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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Finland round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - Finland
              1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
      
          Combat - Finland
              Battle in Eastern Finland
                  Finland attack with 1 Anti-Air and 2 Infantrys
                  USSR defend with 1 Flag and 1 Infantry
                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                  1 Anti-Air owned by the Finland lost in Eastern Finland
                      Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                      USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Eastern Finland
                  Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                  Casualties for Finland: 1 Anti-Air
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Finland
      
          Export to Germany - Finland
              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
      
          Purchase Units - Finland
              Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
              Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
      
          Place Units - Finland
              1 Infantry placed in Finland
      
          Turn Complete - Finland
              Finland collect 12 PUs; end with 12 PUs
              Units generate 3 Fuel; Finland end with 21 Fuel
      

      Combat Hit Differential Summary :

      Finland : -1.90
      USSR : -0.80
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: USSR round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - USSR
                1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                4 Infantrys moved from Archangel to Moscow
                1 Infantry moved from Archangel to Gorki
                1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                1 Infantry moved from Kostanay to Aktobe
                      USSR take Aktobe from Balkan
                1 Infantry moved from Kashgar to Uzbekistan
                1 SP-Artillery moved from Kashgar to Karakalpakstan
                2 Infantrys moved from Buryat to Bartsk
                2 Infantrys moved from Lensk to Irkutsk
                1 Commissar moved from Siberia to Kostanay
                1 Commissar moved from Siberia to Bashkortostan
                1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                1 SP-Artillery moved from Kashgar to Eastern Turkistan
                1 Mech-Inf moved from Kashgar to Karakalpakstan
                1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
        
            Combat - USSR
                Battle in Buzuluk
                    USSR attack with 1 Artillery and 1 Infantry
                    Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                        USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                        Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                    1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                    USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                    Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                Battle in Eastern Turkistan
                    USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                    Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                        USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                        Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                    1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                    USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                    Casualties for Thailand: 1 Light-Tank
                Battle in Peking
                    USSR attack with 1 Air-Transport and 1 Infantry
                    Japan defend with 1 Flag and 1 Infantry
                        USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                        Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                        USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                        Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                        USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                        Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan lost in Peking
                    USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for Japan: 1 Infantry
                Battle in Karakalpakstan
                    USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                    Iraq defend with 1 Flag and 1 Light-Tank
                        USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                        Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                    1 Light-Tank owned by the Iraq lost in Karakalpakstan
                    USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                    Casualties for Iraq: 1 Light-Tank
                Battle in Moscow
                    USSR attack with 4 Infantrys
                    Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                        USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                        Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                    1 SS-Infantry owned by the Germany lost in Moscow
                    USSR captures one of USSR capitals
                    USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Germany: 1 SS-Infantry
        
            Non Combat Move - USSR
                1 Air-Transport could not land in Aktobe and was removed
                1 Air-Transport moved from Peking to Lanchow
                1 Air-Transport moved from Lanchow to Qinghai
        
            Purchase Units - USSR
                Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
        
            Place Units - USSR
                1 Heavy-Tank and 4 Infantrys placed in Leningrad
                1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                USSR undo move 2.
                1 Infantry and 1 Medium-Tank placed in Siberia
                1 Anti-Air and 1 Medium-Tank placed in Irkutsk
        
            Turn Complete - USSR
                USSR collect 94 PUs; end with 94 PUs
                Units generate 11 Fuel; USSR end with 15 Fuel
                Units generate 3 Officials; USSR end with 7 Officials
                Units generate 5 Iron; USSR end with 5 Iron
                USSR creates 1 Air-Transport in Siberia
        

        Combat Hit Differential Summary :

        Balkan : -0.60
        Japan : -0.90
        USSR : 1.90
        Iraq : -0.80
        Germany : -0.30
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Britain round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - Britain
                          AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                  1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                  1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                  1 Air-Transport moved from Southern Greenland to England
                  2 Air-Transports moved from Algerian Desert to Gibraltar
                  1 Air-Transport moved from Gibraltar to England
                  2 Fighters moved from England to Leningrad
          
              Non Combat Move - Britain
          
              Purchase Units - Britain
                  Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                  Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
          
              Place Units - Britain
                  3 Fighters placed in England
          
              Turn Complete - Britain
                  Britain collect 63 PUs; end with 67 PUs
                  Units generate 9 Fuel; Britain end with 34 Fuel
                  Units generate 2 Iron; Britain end with 22 Iron
                  Britain creates 1 Air-Transport in Halifax
          

          Combat Hit Differential Summary :

          AA fire in North Sea Zone : : -0.20
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: France round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - France
                    1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                    1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                    1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                    1 Infantry moved from Gabon to Southern Congo
            
                Combat - France
                    Battle in Uganda
                        France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                        Italy defend with 1 Flag and 1 Infantry
                            France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                            Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the Italy lost in Uganda
                        British-Colonies takes Uganda from Italy
                        France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                        Casualties for Italy: 1 Infantry
            
                Non Combat Move - France
            
                Purchase Units - France
                    Trigger France Late 1942: France has their production frontier changed to: production_France_2
                    France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
            
                Place Units - France
                    1 Artillery and 2 Infantrys placed in Gabon
            
                Turn Complete - France
                    France collect 26 PUs; end with 26 PUs
                    Units generate 10 CR; France end with 35 CR
                    Units generate 2 Fuel; France end with 2 Fuel
                    Units generate 1 Iron; France end with 2 Iron
            

            Combat Hit Differential Summary :

            Italy : -0.30
            France : -0.90
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: British-Colonies round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - British-Colonies
                          British-Colonies takes North Sudan from Italy
                          British-Colonies takes Egypt from Italy
                      1 Infantry moved from French Guiana to Para
                      1 Light-Tank moved from South Sudan to Egypt
                      2 Infantrys moved from Chad to South Sudan
                      1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                      1 Fighter moved from South Sudan to Uganda
              
                  Combat - British-Colonies
              
                  Non Combat Move - British-Colonies
                      2 Colonial-Infantrys moved from Algerian Desert to Morocco
              
                  Purchase Units - British-Colonies
                      Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                      British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
              
                  Place Units - British-Colonies
                      1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
              
                  Turn Complete - British-Colonies
                      Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                      Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                      British-Colonies collect 38 PUs; end with 38 PUs
                      Units generate 5 Fuel; British-Colonies end with 12 Fuel
                      Units generate 1 Iron; British-Colonies end with 1 Iron
                      Units generate 4 CR; British-Colonies end with 9 CR
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: South-Africa round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - South-Africa
                            British-Colonies takes Lindi from Italy
                        1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                        1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                        1 Medium-Tank moved from Rhodesia to Tanganyika
                        2 Anti-Airs moved from Rhodesia to Southern Congo
                        1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                        1 Fighter moved from South Africa to Nigeria
                
                    Combat - South-Africa
                        Battle in Tanganyika
                            South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                            Italy defend with 1 Flag and 1 Infantry
                                South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Italy lost in Tanganyika
                            British-Colonies takes Tanganyika from Italy
                            South-Africa win
                            . Battle score for attacker is 10
                            Casualties for Italy: 1 Infantry
                
                    Non Combat Move - South-Africa
                
                    Purchase Units - South-Africa
                        Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                        South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                
                    Place Units - South-Africa
                        1 Patrol-Boat placed in Port Elizabeth Sea Zone
                        1 Anti-Air placed in South Africa
                
                    Turn Complete - South-Africa
                        South-Africa collect 21 PUs; end with 21 PUs
                        Units generate 10 Fuel; South-Africa end with 27 Fuel
                        Units generate 2 CR; South-Africa end with 2 CR
                        Units generate 1 Iron; South-Africa end with 1 Iron
                

                Combat Hit Differential Summary :

                Italy : -0.30
                South-Africa : 0.00
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  To Italy, for the glory 🙂

                  The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Italy round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Italy
                            1 Infantry moved from Tunesia to Algerian Desert
                                  Italy take Algerian Desert from France
                            1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                            1 Infantry moved from Libya to Tyrrhenian Sea Zone
                            1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                            1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                            1 Fighter moved from Italy to Egypt
                            1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                            1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                            1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                            2 Fighters moved from Sind to Mecca
                            2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                            2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                            2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                            1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                            2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                            1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                            1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                            2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                    
                        Combat - Italy
                            Battle in Mecca
                                Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                    Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                    Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                    1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                Italy takes Mecca from Pro-Allies-Neutral
                                Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                Casualties for Pro-Allies-Neutral: 1 Infantry
                                Casualties for British-Colonies: 1 Infantry
                            Battle in Egypt
                                Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                    Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                    British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                    Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                    British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                1 Light-Tank owned by the British-Colonies lost in Egypt
                                Italy takes Egypt from British-Colonies
                                Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                Casualties for British-Colonies: 1 Light-Tank
                    
                        Non Combat Move - Italy
                            1 Fighter moved from Egypt to Transjordan
                            2 Fighters moved from Mecca to Transjordan
                            1 Fighter moved from Libya to Tunesia
                            1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                    
                        Purchase Units - Italy
                            Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                            Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                    
                        Place Units - Italy
                            1 Submarine placed in Gulf of Aden Sea Zone
                            1 Anti-Air and 2 Infantrys placed in Italy
                            3 Anti-Airs placed in Libya
                            Italy undo move 3.
                            1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                            3 Anti-Airs placed in Libya
                            2 Patrol-Boats placed in Tyrrhenian Sea Zone
                    
                        Turn Complete - Italy
                            Italy collect 117 PUs; end with 117 PUs
                            Units generate 11 CR; Italy end with 16 CR
                            Units generate 19 Fuel; Italy end with 23 Fuel
                            Units generate 4 Iron; Italy end with 7 Iron
                    

                    Combat Hit Differential Summary :

                    Pro-Allies-Neutral : -0.60
                    Italy : 2.50
                    British-Colonies : -0.80
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Iraq round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - Iraq
                              1 Infantry moved from Iran to Western Turkistan
                              2 Infantrys moved from Iraq to Iran
                              1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                      
                          Non Combat Move - Iraq
                      
                          Aid Axis powers - Iraq
                              Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                              Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                              Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                              Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                              Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                              Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                      
                          Purchase Units - Iraq
                              Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                      
                          Place Units - Iraq
                              1 Anti-Air and 1 Infantry placed in Iraq
                      
                          Turn Complete - Iraq
                              Iraq collect 17 PUs; end with 17 PUs
                              Units generate 10 Fuel; Iraq end with 12 Fuel
                              Units generate 1 Iron; Iraq end with 7 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Iran round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - Iran
                                1 Infantry moved from Iran to Khorasan
                        
                            Non Combat Move - Iran
                        
                            Aid Axis powers - Iran
                                Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                        
                            Purchase Units - Iran
                                Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                        
                            Place Units - Iran
                                1 Artillery and 1 Infantry placed in Iran
                        
                            Turn Complete - Iran
                                Iran collect 15 PUs; end with 16 PUs
                                Units generate 13 Fuel; Iran end with 14 Fuel
                                Units generate 1 Iron; Iran end with 6 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: ANZAC round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - ANZAC
                                  1 Artillery moved from Sydney to South Queensland
                          
                              Non Combat Move - ANZAC
                          
                              Purchase Units - ANZAC
                                  Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                  ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                          
                              Place Units - ANZAC
                                  2 Cruisers placed in Sydney Sea Zone
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 38 PUs; end with 42 PUs
                                  Units generate 9 Fuel; ANZAC end with 38 Fuel
                                  Units generate 2 Iron; ANZAC end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: KNIL round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - KNIL
                            
                                Combat - KNIL
                            
                                Aid the ANZAC - KNIL
                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                            
                                Purchase Units - KNIL
                                    Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                    KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                            
                                Place Units - KNIL
                                    1 Fighter placed in Dutch Guiana
                            
                                Turn Complete - KNIL
                                    KNIL collect 16 PUs; end with 30 PUs
                                    Units generate 3 Fuel; KNIL end with 10 Fuel
                                    Units generate 1 Iron; KNIL end with 6 Iron
                                    Units generate 2 CR; KNIL end with 22 CR
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Final showdown at Pearl...

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Japan round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - Japan
                                            Japan takes Andaman from British-India
                                            Japan takes Ceylon from British-India
                                        3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                        1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                        1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                        1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                        1 Light-Tank moved from French India to Sind
                                        1 Infantry moved from French India to India
                                        1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                        1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                        1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                        1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                        1 Dive-Bomber moved from Chungking to Lanchow
                                        1 Anti-Air moved from Changsha to Lanchow
                                        1 Infantry moved from Chungking to Lanchow
                                        1 Infantry moved from Chungking to Lanchow
                                        1 Infantry moved from Changsha to Peking
                                        1 Artillery and 1 Infantry moved from Ryojun to Peking
                                        2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                              Japan take Lensk from USSR
                                        1 Infantry moved from Yakutsk to Lensk
                                        1 Infantry moved from Aldan to Lensk
                                        2 Infantrys moved from Chita to Lensk
                                        1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                        1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                        1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                        1 Infantry moved from Kamchatka to Anadyr
                                
                                    Combat - Japan
                                        Battle in Hawaiian Sea Zone
                                            Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                            USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                                dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                            Units damaged: 2 Carriers owned by the USA
                                                Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                            Units damaged: 4 Battleships owned by the USA
                                                USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                            Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                                1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                                AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                                dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                                Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                                Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                                USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                                USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                                1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                                dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                                3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                                Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                                USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                                1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                            Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                            Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                            Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                        Battle in Peking
                                            Japan attack with 1 Artillery and 2 Infantrys
                                            USSR defend with 1 Flag and 1 Infantry
                                                Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                                USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                                USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                                1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                            Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                            Casualties for Japan: 1 Infantry
                                            Casualties for USSR: 1 Infantry
                                        Battle in Lanchow
                                            Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                            China defend with 1 Artillery, 1 Flag and 1 Infantry
                                                Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                                China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                                Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                                China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                            1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                                China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                                1 Artillery owned by the China lost in Lanchow
                                            Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                            Casualties for Japan: 1 Anti-Air
                                            Casualties for China: 1 Artillery and 1 Infantry
                                
                                    Non Combat Move - Japan
                                        1 Dive-Bomber moved from Lanchow to Chungking
                                        1 Infantry moved from Chungking to Changsha
                                        1 Light-Tank moved from Lower Burma to Nepal
                                        3 Fighters moved from Bengal to Shanghai
                                        1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                        1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                                
                                    Purchase Units - Japan
                                        Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                        Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - Japan
                                        1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                        2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                        1 Transport placed in Japanese East Coast Sea Zone
                                        2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                                
                                    Turn Complete - Japan
                                        Japan collect 159 PUs; end with 159 PUs
                                        Units generate 48 Fuel; Japan end with 50 Fuel
                                        Units generate 8 CR; Japan end with 8 CR
                                        Units generate 6 Iron; Japan end with 7 Iron
                                

                                Combat Hit Differential Summary :

                                USA : -1.80
                                AA fire in Hawaiian Sea Zone : : 0.20
                                dive bombing fire in Hawaiian Sea Zone : : -0.60
                                Japan : 0.20
                                China : -0.50
                                USSR : 0.40
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Thailand round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Thailand
                                          1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                          1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                          1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                          1 Fighter moved from Iran to Afghanistan
                                          1 Anti-Air moved from Bengal to Nepal
                                          1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                          2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                                  
                                      Non Combat Move - Thailand
                                  
                                      Export to Imperial Japan - Thailand
                                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                  
                                      Purchase Units - Thailand
                                          Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                  
                                      Place Units - Thailand
                                          3 Infantrys placed in Nepal
                                  
                                      Turn Complete - Thailand
                                          Thailand collect 29 PUs; end with 29 PUs
                                          Units generate 5 Fuel; Thailand end with 7 Fuel
                                          Units generate 3 CR; Thailand end with 3 CR
                                          Units generate 1 Iron; Thailand end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      America sues for peace! Nice one man

                                      Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                                      I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                                      Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by redrum

                                        @Black_Elk GG then! Score 1 for the Axis!

                                        Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1

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