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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @black_elk So OOL would be: Destroyer then Cruiser then Transport?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      Black_ElkB 1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @redrum
        last edited by Black_Elk

        @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

        ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Iraq round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Iraq
                      Iraq takes Transjordan from British-Colonies
                  2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                  1 Fighter moved from Iraq to Caspian Sea Zone
                  1 Light-Tank moved from Iraq to Transjordan
                  1 Light-Tank moved from Transjordan to Iraq
          
              Combat - Iraq
                  Battle in Caspian Sea Zone
                      Iraq attack with 1 Fighter
                      USSR defend with 1 Transport
                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                          1 Transport owned by the USSR lost in Caspian Sea Zone
                      Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                      Casualties for USSR: 1 Transport
                  Battle in Indian Coast Sea Zone
                      Iraq attack with 2 Patrol-Boats
                      British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                          Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                          British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                          1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                      British-India win
                      . Battle score for attacker is -10
                      Casualties for Iraq: 2 Patrol-Boats
                      Casualties for British-India: 1 Destroyer
          
              Non Combat Move - Iraq
                  1 Fighter moved from Caspian Sea Zone to Iran
                  1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
          
              Purchase Units - Iraq
                  Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
          
              Place Units - Iraq
                  3 Infantrys placed in Iraq
          
              Turn Complete - Iraq
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                  Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                  Iraq collect 12 PUs; end with 12 PUs
                  Units generate 10 Fuel; Iraq end with 14 Fuel
                  Units generate 1 Iron; Iraq end with 3 Iron
          

          Combat Hit Differential Summary :

          British-India : 1.10
          USSR : -0.30
          Iraq : -0.10
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Iran round 1

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 1
            
                Combat Move - Iran
                    1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                    1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                    1 Infantry moved from Khorasan to Western Turkistan
                    1 Light-Tank moved from Kerman to Western Turkistan
            
                Combat - Iran
                    Battle in Western Turkistan
                        Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                        USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                            AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                            Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                            USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                            2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                        1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                        USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                        Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                        Casualties for USSR: 2 Infantrys
            
                Non Combat Move - Iran
                    1 Fighter moved from Western Turkistan to Iran
                    1 Artillery and 2 Infantrys moved from Kerman to Iran
            
                Purchase Units - Iran
                    Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
            
                Place Units - Iran
                    4 Infantrys placed in Iran
            
                Turn Complete - Iran
                    Iran collect 15 PUs; end with 15 PUs
                    Units generate 13 Fuel; Iran end with 16 Fuel
                    Units generate 1 Iron; Iran end with 3 Iron
            

            Combat Hit Differential Summary :

            Iran : -0.80
            USSR : 2.90
            AA fire in Western Turkistan : : -0.10
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: British-India round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - British-India
                            British-India takes Kerman from Iran
                        1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                        1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                        2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                        1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                        3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                        1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                        1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                        1 Fighter moved from India to Southern Thailand
                        1 Colonial-Infantry moved from Sind to Kerman
                        1 Infantry moved from Burma to Burma Road
                        1 Infantry moved from Bengal to Burma
                        1 Colonial-Infantry moved from Bengal to Lower Burma
                        1 Colonial-Infantry moved from Orissa to Bengal
                        1 Colonial-Infantry moved from Punjab to Sind
                        1 Colonial-Infantry moved from United Provinces to Sind
                        1 Infantry moved from India to Sind
                        British-India undo move 8.
                        1 Anti-Air moved from India to Sind
                        1 Fighter moved from India to Southern Thailand
                
                    Combat - British-India
                        Battle in Southern Thailand
                            British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                            Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                2 Infantrys owned by the Thailand lost in Southern Thailand
                                British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the Thailand lost in Southern Thailand
                            British-India takes Southern Thailand from Thailand
                            British-India win
                            . Battle score for attacker is 31
                            Casualties for Thailand: 1 Artillery and 2 Infantrys
                
                    Non Combat Move - British-India
                        1 Fighter moved from Southern Thailand to Malaya
                
                    Export to Britain - British-India
                        British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                        Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                        Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                        Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                
                    Purchase Units - British-India
                        British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                
                    Place Units - British-India
                        1 Bomber and 1 Infantry placed in India
                
                    Turn Complete - British-India
                        British-India collect 38 PUs; end with 38 PUs
                        Units generate 3 SS; British-India end with 3 SS
                        Units generate 9 Fuel; British-India end with 15 Fuel
                        Units generate 6 CR; British-India end with 16 CR
                        Units generate 2 Iron; British-India end with 4 Iron
                

                Combat Hit Differential Summary :

                British-India : -1.00
                Thailand : -1.20
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: French-Colonies round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - French-Colonies
                          1 Infantry moved from French India to India
                          1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                          1 Cruiser moved from South China Sea Zone to East China Sea Zone
                          1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                          1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                          1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                          1 Colonial-Infantry moved from French Guiana to Para
                  
                      Non Combat Move - French-Colonies
                  
                      Purchase Units - French-Colonies
                          French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                  
                      Place Units - French-Colonies
                          2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                  
                      Turn Complete - French-Colonies
                          French-Colonies collect 40 PUs; end with 43 PUs
                          Units generate 7 Fuel; French-Colonies end with 17 Fuel
                          Units generate 1 Iron; French-Colonies end with 1 Iron
                          Units generate 5 CR; French-Colonies end with 5 CR
                          Units generate 1 SS; French-Colonies end with 1 SS
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: ANZAC round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - ANZAC
                            1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                            1 Infantry moved from Sydney to Sydney Sea Zone
                            1 Light-Tank moved from Sydney to North Queensland
                            1 Infantry moved from Goldfields-Esperance to Alice Springs
                            1 Infantry moved from South Australia to Alice Springs
                            1 Artillery moved from Sydney to South Australia
                            1 Artillery moved from South Queensland to Sydney Sea Zone
                            1 Infantry moved from South Queensland to Sydney Sea Zone
                            1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                            1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                            1 Infantry moved from Papua New Guinea to Western New Guinea
                            1 Fighter moved from South Island to North Queensland
                            1 Infantry moved from Melbourne to South Australia
                            1 Artillery and 1 Infantry moved from Darwin to North Queensland
                            1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                            1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                    
                        Non Combat Move - ANZAC
                    
                        Aid the KNIL - ANZAC
                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                    
                        Place Units - ANZAC
                            1 Bomber placed in Sydney
                    
                        Turn Complete - ANZAC
                            ANZAC collect 38 PUs; end with 38 PUs
                            Units generate 9 Fuel; ANZAC end with 18 Fuel
                            Units generate 2 Iron; ANZAC end with 4 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: KNIL round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - KNIL
                              1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                              1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                              1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                              1 Dive-Bomber moved from South China Sea Zone to French Indochina
                              1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                              1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                              1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                              1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                              1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                              3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                              3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                      
                          Non Combat Move - KNIL
                      
                          Purchase Units - KNIL
                              KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                      
                          Place Units - KNIL
                              1 Bomber placed in Sumatra
                      
                          Turn Complete - KNIL
                              KNIL collect 28 PUs; end with 28 PUs
                              Units generate 5 Fuel; KNIL end with 9 Fuel
                              Units generate 6 CR; KNIL end with 16 CR
                              Units generate 2 Iron; KNIL end with 4 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                        Anyhow, back to you man. Catch you after Japan

                        redrumR 2 Replies Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          Black_ElkB 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Japan round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - Japan
                                        Japan takes Hanoi from French-Colonies
                                        Some non-combat units are destroyed: 
                                            AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                    1 Infantry moved from Canton to Hanoi
                                    1 Infantry moved from Korea to Vladivostok
                                          Japan take Vladivostok from USSR
                                    1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                    1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                    1 Bomber moved from Japan to Burma Road
                                    1 Infantry moved from Amoy to Changsha
                                    2 Infantrys moved from Shanghai to Changsha
                                    1 Artillery and 4 Infantrys moved from Peking to Changsha
                                    1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                    1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                    1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                    1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                    1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                    1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                    1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                    1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                    1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                    1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                    2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                    1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                    1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                    1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                    1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                    1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                    3 Fighters moved from Japan Sea Zone to South China Sea Zone
                            
                                Combat - Japan
                                    Battle in East China Sea Zone
                                        Japan attack with 1 Battleship and 1 Destroyer
                                        French-Colonies defend with 1 Cruiser
                                            Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                            French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                        Units damaged: 1 Battleship owned by the Japan
                                            1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                        Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                        Casualties for French-Colonies: 1 Cruiser
                                    Battle in Wake Island Sea Zone
                                        Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                        USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                            Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                            USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                            USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                        Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                        Casualties for French-Colonies: 1 Destroyer
                                        Casualties for USSR: 1 Submarine
                                    Battle in South China Sea Zone
                                        Japan attack with 3 Fighters and 1 Submarine
                                        KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                            Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                            1 Transport owned by the KNIL lost in South China Sea Zone
                                            Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                            French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                        1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                        Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                        Casualties for KNIL: 1 Transport
                                        Casualties for French-Colonies: 1 Patrol-Boat
                                    Battle in Philippines Sea Zone
                                        Japan attack with 1 Submarine
                                        French-Colonies defend with 1 Patrol-Boat
                                            Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                        1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                        Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                        Casualties for French-Colonies: 1 Patrol-Boat
                                    Battle in North Pacific 2 Sea Zone
                                        Japan attack with 1 Destroyer and 1 Fighter
                                        USSR defend with 1 Submarine
                                            Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                            USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                            Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                            USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                            1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                        Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                        Casualties for USSR: 1 Submarine
                                    Battle in Burma Road
                                        Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                        China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                            Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                            China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                            1 Infantry owned by the China lost in Burma Road
                                            Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                            China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                            1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                        Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                        Casualties for China: 2 Infantrys
                                        Casualties for British-India: 1 Infantry
                                    Battle in Changsha
                                        Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                        China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                            Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                            China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                            2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                        Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                        Casualties for Japan: 2 Infantrys
                                        Casualties for China: 2 Infantrys
                                    Battle in Pacific 4 Sea Zone
                                        Japan attack with 1 Destroyer and 1 Submarine
                                        KNIL defend with 1 Cruiser
                                            Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                            1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                        Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                        Casualties for KNIL: 1 Cruiser
                            
                                Non Combat Move - Japan
                                    1 Bomber moved from Burma Road to Thailand
                                    3 Fighters moved from South China Sea Zone to Thailand
                                    1 Light-Tank moved from Shanghai to Burma Road
                                    1 Light-Tank moved from Peking to Burma Road
                                    1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                    3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                    1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                    1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                    1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                    1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                    1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                    1 Infantry moved from Iwo Jima to East China Sea Zone
                                    1 Infantry moved from Okinawa to East China Sea Zone
                                    3 Infantrys moved from East China Sea Zone to Amoy
                                    1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                    2 Infantrys moved from Ryojun to Peking
                                    1 Infantry moved from Ryojun to Peking
                                    1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                    2 Infantrys moved from Ryojun to Hsinking
                                    1 Artillery moved from Tsitsihar to Hsinking
                                    1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                    1 Infantry moved from Tsitsihar to Hsinking
                                    1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                            
                                Aid Axis powers - Japan
                                    Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                    Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                            
                                Purchase Units - Japan
                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                    Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                            
                                Place Units - Japan
                                    1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                    1 Submarine placed in Japanese East Coast Sea Zone
                            
                                Turn Complete - Japan
                                    Japan collect 99 PUs; end with 99 PUs
                                    Units generate 39 Fuel; Japan end with 64 Fuel
                                    Units generate 3 Iron; Japan end with 9 Iron
                                    Units generate 1 CR; Japan end with 1 CR
                            

                            Combat Hit Differential Summary :

                            AA fire in East China Sea Zone : : -0.10
                            Japan : 4.70
                            China : -0.10
                            USSR : -1.20
                            French-Colonies : 0.30
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Manual Gamesave Post: Thailand round 1

                              TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - Thailand
                                      1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                      1 Fighter moved from Thailand to Lower Burma
                                      1 Infantry moved from Thailand to Lower Burma
                              
                                  Combat - Thailand
                                      Battle in Lower Burma
                                          Thailand attack with 1 Fighter and 1 Infantry
                                          British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                              Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                              British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                              Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                              British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                          1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                          Thailand takes Lower Burma from British-India
                                          Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                          Casualties for British-India: 1 Colonial-Infantry
                                      Battle in Arafura Sea Zone
                                          Thailand attack with 1 Cruiser and 1 Destroyer
                                          ANZAC defend with 1 Cruiser and 1 Transport
                                              Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                              

                              Combat Hit Differential Summary :

                              British-India : -0.40
                              Thailand : -0.20
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @black_elk Need OOL for Arafura SZ.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk @redrum
                                  last edited by

                                  @redrum take the hit on the transport. Keep the big guns firing this time haha

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                                  • Black_ElkB Offline
                                    Black_Elk @redrum
                                    last edited by Black_Elk

                                    @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                    @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                    Yeah I figured it was a choice between getting smoked all at once, in one big blunt, with Japan consolidating their fleet immediately, or smoked with little hits all over the place, where at least I could tie down some enemy aircraft and warships.

                                    The hope was to keep Japan off Hanoi if the cruiser AA hit. But that Japanese bomber has a lot of flight paths, so kinda tricky. Maybe a cleaner play for the block is to worry less about New Guinea and Australia and leave more ships in the South China Sea Zone to deter the air attack? Not really sure, but Japan has a lot of heat they can bring and USA is a little light out of pearl to do much in the first round.

                                    I wonder if the Americans should maybe be given a Pacific transport at the start, so Japan has to consider the Truk defense a bit more? Kinda the same deal on the Atlantic side too. The way its set up now, the Axis team doesn't have to trip too much about USA landings anywhere until like round 4. I'll have to think about how to spend that USA cash, whether on aid or to start dropping naval units.

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                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk Yeah, when I first opened the save, I thought Japan was totally screwed with all those blocks. But Japan has a pretty large fleet to start so can spread it around to clean up all the blocks fairly well as well as use NCM to still position its transports fairly effectively for J2. But it does slow down J1 as they aren't really able to make any amphib assaults.

                                      Given that the Allies have a lot higher starting income than the Axis, I think Japan has to have a relatively easy road to taking out French Indo and Sumatra. Otherwise, Japan will get squeezed out as the combination of the Allies in the Pacific probably have 2-3 times their income. Given that, I think the USA has to start out pretty weak in the Pacific. I think the balance probably is then India/ANZAC/China/USSR should generally be hard for Japan to push through as the combination of those plus some USA Pacific involvement should get to fairly balanced fronts.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Definitely true, every round those little dudes have to stack hitpoints is a round where Japan has to burn their oil reserves shifting around, so maybe better if they have that breathing room vs the US fleet. China is in sort of bind though. If I stick it out and try to make a defense of Chungking I might pull some ground off the India crush temporarily, but its a bit of a lost cause and leaves the Russians with a pretty big headache in that vast middle area. On the other hand the withdraw to Qinghai/Urimichi is a little precarious, since we don't really have enough juice to deadzone Lanchow by ourselves. Guess its up to Russia to start arming Mao asap and hope for the best lol

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Thailand round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - Thailand
                                                  1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                                  1 Fighter moved from Thailand to Lower Burma
                                                  1 Infantry moved from Thailand to Lower Burma
                                          
                                              Combat - Thailand
                                                  Battle in Lower Burma
                                                      Thailand attack with 1 Fighter and 1 Infantry
                                                      British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                          Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                          British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                          Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                          British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                                      1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                      Thailand takes Lower Burma from British-India
                                                      Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                      Casualties for British-India: 1 Colonial-Infantry
                                                  Battle in Arafura Sea Zone
                                                      Thailand attack with 1 Cruiser and 1 Destroyer
                                                      ANZAC defend with 1 Cruiser and 1 Transport
                                                          Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                          ANZAC roll dice for 1 Cruiser and 1 Transport in Arafura Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                          1 Transport owned by the ANZAC lost in Arafura Sea Zone
                                                          Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                                          ANZAC roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                          1 Cruiser owned by the ANZAC lost in Arafura Sea Zone
                                                      Thailand win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 40
                                                      Casualties for ANZAC: 1 Cruiser and 1 Transport
                                          
                                              Non Combat Move - Thailand
                                                  1 Fighter moved from Lower Burma to Thailand
                                                  2 Patrol-Boats moved from Gulf of Thailand Sea Zone to South China Sea Zone
                                          
                                              Export to Imperial Japan - Thailand
                                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 10 Iron
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                          
                                              Purchase Units - Thailand
                                                  Thailand buy 1 Anti-Air, 1 Artillery and 2 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 
                                          
                                              Place Units - Thailand
                                                  1 Anti-Air, 1 Artillery and 2 Infantrys placed in Thailand
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 13 PUs; end with 13 PUs
                                                  Units generate 4 Fuel; Thailand end with 6 Fuel
                                                  Units generate 1 CR; Thailand end with 1 CR
                                          

                                          Combat Hit Differential Summary :

                                          British-India : -0.40
                                          ANZAC : -1.10
                                          Thailand : 0.00
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: USA round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - USA
                                                        USA takes Southern Greenland from True-Neutral
                                                    3 Infantrys moved from USA North Atlantic to Gulf of Saint Lawrence Sea Zone
                                                    1 Cruiser, 3 Infantrys and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to Cape Farewell Sea Zone
                                                    3 Infantrys moved from Cape Farewell Sea Zone to Southern Greenland
                                                    1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from Norfolk Sea Zone to North Atlantic 6 Sea Zone
                                                    2 Fighters moved from North Atlantic 6 Sea Zone to Gibraltar
                                                    2 Fighters moved from Hawaiian Sea Zone to North Pacific 2 Sea Zone
                                            
                                                Combat - USA
                                                    Battle in North Pacific 2 Sea Zone
                                                        USA attack with 2 Fighters
                                                        Japan defend with 1 Destroyer
                                                            USA roll dice for 2 Fighters in North Pacific 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                            Japan roll dice for 1 Destroyer in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Destroyer owned by the Japan lost in North Pacific 2 Sea Zone
                                                        USA win with 2 Fighters remaining. Battle score for attacker is 16
                                                        Casualties for Japan: 1 Destroyer
                                            
                                                Non Combat Move - USA
                                                    2 Fighters moved from North Pacific 2 Sea Zone to Hawaiian Sea Zone
                                                    1 Infantry moved from USA South Atlantic to USA North Atlantic
                                                    1 Infantry moved from Gulf Coast to USA South Atlantic
                                                    1 Infantry and 1 Mech-Inf moved from Texas to USA North Atlantic
                                                    1 Infantry moved from USA Northwest to Victoria
                                                    1 Infantry moved from Southern Alaska to British Columbia
                                            
                                                Lend-Lease aid - USA
                                                    USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                                    Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                                    Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 87 PUs
                                                    Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                                    USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                                    Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 161 PUs
                                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                            
                                                Purchase Units - USA
                                                    USA buy 1 Battleship and 1 Fighter; Remaining resources: 48 Fuel; 2 Iron; 0 PUs; 
                                            
                                                Place Units - USA
                                                    1 Battleship and 1 Fighter placed in Hawaiian Sea Zone
                                            
                                                Turn Complete - USA
                                                    USA collect 104 PUs; end with 104 PUs
                                                    Units generate 48 Fuel; USA end with 96 Fuel
                                                    Units generate 4 Iron; USA end with 6 Iron
                                                    USA creates 1 Air-Transport in USA North Atlantic
                                            

                                            Combat Hit Differential Summary :

                                            USA : 0.00
                                            Japan : -0.30
                                            

                                            Savegame

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