Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini Brazil has gained access to USA military equipment. 1 unit repaired. 1 Infantry moved from Caucasus to Dagestan Germany take Dagestan from USSR 1 Infantry moved from Stalingrad to Krasnodar Germany take Krasnodar from USSR 1 Bomber moved from East Prussia to Moscow 2 Infantrys moved from Central Russia to Moscow 1 Infantry, 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Atyrau 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Volga 1 Infantry moved from Central Russia to Volga 1 Destroyer moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Fighter moved from Berlin to Gulf of Bothnia Sea Zone 3 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Submarine moved from North Sea Zone to North Atlantic 4 Sea Zone Combat - Germany Battle in North Atlantic 4 Sea Zone Germany attack with 1 Submarine Britain defend with 2 Artillerys, 1 Infantry and 1 Transport Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 2 Artillerys owned by the Britain, 1 Infantry owned by the Britain and 1 Transport owned by the Britain lost in North Atlantic 4 Sea Zone Germany win, taking North Atlantic 4 Sea Zone from USA with 1 Submarine remaining. Battle score for attacker is 52 Casualties for Britain: 2 Artillerys, 1 Infantry and 1 Transport Battle in Volga Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.20 expected hits Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 3 : 0/1 hits, 0.20 expected hits Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 4 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 4 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Germany lost in Volga Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 5 : 0/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Volga, round 5 : 0/1 hits, 0.20 expected hits Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 6 : 0/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Volga, round 6 : 1/1 hits, 0.20 expected hits 1 Mech-Inf owned by the Germany lost in Volga Germany roll dice for 1 SS-Infantry in Volga, round 7 : 0/1 hits, 0.20 expected hits USSR roll dice for 1 Infantry in Volga, round 7 : 1/1 hits, 0.20 expected hits 1 SS-Infantry owned by the Germany lost in Volga USSR win with 1 Infantry remaining. Battle score for attacker is -32 Casualties for Germany: 1 Infantry, 1 Mech-Inf and 1 SS-Infantry Battle in Atyrau Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 SP-Artillery in Atyrau, round 2 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Germany lost in Atyrau Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 3 : 1/2 hits, 0.40 expected hits USSR roll dice for 1 SP-Artillery in Atyrau, round 3 : 0/1 hits, 0.20 expected hits 1 SP-Artillery owned by the USSR lost in Atyrau Germany win, taking Atyrau from USSR with 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 2 Casualties for Germany: 1 Infantry Casualties for USSR: 1 SP-Artillery Battle in Moscow Germany attack with 1 Bomber and 2 Infantrys USSR defend with 1 Commissariat, 1 Factory, 1 Flag and 1 Infantry Germany roll dice for 1 Bomber and 2 Infantrys in Moscow, round 2 : 1/3 hits, 1.10 expected hits USSR roll dice for 1 Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Moscow Germany captures one of USSR capitals Some non-combat units are destroyed: Germany win, taking Moscow from USSR with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Gulf of Bothnia Sea Zone Germany attack with 1 Destroyer, 1 Fighter and 3 Submarines USSR defend with 1 Patrol-Boat and 1 Submarine Germany roll dice for 3 Submarines in Gulf of Bothnia Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 Patrol-Boat owned by the USSR lost in Gulf of Bothnia Sea Zone Germany roll dice for 1 Destroyer and 1 Fighter in Gulf of Bothnia Sea Zone, round 2 : 0/2 hits, 0.80 expected hits USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Submarine owned by the Germany lost in Gulf of Bothnia Sea Zone Germany roll dice for 2 Submarines in Gulf of Bothnia Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone Germany win with 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 13 Casualties for USSR: 1 Patrol-Boat and 1 Submarine Casualties for Germany: 1 Submarine Non Combat Move - Germany 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Stalingrad to Byelorussia 1 Anti-Air, 1 Artillery, 6 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Central Russia to Byelorussia 5 Artillerys, 4 Infantrys and 5 Mech-Infs moved from Western Ukraine to Byelorussia 4 Anti-Airs, 1 Artillery, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia 2 Mech-Infs moved from Berlin to East Prussia 2 Anti-Airs moved from Berlin to East Prussia 1 Battleship, 2 Cruisers, 1 Patrol-Boat and 4 Transports moved from Baltic Sea Zone to North Sea Zone 1 Fighter moved from Gulf of Bothnia Sea Zone to Byelorussia 1 Anti-Air moved from Eastern Ukraine to Central Russia 1 Bomber moved from Moscow to East Prussia 1 Anti-Air moved from West Germany to France Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Anti-Air, 9 Infantrys, 2 Mech-Infs and 1 SS-Infantry; Remaining resources: 17 SS; 1 Fuel; 15 Iron; 0 PUs; 0 Officials; Place Units - Germany 1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in East Prussia 3 Infantrys and 2 Mech-Infs placed in Berlin 3 Infantrys placed in West Germany 1 Submarine placed in North Sea Zone Turn Complete - Germany Germany collect 142 PUs; end with 142 PUs Units generate 31 SS; Germany end with 48 SS Units generate 44 Fuel; Germany end with 45 Fuel Units generate 7 Iron; Germany end with 22 Iron Units generate 2 Officials; Germany end with 2 Officials
Combat Hit Differential Summary :
USSR : 2.80 Germany : -2.70
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TripleA Turn Summary: Balkan round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Balkan 1 Infantry moved from Stalingrad to Atyrau 2 Infantrys moved from Stalingrad to Volga 1 Infantry moved from Central Russia to Volga Combat - Balkan Battle in Volga Balkan attack with 3 Infantrys USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry Balkan roll dice for 3 Infantrys in Volga, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 3 Infantrys in Volga, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Balkan lost in Volga Balkan roll dice for 2 Infantrys in Volga, round 4 : 1/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Volga Balkan win, taking Volga from USSR with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Balkan: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Balkan 1 Infantry and 1 Mech-Inf moved from Eastern Ukraine to Atyrau 1 Infantry moved from Eastern Ukraine to Stalingrad 1 Anti-Air moved from Western Ukraine to Byelorussia 2 Infantrys moved from Eastern Ukraine to Byelorussia 1 Infantry moved from Central Russia to Eastern Ukraine 5 Infantrys moved from Central Russia to Byelorussia 1 Artillery and 2 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Arabian Sea Zone to Sind Purchase Units - Balkan Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; Place Units - Balkan 1 Artillery and 2 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 33 PUs; end with 33 PUs Units generate 3 Fuel; Balkan end with 6 Fuel Units generate 1 Iron; Balkan end with 1 Iron
Combat Hit Differential Summary :
Balkan : -0.60 USSR : 0.10
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TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Infantry; Remaining resources: 15 Fuel; 1 Iron; 0 PUs; Place Units - Finland 1 Infantry placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units generate 3 Fuel; Finland end with 18 Fuel
Combat Hit Differential Summary :
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TripleA Turn Summary: USSR round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - USSR AA fire in Central Russia : 0/1 hits, 0.10 expected hits 1 Air-Transport and 1 Infantry moved from Siberia to Iran 1 Infantry moved from Archangel to Moscow 1 Infantry moved from Leningrad to Moscow 1 Dive-Bomber and 1 Fighter moved from Leningrad to Moscow 2 Fighters moved from Leningrad to Volga 1 Fighter moved from Leningrad to Volga 1 Fighter moved from Leningrad to Moscow 1 Infantry moved from Siberia to Bashkortostan 1 Infantry moved from Siberia to Kostanay 1 Artillery moved from Siberia to Bashkortostan 1 Air-Transport, 3 Fighters and 1 Infantry moved from Leningrad to Stalingrad 1 Artillery and 1 Infantry moved from Leningrad to Central Russia 1 Air-Transport and 1 Infantry moved from Qinghai to Changsha 1 Infantry moved from Irkutsk to Lensk 1 Anti-Air and 8 Infantrys moved from Southern Mongolia to Qinghai 1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar 1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar 1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar 1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar Combat - USSR USSR lands units in Changsha USSR creates battle in territory Changsha Battle in Volga USSR attack with 3 Fighters Balkan defend with 1 Flag, 1 Fuel-Barrel and 2 Infantrys USSR roll dice for 3 Fighters in Volga, round 2 : 0/3 hits, 1.50 expected hits Balkan roll dice for 2 Infantrys in Volga, round 2 : 1/2 hits, 0.60 expected hits 1 Fighter owned by the USSR lost in Volga USSR roll dice for 2 Fighters in Volga, round 3 : 1/2 hits, 1.00 expected hits Balkan roll dice for 2 Infantrys in Volga, round 3 : 1/2 hits, 0.60 expected hits 1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga USSR roll dice for 1 Fighter in Volga, round 4 : 0/1 hits, 0.50 expected hits Balkan roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter in Volga, round 5 : 1/1 hits, 0.50 expected hits Balkan roll dice for 1 Infantry in Volga, round 5 : 1/1 hits, 0.30 expected hits 1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga Balkan win, taking Changsha from Japan with no units remaining. Battle score for attacker is -40 Casualties for USSR: 3 Fighters Casualties for Balkan: 2 Infantrys Battle in Iran USSR attack with 1 Air-Transport and 1 Infantry Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels and 1 Iron-Ore; Italy defend with 1 Light-Tank; Germany defend with 1 Air-Transport USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 2 : 1/2 hits, 0.30 expected hits Iran roll dice for 1 Air-Transport and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.50 expected hits 1 Air-Transport owned by the Germany lost in Iran USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 3 : 0/2 hits, 0.30 expected hits Iran roll dice for 1 Light-Tank in Iran, round 3 : 1/1 hits, 0.40 expected hits 1 Air-Transport owned by the USSR lost in Iran USSR roll dice for 1 Infantry in Iran, round 4 : 0/1 hits, 0.20 expected hits Iran roll dice for 1 Light-Tank in Iran, round 4 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the USSR lost in Iran Iran win with 1 Light-Tank remaining. Battle score for attacker is -10 Casualties for Germany: 1 Air-Transport Casualties for USSR: 1 Air-Transport and 1 Infantry Battle in Central Russia USSR attack with 1 Artillery and 1 Infantry Germany defend with 1 Anti-Air, 1 Commissariat and 1 Flag USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 Anti-Air in Central Russia, round 2 : 0/1 hits, 0.10 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 Anti-Air in Central Russia, round 3 : 0/1 hits, 0.10 expected hits 1 Anti-Air owned by the Germany lost in Central Russia USSR win, taking Central Russia from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Germany: 1 Anti-Air Battle in Moscow USSR attack with 1 Dive-Bomber, 2 Fighters and 2 Infantrys Germany defend with 1 Commissariat, 1 Flag and 2 Infantrys USSR roll dice for 1 Dive-Bomber, 2 Fighters and 2 Infantrys in Moscow, round 2 : 2/5 hits, 2.00 expected hits Germany roll dice for 2 Infantrys in Moscow, round 2 : 0/2 hits, 0.60 expected hits 2 Infantrys owned by the Germany lost in Moscow USSR captures one of USSR capitals USSR win, taking Moscow from Germany with 1 Dive-Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20 Casualties for Germany: 2 Infantrys Battle in Stalingrad USSR attack with 1 Air-Transport, 3 Fighters and 1 Infantry Balkan defend with 1 Infantry; Germany defend with 1 Flag and 2 Fuel-Barrels USSR roll dice for 1 Air-Transport, 3 Fighters and 1 Infantry in Stalingrad, round 2 : 3/5 hits, 1.80 expected hits Germany roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.30 expected hits 1 Air-Transport owned by the USSR and 1 Infantry owned by the Balkan lost in Stalingrad USSR captures one of USSR capitals USSR win, taking Stalingrad from Germany with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -15 Casualties for USSR: 1 Air-Transport Casualties for Balkan: 1 Infantry Non Combat Move - USSR 3 Fighters moved from Stalingrad to Leningrad 1 Dive-Bomber and 2 Fighters moved from Moscow to Leningrad 1 Air-Transport moved from Changsha to Qinghai Purchase Units - USSR USSR buy 1 Commissar and 11 Infantrys; Remaining resources: 1 Fuel; 5 Iron; 0 PUs; 0 Officials; 0 SS; Place Units - USSR 5 Infantrys placed in Leningrad 5 Infantrys placed in Archangel 1 Commissar and 1 Infantry placed in Siberia Turn Complete - USSR USSR collect 108 PUs; end with 108 PUs Units generate 18 Fuel; USSR end with 19 Fuel Units generate 2 SS; USSR end with 2 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 5 Iron; USSR end with 10 Iron USSR creates 1 Air-Transport in Siberia
Combat Hit Differential Summary :
Balkan : 1.20 Iran : 0.70 AA fire in Central Russia : : -0.10 USSR : -0.10 Germany : -0.10
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Airblitz vs Volga failed spectacularly. Went with a high risk 1 in 4 shot on Iran, also a loss. Russia sweating big time. Back in a sec with Britain
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Britain AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits 1 Destroyer moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone 2 Fighters moved from England to Leningrad 1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia 1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia 1 Cruiser moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone 1 Air-Transport and 1 Infantry moved from Eastern Greenland to Iceland Combat - Britain Britain lands units in Iceland Britain creates battle in territory Iceland Britain takes Iceland from True-Neutral Battle in Tunesia Britain attack with 2 Air-Transports and 2 Infantrys Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential Britain roll dice for 2 Air-Transports and 2 Infantrys in Tunesia, round 2 : 1/4 hits, 0.60 expected hits Italy roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in Tunesia Britain win, taking Tunesia from Italy with 2 Air-Transports and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Italy: 1 Infantry Battle in North Atlantic 4 Sea Zone Britain attack with 1 Cruiser and 1 Destroyer Germany defend with 1 Submarine Britain roll dice for 1 Cruiser and 1 Destroyer in North Atlantic 4 Sea Zone, round 2 : 1/2 hits, 0.80 expected hits Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits 1 Submarine owned by the Germany lost in North Atlantic 4 Sea Zone Britain win, taking North Atlantic 4 Sea Zone from Germany with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 25 Casualties for Germany: 1 Submarine Non Combat Move - Britain 1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar 2 Air-Transports moved from Tunesia to Algerian Desert 1 Air-Transport moved from Iceland to Southern Greenland Aid the Commonwealth - Britain Britain spend 15 PUs on User Action: Action 5 British-India receives financial support Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 37 PUs Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2 Purchase Units - Britain Britain buy 2 Fighters and 1 Infantry; Remaining resources: 30 Fuel; 15 Iron; 1 PUs; Place Units - Britain 2 Fighters placed in England 1 Infantry placed in Halifax Turn Complete - Britain Britain collect 63 PUs; end with 64 PUs Units generate 9 Fuel; Britain end with 39 Fuel Units generate 2 Iron; Britain end with 17 Iron Britain creates 1 Air-Transport in Halifax
Combat Hit Differential Summary :
AA fire in North Sea Zone : : -0.20 Italy : -0.30 Britain : 0.60 Germany : -0.30
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - France 1 Colonial-Infantry moved from Ubangi-Shari to Uganda 1 Colonial-Infantry moved from Northern Congo to Uganda 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank moved from Equatorial Africa to Ubangi-Shari 1 Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari 1 Colonial-Infantry moved from Gabon to Equatorial Africa 1 Colonial-Infantry and 1 Mech-Inf moved from Gibraltar to Trafalgar Sea Zone 1 Colonial-Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Morocco Combat - France Battle in Uganda France attack with 2 Colonial-Infantrys Italy defend with 1 Flag and 1 Infantry France roll dice for 2 Colonial-Infantrys in Uganda, round 2 : 0/2 hits, 0.40 expected hits Italy roll dice for 1 Infantry in Uganda, round 2 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the France lost in Uganda France roll dice for 1 Colonial-Infantry in Uganda, round 3 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Infantry in Uganda, round 3 : 0/1 hits, 0.30 expected hits France roll dice for 1 Colonial-Infantry in Uganda, round 4 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Infantry in Uganda, round 4 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the France lost in Uganda Italy win with 1 Infantry remaining. Battle score for attacker is -12 Casualties for France: 2 Colonial-Infantrys Non Combat Move - France Purchase Units - France France buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 0 Fuel; 0 PUs; 13 CR; 0 Iron; 0 SS; Place Units - France 2 Infantrys and 1 Mech-Inf placed in Gabon Turn Complete - France France collect 31 PUs; end with 31 PUs Units generate 3 Fuel; France end with 3 Fuel Units generate 12 CR; France end with 25 CR Units generate 1 Iron; France end with 1 Iron Units generate 1 SS; France end with 1 SS
Combat Hit Differential Summary :
Italy : 1.10 France : -0.80
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TripleA Turn Summary: British-Colonies round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - British-Colonies 1 Infantry moved from Kuwait to Mecca 2 Colonial-Infantrys and 4 Infantrys moved from Chad to South Sudan 1 Light-Tank moved from Nigeria to South Sudan 2 Infantrys moved from Nigeria to Chad 2 Colonial-Infantrys moved from Morocco to Algerian Desert Combat - British-Colonies Battle in South Sudan British-Colonies attack with 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank Italy defend with 1 Flag, 3 Infantrys, 1 Light-Tank and 2 Mech-Infs British-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank in South Sudan, round 2 : 0/7 hits, 1.70 expected hits Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 2 : 2/6 hits, 1.90 expected hits 2 Colonial-Infantrys owned by the British-Colonies lost in South Sudan British-Colonies roll dice for 4 Infantrys and 1 Light-Tank in South Sudan, round 3 : 2/5 hits, 1.30 expected hits Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 3 : 1/6 hits, 1.90 expected hits 1 Infantry owned by the British-Colonies and 2 Infantrys owned by the Italy lost in South Sudan British-Colonies roll dice for 3 Infantrys and 1 Light-Tank in South Sudan, round 4 : 2/4 hits, 1.10 expected hits Italy roll dice for 1 Infantry, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 4 : 2/4 hits, 1.30 expected hits 2 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 5 : 1/2 hits, 0.70 expected hits Italy roll dice for 1 Light-Tank and 1 Mech-Inf in South Sudan, round 5 : 0/2 hits, 0.70 expected hits 1 Mech-Inf owned by the Italy lost in South Sudan British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 6 : 1/2 hits, 0.70 expected hits Italy roll dice for 1 Light-Tank in South Sudan, round 6 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the British-Colonies and 1 Light-Tank owned by the Italy lost in South Sudan British-Colonies takes South Sudan from Italy British-Colonies win . Battle score for attacker is 17 Casualties for British-Colonies: 2 Colonial-Infantrys and 4 Infantrys Casualties for Italy: 3 Infantrys, 1 Light-Tank and 2 Mech-Infs Non Combat Move - British-Colonies Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 18 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 1 Fighter and 1 Mech-Inf; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 11 CR; 0 SS; Place Units - British-Colonies 1 Fighter and 1 Mech-Inf placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 31 PUs; end with 31 PUs Units generate 5 Fuel; British-Colonies end with 13 Fuel Units generate 1 Iron; British-Colonies end with 2 Iron Units generate 4 CR; British-Colonies end with 15 CR
Combat Hit Differential Summary :
British-Colonies : 0.50 Italy : -0.20
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TripleA Turn Summary: South-Africa round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - South-Africa 1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone South-Africa undo move 1. 1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone 1 Infantry moved from Rhodesia to Mozambique South-Africa undo move 2. 2 Anti-Airs moved from Bechuanaland to Rhodesia 1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia 1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; Place Units - South-Africa 1 Fighter placed in South Africa Turn Complete - South-Africa South-Africa collect 21 PUs; end with 22 PUs Units generate 10 Fuel; South-Africa end with 25 Fuel Units generate 2 CR; South-Africa end with 2 CR Units generate 1 Iron; South-Africa end with 1 Iron
Combat Hit Differential Summary :
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I could probably swing a second game as Allies game if you want a rematch haha. I'm thinking next time to pull the hell out of Egypt and send the British-Colonies fleet to India asap. Have British-India focus west for the Persia crush. Maybe just block with the French Colonies PT boats, and pull everything else back to Java Sea Zone, buy a PT boat or something with KNIL to keep the Thai fleet off of them? I struggle thinking of anything useful to do with Anzac, since that Truk fleet seems pretty deadly and they lack sufficient steel to come out swinging on the water. I guess pull back to the Tasman sea zone and wait it out till you have enough steel for a carrier? Then probably back to Sydney sea zone if the opportunity arises to start transiting Anzac fighters onto USA carrier decks at Pearl? Seems like the USA would need something gamey like that to compete with Japan, since the IJN starts out like 3 times larger hehe.
I think any way you slice it Russia probably has to come out heavy against Iran right from the outset. At least the way the board is set right now. Western Turkestan is too dangerous for Russia to stack vs all those tanks, not sure I'd try that again. Probably 7 inf and the AAgun to Caucasus along with the Russian fighter is safer, then drop a cruiser in the Caspian so the transport doesn't die. The British-Colonies fighter from Egypt can cruise up to Caucasus as well to support the Allied effort on the eastern front, and just plan on Nigeria being the spot to build, since Egypt gets smoked no matter what hehe. I think probably throwing everything they have into Trans-Jordan against Iraq makes the most sense. Probably too light to take it, but if even if its just to tie down an Italian fighter on defending Baghdad, or sweat the choice whether to bounce from Iran, while the Russians do their business with the oil. Maybe British-Colonies can escape to Mecca or something?
Anyhow, that's what I'm thinking for now.
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@Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India).
I figure we'll switch sides next and then can always look to do a rematch after that.
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Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Italy 3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India 1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India 6 Infantrys moved from Riyadh to Arabian Sea Zone 3 Infantrys moved from Iraq to Arabian Sea Zone 1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone 9 Infantrys moved from Indian Coast Sea Zone to India 1 Fighter moved from Oman to India 1 Fighter moved from Iraq to India 1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia 1 Fighter moved from Italy to Tunesia 1 Anti-Air moved from Cyprus to Aegean Sea Zone 1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone 1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria 1 Infantry moved from Uganda to South Sudan 1 Light-Tank moved from Iran to Aktau Italy take Western Turkistan from USSR Italy take Aktau from USSR Combat - Italy Battle in Tunesia Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Britain lost in Tunesia Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Britain lost in Tunesia Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20 Casualties for Britain: 2 Infantrys Battle in South Sudan Italy attack with 1 Infantry British-Colonies defend with 1 Flag and 1 Light-Tank Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the Italy lost in South Sudan British-Colonies win . Battle score for attacker is -10 Casualties for Italy: 1 Infantry Battle in Algeria Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits 1 Anti-Air owned by the Italy lost in Algeria Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry Casualties for USA: 1 Infantry Battle in India Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys AA fire in India : 0/3 hits, 0.30 expected hits AA fire in India : 0/2 hits, 0.20 expected hits Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits 3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India AA fire in India : 0/3 hits, 0.30 expected hits Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits 2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India AA fire in India : 0/1 hits, 0.10 expected hits Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits 1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India Italy captures one of British-India capitals Italy takes India from British-India Some non-combat units are destroyed: Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109 Casualties for Italy: 3 Anti-Airs and 5 Infantrys Casualties for ANZAC: 1 Bomber Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf Casualties for French-Colonies: 4 Infantrys Non Combat Move - Italy 2 Fighters moved from India to Sind 3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone 1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone 1 Infantry moved from Tanganyika to Uganda 1 Infantry moved from Lindi to Tanganyika 1 Fighter moved from Tunesia to Libya 1 Anti-Air moved from Italy to Vichy 1 Infantry moved from Vichy to Italy 1 Infantry moved from Somalia to Ethiopia 1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; Place Units - Italy 1 Anti-Air and 1 Fighter placed in Italy 1 Anti-Air placed in Libya 1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone 1 Anti-Air placed in Somalia 1 Anti-Air and 1 Infantry placed in Libya 1 Colonial-Infantry and 1 Infantry placed in Somalia 1 Infantry placed in Libya Italy undo move 5. 1 Anti-Air placed in Italy 1 Infantry placed in Libya Turn Complete - Italy Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau Italy collect 118 PUs; end with 118 PUs Units generate 11 CR; Italy end with 15 CR Units generate 19 Fuel; Italy end with 22 Fuel Units generate 4 Iron; Italy end with 6 Iron
Combat Hit Differential Summary :
British-India : -1.30 Italy : 1.40 British-Colonies : 0.20 France : 0.50 AA fire in India : : -0.90
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TripleA Turn Summary: Iraq round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Iraq 1 Light-Tank moved from Afghanistan to Karakalpakstan Iraq take Eastern Turkistan from USSR Iraq take Karakalpakstan from USSR 1 Infantry moved from Iraq to Iran 1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone Combat - Iraq Non Combat Move - Iraq Aid Axis powers - Iraq Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2 Purchase Units - Iraq Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; Place Units - Iraq 2 Infantrys placed in Iraq Turn Complete - Iraq Iraq collect 19 PUs; end with 19 PUs Units generate 11 Fuel; Iraq end with 13 Fuel Units generate 1 Iron; Iraq end with 6 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Iran round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Iran Aid Axis powers - Iran Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2 Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2 Purchase Units - Iran Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; Place Units - Iran 1 Infantry placed in Iran Turn Complete - Iran Iran collect 15 PUs; end with 22 PUs Units generate 13 Fuel; Iran end with 16 Fuel Units generate 1 Iron; Iran end with 6 Iron
Combat Hit Differential Summary :
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@Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - ANZAC 1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone Non Combat Move - ANZAC 1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney Purchase Units - ANZAC ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; Place Units - ANZAC 1 Carrier placed in Sydney Sea Zone 1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone Turn Complete - ANZAC ANZAC collect 38 PUs; end with 44 PUs Units generate 9 Fuel; ANZAC end with 29 Fuel Units generate 2 Iron; ANZAC end with 5 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - KNIL 1 Fighter moved from Dutch Guiana to Senegal Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; Turn Complete - KNIL KNIL collect 16 PUs; end with 34 PUs Units generate 3 Fuel; KNIL end with 7 Fuel Units generate 1 Iron; KNIL end with 6 Iron Units generate 2 CR; KNIL end with 20 CR
Combat Hit Differential Summary :
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@redrum Nicely done!
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TripleA Turn Summary: KNIL round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - KNIL 1 Fighter moved from Dutch Guiana to Senegal Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; Turn Complete - KNIL KNIL collect 16 PUs; end with 34 PUs Units generate 3 Fuel; KNIL end with 7 Fuel Units generate 1 Iron; KNIL end with 6 Iron Units generate 2 CR; KNIL end with 20 CR
Combat Hit Differential Summary :