TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    207 Posts 5 Posters 55.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Thailand round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - Thailand
                  Thailand takes United Provinces from British-India
              1 Light-Tank moved from Punjab to Eastern Turkistan
              1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
              1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
              1 Anti-Air and 1 Infantry moved from Bengal to Nepal
              1 Anti-Air moved from Lower Burma to Bengal
              1 Anti-Air and 1 Infantry moved from Thailand to Burma
              1 Fighter moved from Sumatra to Iran
              2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
      
          Combat - Thailand
      
          Non Combat Move - Thailand
      
          Export to Imperial Japan - Thailand
              Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
              Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
      
          Purchase Units - Thailand
              Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
      
          Place Units - Thailand
              1 Factory placed in Nepal
      
          Turn Complete - Thailand
              Thailand collect 29 PUs; end with 30 PUs
              Units generate 5 Fuel; Thailand end with 7 Fuel
              Units generate 3 CR; Thailand end with 3 CR
              Units generate 1 Iron; Thailand end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: USA round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - USA
        
            Combat - USA
        
            Non Combat Move - USA
                1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                1 Infantry moved from Algerian Desert to Morocco
                1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
        
            Purchase Units - USA
                USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
        
            Place Units - USA
                1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
        
            Turn Complete - USA
                USA collect 99 PUs; end with 100 PUs
                Units generate 48 Fuel; USA end with 246 Fuel
                Units generate 4 Iron; USA end with 5 Iron
                USA creates 1 Air-Transport in USA North Atlantic
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: China round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - China
                  1 Infantry moved from Urimchi to Qinghai
                  1 Infantry moved from Qinghai to Eastern Tibet
                  1 Artillery and 1 Infantry moved from Qinghai to Lanchow
          
              Combat - China
                  Battle in Eastern Tibet
                      China attack with 1 Infantry
                      Japan defend with 1 Flag and 1 Infantry
                          China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                          Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the China lost in Eastern Tibet
                      Japan win with 1 Infantry remaining. Battle score for attacker is -10
                      Casualties for China: 1 Infantry
                  Battle in Lanchow
                      China attack with 1 Artillery and 1 Infantry
                      Japan defend with 1 Anti-Air and 1 Flag
                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                          Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                          Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                      1 Anti-Air owned by the Japan lost in Lanchow
                      China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                      Casualties for Japan: 1 Anti-Air
          
              Non Combat Move - China
          
              Export to the USA - China
                  China spend 1 Iron on User Action: Action USA receives iron from China
                  Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                  Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                  Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
          
              Purchase Units - China
                  China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
          
              Place Units - China
                  1 Infantry placed in Urimchi
          
              Turn Complete - China
                  China collect 13 PUs; end with 19 PUs
                  Units generate 2 Fuel; China end with 10 Fuel
                  Units generate 1 Iron; China end with 2 Iron
          

          Combat Hit Differential Summary :

          China : -0.20
          Japan : 0.50
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Brazil round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - Brazil
                    1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                    3 Infantrys moved from Nordeste to Natal Sea Zone
                    3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                    3 Infantrys moved from Freetown Sea Zone to Senegal
                    1 Artillery moved from Algerian Desert to Morocco
            
                Non Combat Move - Brazil
            
                Export to the USA - Brazil
                    Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                    Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                    Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                    Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
            
                Purchase Units - Brazil
                    Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                    Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
            
                Place Units - Brazil
                    2 Infantrys placed in Brazil
            
                Turn Complete - Brazil
                    Brazil collect 19 PUs; end with 21 PUs
                    Units generate 2 Fuel; Brazil end with 3 Fuel
                    Units generate 1 Iron; Brazil end with 1 Iron
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              Time to lay the hammer down hehe. To Germany for the kill

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Germany round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - Germany
                        Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                        1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                        1 Infantry moved from Dagestan to Stalingrad
                        1 Infantry moved from Krasnodar to Stalingrad
                        1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                        1 Infantry moved from Byelorussia to Central Russia
                        1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                        1 Bomber moved from East Prussia to Moscow
                        1 Fighter moved from Byelorussia to Moscow
                        1 Artillery moved from Byelorussia to Central Russia
                        1 Anti-Air moved from Byelorussia to Central Russia
                
                    Combat - Germany
                        Battle in Central Russia
                            Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                            USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                                USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                                1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                                Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                                USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                1 Infantry owned by the USSR lost in Central Russia
                            Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                            Casualties for Germany: 1 Anti-Air
                            Casualties for USSR: 1 Artillery and 1 Infantry
                        Battle in Moscow
                            Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                            USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                                USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                                2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                            Germany captures one of USSR capitals
                            Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                            Casualties for Germany: 1 Mech-Inf
                            Casualties for USSR: 2 Infantrys
                        Battle in Stalingrad
                            Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                            USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                                Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                                USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                                1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                            Germany captures one of USSR capitals
                            Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                            Casualties for Germany: 1 Infantry
                            Casualties for USSR: 1 Infantry
                
                    Non Combat Move - Germany
                        2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                        3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                        1 Infantry moved from Berlin to East Prussia
                        3 Infantrys moved from West Germany to Berlin
                        1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                        1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                        1 Mech-Inf moved from Byelorussia to Volga
                
                    Purchase Units - Germany
                        Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                        Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                        Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                
                    Place Units - Germany
                        3 Artillerys and 2 SS-Infantrys placed in East Prussia
                        1 Artillery and 4 Mech-Infs placed in Berlin
                        3 Infantrys placed in West Germany
                        1 Submarine placed in North Sea Zone
                
                    Turn Complete - Germany
                        Germany collect 142 PUs; end with 142 PUs
                        Units generate 33 SS; Germany end with 41 SS
                        Units generate 44 Fuel; Germany end with 73 Fuel
                        Units generate 7 Iron; Germany end with 22 Iron
                        Units generate 2 Officials; Germany end with 2 Officials
                

                Combat Hit Differential Summary :

                USSR : 1.60
                Germany : 0.90
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Balkan round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Balkan
                          1 Infantry moved from Sind to Afghanistan
                          1 Infantry moved from Atyrau to Kuybyshev
                                Balkan take Kuybyshev from USSR
                          1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                                Balkan take Aktobe from USSR
                                Balkan take Buzuluk from USSR
                          1 Infantry moved from Eastern Ukraine to Stalingrad
                          1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                          1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                          1 Anti-Air moved from Byelorussia to Eastern Ukraine
                          1 Infantry moved from Byelorussia to Eastern Ukraine
                  
                      Combat - Balkan
                  
                      Non Combat Move - Balkan
                  
                      Purchase Units - Balkan
                          Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                          Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
                  
                      Place Units - Balkan
                          2 Infantrys and 1 Mech-Inf placed in Romania
                  
                      Turn Complete - Balkan
                          Balkan collect 37 PUs; end with 38 PUs
                          Units generate 6 Fuel; Balkan end with 10 Fuel
                          Units generate 1 Iron; Balkan end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Finland round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Finland
                            1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
                    
                        Combat - Finland
                            Battle in Eastern Finland
                                Finland attack with 1 Anti-Air and 2 Infantrys
                                USSR defend with 1 Flag and 1 Infantry
                                    Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                                1 Anti-Air owned by the Finland lost in Eastern Finland
                                    Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                                    USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the USSR lost in Eastern Finland
                                Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                                Casualties for Finland: 1 Anti-Air
                                Casualties for USSR: 1 Infantry
                    
                        Non Combat Move - Finland
                    
                        Export to Germany - Finland
                            Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                            Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                    
                        Purchase Units - Finland
                            Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                            Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
                    
                        Place Units - Finland
                            1 Infantry placed in Finland
                    
                        Turn Complete - Finland
                            Finland collect 12 PUs; end with 12 PUs
                            Units generate 3 Fuel; Finland end with 21 Fuel
                    

                    Combat Hit Differential Summary :

                    Finland : -1.90
                    USSR : -0.80
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: USSR round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - USSR
                              1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                              1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                              4 Infantrys moved from Archangel to Moscow
                              1 Infantry moved from Archangel to Gorki
                              1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                              1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                              1 Infantry moved from Kostanay to Aktobe
                                    USSR take Aktobe from Balkan
                              1 Infantry moved from Kashgar to Uzbekistan
                              1 SP-Artillery moved from Kashgar to Karakalpakstan
                              2 Infantrys moved from Buryat to Bartsk
                              2 Infantrys moved from Lensk to Irkutsk
                              1 Commissar moved from Siberia to Kostanay
                              1 Commissar moved from Siberia to Bashkortostan
                              1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                              1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                              1 SP-Artillery moved from Kashgar to Eastern Turkistan
                              1 Mech-Inf moved from Kashgar to Karakalpakstan
                              1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
                      
                          Combat - USSR
                              Battle in Buzuluk
                                  USSR attack with 1 Artillery and 1 Infantry
                                  Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                                      USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                                      Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                                  1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                                  USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                                  Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                              Battle in Eastern Turkistan
                                  USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                                  Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                                      USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                                      Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                                  1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                                  USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                  Casualties for Thailand: 1 Light-Tank
                              Battle in Peking
                                  USSR attack with 1 Air-Transport and 1 Infantry
                                  Japan defend with 1 Flag and 1 Infantry
                                      USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                                      Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                      USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                                      Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                      USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                                      Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Japan lost in Peking
                                  USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                                  Casualties for Japan: 1 Infantry
                              Battle in Karakalpakstan
                                  USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                                  Iraq defend with 1 Flag and 1 Light-Tank
                                      USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                                      Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                                  1 Light-Tank owned by the Iraq lost in Karakalpakstan
                                  USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                  Casualties for Iraq: 1 Light-Tank
                              Battle in Moscow
                                  USSR attack with 4 Infantrys
                                  Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                                      USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                                      Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                                  1 SS-Infantry owned by the Germany lost in Moscow
                                  USSR captures one of USSR capitals
                                  USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                                  Casualties for Germany: 1 SS-Infantry
                      
                          Non Combat Move - USSR
                              1 Air-Transport could not land in Aktobe and was removed
                              1 Air-Transport moved from Peking to Lanchow
                              1 Air-Transport moved from Lanchow to Qinghai
                      
                          Purchase Units - USSR
                              Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                              USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
                      
                          Place Units - USSR
                              1 Heavy-Tank and 4 Infantrys placed in Leningrad
                              1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                              USSR undo move 2.
                              1 Infantry and 1 Medium-Tank placed in Siberia
                              1 Anti-Air and 1 Medium-Tank placed in Irkutsk
                      
                          Turn Complete - USSR
                              USSR collect 94 PUs; end with 94 PUs
                              Units generate 11 Fuel; USSR end with 15 Fuel
                              Units generate 3 Officials; USSR end with 7 Officials
                              Units generate 5 Iron; USSR end with 5 Iron
                              USSR creates 1 Air-Transport in Siberia
                      

                      Combat Hit Differential Summary :

                      Balkan : -0.60
                      Japan : -0.90
                      USSR : 1.90
                      Iraq : -0.80
                      Germany : -0.30
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Britain round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - Britain
                                        AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                                1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                1 Air-Transport moved from Southern Greenland to England
                                2 Air-Transports moved from Algerian Desert to Gibraltar
                                1 Air-Transport moved from Gibraltar to England
                                2 Fighters moved from England to Leningrad
                        
                            Non Combat Move - Britain
                        
                            Purchase Units - Britain
                                Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                                Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
                        
                            Place Units - Britain
                                3 Fighters placed in England
                        
                            Turn Complete - Britain
                                Britain collect 63 PUs; end with 67 PUs
                                Units generate 9 Fuel; Britain end with 34 Fuel
                                Units generate 2 Iron; Britain end with 22 Iron
                                Britain creates 1 Air-Transport in Halifax
                        

                        Combat Hit Differential Summary :

                        AA fire in North Sea Zone : : -0.20
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: France round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - France
                                  1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                                  1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                                  1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                  1 Infantry moved from Gabon to Southern Congo
                          
                              Combat - France
                                  Battle in Uganda
                                      France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                      Italy defend with 1 Flag and 1 Infantry
                                          France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                          Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Italy lost in Uganda
                                      British-Colonies takes Uganda from Italy
                                      France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                                      Casualties for Italy: 1 Infantry
                          
                              Non Combat Move - France
                          
                              Purchase Units - France
                                  Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                  France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                          
                              Place Units - France
                                  1 Artillery and 2 Infantrys placed in Gabon
                          
                              Turn Complete - France
                                  France collect 26 PUs; end with 26 PUs
                                  Units generate 10 CR; France end with 35 CR
                                  Units generate 2 Fuel; France end with 2 Fuel
                                  Units generate 1 Iron; France end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          Italy : -0.30
                          France : -0.90
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: British-Colonies round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - British-Colonies
                                        British-Colonies takes North Sudan from Italy
                                        British-Colonies takes Egypt from Italy
                                    1 Infantry moved from French Guiana to Para
                                    1 Light-Tank moved from South Sudan to Egypt
                                    2 Infantrys moved from Chad to South Sudan
                                    1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                                    1 Fighter moved from South Sudan to Uganda
                            
                                Combat - British-Colonies
                            
                                Non Combat Move - British-Colonies
                                    2 Colonial-Infantrys moved from Algerian Desert to Morocco
                            
                                Purchase Units - British-Colonies
                                    Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                    British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                            
                                Place Units - British-Colonies
                                    1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                            
                                Turn Complete - British-Colonies
                                    Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                                    Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                                    British-Colonies collect 38 PUs; end with 38 PUs
                                    Units generate 5 Fuel; British-Colonies end with 12 Fuel
                                    Units generate 1 Iron; British-Colonies end with 1 Iron
                                    Units generate 4 CR; British-Colonies end with 9 CR
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: South-Africa round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - South-Africa
                                          British-Colonies takes Lindi from Italy
                                      1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                                      1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                      1 Medium-Tank moved from Rhodesia to Tanganyika
                                      2 Anti-Airs moved from Rhodesia to Southern Congo
                                      1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                                      1 Fighter moved from South Africa to Nigeria
                              
                                  Combat - South-Africa
                                      Battle in Tanganyika
                                          South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                          Italy defend with 1 Flag and 1 Infantry
                                              South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                              Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Italy lost in Tanganyika
                                          British-Colonies takes Tanganyika from Italy
                                          South-Africa win
                                          . Battle score for attacker is 10
                                          Casualties for Italy: 1 Infantry
                              
                                  Non Combat Move - South-Africa
                              
                                  Purchase Units - South-Africa
                                      Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                      South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                              
                                  Place Units - South-Africa
                                      1 Patrol-Boat placed in Port Elizabeth Sea Zone
                                      1 Anti-Air placed in South Africa
                              
                                  Turn Complete - South-Africa
                                      South-Africa collect 21 PUs; end with 21 PUs
                                      Units generate 10 Fuel; South-Africa end with 27 Fuel
                                      Units generate 2 CR; South-Africa end with 2 CR
                                      Units generate 1 Iron; South-Africa end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Italy : -0.30
                              South-Africa : 0.00
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                To Italy, for the glory 🙂

                                The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Italy round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Italy
                                          1 Infantry moved from Tunesia to Algerian Desert
                                                Italy take Algerian Desert from France
                                          1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                          1 Infantry moved from Libya to Tyrrhenian Sea Zone
                                          1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                          1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                                          1 Fighter moved from Italy to Egypt
                                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                          1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                                          2 Fighters moved from Sind to Mecca
                                          2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                                          2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                          2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                                          1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                                          2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                                          1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                          1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                          2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                                  
                                      Combat - Italy
                                          Battle in Mecca
                                              Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                              Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                                  Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                                  Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                              Italy takes Mecca from Pro-Allies-Neutral
                                              Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                              Casualties for Pro-Allies-Neutral: 1 Infantry
                                              Casualties for British-Colonies: 1 Infantry
                                          Battle in Egypt
                                              Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                              British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                                  Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                                  British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                                  Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                                  British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                              1 Light-Tank owned by the British-Colonies lost in Egypt
                                              Italy takes Egypt from British-Colonies
                                              Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                              Casualties for British-Colonies: 1 Light-Tank
                                  
                                      Non Combat Move - Italy
                                          1 Fighter moved from Egypt to Transjordan
                                          2 Fighters moved from Mecca to Transjordan
                                          1 Fighter moved from Libya to Tunesia
                                          1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                                  
                                      Purchase Units - Italy
                                          Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                          Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                          Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                                  
                                      Place Units - Italy
                                          1 Submarine placed in Gulf of Aden Sea Zone
                                          1 Anti-Air and 2 Infantrys placed in Italy
                                          3 Anti-Airs placed in Libya
                                          Italy undo move 3.
                                          1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                          3 Anti-Airs placed in Libya
                                          2 Patrol-Boats placed in Tyrrhenian Sea Zone
                                  
                                      Turn Complete - Italy
                                          Italy collect 117 PUs; end with 117 PUs
                                          Units generate 11 CR; Italy end with 16 CR
                                          Units generate 19 Fuel; Italy end with 23 Fuel
                                          Units generate 4 Iron; Italy end with 7 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Pro-Allies-Neutral : -0.60
                                  Italy : 2.50
                                  British-Colonies : -0.80
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Iraq round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Iraq
                                            1 Infantry moved from Iran to Western Turkistan
                                            2 Infantrys moved from Iraq to Iran
                                            1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                    
                                        Non Combat Move - Iraq
                                    
                                        Aid Axis powers - Iraq
                                            Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                            Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                            Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                            Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                            Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                            Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                            Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                                            Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                                    
                                        Purchase Units - Iraq
                                            Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                                    
                                        Place Units - Iraq
                                            1 Anti-Air and 1 Infantry placed in Iraq
                                    
                                        Turn Complete - Iraq
                                            Iraq collect 17 PUs; end with 17 PUs
                                            Units generate 10 Fuel; Iraq end with 12 Fuel
                                            Units generate 1 Iron; Iraq end with 7 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Iran round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Iran
                                              1 Infantry moved from Iran to Khorasan
                                      
                                          Non Combat Move - Iran
                                      
                                          Aid Axis powers - Iran
                                              Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                              Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                              Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                              Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                              Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                              Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                              Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                              Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                              Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                              Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                              Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                              Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                      
                                          Purchase Units - Iran
                                              Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                                      
                                          Place Units - Iran
                                              1 Artillery and 1 Infantry placed in Iran
                                      
                                          Turn Complete - Iran
                                              Iran collect 15 PUs; end with 16 PUs
                                              Units generate 13 Fuel; Iran end with 14 Fuel
                                              Units generate 1 Iron; Iran end with 6 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - ANZAC
                                                1 Artillery moved from Sydney to South Queensland
                                        
                                            Non Combat Move - ANZAC
                                        
                                            Purchase Units - ANZAC
                                                Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                                ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                                        
                                            Place Units - ANZAC
                                                2 Cruisers placed in Sydney Sea Zone
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 38 PUs; end with 42 PUs
                                                Units generate 9 Fuel; ANZAC end with 38 Fuel
                                                Units generate 2 Iron; ANZAC end with 2 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: KNIL round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - KNIL
                                          
                                              Combat - KNIL
                                          
                                              Aid the ANZAC - KNIL
                                                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                          
                                              Purchase Units - KNIL
                                                  Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                                  KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                                          
                                              Place Units - KNIL
                                                  1 Fighter placed in Dutch Guiana
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 16 PUs; end with 30 PUs
                                                  Units generate 3 Fuel; KNIL end with 10 Fuel
                                                  Units generate 1 Iron; KNIL end with 6 Iron
                                                  Units generate 2 CR; KNIL end with 22 CR
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Final showdown at Pearl...

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 10 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums