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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: USSR round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - USSR
              1 Air-Transport and 1 Infantry moved from Qinghai to Peking
              1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
              4 Infantrys moved from Archangel to Moscow
              1 Infantry moved from Archangel to Gorki
              1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
              1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
              1 Infantry moved from Kostanay to Aktobe
                    USSR take Aktobe from Balkan
              1 Infantry moved from Kashgar to Uzbekistan
              1 SP-Artillery moved from Kashgar to Karakalpakstan
              2 Infantrys moved from Buryat to Bartsk
              2 Infantrys moved from Lensk to Irkutsk
              1 Commissar moved from Siberia to Kostanay
              1 Commissar moved from Siberia to Bashkortostan
              1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
              1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
              1 SP-Artillery moved from Kashgar to Eastern Turkistan
              1 Mech-Inf moved from Kashgar to Karakalpakstan
              1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
      
          Combat - USSR
              Battle in Buzuluk
                  USSR attack with 1 Artillery and 1 Infantry
                  Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                      USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                      Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                  1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                  USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                  Casualties for Balkan: 1 Infantry and 1 Mech-Inf
              Battle in Eastern Turkistan
                  USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                  Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                      USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                      Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                  1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                  USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                  Casualties for Thailand: 1 Light-Tank
              Battle in Peking
                  USSR attack with 1 Air-Transport and 1 Infantry
                  Japan defend with 1 Flag and 1 Infantry
                      USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                      Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                      USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                      Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                      USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                      Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Japan lost in Peking
                  USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for Japan: 1 Infantry
              Battle in Karakalpakstan
                  USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                  Iraq defend with 1 Flag and 1 Light-Tank
                      USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                      Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                  1 Light-Tank owned by the Iraq lost in Karakalpakstan
                  USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                  Casualties for Iraq: 1 Light-Tank
              Battle in Moscow
                  USSR attack with 4 Infantrys
                  Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                      USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                      Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                  1 SS-Infantry owned by the Germany lost in Moscow
                  USSR captures one of USSR capitals
                  USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                  Casualties for Germany: 1 SS-Infantry
      
          Non Combat Move - USSR
              1 Air-Transport could not land in Aktobe and was removed
              1 Air-Transport moved from Peking to Lanchow
              1 Air-Transport moved from Lanchow to Qinghai
      
          Purchase Units - USSR
              Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
              USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
      
          Place Units - USSR
              1 Heavy-Tank and 4 Infantrys placed in Leningrad
              1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
              USSR undo move 2.
              1 Infantry and 1 Medium-Tank placed in Siberia
              1 Anti-Air and 1 Medium-Tank placed in Irkutsk
      
          Turn Complete - USSR
              USSR collect 94 PUs; end with 94 PUs
              Units generate 11 Fuel; USSR end with 15 Fuel
              Units generate 3 Officials; USSR end with 7 Officials
              Units generate 5 Iron; USSR end with 5 Iron
              USSR creates 1 Air-Transport in Siberia
      

      Combat Hit Differential Summary :

      Balkan : -0.60
      Japan : -0.90
      USSR : 1.90
      Iraq : -0.80
      Germany : -0.30
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Britain round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - Britain
                        AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                1 Air-Transport moved from Southern Greenland to England
                2 Air-Transports moved from Algerian Desert to Gibraltar
                1 Air-Transport moved from Gibraltar to England
                2 Fighters moved from England to Leningrad
        
            Non Combat Move - Britain
        
            Purchase Units - Britain
                Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
        
            Place Units - Britain
                3 Fighters placed in England
        
            Turn Complete - Britain
                Britain collect 63 PUs; end with 67 PUs
                Units generate 9 Fuel; Britain end with 34 Fuel
                Units generate 2 Iron; Britain end with 22 Iron
                Britain creates 1 Air-Transport in Halifax
        

        Combat Hit Differential Summary :

        AA fire in North Sea Zone : : -0.20
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: France round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - France
                  1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                  1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                  1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                  1 Infantry moved from Gabon to Southern Congo
          
              Combat - France
                  Battle in Uganda
                      France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                      Italy defend with 1 Flag and 1 Infantry
                          France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                          Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Italy lost in Uganda
                      British-Colonies takes Uganda from Italy
                      France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                      Casualties for Italy: 1 Infantry
          
              Non Combat Move - France
          
              Purchase Units - France
                  Trigger France Late 1942: France has their production frontier changed to: production_France_2
                  France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
          
              Place Units - France
                  1 Artillery and 2 Infantrys placed in Gabon
          
              Turn Complete - France
                  France collect 26 PUs; end with 26 PUs
                  Units generate 10 CR; France end with 35 CR
                  Units generate 2 Fuel; France end with 2 Fuel
                  Units generate 1 Iron; France end with 2 Iron
          

          Combat Hit Differential Summary :

          Italy : -0.30
          France : -0.90
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: British-Colonies round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - British-Colonies
                        British-Colonies takes North Sudan from Italy
                        British-Colonies takes Egypt from Italy
                    1 Infantry moved from French Guiana to Para
                    1 Light-Tank moved from South Sudan to Egypt
                    2 Infantrys moved from Chad to South Sudan
                    1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                    1 Fighter moved from South Sudan to Uganda
            
                Combat - British-Colonies
            
                Non Combat Move - British-Colonies
                    2 Colonial-Infantrys moved from Algerian Desert to Morocco
            
                Purchase Units - British-Colonies
                    Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                    British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
            
                Place Units - British-Colonies
                    1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
            
                Turn Complete - British-Colonies
                    Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                    Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                    British-Colonies collect 38 PUs; end with 38 PUs
                    Units generate 5 Fuel; British-Colonies end with 12 Fuel
                    Units generate 1 Iron; British-Colonies end with 1 Iron
                    Units generate 4 CR; British-Colonies end with 9 CR
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: South-Africa round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - South-Africa
                          British-Colonies takes Lindi from Italy
                      1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                      1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                      1 Medium-Tank moved from Rhodesia to Tanganyika
                      2 Anti-Airs moved from Rhodesia to Southern Congo
                      1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                      1 Fighter moved from South Africa to Nigeria
              
                  Combat - South-Africa
                      Battle in Tanganyika
                          South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                          Italy defend with 1 Flag and 1 Infantry
                              South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                              Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Italy lost in Tanganyika
                          British-Colonies takes Tanganyika from Italy
                          South-Africa win
                          . Battle score for attacker is 10
                          Casualties for Italy: 1 Infantry
              
                  Non Combat Move - South-Africa
              
                  Purchase Units - South-Africa
                      Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                      South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
              
                  Place Units - South-Africa
                      1 Patrol-Boat placed in Port Elizabeth Sea Zone
                      1 Anti-Air placed in South Africa
              
                  Turn Complete - South-Africa
                      South-Africa collect 21 PUs; end with 21 PUs
                      Units generate 10 Fuel; South-Africa end with 27 Fuel
                      Units generate 2 CR; South-Africa end with 2 CR
                      Units generate 1 Iron; South-Africa end with 1 Iron
              

              Combat Hit Differential Summary :

              Italy : -0.30
              South-Africa : 0.00
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                To Italy, for the glory 🙂

                The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Italy round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Italy
                          1 Infantry moved from Tunesia to Algerian Desert
                                Italy take Algerian Desert from France
                          1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                          1 Infantry moved from Libya to Tyrrhenian Sea Zone
                          1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                          1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                          1 Fighter moved from Italy to Egypt
                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                          1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                          2 Fighters moved from Sind to Mecca
                          2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                          2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                          2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                          1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                          2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                          1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                          1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                          2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                  
                      Combat - Italy
                          Battle in Mecca
                              Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                              Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                  Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                  Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                  1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                              Italy takes Mecca from Pro-Allies-Neutral
                              Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                              Casualties for Pro-Allies-Neutral: 1 Infantry
                              Casualties for British-Colonies: 1 Infantry
                          Battle in Egypt
                              Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                              British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                  Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                  British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                  Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                  British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                              1 Light-Tank owned by the British-Colonies lost in Egypt
                              Italy takes Egypt from British-Colonies
                              Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                              Casualties for British-Colonies: 1 Light-Tank
                  
                      Non Combat Move - Italy
                          1 Fighter moved from Egypt to Transjordan
                          2 Fighters moved from Mecca to Transjordan
                          1 Fighter moved from Libya to Tunesia
                          1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                  
                      Purchase Units - Italy
                          Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                          Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                          Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                  
                      Place Units - Italy
                          1 Submarine placed in Gulf of Aden Sea Zone
                          1 Anti-Air and 2 Infantrys placed in Italy
                          3 Anti-Airs placed in Libya
                          Italy undo move 3.
                          1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                          3 Anti-Airs placed in Libya
                          2 Patrol-Boats placed in Tyrrhenian Sea Zone
                  
                      Turn Complete - Italy
                          Italy collect 117 PUs; end with 117 PUs
                          Units generate 11 CR; Italy end with 16 CR
                          Units generate 19 Fuel; Italy end with 23 Fuel
                          Units generate 4 Iron; Italy end with 7 Iron
                  

                  Combat Hit Differential Summary :

                  Pro-Allies-Neutral : -0.60
                  Italy : 2.50
                  British-Colonies : -0.80
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Iraq round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Iraq
                            1 Infantry moved from Iran to Western Turkistan
                            2 Infantrys moved from Iraq to Iran
                            1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                    
                        Non Combat Move - Iraq
                    
                        Aid Axis powers - Iraq
                            Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                            Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                            Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                            Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                            Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                            Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                            Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                            Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                    
                        Purchase Units - Iraq
                            Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                    
                        Place Units - Iraq
                            1 Anti-Air and 1 Infantry placed in Iraq
                    
                        Turn Complete - Iraq
                            Iraq collect 17 PUs; end with 17 PUs
                            Units generate 10 Fuel; Iraq end with 12 Fuel
                            Units generate 1 Iron; Iraq end with 7 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Iran round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - Iran
                              1 Infantry moved from Iran to Khorasan
                      
                          Non Combat Move - Iran
                      
                          Aid Axis powers - Iran
                              Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                              Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                              Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                              Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                              Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                              Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                              Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                              Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                              Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                              Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                              Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                              Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                      
                          Purchase Units - Iran
                              Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                      
                          Place Units - Iran
                              1 Artillery and 1 Infantry placed in Iran
                      
                          Turn Complete - Iran
                              Iran collect 15 PUs; end with 16 PUs
                              Units generate 13 Fuel; Iran end with 14 Fuel
                              Units generate 1 Iron; Iran end with 6 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: ANZAC round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - ANZAC
                                1 Artillery moved from Sydney to South Queensland
                        
                            Non Combat Move - ANZAC
                        
                            Purchase Units - ANZAC
                                Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                        
                            Place Units - ANZAC
                                2 Cruisers placed in Sydney Sea Zone
                        
                            Turn Complete - ANZAC
                                ANZAC collect 38 PUs; end with 42 PUs
                                Units generate 9 Fuel; ANZAC end with 38 Fuel
                                Units generate 2 Iron; ANZAC end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: KNIL round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - KNIL
                          
                              Combat - KNIL
                          
                              Aid the ANZAC - KNIL
                                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                          
                              Purchase Units - KNIL
                                  Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                  KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                          
                              Place Units - KNIL
                                  1 Fighter placed in Dutch Guiana
                          
                              Turn Complete - KNIL
                                  KNIL collect 16 PUs; end with 30 PUs
                                  Units generate 3 Fuel; KNIL end with 10 Fuel
                                  Units generate 1 Iron; KNIL end with 6 Iron
                                  Units generate 2 CR; KNIL end with 22 CR
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Final showdown at Pearl...

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Japan round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - Japan
                                          Japan takes Andaman from British-India
                                          Japan takes Ceylon from British-India
                                      3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                      1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                      1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                      1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                      1 Light-Tank moved from French India to Sind
                                      1 Infantry moved from French India to India
                                      1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                      1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                      1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                      1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                      1 Dive-Bomber moved from Chungking to Lanchow
                                      1 Anti-Air moved from Changsha to Lanchow
                                      1 Infantry moved from Chungking to Lanchow
                                      1 Infantry moved from Chungking to Lanchow
                                      1 Infantry moved from Changsha to Peking
                                      1 Artillery and 1 Infantry moved from Ryojun to Peking
                                      2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                            Japan take Lensk from USSR
                                      1 Infantry moved from Yakutsk to Lensk
                                      1 Infantry moved from Aldan to Lensk
                                      2 Infantrys moved from Chita to Lensk
                                      1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                      1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                      1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                      1 Infantry moved from Kamchatka to Anadyr
                              
                                  Combat - Japan
                                      Battle in Hawaiian Sea Zone
                                          Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                          USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                              AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                              dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                              AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                              Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                          Units damaged: 2 Carriers owned by the USA
                                              Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                          Units damaged: 4 Battleships owned by the USA
                                              USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                              USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                          Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                              1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                              AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                              dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                              AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                              1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                              Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                              Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                              USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                              USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                              1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                              dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                              Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                              3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                              Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                              USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                              1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                          Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                          Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                          Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                      Battle in Peking
                                          Japan attack with 1 Artillery and 2 Infantrys
                                          USSR defend with 1 Flag and 1 Infantry
                                              Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                              USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                              Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                              USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                          Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                          Casualties for Japan: 1 Infantry
                                          Casualties for USSR: 1 Infantry
                                      Battle in Lanchow
                                          Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                          China defend with 1 Artillery, 1 Flag and 1 Infantry
                                              Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                              China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                              Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                              China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                          1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                              Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                              China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                              1 Artillery owned by the China lost in Lanchow
                                          Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                          Casualties for Japan: 1 Anti-Air
                                          Casualties for China: 1 Artillery and 1 Infantry
                              
                                  Non Combat Move - Japan
                                      1 Dive-Bomber moved from Lanchow to Chungking
                                      1 Infantry moved from Chungking to Changsha
                                      1 Light-Tank moved from Lower Burma to Nepal
                                      3 Fighters moved from Bengal to Shanghai
                                      1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                      1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                              
                                  Purchase Units - Japan
                                      Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                      Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                      Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                              
                                  Place Units - Japan
                                      1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                      2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                      1 Transport placed in Japanese East Coast Sea Zone
                                      2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                              
                                  Turn Complete - Japan
                                      Japan collect 159 PUs; end with 159 PUs
                                      Units generate 48 Fuel; Japan end with 50 Fuel
                                      Units generate 8 CR; Japan end with 8 CR
                                      Units generate 6 Iron; Japan end with 7 Iron
                              

                              Combat Hit Differential Summary :

                              USA : -1.80
                              AA fire in Hawaiian Sea Zone : : 0.20
                              dive bombing fire in Hawaiian Sea Zone : : -0.60
                              Japan : 0.20
                              China : -0.50
                              USSR : 0.40
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Thailand round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - Thailand
                                        1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                        1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                        1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                        1 Fighter moved from Iran to Afghanistan
                                        1 Anti-Air moved from Bengal to Nepal
                                        1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                        2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                                
                                    Non Combat Move - Thailand
                                
                                    Export to Imperial Japan - Thailand
                                        Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                        Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                        Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                        Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                
                                    Purchase Units - Thailand
                                        Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - Thailand
                                        3 Infantrys placed in Nepal
                                
                                    Turn Complete - Thailand
                                        Thailand collect 29 PUs; end with 29 PUs
                                        Units generate 5 Fuel; Thailand end with 7 Fuel
                                        Units generate 3 CR; Thailand end with 3 CR
                                        Units generate 1 Iron; Thailand end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    America sues for peace! Nice one man

                                    Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                                    I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                                    Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by redrum

                                      @Black_Elk GG then! Score 1 for the Axis!

                                      Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 1

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