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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrum
      redrum Admin last edited by

      TripleA Manual Gamesave Post: Thailand round 1

      TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - Thailand
              1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
              1 Fighter moved from Thailand to Lower Burma
              1 Infantry moved from Thailand to Lower Burma
      
          Combat - Thailand
              Battle in Lower Burma
                  Thailand attack with 1 Fighter and 1 Infantry
                  British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                      Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                      British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                      Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                      British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                  1 Colonial-Infantry owned by the British-India lost in Lower Burma
                  Thailand takes Lower Burma from British-India
                  Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for British-India: 1 Colonial-Infantry
              Battle in Arafura Sea Zone
                  Thailand attack with 1 Cruiser and 1 Destroyer
                  ANZAC defend with 1 Cruiser and 1 Transport
                      Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
      

      Combat Hit Differential Summary :

      British-India : -0.40
      Thailand : -0.20
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin @Black_Elk last edited by

        @black_elk Need OOL for Arafura SZ.

        Black_Elk 1 Reply Last reply Reply Quote 0
        • Black_Elk
          Black_Elk @redrum last edited by

          @redrum take the hit on the transport. Keep the big guns firing this time haha

          1 Reply Last reply Reply Quote 0
          • Black_Elk
            Black_Elk @redrum last edited by Black_Elk

            @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

            @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

            Yeah I figured it was a choice between getting smoked all at once, in one big blunt, with Japan consolidating their fleet immediately, or smoked with little hits all over the place, where at least I could tie down some enemy aircraft and warships.

            The hope was to keep Japan off Hanoi if the cruiser AA hit. But that Japanese bomber has a lot of flight paths, so kinda tricky. Maybe a cleaner play for the block is to worry less about New Guinea and Australia and leave more ships in the South China Sea Zone to deter the air attack? Not really sure, but Japan has a lot of heat they can bring and USA is a little light out of pearl to do much in the first round.

            I wonder if the Americans should maybe be given a Pacific transport at the start, so Japan has to consider the Truk defense a bit more? Kinda the same deal on the Atlantic side too. The way its set up now, the Axis team doesn't have to trip too much about USA landings anywhere until like round 4. I'll have to think about how to spend that USA cash, whether on aid or to start dropping naval units.

            redrum 1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin @Black_Elk last edited by

              @black_elk Yeah, when I first opened the save, I thought Japan was totally screwed with all those blocks. But Japan has a pretty large fleet to start so can spread it around to clean up all the blocks fairly well as well as use NCM to still position its transports fairly effectively for J2. But it does slow down J1 as they aren't really able to make any amphib assaults.

              Given that the Allies have a lot higher starting income than the Axis, I think Japan has to have a relatively easy road to taking out French Indo and Sumatra. Otherwise, Japan will get squeezed out as the combination of the Allies in the Pacific probably have 2-3 times their income. Given that, I think the USA has to start out pretty weak in the Pacific. I think the balance probably is then India/ANZAC/China/USSR should generally be hard for Japan to push through as the combination of those plus some USA Pacific involvement should get to fairly balanced fronts.

              1 Reply Last reply Reply Quote 0
              • Black_Elk
                Black_Elk last edited by Black_Elk

                Definitely true, every round those little dudes have to stack hitpoints is a round where Japan has to burn their oil reserves shifting around, so maybe better if they have that breathing room vs the US fleet. China is in sort of bind though. If I stick it out and try to make a defense of Chungking I might pull some ground off the India crush temporarily, but its a bit of a lost cause and leaves the Russians with a pretty big headache in that vast middle area. On the other hand the withdraw to Qinghai/Urimichi is a little precarious, since we don't really have enough juice to deadzone Lanchow by ourselves. Guess its up to Russia to start arming Mao asap and hope for the best lol

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin last edited by

                  TripleA Turn Summary: Thailand round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - Thailand
                          1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                          1 Fighter moved from Thailand to Lower Burma
                          1 Infantry moved from Thailand to Lower Burma
                  
                      Combat - Thailand
                          Battle in Lower Burma
                              Thailand attack with 1 Fighter and 1 Infantry
                              British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                  Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                  British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                  Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                  British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                              1 Colonial-Infantry owned by the British-India lost in Lower Burma
                              Thailand takes Lower Burma from British-India
                              Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                              Casualties for British-India: 1 Colonial-Infantry
                          Battle in Arafura Sea Zone
                              Thailand attack with 1 Cruiser and 1 Destroyer
                              ANZAC defend with 1 Cruiser and 1 Transport
                                  Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                  ANZAC roll dice for 1 Cruiser and 1 Transport in Arafura Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                  1 Transport owned by the ANZAC lost in Arafura Sea Zone
                                  Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                  ANZAC roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                  1 Cruiser owned by the ANZAC lost in Arafura Sea Zone
                              Thailand win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 40
                              Casualties for ANZAC: 1 Cruiser and 1 Transport
                  
                      Non Combat Move - Thailand
                          1 Fighter moved from Lower Burma to Thailand
                          2 Patrol-Boats moved from Gulf of Thailand Sea Zone to South China Sea Zone
                  
                      Export to Imperial Japan - Thailand
                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 10 Iron
                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                  
                      Purchase Units - Thailand
                          Thailand buy 1 Anti-Air, 1 Artillery and 2 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 
                  
                      Place Units - Thailand
                          1 Anti-Air, 1 Artillery and 2 Infantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 13 PUs; end with 13 PUs
                          Units generate 4 Fuel; Thailand end with 6 Fuel
                          Units generate 1 CR; Thailand end with 1 CR
                  

                  Combat Hit Differential Summary :

                  British-India : -0.40
                  ANZAC : -1.10
                  Thailand : 0.00
                  

                  Savegame

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                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: USA round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - USA
                                USA takes Southern Greenland from True-Neutral
                            3 Infantrys moved from USA North Atlantic to Gulf of Saint Lawrence Sea Zone
                            1 Cruiser, 3 Infantrys and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to Cape Farewell Sea Zone
                            3 Infantrys moved from Cape Farewell Sea Zone to Southern Greenland
                            1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from Norfolk Sea Zone to North Atlantic 6 Sea Zone
                            2 Fighters moved from North Atlantic 6 Sea Zone to Gibraltar
                            2 Fighters moved from Hawaiian Sea Zone to North Pacific 2 Sea Zone
                    
                        Combat - USA
                            Battle in North Pacific 2 Sea Zone
                                USA attack with 2 Fighters
                                Japan defend with 1 Destroyer
                                    USA roll dice for 2 Fighters in North Pacific 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                    Japan roll dice for 1 Destroyer in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Destroyer owned by the Japan lost in North Pacific 2 Sea Zone
                                USA win with 2 Fighters remaining. Battle score for attacker is 16
                                Casualties for Japan: 1 Destroyer
                    
                        Non Combat Move - USA
                            2 Fighters moved from North Pacific 2 Sea Zone to Hawaiian Sea Zone
                            1 Infantry moved from USA South Atlantic to USA North Atlantic
                            1 Infantry moved from Gulf Coast to USA South Atlantic
                            1 Infantry and 1 Mech-Inf moved from Texas to USA North Atlantic
                            1 Infantry moved from USA Northwest to Victoria
                            1 Infantry moved from Southern Alaska to British Columbia
                    
                        Lend-Lease aid - USA
                            USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                            Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                            Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 87 PUs
                            Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                            USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                            Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                            Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 161 PUs
                            Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                    
                        Purchase Units - USA
                            USA buy 1 Battleship and 1 Fighter; Remaining resources: 48 Fuel; 2 Iron; 0 PUs; 
                    
                        Place Units - USA
                            1 Battleship and 1 Fighter placed in Hawaiian Sea Zone
                    
                        Turn Complete - USA
                            USA collect 104 PUs; end with 104 PUs
                            Units generate 48 Fuel; USA end with 96 Fuel
                            Units generate 4 Iron; USA end with 6 Iron
                            USA creates 1 Air-Transport in USA North Atlantic
                    

                    Combat Hit Differential Summary :

                    USA : 0.00
                    Japan : -0.30
                    

                    Savegame

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                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: China round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - China
                              1 Artillery and 5 Infantrys moved from Chungking to Eastern Tibet
                              1 Infantry moved from Lanchow to Eastern Tibet
                              1 Artillery and 2 Infantrys moved from Qinghai to Eastern Tibet
                              1 Fighter moved from Chungking to Eastern Tibet
                              6 Infantrys moved from Urimchi to Qinghai
                      
                          Combat - China
                              Battle in Eastern Tibet
                                  China attack with 2 Artillerys, 1 Fighter and 8 Infantrys
                                  True-Neutral defend with 1 Flag and 1 Infantry
                                      China roll dice for 2 Artillerys, 1 Fighter and 8 Infantrys in Eastern Tibet, round 2 : 2/11 hits, 2.70 expected hits
                                      True-Neutral roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the True-Neutral lost in Eastern Tibet
                                  China takes Eastern Tibet from True-Neutral
                                  China win with 2 Artillerys, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 10
                                  Casualties for True-Neutral: 1 Infantry
                      
                          Non Combat Move - China
                              1 Fighter moved from Eastern Tibet to Qinghai
                      
                          Export to the USA - China
                              China spend 1 Iron on User Action: Action USA receives iron from China
                              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                              Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 7 Iron
                              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                      
                          Purchase Units - China
                              China buy 3 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
                      
                          Place Units - China
                              3 Infantrys placed in Urimchi
                      
                          Turn Complete - China
                              China collect 19 PUs; end with 19 PUs
                              Units generate 2 Fuel; China end with 5 Fuel
                              Units generate 1 Iron; China end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      True-Neutral : -0.30
                      China : -0.70
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_Elk
                        Black_Elk last edited by

                        TripleA Turn Summary: Brazil round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - Brazil
                                1 Artillery and 1 Infantry moved from Brazil to Rio de Janeiro Sea Zone
                                1 Infantry moved from Sao Paulo to Rio de Janeiro Sea Zone
                                1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Rio de Janeiro Sea Zone to Freetown Sea Zone
                                1 Artillery and 2 Infantrys moved from Freetown Sea Zone to Senegal
                        
                            Non Combat Move - Brazil
                        
                            Export to the USA - Brazil
                                Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 8 Iron
                                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                        
                            Purchase Units - Brazil
                                Brazil buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
                        
                            Place Units - Brazil
                                3 Infantrys placed in Brazil
                        
                            Turn Complete - Brazil
                                Brazil collect 17 PUs; end with 17 PUs
                                Units generate 2 Fuel; Brazil end with 3 Fuel
                                Units generate 1 Iron; Brazil end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_Elk
                          Black_Elk last edited by Black_Elk

                          Late 1940, here we come! Back to G

                          The Americans sent aid to Russia and Britain, then bought some support for the Pacific fleet at Pearl with the leftover change, mainly because I didn't want to spend the oil to move it back to San Diego lol. Couldn't see abandoning my forward position entirely, although we still lack the transport capacity to pose a real threat, at least I think we should have enough defense power to stay put for the time being. Fingers crossed

                          redrum 2 Replies Last reply Reply Quote 1
                          • redrum
                            redrum Admin @Black_Elk last edited by

                            @black_elk Yeah, the whole USA giving aid seems a bit overpowered and mostly a no brainer. Better to push the money to allies that are closer to the fronts. Starting to think there should be some kind of tax/loss on the aid giving to make it more of an interesting choice.

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                            • redrum
                              redrum Admin last edited by

                              TripleA Manual Gamesave Post: Germany round 2

                              TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                              Game History

                              Round: 2
                              
                                  Combat Move - Germany
                                      Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                                              AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                                      1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                                      2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                                      1 Bomber moved from East Prussia to Celtic Sea Zone
                                      1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                                      1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                                      1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                                      10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                                      3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                                      1 Anti-Air moved from East Prussia to Byelorussia
                                      1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
                              
                                  Combat - Germany
                                      Battle in Celtic Sea Zone
                                          Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                                          Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                                              AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                              Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                                              Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                              

                              Combat Hit Differential Summary :

                              AA fire in North Sea Zone : : -0.10
                              AA fire in Celtic Sea Zone : : -0.20
                              Germany : -1.00
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • redrum
                                redrum Admin @Black_Elk last edited by

                                @black_elk Well, looks like round 2 is gonna start off with lots of action. Could this be the beginning of Operation Sea Lion? 🙂

                                Need OOLs for Celtic SZ and North SZ.

                                1 Reply Last reply Reply Quote 1
                                • Black_Elk
                                  Black_Elk last edited by Black_Elk

                                  Going big eh haha. Hmmm nothing fancy, max defense power do or die. You can go by the defaults. French ships of equal value can die before the British ones.

                                  1 Reply Last reply Reply Quote 0
                                  • Frostion
                                    Frostion Admin last edited by

                                    I really don't like the thought of a transfer tax. I know that the transfers can be a cheap way to get PUs/power to the front, but it is not without consequence for the sender. In short, giving away PUs effects the sender's PU/Iron ratio.

                                    As I see it, it should be a smart thing for a major nation to give at least some PU-support to minor nations, but not something that is an absolute necessity. In regards to USA (a special case as it also exports to othe major powers), USA should think of USSR as a partner that could really need the support to survive and UK as a nation which can help to "get PUs to the front". In general, If a big nation gives too little, "thier" minors could be in danger of getting overrun. If they give too much and empty their coffers, the big nation can end up with a lot of Iron in proportion to PUs (as big nations do not send Iron to small). I would think this made the large nations buy mostly ships and heavy land units. If these forces go into battle bringing nearly no fodder infantry or fighters, it gets expensive to attack.

                                    I don't know if I am just imagining this a consequence worth thinking about and planning after, but I would think that you will also experience USA having too much Iron if USA gives to much PUs a way.

                                    redrum 1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin @Frostion last edited by redrum

                                      @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

                                      Black_Elk 1 Reply Last reply Reply Quote 0
                                      • redrum
                                        redrum Admin last edited by

                                        TripleA Turn Summary: Germany round 2

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Germany
                                                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                                                        AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                                                1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                                                2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                                                1 Bomber moved from East Prussia to Celtic Sea Zone
                                                1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                                                1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                                                1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                                                10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                                                3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                                                1 Anti-Air moved from East Prussia to Byelorussia
                                                1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
                                        
                                            Combat - Germany
                                                Battle in Celtic Sea Zone
                                                    Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                                                    Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                                                        AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                                        Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                                                        Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                                                    Units damaged: 1 Battleship owned by the Britain
                                                        Britain roll dice for 1 Submarine in Celtic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                        Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 4 Patrol-Boats in Celtic Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                                                    Units damaged: 1 Battleship owned by the Germany
                                                        1 Transport owned by the Germany and 3 Patrol-Boats owned by the Britain lost in Celtic Sea Zone
                                                        AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                                        Germany roll dice for 3 Submarines in Celtic Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                                                        Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 1 Transport in Celtic Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                                                        Britain roll dice for 1 Submarine in Celtic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                        Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 1 Patrol-Boat in Celtic Sea Zone, round 3 : 1/6 hits, 2.40 expected hits
                                                        1 Cruiser owned by the Britain, 1 Destroyer owned by the France, 1 Submarine owned by the Britain, 1 Patrol-Boat owned by the Britain, 1 Cruiser owned by the France, 1 Battleship owned by the Britain, 1 Patrol-Boat owned by the Germany and 1 Destroyer owned by the Britain lost in Celtic Sea Zone
                                                    Germany win with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 3 Submarines and 1 Transport remaining. Battle score for attacker is 151
                                                    Casualties for Germany: 1 Patrol-Boat and 1 Transport
                                                    Casualties for Britain: 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine
                                                    Casualties for France: 1 Cruiser and 1 Destroyer
                                                Battle in Byelorussia
                                                    Germany attack with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer
                                                    USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                        Germany roll dice for 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer in Byelorussia, round 2 : 5/33 hits, 8.00 expected hits
                                                        USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.20 expected hits
                                                        1 Infantry owned by the USSR lost in Byelorussia
                                                    Germany win, taking Byelorussia from USSR with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 10
                                                    Casualties for USSR: 1 Infantry
                                                Battle in Eastern Ukraine
                                                    Germany attack with 1 Artillery and 1 SS-Infantry
                                                    USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                        Germany roll dice for 1 Artillery and 1 SS-Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.50 expected hits
                                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.20 expected hits
                                                        1 Artillery owned by the Germany lost in Eastern Ukraine
                                                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                                                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.20 expected hits
                                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.20 expected hits
                                                        1 Infantry owned by the USSR lost in Eastern Ukraine
                                                    Germany win, taking Eastern Ukraine from USSR with 1 SS-Infantry remaining. Battle score for attacker is -1
                                                    Casualties for Germany: 1 Artillery
                                                    Casualties for USSR: 1 Infantry
                                                Battle in North Sea Zone
                                                    Germany attack with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport
                                                    Britain defend with 1 Cruiser and 1 Patrol-Boat
                                                        Germany roll dice for 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport in North Sea Zone, round 2 : 2/3 hits, 1.10 expected hits
                                                        Britain roll dice for 1 Cruiser and 1 Patrol-Boat in North Sea Zone, round 2 : 0/2 hits, 0.70 expected hits
                                                        1 Cruiser owned by the Britain and 1 Patrol-Boat owned by the Britain lost in North Sea Zone
                                                    Germany win with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport remaining. Battle score for attacker is 33
                                                    Casualties for Britain: 1 Cruiser and 1 Patrol-Boat
                                        
                                            Non Combat Move - Germany
                                                1 Anti-Air and 1 Infantry moved from Berlin to East Prussia
                                                1 Infantry moved from West Germany to Berlin
                                                1 Artillery and 4 Infantrys moved from Benelux to West Germany
                                                1 Artillery and 1 Infantry moved from Denmark to West Germany
                                                1 Artillery and 3 Infantrys moved from France to West Germany
                                                1 Infantry moved from Normandy to France
                                                1 Infantry moved from Normandy to France
                                                1 Air-Transport moved from Celtic Sea Zone to Normandy
                                                2 Fighters moved from Celtic Sea Zone to Normandy
                                                1 Bomber moved from Celtic Sea Zone to Normandy
                                                2 Artillerys and 1 Infantry moved from Normandy to France
                                                1 Infantry, 2 Submarines and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                        
                                            Purchase Units - Germany
                                                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                Germany buy 1 Artillery, 1 Infantry, 3 Mech-Infs, 1 SS-Infantry and 2 Transports; Remaining resources: 0 SS; 28 Fuel; 0 Iron; 4 PUs; 
                                        
                                            Place Units - Germany
                                                1 Artillery, 3 Mech-Infs and 1 SS-Infantry placed in East Prussia
                                                1 Infantry placed in Berlin
                                                1 Submarine and 2 Transports placed in North Sea Zone
                                        
                                            Turn Complete - Germany
                                                Germany collect 116 PUs; end with 120 PUs
                                                Units generate 23 SS; Germany end with 23 SS
                                                Units generate 31 Fuel; Germany end with 59 Fuel
                                                Units generate 7 Iron; Germany end with 7 Iron
                                        

                                        Combat Hit Differential Summary :

                                        AA fire in North Sea Zone : : -0.10
                                        AA fire in Celtic Sea Zone : : -0.40
                                        Britain : -3.70
                                        USSR : 0.20
                                        Germany : -1.00
                                        

                                        Savegame

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                                        • Black_Elk
                                          Black_Elk last edited by Black_Elk

                                          Heheh guess I hosed myself pretty hard there. Not sure where I botched the calc. I remembered thinking I set myself up last round for 60% odds to the attacker in the Celtic sea zone with an average of like 4 units remaining and then determining it might be a worthwhile trade. But that was like a sure shot 98% for G. I must have forgot to add in some aircraft or double clicked a ship or something when running the numbers heheh.

                                          Looks like we might have to prepare for Island Invasion after all! lol.

                                          ps. Sorry the battle of the Atlantic showing from the Allies wasn't stronger. I suppose pulling back and building out of Halifax was really the only play for the Brits?

                                          I think I will set a revised goal for myself of seeing if we can survive until early 1942. Catch you after Balkans/Finland

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                                          • Black_Elk
                                            Black_Elk last edited by Black_Elk

                                            So assuming something like what you did on the water ends up as a fairly standard G opening, and the Brits can't really build out of England... I guess the slicker play is probably Allied convergence in North Atlantic SZ 6, with the British PT Boats to Atlantic SZ 4 maybe? Try to get everything to Trafalgar SZ in the second round. If Gibraltar can hold out past round 1, maybe bring up support from the French and the British-Colonies out of West Africa, as well as the 3 dudes from Brazil. Land the British/American air-transports there along with whatever fighters you can spare in the second round to try keep Italy off your back. Creep up to Britain for a naval build in the third round?

                                            But then again if Germany is unopposed and camps in the Celtic Sea zone with all their starting naval units, or does something wild like build a factory in Normandy to support a bolstering of their Atlantic fleet with sub spams and such, then the Allies probably wouldn't be able to push them out in the third round, so the delay would be longer. Maybe not as comfortable a place to camp for G's transports as the North Sea Zone, but it still allows a redirect to Baltic States in one move. I think the Western Allies have their work cut out for them to make that crossing in a timely manner hehe. Will have to try something different next time out.

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