Battle in East Prussia
                                          KNIL attacks with 1 units heading to East Prussia
                                          Air Battle is over, the remaining bombers go on to their targets
                                      Strategic bombing raid in East Prussia
                                              AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                          1 Bomber killed by AA
                                          Bombing raid in East Prussia causes 0 damage total. 
                              
                                  Non Combat Move - KNIL
                              
                                  Aid the ANZAC - KNIL
                                      KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                      Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                              
                                  Purchase Units - KNIL
                                      KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                              
                                  Place Units - KNIL
                                      1 Fighter placed in Dutch Guiana
                              
                                  Turn Complete - KNIL
                                      KNIL collect 17 PUs; end with 18 PUs
                                      Units generate 3 Fuel; KNIL end with 6 Fuel
                                      Units generate 1 Iron; KNIL end with 6 Iron
                                      Units generate 2 CR; KNIL end with 18 CR
                              

                              Combat Hit Differential Summary :

                              AA fire in East Prussia : : 0.60
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                                British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                                I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                                Japan is up

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Japan round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Japan
                                              Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                              Japan takes Orissa from British-India
                                              Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                          1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                          1 Infantry moved from Gizhiga to Anadyr
                                                Japan take Anadyr from USSR
                                          1 Infantry moved from Ayan to Ust-Maysky
                                                Japan take Ust-Maysky from USSR
                                          1 Infantry moved from Nikolaevsk to Aldan
                                                Japan take Aldan from USSR
                                          1 Infantry moved from Khabarovsk to Hailar
                                                Japan take Hailar from USSR
                                          1 Light-Tank moved from Burma to Orissa
                                          1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone
                                          1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                          1 Artillery and 1 Infantry moved from Java to Java Sea Zone
                                          1 Infantry moved from Borneo to Java Sea Zone
                                          1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                          1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao
                                          1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                          1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                          1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                          1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                          1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone
                                          1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                          1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                          1 Artillery moved from Java to Java Sea Zone
                                          2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                          1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone
                                          3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines
                                          1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                          1 Infantry moved from Palawan to Gulf of Thailand Sea Zone
                                          1 Infantry moved from Malaya to Gulf of Thailand Sea Zone
                                          3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                                          3 Infantrys moved from Celebes Sea Zone to Halmahera
                                                Japan take Halmahera from KNIL
                                          1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet
                                          1 Artillery and 2 Infantrys moved from Chungking to Lanchow
                                          2 Anti-Airs moved from Ryojun to Peking
                                          1 Artillery and 1 Infantry moved from Ryojun to Peking
                                          1 Infantry moved from Ryojun to Peking
                                  
                                      Combat - Japan
                                          Battle in Indian Coast Sea Zone
                                              Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport
                                              British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer
                                                  AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits
                                                  1 Bomber owned by the Japan lost in Indian Coast Sea Zone
                                                  Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                              Units damaged: 1 Battleship owned by the British-Colonies
                                                  Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits
                                                  British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                                              Units damaged: 1 Battleship owned by the Japan
                                                  1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                                  AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                  Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                                  1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone
                                                  Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits
                                                  British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits
                                                  1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone
                                              Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61
                                              Casualties for Japan: 1 Bomber and 1 Transport
                                              Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer
                                              Casualties for British-India: 1 Transport
                                          Battle in Mindanao
                                              Japan attack with 1 Artillery and 2 Infantrys
                                              USA defend with 1 Flag and 1 Infantry
                                                  Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits
                                                  USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USA lost in Mindanao
                                              Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                              Casualties for USA: 1 Infantry
                                          Battle in Eastern Tibet
                                              Japan attack with 1 Dive-Bomber and 2 Infantrys
                                              USSR defend with 1 Flag and 1 Infantry
                                                  Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                                  Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR lost in Eastern Tibet
                                              Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                              Casualties for USSR: 1 Infantry
                                          Battle in Philippines
                                              Japan attack with 3 Artillerys and 3 Infantrys
                                              USA defend with 1 Flag and 3 Infantrys
                                                  Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits
                                                  USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits
                                                  1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines
                                              Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20
                                              Casualties for Japan: 1 Infantry
                                              Casualties for USA: 3 Infantrys
                                          Battle in Peking
                                              Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys
                                              USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery
                                                  Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits
                                                  USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the USSR lost in Peking
                                                  Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits
                                                  USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                              1 SP-Artillery owned by the USSR lost in Peking
                                              Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22
                                              Casualties for USSR: 1 Infantry and 1 SP-Artillery
                                          Battle in Bay of Bengal Sea Zone
                                              Japan attack with 1 Cruiser, 1 Submarine and 1 Transport
                                              British-India defend with 1 Cruiser
                                                  Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone
                                              Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                                              Casualties for British-India: 1 Cruiser
                                          Battle in Lanchow
                                              Japan attack with 1 Artillery and 2 Infantrys
                                              China defend with 1 Flag and 1 Infantry
                                                  Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits
                                                  China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the China lost in Lanchow
                                              Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                              Casualties for China: 1 Infantry
                                  
                                      Non Combat Move - Japan
                                          1 Light-Tank moved from Malaya to Lower Burma
                                          3 Fighters moved from Indian Coast Sea Zone to Bengal
                                          1 Dive-Bomber moved from Eastern Tibet to Chungking
                                          4 Infantrys moved from Changsha to Chungking
                                          2 Mech-Infs moved from Changsha to Chungking
                                          1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol
                                          1 Infantry moved from Hsinking to Jehol
                                          1 Infantry moved from Tsitsihar to Hailar
                                          1 Transport moved from Japan Sea Zone to South China Sea Zone
                                  
                                      Purchase Units - Japan
                                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                          Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; 
                                  
                                      Place Units - Japan
                                          1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone
                                          5 Infantrys placed in Ryojun
                                          1 Anti-Air and 4 Infantrys placed in Sumatra
                                  
                                      Turn Complete - Japan
                                          Japan collect 148 PUs; end with 148 PUs
                                          Units generate 47 Fuel; Japan end with 75 Fuel
                                          Units generate 7 CR; Japan end with 7 CR
                                          Units generate 6 Iron; Japan end with 11 Iron
                                  

                                  Combat Hit Differential Summary :

                                  USA : -0.20
                                  Japan : 0.60
                                  China : -0.30
                                  British-Colonies : -0.60
                                  USSR : -1.50
                                  AA fire in Indian Coast Sea Zone : : 0.70
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Thailand round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Thailand
                                                Thailand takes Nepal from British-India
                                                Thailand takes Punjab from British-India
                                            1 Light-Tank moved from Bengal to Punjab
                                            1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa
                                            1 Infantry moved from Lower Burma to Bengal
                                            1 Anti-Air moved from Burma to Bengal
                                            1 Infantry and 1 Mech-Inf moved from Thailand to Bengal
                                            1 Anti-Air moved from Southern Thailand to Lower Burma
                                            2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone
                                    
                                        Combat - Thailand
                                    
                                        Non Combat Move - Thailand
                                    
                                        Export to Imperial Japan - Thailand
                                            Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                            Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron
                                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                    
                                        Purchase Units - Thailand
                                            Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                    
                                        Place Units - Thailand
                                            1 Anti-Air and 1 Infantry placed in Thailand
                                    
                                        Turn Complete - Thailand
                                            Thailand collect 26 PUs; end with 26 PUs
                                            Units generate 5 Fuel; Thailand end with 5 Fuel
                                            Units generate 2 CR; Thailand end with 2 CR
                                            Units generate 1 Iron; Thailand end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: USA round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - USA
                                                1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone
                                                1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone
                                                1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone
                                                1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria
                                                1 Fighter moved from Trafalgar Sea Zone to Algeria
                                                1 Fighter moved from Trafalgar Sea Zone to Algerian Desert
                                                2 Infantrys moved from Morocco to Algerian Desert
                                        
                                            Combat - USA
                                                Battle in Algerian Desert
                                                    USA attack with 1 Fighter and 2 Infantrys
                                                    Italy defend with 1 Flag and 1 Infantry
                                                        USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits
                                                        Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert
                                                    USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                    Casualties for USA: 1 Infantry
                                                    Casualties for Italy: 1 Infantry
                                                Battle in Algeria
                                                    USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                                    Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                        USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits
                                                        Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                                    1 Colonial-Infantry owned by the Italy lost in Algeria
                                                    USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                    Casualties for Italy: 1 Colonial-Infantry
                                        
                                            Non Combat Move - USA
                                                1 Air-Transport moved from Algeria to Morocco
                                                1 Fighter moved from Algeria to Trafalgar Sea Zone
                                                1 Fighter moved from Algerian Desert to Trafalgar Sea Zone
                                                1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                        
                                            Purchase Units - USA
                                                USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; 
                                        
                                            Place Units - USA
                                                1 Factory placed in Morocco
                                                1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone
                                                2 Infantrys placed in USA North Atlantic
                                        
                                            Turn Complete - USA
                                                USA collect 100 PUs; end with 101 PUs
                                                Units generate 48 Fuel; USA end with 201 Fuel
                                                Units generate 4 Iron; USA end with 4 Iron
                                                USA creates 1 Air-Transport in USA North Atlantic
                                        

                                        Combat Hit Differential Summary :

                                        USA : 1.30
                                        Italy : 0.50
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: China round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - China
                                                  1 Infantry moved from Urimchi to Qinghai
                                          
                                              Non Combat Move - China
                                          
                                              Export to the USA - China
                                                  China spend 1 Iron on User Action: Action USA receives iron from China
                                                  Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                                  Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                                  Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                          
                                              Purchase Units - China
                                                  Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                                  China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; 
                                          
                                              Place Units - China
                                                  1 Infantry placed in Urimchi
                                          
                                              Turn Complete - China
                                                  China collect 11 PUs; end with 16 PUs
                                                  Units generate 2 Fuel; China end with 8 Fuel
                                                  Units generate 1 Iron; China end with 2 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Brazil round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Brazil
                                                    1 Transport moved from Trafalgar Sea Zone to Freetown Sea Zone
                                                    3 Infantrys moved from Brazil to Nordeste
                                                    1 Artillery moved from Tangier to Algerian Desert
                                            
                                                Non Combat Move - Brazil
                                            
                                                Purchase Units - Brazil
                                                    Brazil buy 1 Transport; Remaining resources: 1 Fuel; 0 Iron; 3 PUs; 
                                            
                                                Place Units - Brazil
                                                    1 Transport placed in Rio de Janeiro Sea Zone
                                            
                                                Turn Complete - Brazil
                                                    Brazil collect 19 PUs; end with 22 PUs
                                                    Units generate 2 Fuel; Brazil end with 3 Fuel
                                                    Units generate 1 Iron; Brazil end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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