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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: USSR round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - USSR
                      AA fire in Central Russia : 0/1 hits, 0.10 expected hits
              1 Air-Transport and 1 Infantry moved from Siberia to Iran
              1 Infantry moved from Archangel to Moscow
              1 Infantry moved from Leningrad to Moscow
              1 Dive-Bomber and 1 Fighter moved from Leningrad to Moscow
              2 Fighters moved from Leningrad to Volga
              1 Fighter moved from Leningrad to Volga
              1 Fighter moved from Leningrad to Moscow
              1 Infantry moved from Siberia to Bashkortostan
              1 Infantry moved from Siberia to Kostanay
              1 Artillery moved from Siberia to Bashkortostan
              1 Air-Transport, 3 Fighters and 1 Infantry moved from Leningrad to Stalingrad
              1 Artillery and 1 Infantry moved from Leningrad to Central Russia
              1 Air-Transport and 1 Infantry moved from Qinghai to Changsha
              1 Infantry moved from Irkutsk to Lensk
              1 Anti-Air and 8 Infantrys moved from Southern Mongolia to Qinghai
              1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
              1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
              1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
              1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
      
          Combat - USSR
              USSR lands units in Changsha
              USSR creates battle in territory Changsha
              Battle in Volga
                  USSR attack with 3 Fighters
                  Balkan defend with 1 Flag, 1 Fuel-Barrel and 2 Infantrys
                      USSR roll dice for 3 Fighters in Volga, round 2 : 0/3 hits, 1.50 expected hits
                      Balkan roll dice for 2 Infantrys in Volga, round 2 : 1/2 hits, 0.60 expected hits
                      1 Fighter owned by the USSR lost in Volga
                      USSR roll dice for 2 Fighters in Volga, round 3 : 1/2 hits, 1.00 expected hits
                      Balkan roll dice for 2 Infantrys in Volga, round 3 : 1/2 hits, 0.60 expected hits
                      1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                      USSR roll dice for 1 Fighter in Volga, round 4 : 0/1 hits, 0.50 expected hits
                      Balkan roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                      USSR roll dice for 1 Fighter in Volga, round 5 : 1/1 hits, 0.50 expected hits
                      Balkan roll dice for 1 Infantry in Volga, round 5 : 1/1 hits, 0.30 expected hits
                      1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                  Balkan win, taking Changsha from Japan with no units remaining. Battle score for attacker is -40
                  Casualties for USSR: 3 Fighters
                  Casualties for Balkan: 2 Infantrys
              Battle in Iran
                  USSR attack with 1 Air-Transport and 1 Infantry
                  Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels and 1 Iron-Ore; Italy defend with 1 Light-Tank; Germany defend with 1 Air-Transport
                      USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 2 : 1/2 hits, 0.30 expected hits
                      Iran roll dice for 1 Air-Transport and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.50 expected hits
                  1 Air-Transport owned by the Germany lost in Iran
                      USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 3 : 0/2 hits, 0.30 expected hits
                      Iran roll dice for 1 Light-Tank in Iran, round 3 : 1/1 hits, 0.40 expected hits
                  1 Air-Transport owned by the USSR lost in Iran
                      USSR roll dice for 1 Infantry in Iran, round 4 : 0/1 hits, 0.20 expected hits
                      Iran roll dice for 1 Light-Tank in Iran, round 4 : 1/1 hits, 0.40 expected hits
                      1 Infantry owned by the USSR lost in Iran
                  Iran win with 1 Light-Tank remaining. Battle score for attacker is -10
                  Casualties for Germany: 1 Air-Transport
                  Casualties for USSR: 1 Air-Transport and 1 Infantry
              Battle in Central Russia
                  USSR attack with 1 Artillery and 1 Infantry
                  Germany defend with 1 Anti-Air, 1 Commissariat and 1 Flag
                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.50 expected hits
                      Germany roll dice for 1 Anti-Air in Central Russia, round 2 : 0/1 hits, 0.10 expected hits
                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 1/2 hits, 0.50 expected hits
                      Germany roll dice for 1 Anti-Air in Central Russia, round 3 : 0/1 hits, 0.10 expected hits
                  1 Anti-Air owned by the Germany lost in Central Russia
                  USSR win, taking Central Russia from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                  Casualties for Germany: 1 Anti-Air
              Battle in Moscow
                  USSR attack with 1 Dive-Bomber, 2 Fighters and 2 Infantrys
                  Germany defend with 1 Commissariat, 1 Flag and 2 Infantrys
                      USSR roll dice for 1 Dive-Bomber, 2 Fighters and 2 Infantrys in Moscow, round 2 : 2/5 hits, 2.00 expected hits
                      Germany roll dice for 2 Infantrys in Moscow, round 2 : 0/2 hits, 0.60 expected hits
                      2 Infantrys owned by the Germany lost in Moscow
                  USSR captures one of USSR capitals
                  USSR win, taking Moscow from Germany with 1 Dive-Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20
                  Casualties for Germany: 2 Infantrys
              Battle in Stalingrad
                  USSR attack with 1 Air-Transport, 3 Fighters and 1 Infantry
                  Balkan defend with 1 Infantry; Germany defend with 1 Flag and 2 Fuel-Barrels
                      USSR roll dice for 1 Air-Transport, 3 Fighters and 1 Infantry in Stalingrad, round 2 : 3/5 hits, 1.80 expected hits
                      Germany roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.30 expected hits
                  1 Air-Transport owned by the USSR and 1 Infantry owned by the Balkan lost in Stalingrad
                  USSR captures one of USSR capitals
                  USSR win, taking Stalingrad from Germany with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -15
                  Casualties for USSR: 1 Air-Transport
                  Casualties for Balkan: 1 Infantry
      
          Non Combat Move - USSR
              3 Fighters moved from Stalingrad to Leningrad
              1 Dive-Bomber and 2 Fighters moved from Moscow to Leningrad
              1 Air-Transport moved from Changsha to Qinghai
      
          Purchase Units - USSR
              USSR buy 1 Commissar and 11 Infantrys; Remaining resources: 1 Fuel; 5 Iron; 0 PUs; 0 Officials; 0 SS; 
      
          Place Units - USSR
              5 Infantrys placed in Leningrad
              5 Infantrys placed in Archangel
              1 Commissar and 1 Infantry placed in Siberia
      
          Turn Complete - USSR
              USSR collect 108 PUs; end with 108 PUs
              Units generate 18 Fuel; USSR end with 19 Fuel
              Units generate 2 SS; USSR end with 2 SS
              Units generate 4 Officials; USSR end with 4 Officials
              Units generate 5 Iron; USSR end with 10 Iron
              USSR creates 1 Air-Transport in Siberia
      

      Combat Hit Differential Summary :

      Balkan : 1.20
      Iran : 0.70
      AA fire in Central Russia : : -0.10
      USSR : -0.10
      Germany : -0.10
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Airblitz vs Volga failed spectacularly. Went with a high risk 1 in 4 shot on Iran, also a loss. Russia sweating big time. Back in a sec with Britain

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Britain round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - Britain
                          AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                  1 Destroyer moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
                  2 Fighters moved from England to Leningrad
                  1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
                  1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
                  1 Cruiser moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
                  1 Air-Transport and 1 Infantry moved from Eastern Greenland to Iceland
          
              Combat - Britain
                  Britain lands units in Iceland
                  Britain creates battle in territory Iceland
                      Britain takes Iceland from True-Neutral
                  Battle in Tunesia
                      Britain attack with 2 Air-Transports and 2 Infantrys
                      Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                          Britain roll dice for 2 Air-Transports and 2 Infantrys in Tunesia, round 2 : 1/4 hits, 0.60 expected hits
                          Italy roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Italy lost in Tunesia
                      Britain win, taking Tunesia from Italy with 2 Air-Transports and 2 Infantrys remaining. Battle score for attacker is 10
                      Casualties for Italy: 1 Infantry
                  Battle in North Atlantic 4 Sea Zone
                      Britain attack with 1 Cruiser and 1 Destroyer
                      Germany defend with 1 Submarine
                          Britain roll dice for 1 Cruiser and 1 Destroyer in North Atlantic 4 Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                          Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                          1 Submarine owned by the Germany lost in North Atlantic 4 Sea Zone
                      Britain win, taking North Atlantic 4 Sea Zone from Germany with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 25
                      Casualties for Germany: 1 Submarine
          
              Non Combat Move - Britain
                  1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                  2 Air-Transports moved from Tunesia to Algerian Desert
                  1 Air-Transport moved from Iceland to Southern Greenland
          
              Aid the Commonwealth - Britain
                  Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                  Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                  Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 37 PUs
                  Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
          
              Purchase Units - Britain
                  Britain buy 2 Fighters and 1 Infantry; Remaining resources: 30 Fuel; 15 Iron; 1 PUs; 
          
              Place Units - Britain
                  2 Fighters placed in England
                  1 Infantry placed in Halifax
          
              Turn Complete - Britain
                  Britain collect 63 PUs; end with 64 PUs
                  Units generate 9 Fuel; Britain end with 39 Fuel
                  Units generate 2 Iron; Britain end with 17 Iron
                  Britain creates 1 Air-Transport in Halifax
          

          Combat Hit Differential Summary :

          AA fire in North Sea Zone : : -0.20
          Italy : -0.30
          Britain : 0.60
          Germany : -0.30
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: France round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - France
                    1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                    1 Colonial-Infantry moved from Northern Congo to Uganda
                    1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank moved from Equatorial Africa to Ubangi-Shari
                    1 Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                    1 Colonial-Infantry moved from Gabon to Equatorial Africa
                    1 Colonial-Infantry and 1 Mech-Inf moved from Gibraltar to Trafalgar Sea Zone
                    1 Colonial-Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Morocco
            
                Combat - France
                    Battle in Uganda
                        France attack with 2 Colonial-Infantrys
                        Italy defend with 1 Flag and 1 Infantry
                            France roll dice for 2 Colonial-Infantrys in Uganda, round 2 : 0/2 hits, 0.40 expected hits
                            Italy roll dice for 1 Infantry in Uganda, round 2 : 1/1 hits, 0.30 expected hits
                        1 Colonial-Infantry owned by the France lost in Uganda
                            France roll dice for 1 Colonial-Infantry in Uganda, round 3 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Infantry in Uganda, round 3 : 0/1 hits, 0.30 expected hits
                            France roll dice for 1 Colonial-Infantry in Uganda, round 4 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Infantry in Uganda, round 4 : 1/1 hits, 0.30 expected hits
                        1 Colonial-Infantry owned by the France lost in Uganda
                        Italy win with 1 Infantry remaining. Battle score for attacker is -12
                        Casualties for France: 2 Colonial-Infantrys
            
                Non Combat Move - France
            
                Purchase Units - France
                    France buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 0 Fuel; 0 PUs; 13 CR; 0 Iron; 0 SS; 
            
                Place Units - France
                    2 Infantrys and 1 Mech-Inf placed in Gabon
            
                Turn Complete - France
                    France collect 31 PUs; end with 31 PUs
                    Units generate 3 Fuel; France end with 3 Fuel
                    Units generate 12 CR; France end with 25 CR
                    Units generate 1 Iron; France end with 1 Iron
                    Units generate 1 SS; France end with 1 SS
            

            Combat Hit Differential Summary :

            Italy : 1.10
            France : -0.80
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: British-Colonies round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 5
              
                  Combat Move - British-Colonies
                      1 Infantry moved from Kuwait to Mecca
                      2 Colonial-Infantrys and 4 Infantrys moved from Chad to South Sudan
                      1 Light-Tank moved from Nigeria to South Sudan
                      2 Infantrys moved from Nigeria to Chad
                      2 Colonial-Infantrys moved from Morocco to Algerian Desert
              
                  Combat - British-Colonies
                      Battle in South Sudan
                          British-Colonies attack with 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank
                          Italy defend with 1 Flag, 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
                              British-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank in South Sudan, round 2 : 0/7 hits, 1.70 expected hits
                              Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 2 : 2/6 hits, 1.90 expected hits
                          2 Colonial-Infantrys owned by the British-Colonies lost in South Sudan
                              British-Colonies roll dice for 4 Infantrys and 1 Light-Tank in South Sudan, round 3 : 2/5 hits, 1.30 expected hits
                              Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 3 : 1/6 hits, 1.90 expected hits
                              1 Infantry owned by the British-Colonies and 2 Infantrys owned by the Italy lost in South Sudan
                              British-Colonies roll dice for 3 Infantrys and 1 Light-Tank in South Sudan, round 4 : 2/4 hits, 1.10 expected hits
                              Italy roll dice for 1 Infantry, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 4 : 2/4 hits, 1.30 expected hits
                              2 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                              British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 5 : 1/2 hits, 0.70 expected hits
                              Italy roll dice for 1 Light-Tank and 1 Mech-Inf in South Sudan, round 5 : 0/2 hits, 0.70 expected hits
                          1 Mech-Inf owned by the Italy lost in South Sudan
                              British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 6 : 1/2 hits, 0.70 expected hits
                              Italy roll dice for 1 Light-Tank in South Sudan, round 6 : 1/1 hits, 0.40 expected hits
                              1 Infantry owned by the British-Colonies and 1 Light-Tank owned by the Italy lost in South Sudan
                          British-Colonies takes South Sudan from Italy
                          British-Colonies win
                          . Battle score for attacker is 17
                          Casualties for British-Colonies: 2 Colonial-Infantrys and 4 Infantrys
                          Casualties for Italy: 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
              
                  Non Combat Move - British-Colonies
              
                  Export to Britain - British-Colonies
                      British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                      Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 18 Iron
                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
              
                  Purchase Units - British-Colonies
                      British-Colonies buy 1 Fighter and 1 Mech-Inf; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 11 CR; 0 SS; 
              
                  Place Units - British-Colonies
                      1 Fighter and 1 Mech-Inf placed in Nigeria
              
                  Turn Complete - British-Colonies
                      British-Colonies collect 31 PUs; end with 31 PUs
                      Units generate 5 Fuel; British-Colonies end with 13 Fuel
                      Units generate 1 Iron; British-Colonies end with 2 Iron
                      Units generate 4 CR; British-Colonies end with 15 CR
              

              Combat Hit Differential Summary :

              British-Colonies : 0.50
              Italy : -0.20
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: South-Africa round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 5
                
                    Combat Move - South-Africa
                        1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone
                        South-Africa undo move 1.
                        1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                        1 Infantry moved from Rhodesia to Mozambique
                        South-Africa undo move 2.
                        2 Anti-Airs moved from Bechuanaland to Rhodesia
                        1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia
                        1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland
                
                    Non Combat Move - South-Africa
                
                    Export to Britain - South-Africa
                        South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                        Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron
                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                
                    Purchase Units - South-Africa
                        South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; 
                
                    Place Units - South-Africa
                        1 Fighter placed in South Africa
                
                    Turn Complete - South-Africa
                        South-Africa collect 21 PUs; end with 22 PUs
                        Units generate 10 Fuel; South-Africa end with 25 Fuel
                        Units generate 2 CR; South-Africa end with 2 CR
                        Units generate 1 Iron; South-Africa end with 1 Iron
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  I could probably swing a second game as Allies game if you want a rematch haha. I'm thinking next time to pull the hell out of Egypt and send the British-Colonies fleet to India asap. Have British-India focus west for the Persia crush. Maybe just block with the French Colonies PT boats, and pull everything else back to Java Sea Zone, buy a PT boat or something with KNIL to keep the Thai fleet off of them? I struggle thinking of anything useful to do with Anzac, since that Truk fleet seems pretty deadly and they lack sufficient steel to come out swinging on the water. I guess pull back to the Tasman sea zone and wait it out till you have enough steel for a carrier? Then probably back to Sydney sea zone if the opportunity arises to start transiting Anzac fighters onto USA carrier decks at Pearl? Seems like the USA would need something gamey like that to compete with Japan, since the IJN starts out like 3 times larger hehe.

                  I think any way you slice it Russia probably has to come out heavy against Iran right from the outset. At least the way the board is set right now. Western Turkestan is too dangerous for Russia to stack vs all those tanks, not sure I'd try that again. Probably 7 inf and the AAgun to Caucasus along with the Russian fighter is safer, then drop a cruiser in the Caspian so the transport doesn't die. The British-Colonies fighter from Egypt can cruise up to Caucasus as well to support the Allied effort on the eastern front, and just plan on Nigeria being the spot to build, since Egypt gets smoked no matter what hehe. I think probably throwing everything they have into Trans-Jordan against Iraq makes the most sense. Probably too light to take it, but if even if its just to tie down an Italian fighter on defending Baghdad, or sweat the choice whether to bounce from Iran, while the Russians do their business with the oil. Maybe British-Colonies can escape to Mecca or something?

                  Anyhow, that's what I'm thinking for now.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India). 🙂

                    I figure we'll switch sides next and then can always look to do a rematch after that.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Italy round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 5
                        
                            Combat Move - Italy
                                3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India
                                1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India
                                6 Infantrys moved from Riyadh to Arabian Sea Zone
                                3 Infantrys moved from Iraq to Arabian Sea Zone
                                1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone
                                9 Infantrys moved from Indian Coast Sea Zone to India
                                1 Fighter moved from Oman to India
                                1 Fighter moved from Iraq to India
                                1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia
                                1 Fighter moved from Italy to Tunesia
                                1 Anti-Air moved from Cyprus to Aegean Sea Zone
                                1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria
                                1 Infantry moved from Uganda to South Sudan
                                1 Light-Tank moved from Iran to Aktau
                                      Italy take Western Turkistan from USSR
                                      Italy take Aktau from USSR
                        
                            Combat - Italy
                                Battle in Tunesia
                                    Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry
                                    Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential
                                        Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits
                                        France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits
                                        1 Infantry owned by the Britain lost in Tunesia
                                        Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits
                                        France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Britain lost in Tunesia
                                    Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                                    Casualties for Britain: 2 Infantrys
                                Battle in South Sudan
                                    Italy attack with 1 Infantry
                                    British-Colonies defend with 1 Flag and 1 Light-Tank
                                        Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                        British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits
                                        Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits
                                        British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits
                                        1 Infantry owned by the Italy lost in South Sudan
                                    British-Colonies win
                                    . Battle score for attacker is -10
                                    Casualties for Italy: 1 Infantry
                                Battle in Algeria
                                    Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry
                                    USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                        Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits
                                        France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Anti-Air owned by the Italy lost in Algeria
                                        Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits
                                        France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits
                                    1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria
                                    Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5
                                    Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry
                                    Casualties for USA: 1 Infantry
                                Battle in India
                                    Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                    British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys
                                        AA fire in India : 0/3 hits, 0.30 expected hits
                                        AA fire in India : 0/2 hits, 0.20 expected hits
                                        Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits
                                        Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits
                                        British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits
                                        3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India
                                        AA fire in India : 0/3 hits, 0.30 expected hits
                                        Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits
                                        British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits
                                    2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India
                                        AA fire in India : 0/1 hits, 0.10 expected hits
                                        Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits
                                        British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits
                                    1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India
                                    Italy captures one of British-India capitals
                                    Italy takes India from British-India
                                    Some non-combat units are destroyed: 
                                    Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109
                                    Casualties for Italy: 3 Anti-Airs and 5 Infantrys
                                    Casualties for ANZAC: 1 Bomber
                                    Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf
                                    Casualties for French-Colonies: 4 Infantrys
                        
                            Non Combat Move - Italy
                                2 Fighters moved from India to Sind
                                3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                                1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone
                                1 Infantry moved from Tanganyika to Uganda
                                1 Infantry moved from Lindi to Tanganyika
                                1 Fighter moved from Tunesia to Libya
                                1 Anti-Air moved from Italy to Vichy
                                1 Infantry moved from Vichy to Italy
                                1 Infantry moved from Somalia to Ethiopia
                                1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya
                        
                            Purchase Units - Italy
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; 
                        
                            Place Units - Italy
                                1 Anti-Air and 1 Fighter placed in Italy
                                1 Anti-Air placed in Libya
                                1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone
                                1 Anti-Air placed in Somalia
                                1 Anti-Air and 1 Infantry placed in Libya
                                1 Colonial-Infantry and 1 Infantry placed in Somalia
                                1 Infantry placed in Libya
                                Italy undo move 5.
                                1 Anti-Air placed in Italy
                                1 Infantry placed in Libya
                        
                            Turn Complete - Italy
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau
                                Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                                Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan
                                Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau
                                Italy collect 118 PUs; end with 118 PUs
                                Units generate 11 CR; Italy end with 15 CR
                                Units generate 19 Fuel; Italy end with 22 Fuel
                                Units generate 4 Iron; Italy end with 6 Iron
                        

                        Combat Hit Differential Summary :

                        British-India : -1.30
                        Italy : 1.40
                        British-Colonies : 0.20
                        France : 0.50
                        AA fire in India : : -0.90
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Iraq round 5

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 5
                          
                              Combat Move - Iraq
                                  1 Light-Tank moved from Afghanistan to Karakalpakstan
                                        Iraq take Eastern Turkistan from USSR
                                        Iraq take Karakalpakstan from USSR
                                  1 Infantry moved from Iraq to Iran
                                  1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                          
                              Combat - Iraq
                          
                              Non Combat Move - Iraq
                          
                              Aid Axis powers - Iraq
                                  Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                  Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel
                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                          
                              Purchase Units - Iraq
                                  Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; 
                          
                              Place Units - Iraq
                                  2 Infantrys placed in Iraq
                          
                              Turn Complete - Iraq
                                  Iraq collect 19 PUs; end with 19 PUs
                                  Units generate 11 Fuel; Iraq end with 13 Fuel
                                  Units generate 1 Iron; Iraq end with 6 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Iran round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 5
                            
                                Combat Move - Iran
                            
                                Aid Axis powers - Iran
                                    Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                    Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel
                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                            
                                Purchase Units - Iran
                                    Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; 
                            
                                Place Units - Iran
                                    1 Infantry placed in Iran
                            
                                Turn Complete - Iran
                                    Iran collect 15 PUs; end with 22 PUs
                                    Units generate 13 Fuel; Iran end with 16 Fuel
                                    Units generate 1 Iron; Iran end with 6 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: ANZAC round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 5
                                
                                    Combat Move - ANZAC
                                        1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
                                
                                    Place Units - ANZAC
                                        1 Carrier placed in Sydney Sea Zone
                                            1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 38 PUs; end with 44 PUs
                                        Units generate 9 Fuel; ANZAC end with 29 Fuel
                                        Units generate 2 Iron; ANZAC end with 5 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: KNIL round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - KNIL
                                          1 Fighter moved from Dutch Guiana to Senegal
                                  
                                      Non Combat Move - KNIL
                                  
                                      Aid the ANZAC - KNIL
                                          KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                          Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                  
                                      Purchase Units - KNIL
                                          KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                  
                                      Turn Complete - KNIL
                                          KNIL collect 16 PUs; end with 34 PUs
                                          Units generate 3 Fuel; KNIL end with 7 Fuel
                                          Units generate 1 Iron; KNIL end with 6 Iron
                                          Units generate 2 CR; KNIL end with 20 CR
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk @redrum
                                    last edited by

                                    @redrum Nicely done!

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: KNIL round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - KNIL
                                              1 Fighter moved from Dutch Guiana to Senegal
                                      
                                          Non Combat Move - KNIL
                                      
                                          Aid the ANZAC - KNIL
                                              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                      
                                          Purchase Units - KNIL
                                              KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 16 PUs; end with 34 PUs
                                              Units generate 3 Fuel; KNIL end with 7 Fuel
                                              Units generate 1 Iron; KNIL end with 6 Iron
                                              Units generate 2 CR; KNIL end with 20 CR
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Going to download the latest build of Iron War and see what's cooking

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Japan round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Japan
                                                  1 unit repaired.
                                                  3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
                                                  3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                                  3 Infantrys moved from Indian Coast Sea Zone to French India
                                                  1 Light-Tank moved from Orissa to French India
                                                  3 Fighters moved from Bengal to French India
                                                  1 Infantry moved from Ust-Maysky to Yakutsk
                                                        Japan take Yakutsk from USSR
                                                  1 Infantry moved from Anadyr to Kamchatka
                                                        Japan take Kamchatka from USSR
                                                  1 Infantry moved from Hailar to Chita
                                                        Japan take Chita from USSR
                                                  1 Dive-Bomber moved from Chungking to Changsha
                                                  1 Anti-Air moved from Peking to Changsha
                                                  3 Infantrys moved from Halmahera to Celebes Sea Zone
                                                  1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
                                                  3 Artillerys moved from Philippines to Celebes Sea Zone
                                                  1 Infantry moved from Philippines to Celebes Sea Zone
                                                  1 Light-Tank moved from Palawan to Celebes Sea Zone
                                                  4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
                                                  1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                                  1 Infantry moved from Philippines to Philippines Sea Zone
                                                  1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
                                                  4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                                                        Japan take Wake from USA
                                                  1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                  1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
                                                  1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                  1 Infantry moved from Eastern Tibet to Chungking
                                                  1 Artillery and 2 Infantrys moved from Lanchow to Chungking
                                                  1 Anti-Air moved from Peking to Lanchow
                                                  1 Infantry moved from Chungking to Changsha
                                                  3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
                                                  1 Infantry moved from Hailar to Chita
                                                  1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
                                                  2 Infantrys moved from Ryojun to Jehol
                                                  1 Artillery and 1 Infantry moved from Peking to Jehol
                                                  1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
                                                  1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                                  1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
                                          
                                              Combat - Japan
                                                  Battle in French India
                                                      Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                                                      French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                                                          Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                                                          French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                                                          1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                                                          Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                                                          French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                                                          1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                                                      Japan captures one of French-Colonies capitals
                                                      Japan takes French India from French-Colonies
                                                      Some non-combat units are destroyed: 
                                                      Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                                                      Casualties for Japan: 2 Infantrys
                                                      Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
                                                  Battle in Changsha
                                                      Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                                                      China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                                                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                                                          China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Changsha
                                                      Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                          
                                              Non Combat Move - Japan
                                                  1 Dive-Bomber moved from Changsha to Chungking
                                                  3 Fighters moved from French India to Bengal
                                          
                                              Aid Axis powers - Japan
                                                  Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
                                                  Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
                                                  Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
                                                  Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
                                          
                                              Purchase Units - Japan
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
                                          
                                              Place Units - Japan
                                                  1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
                                                  2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
                                          
                                              Turn Complete - Japan
                                                  Japan collect 157 PUs; end with 158 PUs
                                                  Units generate 48 Fuel; Japan end with 74 Fuel
                                                  Units generate 8 CR; Japan end with 8 CR
                                                  Units generate 6 Iron; Japan end with 8 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Japan : 0.10
                                          China : -0.30
                                          French-Colonies : -0.00
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Thailand round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Thailand
                                                        Thailand takes United Provinces from British-India
                                                    1 Light-Tank moved from Punjab to Eastern Turkistan
                                                    1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                                                    1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                                                    1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                                                    1 Anti-Air moved from Lower Burma to Bengal
                                                    1 Anti-Air and 1 Infantry moved from Thailand to Burma
                                                    1 Fighter moved from Sumatra to Iran
                                                    2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
                                            
                                                Combat - Thailand
                                            
                                                Non Combat Move - Thailand
                                            
                                                Export to Imperial Japan - Thailand
                                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                            
                                                Purchase Units - Thailand
                                                    Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                                            
                                                Place Units - Thailand
                                                    1 Factory placed in Nepal
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 29 PUs; end with 30 PUs
                                                    Units generate 5 Fuel; Thailand end with 7 Fuel
                                                    Units generate 3 CR; Thailand end with 3 CR
                                                    Units generate 1 Iron; Thailand end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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