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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Britain round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - Britain
                      AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
              1 Destroyer moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
              2 Fighters moved from England to Leningrad
              1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
              1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
              1 Cruiser moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
              1 Air-Transport and 1 Infantry moved from Eastern Greenland to Iceland
      
          Combat - Britain
              Britain lands units in Iceland
              Britain creates battle in territory Iceland
                  Britain takes Iceland from True-Neutral
              Battle in Tunesia
                  Britain attack with 2 Air-Transports and 2 Infantrys
                  Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                      Britain roll dice for 2 Air-Transports and 2 Infantrys in Tunesia, round 2 : 1/4 hits, 0.60 expected hits
                      Italy roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Italy lost in Tunesia
                  Britain win, taking Tunesia from Italy with 2 Air-Transports and 2 Infantrys remaining. Battle score for attacker is 10
                  Casualties for Italy: 1 Infantry
              Battle in North Atlantic 4 Sea Zone
                  Britain attack with 1 Cruiser and 1 Destroyer
                  Germany defend with 1 Submarine
                      Britain roll dice for 1 Cruiser and 1 Destroyer in North Atlantic 4 Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                      Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                      1 Submarine owned by the Germany lost in North Atlantic 4 Sea Zone
                  Britain win, taking North Atlantic 4 Sea Zone from Germany with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 25
                  Casualties for Germany: 1 Submarine
      
          Non Combat Move - Britain
              1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
              2 Air-Transports moved from Tunesia to Algerian Desert
              1 Air-Transport moved from Iceland to Southern Greenland
      
          Aid the Commonwealth - Britain
              Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
              Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
              Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 37 PUs
              Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
      
          Purchase Units - Britain
              Britain buy 2 Fighters and 1 Infantry; Remaining resources: 30 Fuel; 15 Iron; 1 PUs; 
      
          Place Units - Britain
              2 Fighters placed in England
              1 Infantry placed in Halifax
      
          Turn Complete - Britain
              Britain collect 63 PUs; end with 64 PUs
              Units generate 9 Fuel; Britain end with 39 Fuel
              Units generate 2 Iron; Britain end with 17 Iron
              Britain creates 1 Air-Transport in Halifax
      

      Combat Hit Differential Summary :

      AA fire in North Sea Zone : : -0.20
      Italy : -0.30
      Britain : 0.60
      Germany : -0.30
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: France round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - France
                1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                1 Colonial-Infantry moved from Northern Congo to Uganda
                1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank moved from Equatorial Africa to Ubangi-Shari
                1 Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                1 Colonial-Infantry moved from Gabon to Equatorial Africa
                1 Colonial-Infantry and 1 Mech-Inf moved from Gibraltar to Trafalgar Sea Zone
                1 Colonial-Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Morocco
        
            Combat - France
                Battle in Uganda
                    France attack with 2 Colonial-Infantrys
                    Italy defend with 1 Flag and 1 Infantry
                        France roll dice for 2 Colonial-Infantrys in Uganda, round 2 : 0/2 hits, 0.40 expected hits
                        Italy roll dice for 1 Infantry in Uganda, round 2 : 1/1 hits, 0.30 expected hits
                    1 Colonial-Infantry owned by the France lost in Uganda
                        France roll dice for 1 Colonial-Infantry in Uganda, round 3 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 1 Infantry in Uganda, round 3 : 0/1 hits, 0.30 expected hits
                        France roll dice for 1 Colonial-Infantry in Uganda, round 4 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 1 Infantry in Uganda, round 4 : 1/1 hits, 0.30 expected hits
                    1 Colonial-Infantry owned by the France lost in Uganda
                    Italy win with 1 Infantry remaining. Battle score for attacker is -12
                    Casualties for France: 2 Colonial-Infantrys
        
            Non Combat Move - France
        
            Purchase Units - France
                France buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 0 Fuel; 0 PUs; 13 CR; 0 Iron; 0 SS; 
        
            Place Units - France
                2 Infantrys and 1 Mech-Inf placed in Gabon
        
            Turn Complete - France
                France collect 31 PUs; end with 31 PUs
                Units generate 3 Fuel; France end with 3 Fuel
                Units generate 12 CR; France end with 25 CR
                Units generate 1 Iron; France end with 1 Iron
                Units generate 1 SS; France end with 1 SS
        

        Combat Hit Differential Summary :

        Italy : 1.10
        France : -0.80
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: British-Colonies round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - British-Colonies
                  1 Infantry moved from Kuwait to Mecca
                  2 Colonial-Infantrys and 4 Infantrys moved from Chad to South Sudan
                  1 Light-Tank moved from Nigeria to South Sudan
                  2 Infantrys moved from Nigeria to Chad
                  2 Colonial-Infantrys moved from Morocco to Algerian Desert
          
              Combat - British-Colonies
                  Battle in South Sudan
                      British-Colonies attack with 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank
                      Italy defend with 1 Flag, 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
                          British-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank in South Sudan, round 2 : 0/7 hits, 1.70 expected hits
                          Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 2 : 2/6 hits, 1.90 expected hits
                      2 Colonial-Infantrys owned by the British-Colonies lost in South Sudan
                          British-Colonies roll dice for 4 Infantrys and 1 Light-Tank in South Sudan, round 3 : 2/5 hits, 1.30 expected hits
                          Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 3 : 1/6 hits, 1.90 expected hits
                          1 Infantry owned by the British-Colonies and 2 Infantrys owned by the Italy lost in South Sudan
                          British-Colonies roll dice for 3 Infantrys and 1 Light-Tank in South Sudan, round 4 : 2/4 hits, 1.10 expected hits
                          Italy roll dice for 1 Infantry, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 4 : 2/4 hits, 1.30 expected hits
                          2 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                          British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 5 : 1/2 hits, 0.70 expected hits
                          Italy roll dice for 1 Light-Tank and 1 Mech-Inf in South Sudan, round 5 : 0/2 hits, 0.70 expected hits
                      1 Mech-Inf owned by the Italy lost in South Sudan
                          British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 6 : 1/2 hits, 0.70 expected hits
                          Italy roll dice for 1 Light-Tank in South Sudan, round 6 : 1/1 hits, 0.40 expected hits
                          1 Infantry owned by the British-Colonies and 1 Light-Tank owned by the Italy lost in South Sudan
                      British-Colonies takes South Sudan from Italy
                      British-Colonies win
                      . Battle score for attacker is 17
                      Casualties for British-Colonies: 2 Colonial-Infantrys and 4 Infantrys
                      Casualties for Italy: 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
          
              Non Combat Move - British-Colonies
          
              Export to Britain - British-Colonies
                  British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                  Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 18 Iron
                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
          
              Purchase Units - British-Colonies
                  British-Colonies buy 1 Fighter and 1 Mech-Inf; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 11 CR; 0 SS; 
          
              Place Units - British-Colonies
                  1 Fighter and 1 Mech-Inf placed in Nigeria
          
              Turn Complete - British-Colonies
                  British-Colonies collect 31 PUs; end with 31 PUs
                  Units generate 5 Fuel; British-Colonies end with 13 Fuel
                  Units generate 1 Iron; British-Colonies end with 2 Iron
                  Units generate 4 CR; British-Colonies end with 15 CR
          

          Combat Hit Differential Summary :

          British-Colonies : 0.50
          Italy : -0.20
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: South-Africa round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - South-Africa
                    1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone
                    South-Africa undo move 1.
                    1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                    1 Infantry moved from Rhodesia to Mozambique
                    South-Africa undo move 2.
                    2 Anti-Airs moved from Bechuanaland to Rhodesia
                    1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia
                    1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland
            
                Non Combat Move - South-Africa
            
                Export to Britain - South-Africa
                    South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                    Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron
                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
            
                Purchase Units - South-Africa
                    South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; 
            
                Place Units - South-Africa
                    1 Fighter placed in South Africa
            
                Turn Complete - South-Africa
                    South-Africa collect 21 PUs; end with 22 PUs
                    Units generate 10 Fuel; South-Africa end with 25 Fuel
                    Units generate 2 CR; South-Africa end with 2 CR
                    Units generate 1 Iron; South-Africa end with 1 Iron
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              I could probably swing a second game as Allies game if you want a rematch haha. I'm thinking next time to pull the hell out of Egypt and send the British-Colonies fleet to India asap. Have British-India focus west for the Persia crush. Maybe just block with the French Colonies PT boats, and pull everything else back to Java Sea Zone, buy a PT boat or something with KNIL to keep the Thai fleet off of them? I struggle thinking of anything useful to do with Anzac, since that Truk fleet seems pretty deadly and they lack sufficient steel to come out swinging on the water. I guess pull back to the Tasman sea zone and wait it out till you have enough steel for a carrier? Then probably back to Sydney sea zone if the opportunity arises to start transiting Anzac fighters onto USA carrier decks at Pearl? Seems like the USA would need something gamey like that to compete with Japan, since the IJN starts out like 3 times larger hehe.

              I think any way you slice it Russia probably has to come out heavy against Iran right from the outset. At least the way the board is set right now. Western Turkestan is too dangerous for Russia to stack vs all those tanks, not sure I'd try that again. Probably 7 inf and the AAgun to Caucasus along with the Russian fighter is safer, then drop a cruiser in the Caspian so the transport doesn't die. The British-Colonies fighter from Egypt can cruise up to Caucasus as well to support the Allied effort on the eastern front, and just plan on Nigeria being the spot to build, since Egypt gets smoked no matter what hehe. I think probably throwing everything they have into Trans-Jordan against Iraq makes the most sense. Probably too light to take it, but if even if its just to tie down an Italian fighter on defending Baghdad, or sweat the choice whether to bounce from Iran, while the Russians do their business with the oil. Maybe British-Colonies can escape to Mecca or something?

              Anyhow, that's what I'm thinking for now.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India). 🙂

                I figure we'll switch sides next and then can always look to do a rematch after that.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Italy round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 5
                    
                        Combat Move - Italy
                            3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India
                            1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India
                            6 Infantrys moved from Riyadh to Arabian Sea Zone
                            3 Infantrys moved from Iraq to Arabian Sea Zone
                            1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone
                            9 Infantrys moved from Indian Coast Sea Zone to India
                            1 Fighter moved from Oman to India
                            1 Fighter moved from Iraq to India
                            1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia
                            1 Fighter moved from Italy to Tunesia
                            1 Anti-Air moved from Cyprus to Aegean Sea Zone
                            1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                            1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                            1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria
                            1 Infantry moved from Uganda to South Sudan
                            1 Light-Tank moved from Iran to Aktau
                                  Italy take Western Turkistan from USSR
                                  Italy take Aktau from USSR
                    
                        Combat - Italy
                            Battle in Tunesia
                                Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry
                                Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential
                                    Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits
                                    France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits
                                    1 Infantry owned by the Britain lost in Tunesia
                                    Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits
                                    France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Britain lost in Tunesia
                                Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                                Casualties for Britain: 2 Infantrys
                            Battle in South Sudan
                                Italy attack with 1 Infantry
                                British-Colonies defend with 1 Flag and 1 Light-Tank
                                    Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                    British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits
                                    Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits
                                    British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits
                                    1 Infantry owned by the Italy lost in South Sudan
                                British-Colonies win
                                . Battle score for attacker is -10
                                Casualties for Italy: 1 Infantry
                            Battle in Algeria
                                Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry
                                USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                    Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits
                                    France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits
                                1 Anti-Air owned by the Italy lost in Algeria
                                    Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits
                                    France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits
                                1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria
                                Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5
                                Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry
                                Casualties for USA: 1 Infantry
                            Battle in India
                                Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys
                                    AA fire in India : 0/3 hits, 0.30 expected hits
                                    AA fire in India : 0/2 hits, 0.20 expected hits
                                    Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits
                                    Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits
                                    British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits
                                    3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India
                                    AA fire in India : 0/3 hits, 0.30 expected hits
                                    Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits
                                    British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits
                                2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India
                                    AA fire in India : 0/1 hits, 0.10 expected hits
                                    Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits
                                    British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits
                                1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India
                                Italy captures one of British-India capitals
                                Italy takes India from British-India
                                Some non-combat units are destroyed: 
                                Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109
                                Casualties for Italy: 3 Anti-Airs and 5 Infantrys
                                Casualties for ANZAC: 1 Bomber
                                Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf
                                Casualties for French-Colonies: 4 Infantrys
                    
                        Non Combat Move - Italy
                            2 Fighters moved from India to Sind
                            3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                            1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone
                            1 Infantry moved from Tanganyika to Uganda
                            1 Infantry moved from Lindi to Tanganyika
                            1 Fighter moved from Tunesia to Libya
                            1 Anti-Air moved from Italy to Vichy
                            1 Infantry moved from Vichy to Italy
                            1 Infantry moved from Somalia to Ethiopia
                            1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya
                    
                        Purchase Units - Italy
                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                            Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; 
                    
                        Place Units - Italy
                            1 Anti-Air and 1 Fighter placed in Italy
                            1 Anti-Air placed in Libya
                            1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone
                            1 Anti-Air placed in Somalia
                            1 Anti-Air and 1 Infantry placed in Libya
                            1 Colonial-Infantry and 1 Infantry placed in Somalia
                            1 Infantry placed in Libya
                            Italy undo move 5.
                            1 Anti-Air placed in Italy
                            1 Infantry placed in Libya
                    
                        Turn Complete - Italy
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau
                            Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                            Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan
                            Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau
                            Italy collect 118 PUs; end with 118 PUs
                            Units generate 11 CR; Italy end with 15 CR
                            Units generate 19 Fuel; Italy end with 22 Fuel
                            Units generate 4 Iron; Italy end with 6 Iron
                    

                    Combat Hit Differential Summary :

                    British-India : -1.30
                    Italy : 1.40
                    British-Colonies : 0.20
                    France : 0.50
                    AA fire in India : : -0.90
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Iraq round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 5
                      
                          Combat Move - Iraq
                              1 Light-Tank moved from Afghanistan to Karakalpakstan
                                    Iraq take Eastern Turkistan from USSR
                                    Iraq take Karakalpakstan from USSR
                              1 Infantry moved from Iraq to Iran
                              1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                      
                          Combat - Iraq
                      
                          Non Combat Move - Iraq
                      
                          Aid Axis powers - Iraq
                              Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                              Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel
                              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                      
                          Purchase Units - Iraq
                              Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; 
                      
                          Place Units - Iraq
                              2 Infantrys placed in Iraq
                      
                          Turn Complete - Iraq
                              Iraq collect 19 PUs; end with 19 PUs
                              Units generate 11 Fuel; Iraq end with 13 Fuel
                              Units generate 1 Iron; Iraq end with 6 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Iran round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 5
                        
                            Combat Move - Iran
                        
                            Aid Axis powers - Iran
                                Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel
                                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                        
                            Purchase Units - Iran
                                Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; 
                        
                            Place Units - Iran
                                1 Infantry placed in Iran
                        
                            Turn Complete - Iran
                                Iran collect 15 PUs; end with 22 PUs
                                Units generate 13 Fuel; Iran end with 16 Fuel
                                Units generate 1 Iron; Iran end with 6 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          Black_ElkB 1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: ANZAC round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 5
                            
                                Combat Move - ANZAC
                                    1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
                            
                                Non Combat Move - ANZAC
                                    1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
                            
                                Place Units - ANZAC
                                    1 Carrier placed in Sydney Sea Zone
                                        1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 38 PUs; end with 44 PUs
                                    Units generate 9 Fuel; ANZAC end with 29 Fuel
                                    Units generate 2 Iron; ANZAC end with 5 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: KNIL round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 5
                              
                                  Combat Move - KNIL
                                      1 Fighter moved from Dutch Guiana to Senegal
                              
                                  Non Combat Move - KNIL
                              
                                  Aid the ANZAC - KNIL
                                      KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                      Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                              
                                  Purchase Units - KNIL
                                      KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                              
                                  Turn Complete - KNIL
                                      KNIL collect 16 PUs; end with 34 PUs
                                      Units generate 3 Fuel; KNIL end with 7 Fuel
                                      Units generate 1 Iron; KNIL end with 6 Iron
                                      Units generate 2 CR; KNIL end with 20 CR
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by

                                @redrum Nicely done!

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: KNIL round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - KNIL
                                          1 Fighter moved from Dutch Guiana to Senegal
                                  
                                      Non Combat Move - KNIL
                                  
                                      Aid the ANZAC - KNIL
                                          KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                          Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                  
                                      Purchase Units - KNIL
                                          KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                  
                                      Turn Complete - KNIL
                                          KNIL collect 16 PUs; end with 34 PUs
                                          Units generate 3 Fuel; KNIL end with 7 Fuel
                                          Units generate 1 Iron; KNIL end with 6 Iron
                                          Units generate 2 CR; KNIL end with 20 CR
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Going to download the latest build of Iron War and see what's cooking

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Japan round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Japan
                                              1 unit repaired.
                                              3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
                                              3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                              3 Infantrys moved from Indian Coast Sea Zone to French India
                                              1 Light-Tank moved from Orissa to French India
                                              3 Fighters moved from Bengal to French India
                                              1 Infantry moved from Ust-Maysky to Yakutsk
                                                    Japan take Yakutsk from USSR
                                              1 Infantry moved from Anadyr to Kamchatka
                                                    Japan take Kamchatka from USSR
                                              1 Infantry moved from Hailar to Chita
                                                    Japan take Chita from USSR
                                              1 Dive-Bomber moved from Chungking to Changsha
                                              1 Anti-Air moved from Peking to Changsha
                                              3 Infantrys moved from Halmahera to Celebes Sea Zone
                                              1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
                                              3 Artillerys moved from Philippines to Celebes Sea Zone
                                              1 Infantry moved from Philippines to Celebes Sea Zone
                                              1 Light-Tank moved from Palawan to Celebes Sea Zone
                                              4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
                                              1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                              1 Infantry moved from Philippines to Philippines Sea Zone
                                              1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
                                              4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                                                    Japan take Wake from USA
                                              1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                              1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
                                              1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                              1 Infantry moved from Eastern Tibet to Chungking
                                              1 Artillery and 2 Infantrys moved from Lanchow to Chungking
                                              1 Anti-Air moved from Peking to Lanchow
                                              1 Infantry moved from Chungking to Changsha
                                              3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
                                              1 Infantry moved from Hailar to Chita
                                              1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
                                              2 Infantrys moved from Ryojun to Jehol
                                              1 Artillery and 1 Infantry moved from Peking to Jehol
                                              1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
                                              1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                              1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
                                      
                                          Combat - Japan
                                              Battle in French India
                                                  Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                                                  French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                                                      Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                                                      French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                                                      1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                                                      Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                                                      French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                                                      1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                                                  Japan captures one of French-Colonies capitals
                                                  Japan takes French India from French-Colonies
                                                  Some non-combat units are destroyed: 
                                                  Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                                                  Casualties for Japan: 2 Infantrys
                                                  Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
                                              Battle in Changsha
                                                  Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                                                  China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                                                      Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                                                      China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR lost in Changsha
                                                  Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                                  Casualties for USSR: 1 Infantry
                                      
                                          Non Combat Move - Japan
                                              1 Dive-Bomber moved from Changsha to Chungking
                                              3 Fighters moved from French India to Bengal
                                      
                                          Aid Axis powers - Japan
                                              Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
                                              Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
                                              Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
                                              Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
                                      
                                          Purchase Units - Japan
                                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                              Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
                                      
                                          Place Units - Japan
                                              1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
                                              2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
                                      
                                          Turn Complete - Japan
                                              Japan collect 157 PUs; end with 158 PUs
                                              Units generate 48 Fuel; Japan end with 74 Fuel
                                              Units generate 8 CR; Japan end with 8 CR
                                              Units generate 6 Iron; Japan end with 8 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Japan : 0.10
                                      China : -0.30
                                      French-Colonies : -0.00
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Thailand round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Thailand
                                                    Thailand takes United Provinces from British-India
                                                1 Light-Tank moved from Punjab to Eastern Turkistan
                                                1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                                                1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                                                1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                                                1 Anti-Air moved from Lower Burma to Bengal
                                                1 Anti-Air and 1 Infantry moved from Thailand to Burma
                                                1 Fighter moved from Sumatra to Iran
                                                2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
                                        
                                            Combat - Thailand
                                        
                                            Non Combat Move - Thailand
                                        
                                            Export to Imperial Japan - Thailand
                                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                        
                                            Purchase Units - Thailand
                                                Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                                        
                                            Place Units - Thailand
                                                1 Factory placed in Nepal
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 29 PUs; end with 30 PUs
                                                Units generate 5 Fuel; Thailand end with 7 Fuel
                                                Units generate 3 CR; Thailand end with 3 CR
                                                Units generate 1 Iron; Thailand end with 1 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: USA round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - USA
                                          
                                              Combat - USA
                                          
                                              Non Combat Move - USA
                                                  1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                                  1 Infantry moved from Algerian Desert to Morocco
                                                  1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                                  1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
                                          
                                              Purchase Units - USA
                                                  USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
                                          
                                              Place Units - USA
                                                  1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
                                          
                                              Turn Complete - USA
                                                  USA collect 99 PUs; end with 100 PUs
                                                  Units generate 48 Fuel; USA end with 246 Fuel
                                                  Units generate 4 Iron; USA end with 5 Iron
                                                  USA creates 1 Air-Transport in USA North Atlantic
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: China round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - China
                                                    1 Infantry moved from Urimchi to Qinghai
                                                    1 Infantry moved from Qinghai to Eastern Tibet
                                                    1 Artillery and 1 Infantry moved from Qinghai to Lanchow
                                            
                                                Combat - China
                                                    Battle in Eastern Tibet
                                                        China attack with 1 Infantry
                                                        Japan defend with 1 Flag and 1 Infantry
                                                            China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                                                            Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the China lost in Eastern Tibet
                                                        Japan win with 1 Infantry remaining. Battle score for attacker is -10
                                                        Casualties for China: 1 Infantry
                                                    Battle in Lanchow
                                                        China attack with 1 Artillery and 1 Infantry
                                                        Japan defend with 1 Anti-Air and 1 Flag
                                                            China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                                                            Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                                                            China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                                                            Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                                                        1 Anti-Air owned by the Japan lost in Lanchow
                                                        China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                                                        Casualties for Japan: 1 Anti-Air
                                            
                                                Non Combat Move - China
                                            
                                                Export to the USA - China
                                                    China spend 1 Iron on User Action: Action USA receives iron from China
                                                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                                    Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                            
                                                Purchase Units - China
                                                    China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
                                            
                                                Place Units - China
                                                    1 Infantry placed in Urimchi
                                            
                                                Turn Complete - China
                                                    China collect 13 PUs; end with 19 PUs
                                                    Units generate 2 Fuel; China end with 10 Fuel
                                                    Units generate 1 Iron; China end with 2 Iron
                                            

                                            Combat Hit Differential Summary :

                                            China : -0.20
                                            Japan : 0.50
                                            

                                            Savegame

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