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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Iraq round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - Iraq
              1 Infantry moved from Iran to Western Turkistan
              2 Infantrys moved from Iraq to Iran
              1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
      
          Non Combat Move - Iraq
      
          Aid Axis powers - Iraq
              Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
              Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
              Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
              Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
              Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
              Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
      
          Purchase Units - Iraq
              Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
      
          Place Units - Iraq
              1 Anti-Air and 1 Infantry placed in Iraq
      
          Turn Complete - Iraq
              Iraq collect 17 PUs; end with 17 PUs
              Units generate 10 Fuel; Iraq end with 12 Fuel
              Units generate 1 Iron; Iraq end with 7 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Iran round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - Iran
                1 Infantry moved from Iran to Khorasan
        
            Non Combat Move - Iran
        
            Aid Axis powers - Iran
                Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
        
            Purchase Units - Iran
                Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
        
            Place Units - Iran
                1 Artillery and 1 Infantry placed in Iran
        
            Turn Complete - Iran
                Iran collect 15 PUs; end with 16 PUs
                Units generate 13 Fuel; Iran end with 14 Fuel
                Units generate 1 Iron; Iran end with 6 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: ANZAC round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - ANZAC
                  1 Artillery moved from Sydney to South Queensland
          
              Non Combat Move - ANZAC
          
              Purchase Units - ANZAC
                  Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                  ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
          
              Place Units - ANZAC
                  2 Cruisers placed in Sydney Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 38 PUs; end with 42 PUs
                  Units generate 9 Fuel; ANZAC end with 38 Fuel
                  Units generate 2 Iron; ANZAC end with 2 Iron
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: KNIL round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - KNIL
            
                Combat - KNIL
            
                Aid the ANZAC - KNIL
                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
            
                Purchase Units - KNIL
                    Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                    KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
            
                Place Units - KNIL
                    1 Fighter placed in Dutch Guiana
            
                Turn Complete - KNIL
                    KNIL collect 16 PUs; end with 30 PUs
                    Units generate 3 Fuel; KNIL end with 10 Fuel
                    Units generate 1 Iron; KNIL end with 6 Iron
                    Units generate 2 CR; KNIL end with 22 CR
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              Final showdown at Pearl...

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Japan round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - Japan
                            Japan takes Andaman from British-India
                            Japan takes Ceylon from British-India
                        3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                        1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                        1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                        1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                        1 Light-Tank moved from French India to Sind
                        1 Infantry moved from French India to India
                        1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                        1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                        1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                        1 Infantry moved from Indian Coast Sea Zone to Ceylon
                        1 Dive-Bomber moved from Chungking to Lanchow
                        1 Anti-Air moved from Changsha to Lanchow
                        1 Infantry moved from Chungking to Lanchow
                        1 Infantry moved from Chungking to Lanchow
                        1 Infantry moved from Changsha to Peking
                        1 Artillery and 1 Infantry moved from Ryojun to Peking
                        2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                              Japan take Lensk from USSR
                        1 Infantry moved from Yakutsk to Lensk
                        1 Infantry moved from Aldan to Lensk
                        2 Infantrys moved from Chita to Lensk
                        1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                        1 Artillery and 3 Infantrys moved from Jehol to Hailar
                        1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                        1 Infantry moved from Kamchatka to Anadyr
                
                    Combat - Japan
                        Battle in Hawaiian Sea Zone
                            Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                            USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                            Units damaged: 2 Carriers owned by the USA
                                Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                            Units damaged: 4 Battleships owned by the USA
                                USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                            Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                            Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                            Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                            Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                        Battle in Peking
                            Japan attack with 1 Artillery and 2 Infantrys
                            USSR defend with 1 Flag and 1 Infantry
                                Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                            Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 Infantry
                            Casualties for USSR: 1 Infantry
                        Battle in Lanchow
                            Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                            China defend with 1 Artillery, 1 Flag and 1 Infantry
                                Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                            1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the China lost in Lanchow
                            Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                            Casualties for Japan: 1 Anti-Air
                            Casualties for China: 1 Artillery and 1 Infantry
                
                    Non Combat Move - Japan
                        1 Dive-Bomber moved from Lanchow to Chungking
                        1 Infantry moved from Chungking to Changsha
                        1 Light-Tank moved from Lower Burma to Nepal
                        3 Fighters moved from Bengal to Shanghai
                        1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                        1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                
                    Purchase Units - Japan
                        Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                        Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                
                    Place Units - Japan
                        1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                        2 Dive-Bombers placed in Truk Lagoon Sea Zone
                        1 Transport placed in Japanese East Coast Sea Zone
                        2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                
                    Turn Complete - Japan
                        Japan collect 159 PUs; end with 159 PUs
                        Units generate 48 Fuel; Japan end with 50 Fuel
                        Units generate 8 CR; Japan end with 8 CR
                        Units generate 6 Iron; Japan end with 7 Iron
                

                Combat Hit Differential Summary :

                USA : -1.80
                AA fire in Hawaiian Sea Zone : : 0.20
                dive bombing fire in Hawaiian Sea Zone : : -0.60
                Japan : 0.20
                China : -0.50
                USSR : 0.40
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Thailand round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Thailand
                          1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                          1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                          1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                          1 Fighter moved from Iran to Afghanistan
                          1 Anti-Air moved from Bengal to Nepal
                          1 Anti-Air and 1 Infantry moved from Burma to Bengal
                          2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                  
                      Non Combat Move - Thailand
                  
                      Export to Imperial Japan - Thailand
                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                  
                      Purchase Units - Thailand
                          Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - Thailand
                          3 Infantrys placed in Nepal
                  
                      Turn Complete - Thailand
                          Thailand collect 29 PUs; end with 29 PUs
                          Units generate 5 Fuel; Thailand end with 7 Fuel
                          Units generate 3 CR; Thailand end with 3 CR
                          Units generate 1 Iron; Thailand end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      America sues for peace! Nice one man

                      Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                      I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                      Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by redrum

                        @Black_Elk GG then! Score 1 for the Axis!

                        Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1

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