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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Japan round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - Japan
                  Japan takes Hanoi from French-Colonies
                  Some non-combat units are destroyed: 
                      AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
              1 Infantry moved from Canton to Hanoi
              1 Infantry moved from Korea to Vladivostok
                    Japan take Vladivostok from USSR
              1 Artillery and 3 Infantrys moved from Canton to Burma Road
              1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
              1 Bomber moved from Japan to Burma Road
              1 Infantry moved from Amoy to Changsha
              2 Infantrys moved from Shanghai to Changsha
              1 Artillery and 4 Infantrys moved from Peking to Changsha
              1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
              1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
              1 Battleship moved from Japan Sea Zone to East China Sea Zone
              1 Submarine moved from Japan Sea Zone to South China Sea Zone
              1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
              1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
              1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
              1 Destroyer moved from Japan Sea Zone to East China Sea Zone
              1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
              1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
              2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
              1 Fighter moved from Truk to North Pacific 2 Sea Zone
              1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
              1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
              1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
              1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
              3 Fighters moved from Japan Sea Zone to South China Sea Zone
      
          Combat - Japan
              Battle in East China Sea Zone
                  Japan attack with 1 Battleship and 1 Destroyer
                  French-Colonies defend with 1 Cruiser
                      Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                      French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 Battleship owned by the Japan
                      1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                  Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                  Casualties for French-Colonies: 1 Cruiser
              Battle in Wake Island Sea Zone
                  Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                  USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                      Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                      USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                      USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                      1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                  Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                  Casualties for French-Colonies: 1 Destroyer
                  Casualties for USSR: 1 Submarine
              Battle in South China Sea Zone
                  Japan attack with 3 Fighters and 1 Submarine
                  KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                      Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 Transport owned by the KNIL lost in South China Sea Zone
                      Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                  1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                  Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                  Casualties for KNIL: 1 Transport
                  Casualties for French-Colonies: 1 Patrol-Boat
              Battle in Philippines Sea Zone
                  Japan attack with 1 Submarine
                  French-Colonies defend with 1 Patrol-Boat
                      Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                  Japan win with 1 Submarine remaining. Battle score for attacker is 13
                  Casualties for French-Colonies: 1 Patrol-Boat
              Battle in North Pacific 2 Sea Zone
                  Japan attack with 1 Destroyer and 1 Fighter
                  USSR defend with 1 Submarine
                      Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                      USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                      Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                      USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                      1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                  Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                  Casualties for USSR: 1 Submarine
              Battle in Burma Road
                  Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                  China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                      Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                      China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                      1 Infantry owned by the China lost in Burma Road
                      Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                      China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                      1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                  Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                  Casualties for China: 2 Infantrys
                  Casualties for British-India: 1 Infantry
              Battle in Changsha
                  Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                  China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                      Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                      China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                      2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                  Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                  Casualties for Japan: 2 Infantrys
                  Casualties for China: 2 Infantrys
              Battle in Pacific 4 Sea Zone
                  Japan attack with 1 Destroyer and 1 Submarine
                  KNIL defend with 1 Cruiser
                      Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                  Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                  Casualties for KNIL: 1 Cruiser
      
          Non Combat Move - Japan
              1 Bomber moved from Burma Road to Thailand
              3 Fighters moved from South China Sea Zone to Thailand
              1 Light-Tank moved from Shanghai to Burma Road
              1 Light-Tank moved from Peking to Burma Road
              1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
              3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
              1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
              1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
              1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
              1 Infantry moved from Truk to Truk Lagoon Sea Zone
              1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
              1 Infantry moved from Iwo Jima to East China Sea Zone
              1 Infantry moved from Okinawa to East China Sea Zone
              3 Infantrys moved from East China Sea Zone to Amoy
              1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
              2 Infantrys moved from Ryojun to Peking
              1 Infantry moved from Ryojun to Peking
              1 Artillery and 1 Infantry moved from Jehol to Hsinking
              2 Infantrys moved from Ryojun to Hsinking
              1 Artillery moved from Tsitsihar to Hsinking
              1 Artillery and 2 Infantrys moved from Hailar to Jehol
              1 Infantry moved from Tsitsihar to Hsinking
              1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
      
          Aid Axis powers - Japan
              Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
              Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
              Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
              Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
      
          Purchase Units - Japan
              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
              Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
      
          Place Units - Japan
              1 Dive-Bomber and 4 Infantrys placed in Ryojun
              1 Submarine placed in Japanese East Coast Sea Zone
      
          Turn Complete - Japan
              Japan collect 99 PUs; end with 99 PUs
              Units generate 39 Fuel; Japan end with 64 Fuel
              Units generate 3 Iron; Japan end with 9 Iron
              Units generate 1 CR; Japan end with 1 CR
      

      Combat Hit Differential Summary :

      AA fire in East China Sea Zone : : -0.10
      Japan : 4.70
      China : -0.10
      USSR : -1.20
      French-Colonies : 0.30
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Manual Gamesave Post: Thailand round 1

        TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Thailand
                1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                1 Fighter moved from Thailand to Lower Burma
                1 Infantry moved from Thailand to Lower Burma
        
            Combat - Thailand
                Battle in Lower Burma
                    Thailand attack with 1 Fighter and 1 Infantry
                    British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                        Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                        British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                        Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                        British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-India lost in Lower Burma
                    Thailand takes Lower Burma from British-India
                    Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British-India: 1 Colonial-Infantry
                Battle in Arafura Sea Zone
                    Thailand attack with 1 Cruiser and 1 Destroyer
                    ANZAC defend with 1 Cruiser and 1 Transport
                        Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
        

        Combat Hit Differential Summary :

        British-India : -0.40
        Thailand : -0.20
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @black_elk Need OOL for Arafura SZ.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          Black_ElkB 1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk @redrum
            last edited by

            @redrum take the hit on the transport. Keep the big guns firing this time haha

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            • Black_ElkB Offline
              Black_Elk @redrum
              last edited by Black_Elk

              @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

              @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

              Yeah I figured it was a choice between getting smoked all at once, in one big blunt, with Japan consolidating their fleet immediately, or smoked with little hits all over the place, where at least I could tie down some enemy aircraft and warships.

              The hope was to keep Japan off Hanoi if the cruiser AA hit. But that Japanese bomber has a lot of flight paths, so kinda tricky. Maybe a cleaner play for the block is to worry less about New Guinea and Australia and leave more ships in the South China Sea Zone to deter the air attack? Not really sure, but Japan has a lot of heat they can bring and USA is a little light out of pearl to do much in the first round.

              I wonder if the Americans should maybe be given a Pacific transport at the start, so Japan has to consider the Truk defense a bit more? Kinda the same deal on the Atlantic side too. The way its set up now, the Axis team doesn't have to trip too much about USA landings anywhere until like round 4. I'll have to think about how to spend that USA cash, whether on aid or to start dropping naval units.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @black_elk Yeah, when I first opened the save, I thought Japan was totally screwed with all those blocks. But Japan has a pretty large fleet to start so can spread it around to clean up all the blocks fairly well as well as use NCM to still position its transports fairly effectively for J2. But it does slow down J1 as they aren't really able to make any amphib assaults.

                Given that the Allies have a lot higher starting income than the Axis, I think Japan has to have a relatively easy road to taking out French Indo and Sumatra. Otherwise, Japan will get squeezed out as the combination of the Allies in the Pacific probably have 2-3 times their income. Given that, I think the USA has to start out pretty weak in the Pacific. I think the balance probably is then India/ANZAC/China/USSR should generally be hard for Japan to push through as the combination of those plus some USA Pacific involvement should get to fairly balanced fronts.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Definitely true, every round those little dudes have to stack hitpoints is a round where Japan has to burn their oil reserves shifting around, so maybe better if they have that breathing room vs the US fleet. China is in sort of bind though. If I stick it out and try to make a defense of Chungking I might pull some ground off the India crush temporarily, but its a bit of a lost cause and leaves the Russians with a pretty big headache in that vast middle area. On the other hand the withdraw to Qinghai/Urimichi is a little precarious, since we don't really have enough juice to deadzone Lanchow by ourselves. Guess its up to Russia to start arming Mao asap and hope for the best lol

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Thailand round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - Thailand
                            1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                            1 Fighter moved from Thailand to Lower Burma
                            1 Infantry moved from Thailand to Lower Burma
                    
                        Combat - Thailand
                            Battle in Lower Burma
                                Thailand attack with 1 Fighter and 1 Infantry
                                British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                    Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                    Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                Thailand takes Lower Burma from British-India
                                Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                Casualties for British-India: 1 Colonial-Infantry
                            Battle in Arafura Sea Zone
                                Thailand attack with 1 Cruiser and 1 Destroyer
                                ANZAC defend with 1 Cruiser and 1 Transport
                                    Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                    ANZAC roll dice for 1 Cruiser and 1 Transport in Arafura Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                    1 Transport owned by the ANZAC lost in Arafura Sea Zone
                                    Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                    ANZAC roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                    1 Cruiser owned by the ANZAC lost in Arafura Sea Zone
                                Thailand win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 40
                                Casualties for ANZAC: 1 Cruiser and 1 Transport
                    
                        Non Combat Move - Thailand
                            1 Fighter moved from Lower Burma to Thailand
                            2 Patrol-Boats moved from Gulf of Thailand Sea Zone to South China Sea Zone
                    
                        Export to Imperial Japan - Thailand
                            Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                            Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 10 Iron
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                    
                        Purchase Units - Thailand
                            Thailand buy 1 Anti-Air, 1 Artillery and 2 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 
                    
                        Place Units - Thailand
                            1 Anti-Air, 1 Artillery and 2 Infantrys placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 13 PUs; end with 13 PUs
                            Units generate 4 Fuel; Thailand end with 6 Fuel
                            Units generate 1 CR; Thailand end with 1 CR
                    

                    Combat Hit Differential Summary :

                    British-India : -0.40
                    ANZAC : -1.10
                    Thailand : 0.00
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: USA round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - USA
                                  USA takes Southern Greenland from True-Neutral
                              3 Infantrys moved from USA North Atlantic to Gulf of Saint Lawrence Sea Zone
                              1 Cruiser, 3 Infantrys and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to Cape Farewell Sea Zone
                              3 Infantrys moved from Cape Farewell Sea Zone to Southern Greenland
                              1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from Norfolk Sea Zone to North Atlantic 6 Sea Zone
                              2 Fighters moved from North Atlantic 6 Sea Zone to Gibraltar
                              2 Fighters moved from Hawaiian Sea Zone to North Pacific 2 Sea Zone
                      
                          Combat - USA
                              Battle in North Pacific 2 Sea Zone
                                  USA attack with 2 Fighters
                                  Japan defend with 1 Destroyer
                                      USA roll dice for 2 Fighters in North Pacific 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                      Japan roll dice for 1 Destroyer in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Destroyer owned by the Japan lost in North Pacific 2 Sea Zone
                                  USA win with 2 Fighters remaining. Battle score for attacker is 16
                                  Casualties for Japan: 1 Destroyer
                      
                          Non Combat Move - USA
                              2 Fighters moved from North Pacific 2 Sea Zone to Hawaiian Sea Zone
                              1 Infantry moved from USA South Atlantic to USA North Atlantic
                              1 Infantry moved from Gulf Coast to USA South Atlantic
                              1 Infantry and 1 Mech-Inf moved from Texas to USA North Atlantic
                              1 Infantry moved from USA Northwest to Victoria
                              1 Infantry moved from Southern Alaska to British Columbia
                      
                          Lend-Lease aid - USA
                              USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                              Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                              Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 87 PUs
                              Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                              USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                              Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 161 PUs
                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                      
                          Purchase Units - USA
                              USA buy 1 Battleship and 1 Fighter; Remaining resources: 48 Fuel; 2 Iron; 0 PUs; 
                      
                          Place Units - USA
                              1 Battleship and 1 Fighter placed in Hawaiian Sea Zone
                      
                          Turn Complete - USA
                              USA collect 104 PUs; end with 104 PUs
                              Units generate 48 Fuel; USA end with 96 Fuel
                              Units generate 4 Iron; USA end with 6 Iron
                              USA creates 1 Air-Transport in USA North Atlantic
                      

                      Combat Hit Differential Summary :

                      USA : 0.00
                      Japan : -0.30
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: China round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - China
                                1 Artillery and 5 Infantrys moved from Chungking to Eastern Tibet
                                1 Infantry moved from Lanchow to Eastern Tibet
                                1 Artillery and 2 Infantrys moved from Qinghai to Eastern Tibet
                                1 Fighter moved from Chungking to Eastern Tibet
                                6 Infantrys moved from Urimchi to Qinghai
                        
                            Combat - China
                                Battle in Eastern Tibet
                                    China attack with 2 Artillerys, 1 Fighter and 8 Infantrys
                                    True-Neutral defend with 1 Flag and 1 Infantry
                                        China roll dice for 2 Artillerys, 1 Fighter and 8 Infantrys in Eastern Tibet, round 2 : 2/11 hits, 2.70 expected hits
                                        True-Neutral roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the True-Neutral lost in Eastern Tibet
                                    China takes Eastern Tibet from True-Neutral
                                    China win with 2 Artillerys, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 10
                                    Casualties for True-Neutral: 1 Infantry
                        
                            Non Combat Move - China
                                1 Fighter moved from Eastern Tibet to Qinghai
                        
                            Export to the USA - China
                                China spend 1 Iron on User Action: Action USA receives iron from China
                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 7 Iron
                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                        
                            Purchase Units - China
                                China buy 3 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
                        
                            Place Units - China
                                3 Infantrys placed in Urimchi
                        
                            Turn Complete - China
                                China collect 19 PUs; end with 19 PUs
                                Units generate 2 Fuel; China end with 5 Fuel
                                Units generate 1 Iron; China end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        True-Neutral : -0.30
                        China : -0.70
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Brazil round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - Brazil
                                  1 Artillery and 1 Infantry moved from Brazil to Rio de Janeiro Sea Zone
                                  1 Infantry moved from Sao Paulo to Rio de Janeiro Sea Zone
                                  1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Rio de Janeiro Sea Zone to Freetown Sea Zone
                                  1 Artillery and 2 Infantrys moved from Freetown Sea Zone to Senegal
                          
                              Non Combat Move - Brazil
                          
                              Export to the USA - Brazil
                                  Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                  Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 8 Iron
                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                          
                              Purchase Units - Brazil
                                  Brazil buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
                          
                              Place Units - Brazil
                                  3 Infantrys placed in Brazil
                          
                              Turn Complete - Brazil
                                  Brazil collect 17 PUs; end with 17 PUs
                                  Units generate 2 Fuel; Brazil end with 3 Fuel
                                  Units generate 1 Iron; Brazil end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Late 1940, here we come! Back to G

                            The Americans sent aid to Russia and Britain, then bought some support for the Pacific fleet at Pearl with the leftover change, mainly because I didn't want to spend the oil to move it back to San Diego lol. Couldn't see abandoning my forward position entirely, although we still lack the transport capacity to pose a real threat, at least I think we should have enough defense power to stay put for the time being. Fingers crossed

                            redrumR 2 Replies Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @black_elk Yeah, the whole USA giving aid seems a bit overpowered and mostly a no brainer. Better to push the money to allies that are closer to the fronts. Starting to think there should be some kind of tax/loss on the aid giving to make it more of an interesting choice.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Manual Gamesave Post: Germany round 2

                                TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - Germany
                                        Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                                                AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                                        1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                                        2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                                        1 Bomber moved from East Prussia to Celtic Sea Zone
                                        1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                                        1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                                        1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                                        10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                                        3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                                        1 Anti-Air moved from East Prussia to Byelorussia
                                        1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
                                
                                    Combat - Germany
                                        Battle in Celtic Sea Zone
                                            Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                                            Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                                                AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                                Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                                                Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                                

                                Combat Hit Differential Summary :

                                AA fire in North Sea Zone : : -0.10
                                AA fire in Celtic Sea Zone : : -0.20
                                Germany : -1.00
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @black_elk Well, looks like round 2 is gonna start off with lots of action. Could this be the beginning of Operation Sea Lion? 🙂

                                  Need OOLs for Celtic SZ and North SZ.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    Going big eh haha. Hmmm nothing fancy, max defense power do or die. You can go by the defaults. French ships of equal value can die before the British ones.

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                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      I really don't like the thought of a transfer tax. I know that the transfers can be a cheap way to get PUs/power to the front, but it is not without consequence for the sender. In short, giving away PUs effects the sender's PU/Iron ratio.

                                      As I see it, it should be a smart thing for a major nation to give at least some PU-support to minor nations, but not something that is an absolute necessity. In regards to USA (a special case as it also exports to othe major powers), USA should think of USSR as a partner that could really need the support to survive and UK as a nation which can help to "get PUs to the front". In general, If a big nation gives too little, "thier" minors could be in danger of getting overrun. If they give too much and empty their coffers, the big nation can end up with a lot of Iron in proportion to PUs (as big nations do not send Iron to small). I would think this made the large nations buy mostly ships and heavy land units. If these forces go into battle bringing nearly no fodder infantry or fighters, it gets expensive to attack.

                                      I don't know if I am just imagining this a consequence worth thinking about and planning after, but I would think that you will also experience USA having too much Iron if USA gives to much PUs a way.

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by redrum

                                        @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        Black_ElkB 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Germany round 2

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Germany
                                                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                                                          AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                                                  1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                                                  2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                                                  1 Bomber moved from East Prussia to Celtic Sea Zone
                                                  1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                                                  1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                                                  1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                                                  10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                                                  3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                                                  1 Anti-Air moved from East Prussia to Byelorussia
                                                  1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
                                          
                                              Combat - Germany
                                                  Battle in Celtic Sea Zone
                                                      Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                                                      Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                                                          AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                                          Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                                                          Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                                                      Units damaged: 1 Battleship owned by the Britain
                                                          Britain roll dice for 1 Submarine in Celtic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 4 Patrol-Boats in Celtic Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                                                      Units damaged: 1 Battleship owned by the Germany
                                                          1 Transport owned by the Germany and 3 Patrol-Boats owned by the Britain lost in Celtic Sea Zone
                                                          AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                                          Germany roll dice for 3 Submarines in Celtic Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                                                          Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 1 Transport in Celtic Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                                                          Britain roll dice for 1 Submarine in Celtic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                          Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 1 Patrol-Boat in Celtic Sea Zone, round 3 : 1/6 hits, 2.40 expected hits
                                                          1 Cruiser owned by the Britain, 1 Destroyer owned by the France, 1 Submarine owned by the Britain, 1 Patrol-Boat owned by the Britain, 1 Cruiser owned by the France, 1 Battleship owned by the Britain, 1 Patrol-Boat owned by the Germany and 1 Destroyer owned by the Britain lost in Celtic Sea Zone
                                                      Germany win with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 3 Submarines and 1 Transport remaining. Battle score for attacker is 151
                                                      Casualties for Germany: 1 Patrol-Boat and 1 Transport
                                                      Casualties for Britain: 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine
                                                      Casualties for France: 1 Cruiser and 1 Destroyer
                                                  Battle in Byelorussia
                                                      Germany attack with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer
                                                      USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                          Germany roll dice for 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer in Byelorussia, round 2 : 5/33 hits, 8.00 expected hits
                                                          USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.20 expected hits
                                                          1 Infantry owned by the USSR lost in Byelorussia
                                                      Germany win, taking Byelorussia from USSR with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Eastern Ukraine
                                                      Germany attack with 1 Artillery and 1 SS-Infantry
                                                      USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                          Germany roll dice for 1 Artillery and 1 SS-Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.20 expected hits
                                                          1 Artillery owned by the Germany lost in Eastern Ukraine
                                                          Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                                                          USSR roll dice for 1 Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                                                          Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.20 expected hits
                                                          USSR roll dice for 1 Infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.20 expected hits
                                                          1 Infantry owned by the USSR lost in Eastern Ukraine
                                                      Germany win, taking Eastern Ukraine from USSR with 1 SS-Infantry remaining. Battle score for attacker is -1
                                                      Casualties for Germany: 1 Artillery
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in North Sea Zone
                                                      Germany attack with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport
                                                      Britain defend with 1 Cruiser and 1 Patrol-Boat
                                                          Germany roll dice for 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport in North Sea Zone, round 2 : 2/3 hits, 1.10 expected hits
                                                          Britain roll dice for 1 Cruiser and 1 Patrol-Boat in North Sea Zone, round 2 : 0/2 hits, 0.70 expected hits
                                                          1 Cruiser owned by the Britain and 1 Patrol-Boat owned by the Britain lost in North Sea Zone
                                                      Germany win with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport remaining. Battle score for attacker is 33
                                                      Casualties for Britain: 1 Cruiser and 1 Patrol-Boat
                                          
                                              Non Combat Move - Germany
                                                  1 Anti-Air and 1 Infantry moved from Berlin to East Prussia
                                                  1 Infantry moved from West Germany to Berlin
                                                  1 Artillery and 4 Infantrys moved from Benelux to West Germany
                                                  1 Artillery and 1 Infantry moved from Denmark to West Germany
                                                  1 Artillery and 3 Infantrys moved from France to West Germany
                                                  1 Infantry moved from Normandy to France
                                                  1 Infantry moved from Normandy to France
                                                  1 Air-Transport moved from Celtic Sea Zone to Normandy
                                                  2 Fighters moved from Celtic Sea Zone to Normandy
                                                  1 Bomber moved from Celtic Sea Zone to Normandy
                                                  2 Artillerys and 1 Infantry moved from Normandy to France
                                                  1 Infantry, 2 Submarines and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                          
                                              Purchase Units - Germany
                                                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                  Germany buy 1 Artillery, 1 Infantry, 3 Mech-Infs, 1 SS-Infantry and 2 Transports; Remaining resources: 0 SS; 28 Fuel; 0 Iron; 4 PUs; 
                                          
                                              Place Units - Germany
                                                  1 Artillery, 3 Mech-Infs and 1 SS-Infantry placed in East Prussia
                                                  1 Infantry placed in Berlin
                                                  1 Submarine and 2 Transports placed in North Sea Zone
                                          
                                              Turn Complete - Germany
                                                  Germany collect 116 PUs; end with 120 PUs
                                                  Units generate 23 SS; Germany end with 23 SS
                                                  Units generate 31 Fuel; Germany end with 59 Fuel
                                                  Units generate 7 Iron; Germany end with 7 Iron
                                          

                                          Combat Hit Differential Summary :

                                          AA fire in North Sea Zone : : -0.10
                                          AA fire in Celtic Sea Zone : : -0.40
                                          Britain : -3.70
                                          USSR : 0.20
                                          Germany : -1.00
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Heheh guess I hosed myself pretty hard there. Not sure where I botched the calc. I remembered thinking I set myself up last round for 60% odds to the attacker in the Celtic sea zone with an average of like 4 units remaining and then determining it might be a worthwhile trade. But that was like a sure shot 98% for G. I must have forgot to add in some aircraft or double clicked a ship or something when running the numbers heheh.

                                            Looks like we might have to prepare for Island Invasion after all! lol.

                                            ps. Sorry the battle of the Atlantic showing from the Allies wasn't stronger. I suppose pulling back and building out of Halifax was really the only play for the Brits?

                                            I think I will set a revised goal for myself of seeing if we can survive until early 1942. Catch you after Balkans/Finland

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