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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: China round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - China
              1 Infantry moved from Urimchi to Qinghai
              1 Infantry moved from Qinghai to Eastern Tibet
              1 Artillery and 1 Infantry moved from Qinghai to Lanchow
      
          Combat - China
              Battle in Eastern Tibet
                  China attack with 1 Infantry
                  Japan defend with 1 Flag and 1 Infantry
                      China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                      Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the China lost in Eastern Tibet
                  Japan win with 1 Infantry remaining. Battle score for attacker is -10
                  Casualties for China: 1 Infantry
              Battle in Lanchow
                  China attack with 1 Artillery and 1 Infantry
                  Japan defend with 1 Anti-Air and 1 Flag
                      China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                      Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                      China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                      Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                  1 Anti-Air owned by the Japan lost in Lanchow
                  China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                  Casualties for Japan: 1 Anti-Air
      
          Non Combat Move - China
      
          Export to the USA - China
              China spend 1 Iron on User Action: Action USA receives iron from China
              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
              Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
      
          Purchase Units - China
              China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
      
          Place Units - China
              1 Infantry placed in Urimchi
      
          Turn Complete - China
              China collect 13 PUs; end with 19 PUs
              Units generate 2 Fuel; China end with 10 Fuel
              Units generate 1 Iron; China end with 2 Iron
      

      Combat Hit Differential Summary :

      China : -0.20
      Japan : 0.50
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Brazil round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - Brazil
                1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                3 Infantrys moved from Nordeste to Natal Sea Zone
                3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                3 Infantrys moved from Freetown Sea Zone to Senegal
                1 Artillery moved from Algerian Desert to Morocco
        
            Non Combat Move - Brazil
        
            Export to the USA - Brazil
                Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
        
            Purchase Units - Brazil
                Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
        
            Place Units - Brazil
                2 Infantrys placed in Brazil
        
            Turn Complete - Brazil
                Brazil collect 19 PUs; end with 21 PUs
                Units generate 2 Fuel; Brazil end with 3 Fuel
                Units generate 1 Iron; Brazil end with 1 Iron
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Time to lay the hammer down hehe. To Germany for the kill

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Germany round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - Germany
                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                    1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                    1 Infantry moved from Dagestan to Stalingrad
                    1 Infantry moved from Krasnodar to Stalingrad
                    1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                    1 Infantry moved from Byelorussia to Central Russia
                    1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                    1 Bomber moved from East Prussia to Moscow
                    1 Fighter moved from Byelorussia to Moscow
                    1 Artillery moved from Byelorussia to Central Russia
                    1 Anti-Air moved from Byelorussia to Central Russia
            
                Combat - Germany
                    Battle in Central Russia
                        Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                        USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                            Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                            1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                            Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                            USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                            1 Infantry owned by the USSR lost in Central Russia
                        Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                        Casualties for Germany: 1 Anti-Air
                        Casualties for USSR: 1 Artillery and 1 Infantry
                    Battle in Moscow
                        Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                        USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                            Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                            USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                            2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                        Germany captures one of USSR capitals
                        Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                        Casualties for Germany: 1 Mech-Inf
                        Casualties for USSR: 2 Infantrys
                    Battle in Stalingrad
                        Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                        USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                            Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                            USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                            1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                        Germany captures one of USSR capitals
                        Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                        Casualties for Germany: 1 Infantry
                        Casualties for USSR: 1 Infantry
            
                Non Combat Move - Germany
                    2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                    3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                    1 Infantry moved from Berlin to East Prussia
                    3 Infantrys moved from West Germany to Berlin
                    1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                    1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                    1 Mech-Inf moved from Byelorussia to Volga
            
                Purchase Units - Germany
                    Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                    Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
            
                Place Units - Germany
                    3 Artillerys and 2 SS-Infantrys placed in East Prussia
                    1 Artillery and 4 Mech-Infs placed in Berlin
                    3 Infantrys placed in West Germany
                    1 Submarine placed in North Sea Zone
            
                Turn Complete - Germany
                    Germany collect 142 PUs; end with 142 PUs
                    Units generate 33 SS; Germany end with 41 SS
                    Units generate 44 Fuel; Germany end with 73 Fuel
                    Units generate 7 Iron; Germany end with 22 Iron
                    Units generate 2 Officials; Germany end with 2 Officials
            

            Combat Hit Differential Summary :

            USSR : 1.60
            Germany : 0.90
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Balkan round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - Balkan
                      1 Infantry moved from Sind to Afghanistan
                      1 Infantry moved from Atyrau to Kuybyshev
                            Balkan take Kuybyshev from USSR
                      1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                            Balkan take Aktobe from USSR
                            Balkan take Buzuluk from USSR
                      1 Infantry moved from Eastern Ukraine to Stalingrad
                      1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                      1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                      1 Anti-Air moved from Byelorussia to Eastern Ukraine
                      1 Infantry moved from Byelorussia to Eastern Ukraine
              
                  Combat - Balkan
              
                  Non Combat Move - Balkan
              
                  Purchase Units - Balkan
                      Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                      Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
              
                  Place Units - Balkan
                      2 Infantrys and 1 Mech-Inf placed in Romania
              
                  Turn Complete - Balkan
                      Balkan collect 37 PUs; end with 38 PUs
                      Units generate 6 Fuel; Balkan end with 10 Fuel
                      Units generate 1 Iron; Balkan end with 1 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Finland round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - Finland
                        1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
                
                    Combat - Finland
                        Battle in Eastern Finland
                            Finland attack with 1 Anti-Air and 2 Infantrys
                            USSR defend with 1 Flag and 1 Infantry
                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                                USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                                USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                                USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                                USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                                USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                            1 Anti-Air owned by the Finland lost in Eastern Finland
                                Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                                USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR lost in Eastern Finland
                            Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                            Casualties for Finland: 1 Anti-Air
                            Casualties for USSR: 1 Infantry
                
                    Non Combat Move - Finland
                
                    Export to Germany - Finland
                        Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                        Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                
                    Purchase Units - Finland
                        Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                        Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
                
                    Place Units - Finland
                        1 Infantry placed in Finland
                
                    Turn Complete - Finland
                        Finland collect 12 PUs; end with 12 PUs
                        Units generate 3 Fuel; Finland end with 21 Fuel
                

                Combat Hit Differential Summary :

                Finland : -1.90
                USSR : -0.80
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: USSR round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - USSR
                          1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                          1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                          4 Infantrys moved from Archangel to Moscow
                          1 Infantry moved from Archangel to Gorki
                          1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                          1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                          1 Infantry moved from Kostanay to Aktobe
                                USSR take Aktobe from Balkan
                          1 Infantry moved from Kashgar to Uzbekistan
                          1 SP-Artillery moved from Kashgar to Karakalpakstan
                          2 Infantrys moved from Buryat to Bartsk
                          2 Infantrys moved from Lensk to Irkutsk
                          1 Commissar moved from Siberia to Kostanay
                          1 Commissar moved from Siberia to Bashkortostan
                          1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                          1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                          1 SP-Artillery moved from Kashgar to Eastern Turkistan
                          1 Mech-Inf moved from Kashgar to Karakalpakstan
                          1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
                  
                      Combat - USSR
                          Battle in Buzuluk
                              USSR attack with 1 Artillery and 1 Infantry
                              Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                                  USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                                  Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                              1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                              USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                              Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                          Battle in Eastern Turkistan
                              USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                              Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                                  USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                                  Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                              1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                              USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                              Casualties for Thailand: 1 Light-Tank
                          Battle in Peking
                              USSR attack with 1 Air-Transport and 1 Infantry
                              Japan defend with 1 Flag and 1 Infantry
                                  USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                                  Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                  USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                                  Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                  USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                                  Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan lost in Peking
                              USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                              Casualties for Japan: 1 Infantry
                          Battle in Karakalpakstan
                              USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                              Iraq defend with 1 Flag and 1 Light-Tank
                                  USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                                  Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                              1 Light-Tank owned by the Iraq lost in Karakalpakstan
                              USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                              Casualties for Iraq: 1 Light-Tank
                          Battle in Moscow
                              USSR attack with 4 Infantrys
                              Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                                  USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                                  Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                              1 SS-Infantry owned by the Germany lost in Moscow
                              USSR captures one of USSR capitals
                              USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                              Casualties for Germany: 1 SS-Infantry
                  
                      Non Combat Move - USSR
                          1 Air-Transport could not land in Aktobe and was removed
                          1 Air-Transport moved from Peking to Lanchow
                          1 Air-Transport moved from Lanchow to Qinghai
                  
                      Purchase Units - USSR
                          Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                          USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
                  
                      Place Units - USSR
                          1 Heavy-Tank and 4 Infantrys placed in Leningrad
                          1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                          USSR undo move 2.
                          1 Infantry and 1 Medium-Tank placed in Siberia
                          1 Anti-Air and 1 Medium-Tank placed in Irkutsk
                  
                      Turn Complete - USSR
                          USSR collect 94 PUs; end with 94 PUs
                          Units generate 11 Fuel; USSR end with 15 Fuel
                          Units generate 3 Officials; USSR end with 7 Officials
                          Units generate 5 Iron; USSR end with 5 Iron
                          USSR creates 1 Air-Transport in Siberia
                  

                  Combat Hit Differential Summary :

                  Balkan : -0.60
                  Japan : -0.90
                  USSR : 1.90
                  Iraq : -0.80
                  Germany : -0.30
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Britain round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Britain
                                    AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                            1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                            1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                            1 Air-Transport moved from Southern Greenland to England
                            2 Air-Transports moved from Algerian Desert to Gibraltar
                            1 Air-Transport moved from Gibraltar to England
                            2 Fighters moved from England to Leningrad
                    
                        Non Combat Move - Britain
                    
                        Purchase Units - Britain
                            Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                            Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
                    
                        Place Units - Britain
                            3 Fighters placed in England
                    
                        Turn Complete - Britain
                            Britain collect 63 PUs; end with 67 PUs
                            Units generate 9 Fuel; Britain end with 34 Fuel
                            Units generate 2 Iron; Britain end with 22 Iron
                            Britain creates 1 Air-Transport in Halifax
                    

                    Combat Hit Differential Summary :

                    AA fire in North Sea Zone : : -0.20
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: France round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - France
                              1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                              1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                              1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                              1 Infantry moved from Gabon to Southern Congo
                      
                          Combat - France
                              Battle in Uganda
                                  France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                  Italy defend with 1 Flag and 1 Infantry
                                      France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                      Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Italy lost in Uganda
                                  British-Colonies takes Uganda from Italy
                                  France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                                  Casualties for Italy: 1 Infantry
                      
                          Non Combat Move - France
                      
                          Purchase Units - France
                              Trigger France Late 1942: France has their production frontier changed to: production_France_2
                              France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                      
                          Place Units - France
                              1 Artillery and 2 Infantrys placed in Gabon
                      
                          Turn Complete - France
                              France collect 26 PUs; end with 26 PUs
                              Units generate 10 CR; France end with 35 CR
                              Units generate 2 Fuel; France end with 2 Fuel
                              Units generate 1 Iron; France end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      Italy : -0.30
                      France : -0.90
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: British-Colonies round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - British-Colonies
                                    British-Colonies takes North Sudan from Italy
                                    British-Colonies takes Egypt from Italy
                                1 Infantry moved from French Guiana to Para
                                1 Light-Tank moved from South Sudan to Egypt
                                2 Infantrys moved from Chad to South Sudan
                                1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                                1 Fighter moved from South Sudan to Uganda
                        
                            Combat - British-Colonies
                        
                            Non Combat Move - British-Colonies
                                2 Colonial-Infantrys moved from Algerian Desert to Morocco
                        
                            Purchase Units - British-Colonies
                                Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                        
                            Place Units - British-Colonies
                                1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                        
                            Turn Complete - British-Colonies
                                Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                                Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                                British-Colonies collect 38 PUs; end with 38 PUs
                                Units generate 5 Fuel; British-Colonies end with 12 Fuel
                                Units generate 1 Iron; British-Colonies end with 1 Iron
                                Units generate 4 CR; British-Colonies end with 9 CR
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: South-Africa round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - South-Africa
                                      British-Colonies takes Lindi from Italy
                                  1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                                  1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                  1 Medium-Tank moved from Rhodesia to Tanganyika
                                  2 Anti-Airs moved from Rhodesia to Southern Congo
                                  1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                                  1 Fighter moved from South Africa to Nigeria
                          
                              Combat - South-Africa
                                  Battle in Tanganyika
                                      South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                      Italy defend with 1 Flag and 1 Infantry
                                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                          Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Italy lost in Tanganyika
                                      British-Colonies takes Tanganyika from Italy
                                      South-Africa win
                                      . Battle score for attacker is 10
                                      Casualties for Italy: 1 Infantry
                          
                              Non Combat Move - South-Africa
                          
                              Purchase Units - South-Africa
                                  Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                  South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                          
                              Place Units - South-Africa
                                  1 Patrol-Boat placed in Port Elizabeth Sea Zone
                                  1 Anti-Air placed in South Africa
                          
                              Turn Complete - South-Africa
                                  South-Africa collect 21 PUs; end with 21 PUs
                                  Units generate 10 Fuel; South-Africa end with 27 Fuel
                                  Units generate 2 CR; South-Africa end with 2 CR
                                  Units generate 1 Iron; South-Africa end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          Italy : -0.30
                          South-Africa : 0.00
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            To Italy, for the glory 🙂

                            The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Italy round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - Italy
                                      1 Infantry moved from Tunesia to Algerian Desert
                                            Italy take Algerian Desert from France
                                      1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                      1 Infantry moved from Libya to Tyrrhenian Sea Zone
                                      1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                      1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                                      1 Fighter moved from Italy to Egypt
                                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                      1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                                      2 Fighters moved from Sind to Mecca
                                      2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                                      2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                      2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                                      1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                                      2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                                      1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                      1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                      2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                              
                                  Combat - Italy
                                      Battle in Mecca
                                          Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                          Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                              Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                              Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                              1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                          Italy takes Mecca from Pro-Allies-Neutral
                                          Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                          Casualties for Pro-Allies-Neutral: 1 Infantry
                                          Casualties for British-Colonies: 1 Infantry
                                      Battle in Egypt
                                          Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                          British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                              Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                              British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                              Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                              British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                          1 Light-Tank owned by the British-Colonies lost in Egypt
                                          Italy takes Egypt from British-Colonies
                                          Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                          Casualties for British-Colonies: 1 Light-Tank
                              
                                  Non Combat Move - Italy
                                      1 Fighter moved from Egypt to Transjordan
                                      2 Fighters moved from Mecca to Transjordan
                                      1 Fighter moved from Libya to Tunesia
                                      1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                              
                                  Purchase Units - Italy
                                      Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                      Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                      Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                              
                                  Place Units - Italy
                                      1 Submarine placed in Gulf of Aden Sea Zone
                                      1 Anti-Air and 2 Infantrys placed in Italy
                                      3 Anti-Airs placed in Libya
                                      Italy undo move 3.
                                      1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                      3 Anti-Airs placed in Libya
                                      2 Patrol-Boats placed in Tyrrhenian Sea Zone
                              
                                  Turn Complete - Italy
                                      Italy collect 117 PUs; end with 117 PUs
                                      Units generate 11 CR; Italy end with 16 CR
                                      Units generate 19 Fuel; Italy end with 23 Fuel
                                      Units generate 4 Iron; Italy end with 7 Iron
                              

                              Combat Hit Differential Summary :

                              Pro-Allies-Neutral : -0.60
                              Italy : 2.50
                              British-Colonies : -0.80
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Iraq round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - Iraq
                                        1 Infantry moved from Iran to Western Turkistan
                                        2 Infantrys moved from Iraq to Iran
                                        1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                
                                    Non Combat Move - Iraq
                                
                                    Aid Axis powers - Iraq
                                        Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                        Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                        Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                        Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                        Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                                        Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                                
                                    Purchase Units - Iraq
                                        Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                                
                                    Place Units - Iraq
                                        1 Anti-Air and 1 Infantry placed in Iraq
                                
                                    Turn Complete - Iraq
                                        Iraq collect 17 PUs; end with 17 PUs
                                        Units generate 10 Fuel; Iraq end with 12 Fuel
                                        Units generate 1 Iron; Iraq end with 7 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Iran round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Iran
                                          1 Infantry moved from Iran to Khorasan
                                  
                                      Non Combat Move - Iran
                                  
                                      Aid Axis powers - Iran
                                          Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                          Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                          Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                          Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                          Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                          Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                          Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                          Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                  
                                      Purchase Units - Iran
                                          Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                                  
                                      Place Units - Iran
                                          1 Artillery and 1 Infantry placed in Iran
                                  
                                      Turn Complete - Iran
                                          Iran collect 15 PUs; end with 16 PUs
                                          Units generate 13 Fuel; Iran end with 14 Fuel
                                          Units generate 1 Iron; Iran end with 6 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - ANZAC
                                            1 Artillery moved from Sydney to South Queensland
                                    
                                        Non Combat Move - ANZAC
                                    
                                        Purchase Units - ANZAC
                                            Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                            ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                                    
                                        Place Units - ANZAC
                                            2 Cruisers placed in Sydney Sea Zone
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 38 PUs; end with 42 PUs
                                            Units generate 9 Fuel; ANZAC end with 38 Fuel
                                            Units generate 2 Iron; ANZAC end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: KNIL round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - KNIL
                                      
                                          Combat - KNIL
                                      
                                          Aid the ANZAC - KNIL
                                              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                      
                                          Purchase Units - KNIL
                                              Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                              KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                                      
                                          Place Units - KNIL
                                              1 Fighter placed in Dutch Guiana
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 16 PUs; end with 30 PUs
                                              Units generate 3 Fuel; KNIL end with 10 Fuel
                                              Units generate 1 Iron; KNIL end with 6 Iron
                                              Units generate 2 CR; KNIL end with 22 CR
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Final showdown at Pearl...

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Japan round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Japan
                                                      Japan takes Andaman from British-India
                                                      Japan takes Ceylon from British-India
                                                  3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                                  1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                                  1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                                  1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                                  1 Light-Tank moved from French India to Sind
                                                  1 Infantry moved from French India to India
                                                  1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                                  1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                                  1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                                  1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                                  1 Dive-Bomber moved from Chungking to Lanchow
                                                  1 Anti-Air moved from Changsha to Lanchow
                                                  1 Infantry moved from Chungking to Lanchow
                                                  1 Infantry moved from Chungking to Lanchow
                                                  1 Infantry moved from Changsha to Peking
                                                  1 Artillery and 1 Infantry moved from Ryojun to Peking
                                                  2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                                        Japan take Lensk from USSR
                                                  1 Infantry moved from Yakutsk to Lensk
                                                  1 Infantry moved from Aldan to Lensk
                                                  2 Infantrys moved from Chita to Lensk
                                                  1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                                  1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                                  1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                                  1 Infantry moved from Kamchatka to Anadyr
                                          
                                              Combat - Japan
                                                  Battle in Hawaiian Sea Zone
                                                      Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                                      USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                          AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                          AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                                      Units damaged: 2 Carriers owned by the USA
                                                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                                      Units damaged: 4 Battleships owned by the USA
                                                          USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                          USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                                      Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                                          1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                                          AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                          AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                          1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                                          USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                                          USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                                          1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                                          3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                                          USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                                          1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                                      Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                                      Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                                      Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                  Battle in Peking
                                                      Japan attack with 1 Artillery and 2 Infantrys
                                                      USSR defend with 1 Flag and 1 Infantry
                                                          Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                                          USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                                          USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                                      Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                                      Casualties for Japan: 1 Infantry
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Lanchow
                                                      Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                                      China defend with 1 Artillery, 1 Flag and 1 Infantry
                                                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                                      1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                          Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                                          China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                                          1 Artillery owned by the China lost in Lanchow
                                                      Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                                      Casualties for Japan: 1 Anti-Air
                                                      Casualties for China: 1 Artillery and 1 Infantry
                                          
                                              Non Combat Move - Japan
                                                  1 Dive-Bomber moved from Lanchow to Chungking
                                                  1 Infantry moved from Chungking to Changsha
                                                  1 Light-Tank moved from Lower Burma to Nepal
                                                  3 Fighters moved from Bengal to Shanghai
                                                  1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                                  1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                                          
                                              Purchase Units - Japan
                                                  Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - Japan
                                                  1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                                  2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                                  1 Transport placed in Japanese East Coast Sea Zone
                                                  2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                                          
                                              Turn Complete - Japan
                                                  Japan collect 159 PUs; end with 159 PUs
                                                  Units generate 48 Fuel; Japan end with 50 Fuel
                                                  Units generate 8 CR; Japan end with 8 CR
                                                  Units generate 6 Iron; Japan end with 7 Iron
                                          

                                          Combat Hit Differential Summary :

                                          USA : -1.80
                                          AA fire in Hawaiian Sea Zone : : 0.20
                                          dive bombing fire in Hawaiian Sea Zone : : -0.60
                                          Japan : 0.20
                                          China : -0.50
                                          USSR : 0.40
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Thailand round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Thailand
                                                    1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                                    1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                                    1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                                    1 Fighter moved from Iran to Afghanistan
                                                    1 Anti-Air moved from Bengal to Nepal
                                                    1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                                    2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                                            
                                                Non Combat Move - Thailand
                                            
                                                Export to Imperial Japan - Thailand
                                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                            
                                                Purchase Units - Thailand
                                                    Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                            
                                                Place Units - Thailand
                                                    3 Infantrys placed in Nepal
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 29 PUs; end with 29 PUs
                                                    Units generate 5 Fuel; Thailand end with 7 Fuel
                                                    Units generate 3 CR; Thailand end with 3 CR
                                                    Units generate 1 Iron; Thailand end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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