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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: South-Africa round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - South-Africa
              1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone
              South-Africa undo move 1.
              1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
              1 Infantry moved from Rhodesia to Mozambique
              South-Africa undo move 2.
              2 Anti-Airs moved from Bechuanaland to Rhodesia
              1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia
              1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland
      
          Non Combat Move - South-Africa
      
          Export to Britain - South-Africa
              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
      
          Purchase Units - South-Africa
              South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; 
      
          Place Units - South-Africa
              1 Fighter placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 21 PUs; end with 22 PUs
              Units generate 10 Fuel; South-Africa end with 25 Fuel
              Units generate 2 CR; South-Africa end with 2 CR
              Units generate 1 Iron; South-Africa end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        I could probably swing a second game as Allies game if you want a rematch haha. I'm thinking next time to pull the hell out of Egypt and send the British-Colonies fleet to India asap. Have British-India focus west for the Persia crush. Maybe just block with the French Colonies PT boats, and pull everything else back to Java Sea Zone, buy a PT boat or something with KNIL to keep the Thai fleet off of them? I struggle thinking of anything useful to do with Anzac, since that Truk fleet seems pretty deadly and they lack sufficient steel to come out swinging on the water. I guess pull back to the Tasman sea zone and wait it out till you have enough steel for a carrier? Then probably back to Sydney sea zone if the opportunity arises to start transiting Anzac fighters onto USA carrier decks at Pearl? Seems like the USA would need something gamey like that to compete with Japan, since the IJN starts out like 3 times larger hehe.

        I think any way you slice it Russia probably has to come out heavy against Iran right from the outset. At least the way the board is set right now. Western Turkestan is too dangerous for Russia to stack vs all those tanks, not sure I'd try that again. Probably 7 inf and the AAgun to Caucasus along with the Russian fighter is safer, then drop a cruiser in the Caspian so the transport doesn't die. The British-Colonies fighter from Egypt can cruise up to Caucasus as well to support the Allied effort on the eastern front, and just plan on Nigeria being the spot to build, since Egypt gets smoked no matter what hehe. I think probably throwing everything they have into Trans-Jordan against Iraq makes the most sense. Probably too light to take it, but if even if its just to tie down an Italian fighter on defending Baghdad, or sweat the choice whether to bounce from Iran, while the Russians do their business with the oil. Maybe British-Colonies can escape to Mecca or something?

        Anyhow, that's what I'm thinking for now.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India). 🙂

          I figure we'll switch sides next and then can always look to do a rematch after that.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Italy round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 5
              
                  Combat Move - Italy
                      3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India
                      1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India
                      6 Infantrys moved from Riyadh to Arabian Sea Zone
                      3 Infantrys moved from Iraq to Arabian Sea Zone
                      1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone
                      9 Infantrys moved from Indian Coast Sea Zone to India
                      1 Fighter moved from Oman to India
                      1 Fighter moved from Iraq to India
                      1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia
                      1 Fighter moved from Italy to Tunesia
                      1 Anti-Air moved from Cyprus to Aegean Sea Zone
                      1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                      1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria
                      1 Infantry moved from Uganda to South Sudan
                      1 Light-Tank moved from Iran to Aktau
                            Italy take Western Turkistan from USSR
                            Italy take Aktau from USSR
              
                  Combat - Italy
                      Battle in Tunesia
                          Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry
                          Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential
                              Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits
                              France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits
                              1 Infantry owned by the Britain lost in Tunesia
                              Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits
                              France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Britain lost in Tunesia
                          Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                          Casualties for Britain: 2 Infantrys
                      Battle in South Sudan
                          Italy attack with 1 Infantry
                          British-Colonies defend with 1 Flag and 1 Light-Tank
                              Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                              British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits
                              Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits
                              British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits
                              1 Infantry owned by the Italy lost in South Sudan
                          British-Colonies win
                          . Battle score for attacker is -10
                          Casualties for Italy: 1 Infantry
                      Battle in Algeria
                          Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry
                          USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                              Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits
                              France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits
                          1 Anti-Air owned by the Italy lost in Algeria
                              Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits
                              France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits
                          1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria
                          Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5
                          Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry
                          Casualties for USA: 1 Infantry
                      Battle in India
                          Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                          British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys
                              AA fire in India : 0/3 hits, 0.30 expected hits
                              AA fire in India : 0/2 hits, 0.20 expected hits
                              Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits
                              Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits
                              British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits
                              3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India
                              AA fire in India : 0/3 hits, 0.30 expected hits
                              Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits
                              British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits
                          2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India
                              AA fire in India : 0/1 hits, 0.10 expected hits
                              Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits
                              British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits
                          1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India
                          Italy captures one of British-India capitals
                          Italy takes India from British-India
                          Some non-combat units are destroyed: 
                          Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109
                          Casualties for Italy: 3 Anti-Airs and 5 Infantrys
                          Casualties for ANZAC: 1 Bomber
                          Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf
                          Casualties for French-Colonies: 4 Infantrys
              
                  Non Combat Move - Italy
                      2 Fighters moved from India to Sind
                      3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                      1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone
                      1 Infantry moved from Tanganyika to Uganda
                      1 Infantry moved from Lindi to Tanganyika
                      1 Fighter moved from Tunesia to Libya
                      1 Anti-Air moved from Italy to Vichy
                      1 Infantry moved from Vichy to Italy
                      1 Infantry moved from Somalia to Ethiopia
                      1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya
              
                  Purchase Units - Italy
                      Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                      Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; 
              
                  Place Units - Italy
                      1 Anti-Air and 1 Fighter placed in Italy
                      1 Anti-Air placed in Libya
                      1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone
                      1 Anti-Air placed in Somalia
                      1 Anti-Air and 1 Infantry placed in Libya
                      1 Colonial-Infantry and 1 Infantry placed in Somalia
                      1 Infantry placed in Libya
                      Italy undo move 5.
                      1 Anti-Air placed in Italy
                      1 Infantry placed in Libya
              
                  Turn Complete - Italy
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau
                      Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                      Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan
                      Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau
                      Italy collect 118 PUs; end with 118 PUs
                      Units generate 11 CR; Italy end with 15 CR
                      Units generate 19 Fuel; Italy end with 22 Fuel
                      Units generate 4 Iron; Italy end with 6 Iron
              

              Combat Hit Differential Summary :

              British-India : -1.30
              Italy : 1.40
              British-Colonies : 0.20
              France : 0.50
              AA fire in India : : -0.90
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Iraq round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 5
                
                    Combat Move - Iraq
                        1 Light-Tank moved from Afghanistan to Karakalpakstan
                              Iraq take Eastern Turkistan from USSR
                              Iraq take Karakalpakstan from USSR
                        1 Infantry moved from Iraq to Iran
                        1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                
                    Combat - Iraq
                
                    Non Combat Move - Iraq
                
                    Aid Axis powers - Iraq
                        Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                        Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel
                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                
                    Purchase Units - Iraq
                        Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; 
                
                    Place Units - Iraq
                        2 Infantrys placed in Iraq
                
                    Turn Complete - Iraq
                        Iraq collect 19 PUs; end with 19 PUs
                        Units generate 11 Fuel; Iraq end with 13 Fuel
                        Units generate 1 Iron; Iraq end with 6 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Iran round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 5
                  
                      Combat Move - Iran
                  
                      Aid Axis powers - Iran
                          Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                          Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel
                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                          Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                          Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                  
                      Purchase Units - Iran
                          Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; 
                  
                      Place Units - Iran
                          1 Infantry placed in Iran
                  
                      Turn Complete - Iran
                          Iran collect 15 PUs; end with 22 PUs
                          Units generate 13 Fuel; Iran end with 16 Fuel
                          Units generate 1 Iron; Iran end with 6 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    Black_ElkB 1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: ANZAC round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 5
                      
                          Combat Move - ANZAC
                              1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
                      
                          Non Combat Move - ANZAC
                              1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
                      
                          Place Units - ANZAC
                              1 Carrier placed in Sydney Sea Zone
                                  1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
                      
                          Turn Complete - ANZAC
                              ANZAC collect 38 PUs; end with 44 PUs
                              Units generate 9 Fuel; ANZAC end with 29 Fuel
                              Units generate 2 Iron; ANZAC end with 5 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: KNIL round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 5
                        
                            Combat Move - KNIL
                                1 Fighter moved from Dutch Guiana to Senegal
                        
                            Non Combat Move - KNIL
                        
                            Aid the ANZAC - KNIL
                                KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                        
                            Purchase Units - KNIL
                                KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                        
                            Turn Complete - KNIL
                                KNIL collect 16 PUs; end with 34 PUs
                                Units generate 3 Fuel; KNIL end with 7 Fuel
                                Units generate 1 Iron; KNIL end with 6 Iron
                                Units generate 2 CR; KNIL end with 20 CR
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk @redrum
                          last edited by

                          @redrum Nicely done!

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: KNIL round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 5
                            
                                Combat Move - KNIL
                                    1 Fighter moved from Dutch Guiana to Senegal
                            
                                Non Combat Move - KNIL
                            
                                Aid the ANZAC - KNIL
                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                            
                                Purchase Units - KNIL
                                    KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                            
                                Turn Complete - KNIL
                                    KNIL collect 16 PUs; end with 34 PUs
                                    Units generate 3 Fuel; KNIL end with 7 Fuel
                                    Units generate 1 Iron; KNIL end with 6 Iron
                                    Units generate 2 CR; KNIL end with 20 CR
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Going to download the latest build of Iron War and see what's cooking

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Japan round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 5
                                
                                    Combat Move - Japan
                                        1 unit repaired.
                                        3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
                                        3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                        3 Infantrys moved from Indian Coast Sea Zone to French India
                                        1 Light-Tank moved from Orissa to French India
                                        3 Fighters moved from Bengal to French India
                                        1 Infantry moved from Ust-Maysky to Yakutsk
                                              Japan take Yakutsk from USSR
                                        1 Infantry moved from Anadyr to Kamchatka
                                              Japan take Kamchatka from USSR
                                        1 Infantry moved from Hailar to Chita
                                              Japan take Chita from USSR
                                        1 Dive-Bomber moved from Chungking to Changsha
                                        1 Anti-Air moved from Peking to Changsha
                                        3 Infantrys moved from Halmahera to Celebes Sea Zone
                                        1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
                                        3 Artillerys moved from Philippines to Celebes Sea Zone
                                        1 Infantry moved from Philippines to Celebes Sea Zone
                                        1 Light-Tank moved from Palawan to Celebes Sea Zone
                                        4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
                                        1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                        1 Infantry moved from Philippines to Philippines Sea Zone
                                        1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
                                        4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                                              Japan take Wake from USA
                                        1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                        1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
                                        1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                        1 Infantry moved from Eastern Tibet to Chungking
                                        1 Artillery and 2 Infantrys moved from Lanchow to Chungking
                                        1 Anti-Air moved from Peking to Lanchow
                                        1 Infantry moved from Chungking to Changsha
                                        3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
                                        1 Infantry moved from Hailar to Chita
                                        1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
                                        2 Infantrys moved from Ryojun to Jehol
                                        1 Artillery and 1 Infantry moved from Peking to Jehol
                                        1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
                                        1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                        1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
                                
                                    Combat - Japan
                                        Battle in French India
                                            Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                                            French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                                                Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                                                French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                                                1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                                                Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                                                French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                                                1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                                            Japan captures one of French-Colonies capitals
                                            Japan takes French India from French-Colonies
                                            Some non-combat units are destroyed: 
                                            Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                                            Casualties for Japan: 2 Infantrys
                                            Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
                                        Battle in Changsha
                                            Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                                            China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                                                Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                                                China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the USSR lost in Changsha
                                            Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                            Casualties for USSR: 1 Infantry
                                
                                    Non Combat Move - Japan
                                        1 Dive-Bomber moved from Changsha to Chungking
                                        3 Fighters moved from French India to Bengal
                                
                                    Aid Axis powers - Japan
                                        Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
                                        Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
                                        Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
                                        Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
                                
                                    Purchase Units - Japan
                                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                        Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
                                
                                    Place Units - Japan
                                        1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
                                        2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
                                
                                    Turn Complete - Japan
                                        Japan collect 157 PUs; end with 158 PUs
                                        Units generate 48 Fuel; Japan end with 74 Fuel
                                        Units generate 8 CR; Japan end with 8 CR
                                        Units generate 6 Iron; Japan end with 8 Iron
                                

                                Combat Hit Differential Summary :

                                Japan : 0.10
                                China : -0.30
                                French-Colonies : -0.00
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Thailand round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Thailand
                                              Thailand takes United Provinces from British-India
                                          1 Light-Tank moved from Punjab to Eastern Turkistan
                                          1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                                          1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                                          1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                                          1 Anti-Air moved from Lower Burma to Bengal
                                          1 Anti-Air and 1 Infantry moved from Thailand to Burma
                                          1 Fighter moved from Sumatra to Iran
                                          2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
                                  
                                      Combat - Thailand
                                  
                                      Non Combat Move - Thailand
                                  
                                      Export to Imperial Japan - Thailand
                                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                  
                                      Purchase Units - Thailand
                                          Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                                  
                                      Place Units - Thailand
                                          1 Factory placed in Nepal
                                  
                                      Turn Complete - Thailand
                                          Thailand collect 29 PUs; end with 30 PUs
                                          Units generate 5 Fuel; Thailand end with 7 Fuel
                                          Units generate 3 CR; Thailand end with 3 CR
                                          Units generate 1 Iron; Thailand end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: USA round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - USA
                                    
                                        Combat - USA
                                    
                                        Non Combat Move - USA
                                            1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                            1 Infantry moved from Algerian Desert to Morocco
                                            1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                            1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
                                    
                                        Purchase Units - USA
                                            USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
                                    
                                        Place Units - USA
                                            1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
                                    
                                        Turn Complete - USA
                                            USA collect 99 PUs; end with 100 PUs
                                            Units generate 48 Fuel; USA end with 246 Fuel
                                            Units generate 4 Iron; USA end with 5 Iron
                                            USA creates 1 Air-Transport in USA North Atlantic
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: China round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - China
                                              1 Infantry moved from Urimchi to Qinghai
                                              1 Infantry moved from Qinghai to Eastern Tibet
                                              1 Artillery and 1 Infantry moved from Qinghai to Lanchow
                                      
                                          Combat - China
                                              Battle in Eastern Tibet
                                                  China attack with 1 Infantry
                                                  Japan defend with 1 Flag and 1 Infantry
                                                      China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                                                      Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the China lost in Eastern Tibet
                                                  Japan win with 1 Infantry remaining. Battle score for attacker is -10
                                                  Casualties for China: 1 Infantry
                                              Battle in Lanchow
                                                  China attack with 1 Artillery and 1 Infantry
                                                  Japan defend with 1 Anti-Air and 1 Flag
                                                      China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                                                      Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                                                      China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                                                      Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                                                  1 Anti-Air owned by the Japan lost in Lanchow
                                                  China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                                                  Casualties for Japan: 1 Anti-Air
                                      
                                          Non Combat Move - China
                                      
                                          Export to the USA - China
                                              China spend 1 Iron on User Action: Action USA receives iron from China
                                              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                              Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                      
                                          Purchase Units - China
                                              China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
                                      
                                          Place Units - China
                                              1 Infantry placed in Urimchi
                                      
                                          Turn Complete - China
                                              China collect 13 PUs; end with 19 PUs
                                              Units generate 2 Fuel; China end with 10 Fuel
                                              Units generate 1 Iron; China end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      China : -0.20
                                      Japan : 0.50
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Brazil round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Brazil
                                                1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                                                3 Infantrys moved from Nordeste to Natal Sea Zone
                                                3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                                                3 Infantrys moved from Freetown Sea Zone to Senegal
                                                1 Artillery moved from Algerian Desert to Morocco
                                        
                                            Non Combat Move - Brazil
                                        
                                            Export to the USA - Brazil
                                                Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                                Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                                                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                        
                                            Purchase Units - Brazil
                                                Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                                                Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
                                        
                                            Place Units - Brazil
                                                2 Infantrys placed in Brazil
                                        
                                            Turn Complete - Brazil
                                                Brazil collect 19 PUs; end with 21 PUs
                                                Units generate 2 Fuel; Brazil end with 3 Fuel
                                                Units generate 1 Iron; Brazil end with 1 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Time to lay the hammer down hehe. To Germany for the kill

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Germany round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Germany
                                                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                                    1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                                                    1 Infantry moved from Dagestan to Stalingrad
                                                    1 Infantry moved from Krasnodar to Stalingrad
                                                    1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                                                    1 Infantry moved from Byelorussia to Central Russia
                                                    1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                                                    1 Bomber moved from East Prussia to Moscow
                                                    1 Fighter moved from Byelorussia to Moscow
                                                    1 Artillery moved from Byelorussia to Central Russia
                                                    1 Anti-Air moved from Byelorussia to Central Russia
                                            
                                                Combat - Germany
                                                    Battle in Central Russia
                                                        Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                                                        USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                                            Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                                                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                                                            1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                                                            Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                                                            USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                                            1 Infantry owned by the USSR lost in Central Russia
                                                        Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                                                        Casualties for Germany: 1 Anti-Air
                                                        Casualties for USSR: 1 Artillery and 1 Infantry
                                                    Battle in Moscow
                                                        Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                                                        USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                                            Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                                                            USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                                                            2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                                                        Germany captures one of USSR capitals
                                                        Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                                                        Casualties for Germany: 1 Mech-Inf
                                                        Casualties for USSR: 2 Infantrys
                                                    Battle in Stalingrad
                                                        Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                                                        USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                                                            Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                                                            USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                                                            1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                                                        Germany captures one of USSR capitals
                                                        Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                                                        Casualties for Germany: 1 Infantry
                                                        Casualties for USSR: 1 Infantry
                                            
                                                Non Combat Move - Germany
                                                    2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                                                    3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                                                    1 Infantry moved from Berlin to East Prussia
                                                    3 Infantrys moved from West Germany to Berlin
                                                    1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                                                    1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                                                    1 Mech-Inf moved from Byelorussia to Volga
                                            
                                                Purchase Units - Germany
                                                    Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                    Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                                            
                                                Place Units - Germany
                                                    3 Artillerys and 2 SS-Infantrys placed in East Prussia
                                                    1 Artillery and 4 Mech-Infs placed in Berlin
                                                    3 Infantrys placed in West Germany
                                                    1 Submarine placed in North Sea Zone
                                            
                                                Turn Complete - Germany
                                                    Germany collect 142 PUs; end with 142 PUs
                                                    Units generate 33 SS; Germany end with 41 SS
                                                    Units generate 44 Fuel; Germany end with 73 Fuel
                                                    Units generate 7 Iron; Germany end with 22 Iron
                                                    Units generate 2 Officials; Germany end with 2 Officials
                                            

                                            Combat Hit Differential Summary :

                                            USSR : 1.60
                                            Germany : 0.90
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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