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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Italy round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - Italy
              1 Infantry moved from Tunesia to Algerian Desert
                    Italy take Algerian Desert from France
              1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
              1 Infantry moved from Libya to Tyrrhenian Sea Zone
              1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
              1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
              1 Fighter moved from Italy to Egypt
              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
              1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
              2 Fighters moved from Sind to Mecca
              2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
              2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
              2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
              1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
              2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
              1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
              1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
              2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
      
          Combat - Italy
              Battle in Mecca
                  Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                  Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                      Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                      Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                      1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                  Italy takes Mecca from Pro-Allies-Neutral
                  Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for Pro-Allies-Neutral: 1 Infantry
                  Casualties for British-Colonies: 1 Infantry
              Battle in Egypt
                  Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                  British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                      Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                      British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                      Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                      British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                  1 Light-Tank owned by the British-Colonies lost in Egypt
                  Italy takes Egypt from British-Colonies
                  Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                  Casualties for British-Colonies: 1 Light-Tank
      
          Non Combat Move - Italy
              1 Fighter moved from Egypt to Transjordan
              2 Fighters moved from Mecca to Transjordan
              1 Fighter moved from Libya to Tunesia
              1 Anti-Air and 1 Infantry moved from Libya to Tunesia
      
          Purchase Units - Italy
              Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
              Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
      
          Place Units - Italy
              1 Submarine placed in Gulf of Aden Sea Zone
              1 Anti-Air and 2 Infantrys placed in Italy
              3 Anti-Airs placed in Libya
              Italy undo move 3.
              1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
              3 Anti-Airs placed in Libya
              2 Patrol-Boats placed in Tyrrhenian Sea Zone
      
          Turn Complete - Italy
              Italy collect 117 PUs; end with 117 PUs
              Units generate 11 CR; Italy end with 16 CR
              Units generate 19 Fuel; Italy end with 23 Fuel
              Units generate 4 Iron; Italy end with 7 Iron
      

      Combat Hit Differential Summary :

      Pro-Allies-Neutral : -0.60
      Italy : 2.50
      British-Colonies : -0.80
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Iraq round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - Iraq
                1 Infantry moved from Iran to Western Turkistan
                2 Infantrys moved from Iraq to Iran
                1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
        
            Non Combat Move - Iraq
        
            Aid Axis powers - Iraq
                Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
        
            Purchase Units - Iraq
                Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
        
            Place Units - Iraq
                1 Anti-Air and 1 Infantry placed in Iraq
        
            Turn Complete - Iraq
                Iraq collect 17 PUs; end with 17 PUs
                Units generate 10 Fuel; Iraq end with 12 Fuel
                Units generate 1 Iron; Iraq end with 7 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Iran round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - Iran
                  1 Infantry moved from Iran to Khorasan
          
              Non Combat Move - Iran
          
              Aid Axis powers - Iran
                  Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                  Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                  Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                  Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                  Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                  Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                  Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                  Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
          
              Purchase Units - Iran
                  Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
          
              Place Units - Iran
                  1 Artillery and 1 Infantry placed in Iran
          
              Turn Complete - Iran
                  Iran collect 15 PUs; end with 16 PUs
                  Units generate 13 Fuel; Iran end with 14 Fuel
                  Units generate 1 Iron; Iran end with 6 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: ANZAC round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - ANZAC
                    1 Artillery moved from Sydney to South Queensland
            
                Non Combat Move - ANZAC
            
                Purchase Units - ANZAC
                    Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                    ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
            
                Place Units - ANZAC
                    2 Cruisers placed in Sydney Sea Zone
            
                Turn Complete - ANZAC
                    ANZAC collect 38 PUs; end with 42 PUs
                    Units generate 9 Fuel; ANZAC end with 38 Fuel
                    Units generate 2 Iron; ANZAC end with 2 Iron
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: KNIL round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - KNIL
              
                  Combat - KNIL
              
                  Aid the ANZAC - KNIL
                      KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                      Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
              
                  Purchase Units - KNIL
                      Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                      KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
              
                  Place Units - KNIL
                      1 Fighter placed in Dutch Guiana
              
                  Turn Complete - KNIL
                      KNIL collect 16 PUs; end with 30 PUs
                      Units generate 3 Fuel; KNIL end with 10 Fuel
                      Units generate 1 Iron; KNIL end with 6 Iron
                      Units generate 2 CR; KNIL end with 22 CR
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                Final showdown at Pearl...

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Japan round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Japan
                              Japan takes Andaman from British-India
                              Japan takes Ceylon from British-India
                          3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                          1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                          1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                          1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                          1 Light-Tank moved from French India to Sind
                          1 Infantry moved from French India to India
                          1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                          1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                          1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                          1 Infantry moved from Indian Coast Sea Zone to Ceylon
                          1 Dive-Bomber moved from Chungking to Lanchow
                          1 Anti-Air moved from Changsha to Lanchow
                          1 Infantry moved from Chungking to Lanchow
                          1 Infantry moved from Chungking to Lanchow
                          1 Infantry moved from Changsha to Peking
                          1 Artillery and 1 Infantry moved from Ryojun to Peking
                          2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                Japan take Lensk from USSR
                          1 Infantry moved from Yakutsk to Lensk
                          1 Infantry moved from Aldan to Lensk
                          2 Infantrys moved from Chita to Lensk
                          1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                          1 Artillery and 3 Infantrys moved from Jehol to Hailar
                          1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                          1 Infantry moved from Kamchatka to Anadyr
                  
                      Combat - Japan
                          Battle in Hawaiian Sea Zone
                              Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                              USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                  AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                  dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                  AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                  Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                              Units damaged: 2 Carriers owned by the USA
                                  Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                              Units damaged: 4 Battleships owned by the USA
                                  USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                  USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                              Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                  1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                  AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                  dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                  AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                  1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                  Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                  Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                  USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                  USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                  1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                  dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                  Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                  3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                  Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                  USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                  1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                              Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                              Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                              Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                          Battle in Peking
                              Japan attack with 1 Artillery and 2 Infantrys
                              USSR defend with 1 Flag and 1 Infantry
                                  Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                  USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                  Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                  USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                              Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                              Casualties for Japan: 1 Infantry
                              Casualties for USSR: 1 Infantry
                          Battle in Lanchow
                              Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                              China defend with 1 Artillery, 1 Flag and 1 Infantry
                                  Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                  China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                  Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                  China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                              1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                  Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                  China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                  1 Artillery owned by the China lost in Lanchow
                              Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                              Casualties for Japan: 1 Anti-Air
                              Casualties for China: 1 Artillery and 1 Infantry
                  
                      Non Combat Move - Japan
                          1 Dive-Bomber moved from Lanchow to Chungking
                          1 Infantry moved from Chungking to Changsha
                          1 Light-Tank moved from Lower Burma to Nepal
                          3 Fighters moved from Bengal to Shanghai
                          1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                          1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                  
                      Purchase Units - Japan
                          Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                          Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - Japan
                          1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                          2 Dive-Bombers placed in Truk Lagoon Sea Zone
                          1 Transport placed in Japanese East Coast Sea Zone
                          2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                  
                      Turn Complete - Japan
                          Japan collect 159 PUs; end with 159 PUs
                          Units generate 48 Fuel; Japan end with 50 Fuel
                          Units generate 8 CR; Japan end with 8 CR
                          Units generate 6 Iron; Japan end with 7 Iron
                  

                  Combat Hit Differential Summary :

                  USA : -1.80
                  AA fire in Hawaiian Sea Zone : : 0.20
                  dive bombing fire in Hawaiian Sea Zone : : -0.60
                  Japan : 0.20
                  China : -0.50
                  USSR : 0.40
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Thailand round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Thailand
                            1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                            1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                            1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                            1 Fighter moved from Iran to Afghanistan
                            1 Anti-Air moved from Bengal to Nepal
                            1 Anti-Air and 1 Infantry moved from Burma to Bengal
                            2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                    
                        Non Combat Move - Thailand
                    
                        Export to Imperial Japan - Thailand
                            Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                            Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                    
                        Purchase Units - Thailand
                            Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                    
                        Place Units - Thailand
                            3 Infantrys placed in Nepal
                    
                        Turn Complete - Thailand
                            Thailand collect 29 PUs; end with 29 PUs
                            Units generate 5 Fuel; Thailand end with 7 Fuel
                            Units generate 3 CR; Thailand end with 3 CR
                            Units generate 1 Iron; Thailand end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        America sues for peace! Nice one man

                        Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                        I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                        Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                        redrumR 1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by redrum

                          @Black_Elk GG then! Score 1 for the Axis!

                          Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1

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