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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: China round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - China
              1 Artillery and 5 Infantrys moved from Chungking to Eastern Tibet
              1 Infantry moved from Lanchow to Eastern Tibet
              1 Artillery and 2 Infantrys moved from Qinghai to Eastern Tibet
              1 Fighter moved from Chungking to Eastern Tibet
              6 Infantrys moved from Urimchi to Qinghai
      
          Combat - China
              Battle in Eastern Tibet
                  China attack with 2 Artillerys, 1 Fighter and 8 Infantrys
                  True-Neutral defend with 1 Flag and 1 Infantry
                      China roll dice for 2 Artillerys, 1 Fighter and 8 Infantrys in Eastern Tibet, round 2 : 2/11 hits, 2.70 expected hits
                      True-Neutral roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the True-Neutral lost in Eastern Tibet
                  China takes Eastern Tibet from True-Neutral
                  China win with 2 Artillerys, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 10
                  Casualties for True-Neutral: 1 Infantry
      
          Non Combat Move - China
              1 Fighter moved from Eastern Tibet to Qinghai
      
          Export to the USA - China
              China spend 1 Iron on User Action: Action USA receives iron from China
              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
              Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 7 Iron
              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
      
          Purchase Units - China
              China buy 3 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
      
          Place Units - China
              3 Infantrys placed in Urimchi
      
          Turn Complete - China
              China collect 19 PUs; end with 19 PUs
              Units generate 2 Fuel; China end with 5 Fuel
              Units generate 1 Iron; China end with 2 Iron
      

      Combat Hit Differential Summary :

      True-Neutral : -0.30
      China : -0.70
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Brazil round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Brazil
                1 Artillery and 1 Infantry moved from Brazil to Rio de Janeiro Sea Zone
                1 Infantry moved from Sao Paulo to Rio de Janeiro Sea Zone
                1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Rio de Janeiro Sea Zone to Freetown Sea Zone
                1 Artillery and 2 Infantrys moved from Freetown Sea Zone to Senegal
        
            Non Combat Move - Brazil
        
            Export to the USA - Brazil
                Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 8 Iron
                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
        
            Purchase Units - Brazil
                Brazil buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
        
            Place Units - Brazil
                3 Infantrys placed in Brazil
        
            Turn Complete - Brazil
                Brazil collect 17 PUs; end with 17 PUs
                Units generate 2 Fuel; Brazil end with 3 Fuel
                Units generate 1 Iron; Brazil end with 2 Iron
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          Late 1940, here we come! Back to G

          The Americans sent aid to Russia and Britain, then bought some support for the Pacific fleet at Pearl with the leftover change, mainly because I didn't want to spend the oil to move it back to San Diego lol. Couldn't see abandoning my forward position entirely, although we still lack the transport capacity to pose a real threat, at least I think we should have enough defense power to stay put for the time being. Fingers crossed

          redrumR 2 Replies Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @black_elk Yeah, the whole USA giving aid seems a bit overpowered and mostly a no brainer. Better to push the money to allies that are closer to the fronts. Starting to think there should be some kind of tax/loss on the aid giving to make it more of an interesting choice.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Manual Gamesave Post: Germany round 2

              TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - Germany
                      Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                              AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                      1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                      2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                      1 Bomber moved from East Prussia to Celtic Sea Zone
                      1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                      1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                      1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                      10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                      3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                      1 Anti-Air moved from East Prussia to Byelorussia
                      1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
              
                  Combat - Germany
                      Battle in Celtic Sea Zone
                          Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                          Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                              AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                              Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                              Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
              

              Combat Hit Differential Summary :

              AA fire in North Sea Zone : : -0.10
              AA fire in Celtic Sea Zone : : -0.20
              Germany : -1.00
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @black_elk Well, looks like round 2 is gonna start off with lots of action. Could this be the beginning of Operation Sea Lion? 🙂

                Need OOLs for Celtic SZ and North SZ.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Going big eh haha. Hmmm nothing fancy, max defense power do or die. You can go by the defaults. French ships of equal value can die before the British ones.

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                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    I really don't like the thought of a transfer tax. I know that the transfers can be a cheap way to get PUs/power to the front, but it is not without consequence for the sender. In short, giving away PUs effects the sender's PU/Iron ratio.

                    As I see it, it should be a smart thing for a major nation to give at least some PU-support to minor nations, but not something that is an absolute necessity. In regards to USA (a special case as it also exports to othe major powers), USA should think of USSR as a partner that could really need the support to survive and UK as a nation which can help to "get PUs to the front". In general, If a big nation gives too little, "thier" minors could be in danger of getting overrun. If they give too much and empty their coffers, the big nation can end up with a lot of Iron in proportion to PUs (as big nations do not send Iron to small). I would think this made the large nations buy mostly ships and heavy land units. If these forces go into battle bringing nearly no fodder infantry or fighters, it gets expensive to attack.

                    I don't know if I am just imagining this a consequence worth thinking about and planning after, but I would think that you will also experience USA having too much Iron if USA gives to much PUs a way.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Frostion
                      last edited by redrum

                      @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      Black_ElkB 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Germany round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 2
                        
                            Combat Move - Germany
                                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                                        AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                                1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                                2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                                1 Bomber moved from East Prussia to Celtic Sea Zone
                                1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                                1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                                1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                                10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                                3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                                1 Anti-Air moved from East Prussia to Byelorussia
                                1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
                        
                            Combat - Germany
                                Battle in Celtic Sea Zone
                                    Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                                    Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                                        AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                        Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                                        Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                                    Units damaged: 1 Battleship owned by the Britain
                                        Britain roll dice for 1 Submarine in Celtic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                        Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 4 Patrol-Boats in Celtic Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                                    Units damaged: 1 Battleship owned by the Germany
                                        1 Transport owned by the Germany and 3 Patrol-Boats owned by the Britain lost in Celtic Sea Zone
                                        AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                                        Germany roll dice for 3 Submarines in Celtic Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                                        Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 1 Transport in Celtic Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                                        Britain roll dice for 1 Submarine in Celtic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                        Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 1 Patrol-Boat in Celtic Sea Zone, round 3 : 1/6 hits, 2.40 expected hits
                                        1 Cruiser owned by the Britain, 1 Destroyer owned by the France, 1 Submarine owned by the Britain, 1 Patrol-Boat owned by the Britain, 1 Cruiser owned by the France, 1 Battleship owned by the Britain, 1 Patrol-Boat owned by the Germany and 1 Destroyer owned by the Britain lost in Celtic Sea Zone
                                    Germany win with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 3 Submarines and 1 Transport remaining. Battle score for attacker is 151
                                    Casualties for Germany: 1 Patrol-Boat and 1 Transport
                                    Casualties for Britain: 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine
                                    Casualties for France: 1 Cruiser and 1 Destroyer
                                Battle in Byelorussia
                                    Germany attack with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer
                                    USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                        Germany roll dice for 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer in Byelorussia, round 2 : 5/33 hits, 8.00 expected hits
                                        USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.20 expected hits
                                        1 Infantry owned by the USSR lost in Byelorussia
                                    Germany win, taking Byelorussia from USSR with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 10
                                    Casualties for USSR: 1 Infantry
                                Battle in Eastern Ukraine
                                    Germany attack with 1 Artillery and 1 SS-Infantry
                                    USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                        Germany roll dice for 1 Artillery and 1 SS-Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.50 expected hits
                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.20 expected hits
                                        1 Artillery owned by the Germany lost in Eastern Ukraine
                                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.20 expected hits
                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.20 expected hits
                                        1 Infantry owned by the USSR lost in Eastern Ukraine
                                    Germany win, taking Eastern Ukraine from USSR with 1 SS-Infantry remaining. Battle score for attacker is -1
                                    Casualties for Germany: 1 Artillery
                                    Casualties for USSR: 1 Infantry
                                Battle in North Sea Zone
                                    Germany attack with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport
                                    Britain defend with 1 Cruiser and 1 Patrol-Boat
                                        Germany roll dice for 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport in North Sea Zone, round 2 : 2/3 hits, 1.10 expected hits
                                        Britain roll dice for 1 Cruiser and 1 Patrol-Boat in North Sea Zone, round 2 : 0/2 hits, 0.70 expected hits
                                        1 Cruiser owned by the Britain and 1 Patrol-Boat owned by the Britain lost in North Sea Zone
                                    Germany win with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport remaining. Battle score for attacker is 33
                                    Casualties for Britain: 1 Cruiser and 1 Patrol-Boat
                        
                            Non Combat Move - Germany
                                1 Anti-Air and 1 Infantry moved from Berlin to East Prussia
                                1 Infantry moved from West Germany to Berlin
                                1 Artillery and 4 Infantrys moved from Benelux to West Germany
                                1 Artillery and 1 Infantry moved from Denmark to West Germany
                                1 Artillery and 3 Infantrys moved from France to West Germany
                                1 Infantry moved from Normandy to France
                                1 Infantry moved from Normandy to France
                                1 Air-Transport moved from Celtic Sea Zone to Normandy
                                2 Fighters moved from Celtic Sea Zone to Normandy
                                1 Bomber moved from Celtic Sea Zone to Normandy
                                2 Artillerys and 1 Infantry moved from Normandy to France
                                1 Infantry, 2 Submarines and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                        
                            Purchase Units - Germany
                                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                Germany buy 1 Artillery, 1 Infantry, 3 Mech-Infs, 1 SS-Infantry and 2 Transports; Remaining resources: 0 SS; 28 Fuel; 0 Iron; 4 PUs; 
                        
                            Place Units - Germany
                                1 Artillery, 3 Mech-Infs and 1 SS-Infantry placed in East Prussia
                                1 Infantry placed in Berlin
                                1 Submarine and 2 Transports placed in North Sea Zone
                        
                            Turn Complete - Germany
                                Germany collect 116 PUs; end with 120 PUs
                                Units generate 23 SS; Germany end with 23 SS
                                Units generate 31 Fuel; Germany end with 59 Fuel
                                Units generate 7 Iron; Germany end with 7 Iron
                        

                        Combat Hit Differential Summary :

                        AA fire in North Sea Zone : : -0.10
                        AA fire in Celtic Sea Zone : : -0.40
                        Britain : -3.70
                        USSR : 0.20
                        Germany : -1.00
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Heheh guess I hosed myself pretty hard there. Not sure where I botched the calc. I remembered thinking I set myself up last round for 60% odds to the attacker in the Celtic sea zone with an average of like 4 units remaining and then determining it might be a worthwhile trade. But that was like a sure shot 98% for G. I must have forgot to add in some aircraft or double clicked a ship or something when running the numbers heheh.

                          Looks like we might have to prepare for Island Invasion after all! lol.

                          ps. Sorry the battle of the Atlantic showing from the Allies wasn't stronger. I suppose pulling back and building out of Halifax was really the only play for the Brits?

                          I think I will set a revised goal for myself of seeing if we can survive until early 1942. Catch you after Balkans/Finland

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            So assuming something like what you did on the water ends up as a fairly standard G opening, and the Brits can't really build out of England... I guess the slicker play is probably Allied convergence in North Atlantic SZ 6, with the British PT Boats to Atlantic SZ 4 maybe? Try to get everything to Trafalgar SZ in the second round. If Gibraltar can hold out past round 1, maybe bring up support from the French and the British-Colonies out of West Africa, as well as the 3 dudes from Brazil. Land the British/American air-transports there along with whatever fighters you can spare in the second round to try keep Italy off your back. Creep up to Britain for a naval build in the third round?

                            But then again if Germany is unopposed and camps in the Celtic Sea zone with all their starting naval units, or does something wild like build a factory in Normandy to support a bolstering of their Atlantic fleet with sub spams and such, then the Allies probably wouldn't be able to push them out in the third round, so the delay would be longer. Maybe not as comfortable a place to camp for G's transports as the North Sea Zone, but it still allows a redirect to Baltic States in one move. I think the Western Allies have their work cut out for them to make that crossing in a timely manner hehe. Will have to try something different next time out.

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: South-Africa round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - South-Africa
                                      1 Fighter moved from South Africa to Gold Coast
                                      South-Africa undo move 1.
                                      1 Fighter moved from South Africa to Gold Coast
                                      1 Infantry moved from Pretoria to South Africa
                                      1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Gulf of Guinea Sea Zone
                                      South-Africa undo move 3.
                                      1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
                              
                                  Non Combat Move - South-Africa
                              
                                  Export to Britain - South-Africa
                                      South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                      Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                              
                                  Purchase Units - South-Africa
                                      South-Africa buy 3 Infantrys; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 
                              
                                  Place Units - South-Africa
                                      3 Infantrys placed in South Africa
                              
                                  Turn Complete - South-Africa
                                      South-Africa collect 15 PUs; end with 15 PUs
                                      Units generate 6 Fuel; South-Africa end with 10 Fuel
                                      Units generate 1 Iron; South-Africa end with 4 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @Black_Elk
                                last edited by Black_Elk

                                Hindsight being 20/20 haha, maybe something like that would have been a cleaner opener for the Brits. What do you think? Does it put too much riding on Gibraltar? Italy can still get in there with 2 fighters and 3 dudes, so I'm not sure if it does the trick. Not sure of the approach to Egypt either... sort of like you want to leave it light enough to maybe draw the Italians into a first round gambit to snag the factory spot and the suez canal instead of going after the Straits on the other side of the med, but still give yourself a chance to hang on if they come at ya right out the gate. Egypt is kinda screwed regardless, but least this way you put a bit more heat on Iraq. Thinking the South African fighter flies up from Gold Coast to land on the US carrier's third spot the following round, since it can't quite make the Gibraltar run.

                                Anyhow, just musing on time warps. Other than giving G a pass (which seems sort of unavoidable) any major flaws I'm not seeing? Just been sitting here trying to come up with a different way to handle the British opener that maybe puts more pressure on the European Axis.

                                Gotta split and grab some dinner. Catch you in the late night if you're around dude

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                                • Black_ElkB Offline
                                  Black_Elk @redrum
                                  last edited by

                                  @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                  @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

                                  I agree, although my impression of the USA aid thing is that its basically like giving Russia or Britain a 20 PU value territory that can't be taken . Aid to China/France is kind of a toss up, since if you push the whole wad into aid then it only leaves you with enough for like 1 transport a round. Probably USA needs to spend one round building at home to make an effective move out with their starting forces. After that I think its as you say, send most of it as aid, until you can take Iceland or Morocco or Norway or some place that can produce closer to the action. Taking a useful production spot in the Pacific seems more challenging, just because Japan is pretty thick.

                                  Some small cost for delivering aid might work. Like 5 PUs to send 20 to a buddy, but then seems like it would have to be all across the board like that, for all nations (to be consistent) and not sure then if it would make more sense to just have the total amounts be some set standard. I don't know, I haven't had enough actual games under my belt to see how the US would swing it, but I think sending aid to Russia at least will be fairly continous haha

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Balkan round 2

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Balkan
                                                Balkan takes Crete from British-Colonies
                                            6 Infantrys moved from Western Ukraine to Byelorussia
                                            1 Infantry moved from East Prussia to Byelorussia
                                            4 Infantrys moved from Romania to Western Ukraine
                                            1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Azov Sea Zone to Black Sea Zone
                                            1 Infantry moved from Aegean Sea Zone to Crete
                                    
                                        Combat - Balkan
                                            Battle in Black Sea Zone
                                                Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                                USSR defend with 1 Submarine
                                                1 Submarine owned by the USSR Submerged
                                                    Balkan roll dice for 1 Submarine in Black Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                    
                                        Non Combat Move - Balkan
                                    
                                        Export to Germany - Balkan
                                            Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                            Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                    
                                        Purchase Units - Balkan
                                            Balkan buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
                                    
                                        Place Units - Balkan
                                            3 Infantrys placed in Romania
                                    
                                        Turn Complete - Balkan
                                            Balkan collect 31 PUs; end with 31 PUs
                                            Units generate 2 Fuel; Balkan end with 3 Fuel
                                            Units generate 1 Iron; Balkan end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Balkan : -0.50
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Finland round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Finland
                                              1 Infantry moved from Lapland to Murmansk
                                                    Finland take Murmansk from USSR
                                              1 Infantry moved from Eastern Finland to Lapland
                                              1 Infantry moved from Finland to Eastern Finland
                                      
                                          Combat - Finland
                                      
                                          Non Combat Move - Finland
                                      
                                          Export to Germany - Finland
                                              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 9 Iron
                                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                      
                                          Purchase Units - Finland
                                              Trigger Finland Late 1940: Finland has their production frontier changed to: production_Finland_2
                                              Finland buy 1 Mech-Inf; Remaining resources: 6 Fuel; 0 Iron; 1 PUs; 
                                      
                                          Place Units - Finland
                                              1 Mech-Inf placed in Finland
                                      
                                          Turn Complete - Finland
                                              Finland collect 14 PUs; end with 15 PUs
                                              Units generate 3 Fuel; Finland end with 9 Fuel
                                              Units generate 2 Iron; Finland end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by redrum

                                        @black_elk Yeah, that opening is probably better at least. You could potentially be a bit more aggressive and just put blockers in Celtic and sit next to it to still pressure Germany more. The key is really not losing UK's navy T2 so that you can potentially pressure T3 or T4.

                                        All that being said, I think Allies are actually OP in this version and you still are in a decent place to win this game.

                                        In terms of aid, I'd like to see most of the options as interesting choices not given. So for example, the aid to Russia might have a higher cost/tax then aid to UK or others. It doesn't necessarily need to be consistent as you can even from a realism standpoint think that USA to USSR is much further/difficult then USA to UK.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: USSR round 2

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - USSR
                                                  1 Fighter and 3 Infantrys moved from Western Turkistan to Iran
                                                  3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
                                                  2 Infantrys moved from Caucasus to Iran
                                                  1 Dive-Bomber moved from Stalingrad to Iran
                                                  1 Air-Transport and 1 Infantry moved from Siberia to Iran
                                                  1 Artillery and 1 Infantry moved from Stalingrad to Eastern Ukraine
                                                  1 Infantry moved from Stalingrad to Eastern Ukraine
                                                  1 Artillery, 1 Commissar, 16 Infantrys, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery moved from Central Russia to Leningrad
                                                  1 Patrol-Boat moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                                  1 Cruiser moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                                  1 Infantry moved from Central Russia to Leningrad
                                                  1 Infantry moved from Stalingrad to Central Russia
                                                  1 Artillery and 1 Infantry moved from Khabarovsk to Vladivostok
                                                  1 Infantry moved from Khabarovsk to Tsitsihar
                                                        USSR take Tsitsihar from Japan
                                                  1 Anti-Air and 4 Infantrys moved from Khabarovsk to Hailar
                                                  2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                                                  5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 4 SP-Artillerys moved from Aldan to Eastern Mongolia
                                                  1 Artillery and 5 Infantrys moved from Aldan to Hailar
                                                  1 SP-Artillery moved from Aldan to Eastern Mongolia
                                                  2 Infantrys moved from Ust-Maysky to Aldan
                                                  1 Infantry moved from Abyysky to Ust-Maysky
                                                  1 Infantry moved from Irkutsk to Bartsk
                                                  1 Submarine moved from Black Sea Zone to Azov Sea Zone
                                                  1 Cruiser moved from Norwegian Southern Sea Zone to North Atlantic 2 Sea Zone
                                                  1 Submarine moved from Barents Sea Zone to Greenland Sea Zone
                                          
                                              Combat - USSR
                                                  Battle in Iran
                                                      USSR attack with 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys
                                                      Iran defend with 1 Artillery, 1 Factory, 1 Fighter, 1 Flag, 10 Fuel-Barrels, 6 Infantrys, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank; Iraq defend with 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                                          AA fire in Iran : 0/1 hits, 0.10 expected hits
                                                          USSR roll dice for 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 2 : 5/18 hits, 4.50 expected hits
                                                          Iran roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 2 : 4/15 hits, 5.20 expected hits
                                                          3 Infantrys owned by the USSR, 2 Infantrys owned by the Iraq, 2 Infantrys owned by the Iran, 1 Anti-Air owned by the Iraq and 1 Air-Transport owned by the USSR lost in Iran
                                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 6 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 3 : 3/14 hits, 3.80 expected hits
                                                          Iran roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 3 : 4/10 hits, 3.90 expected hits
                                                          4 Infantrys owned by the USSR and 3 Infantrys owned by the Iran lost in Iran
                                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 4 : 4/10 hits, 2.90 expected hits
                                                          Iran roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Light-Tank and 1 Medium-Tank in Iran, round 4 : 4/7 hits, 3.00 expected hits
                                                          1 Artillery owned by the Iraq, 1 Light-Tank owned by the Iran, 1 Infantry owned by the Iran, 1 Artillery owned by the Iran, 1 SP-Artillery owned by the USSR and 3 Mech-Infs owned by the USSR lost in Iran
                                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys and 2 SP-Artillerys in Iran, round 5 : 2/6 hits, 2.10 expected hits
                                                          Iran roll dice for 2 Fighters and 1 Medium-Tank in Iran, round 5 : 1/3 hits, 1.70 expected hits
                                                          1 Infantry owned by the USSR, 1 Medium-Tank owned by the Iran and 1 Fighter owned by the Iraq lost in Iran
                                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys in Iran, round 6 : 4/5 hits, 1.80 expected hits
                                                          Iran roll dice for 1 Fighter in Iran, round 6 : 0/1 hits, 0.60 expected hits
                                                          1 Fighter owned by the Iran lost in Iran
                                                      USSR captures one of Iran capitals
                                                      Some non-combat units are destroyed: 
                                                      USSR win, taking Iran from Iran with 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys remaining. Battle score for attacker is 29
                                                      Casualties for USSR: 1 Air-Transport, 8 Infantrys, 3 Mech-Infs and 1 SP-Artillery
                                                      Casualties for Iran: 1 Artillery, 1 Fighter, 6 Infantrys, 1 Light-Tank and 1 Medium-Tank
                                                      Casualties for Iraq: 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                                                  Battle in Hailar
                                                      USSR attack with 1 Anti-Air, 1 Artillery and 9 Infantrys
                                                      Japan defend with 1 Flag and 1 Infantry
                                                          USSR roll dice for 1 Anti-Air, 1 Artillery and 9 Infantrys in Hailar, round 2 : 2/11 hits, 2.20 expected hits
                                                          Japan roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan lost in Hailar
                                                      USSR win, taking Hailar from Japan with 1 Anti-Air, 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 10
                                                      Casualties for Japan: 1 Infantry
                                                  Battle in Vladivostok
                                                      USSR attack with 1 Artillery and 1 Infantry
                                                      Japan defend with 1 Flag and 1 Infantry
                                                          USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.50 expected hits
                                                          Japan roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.30 expected hits
                                                          USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 0/2 hits, 0.50 expected hits
                                                          Japan roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Vladivostok
                                                          USSR roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.20 expected hits
                                                          Japan roll dice for 1 Infantry in Vladivostok, round 4 : 0/1 hits, 0.30 expected hits
                                                          USSR roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.20 expected hits
                                                          Japan roll dice for 1 Infantry in Vladivostok, round 5 : 0/1 hits, 0.30 expected hits
                                                          USSR roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.20 expected hits
                                                          Japan roll dice for 1 Infantry in Vladivostok, round 6 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Vladivostok
                                                      Japan win with no units remaining. Battle score for attacker is -11
                                                      Casualties for USSR: 1 Artillery and 1 Infantry
                                                      Casualties for Japan: 1 Infantry
                                                  Battle in Eastern Ukraine
                                                      USSR attack with 1 Artillery and 2 Infantrys
                                                      Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore and 1 SS-Infantry
                                                          USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 1/3 hits, 0.60 expected hits
                                                          Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 SS-Infantry owned by the Germany lost in Eastern Ukraine
                                                      USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                                      Casualties for Germany: 1 SS-Infantry
                                          
                                              Non Combat Move - USSR
                                                  1 Fighter moved from Iran to Egypt
                                                  1 Dive-Bomber moved from Iran to Stalingrad
                                          
                                              Purchase Units - USSR
                                                  USSR buy 1 Commissar, 5 Fighters, 4 Infantrys and 1 Medium-Tank; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 4 Officials; 0 SS; 
                                          
                                              Place Units - USSR
                                                  5 Fighters placed in Leningrad
                                                  1 Infantry placed in Siberia
                                                  1 Commissar, 3 Infantrys and 1 Medium-Tank placed in Stalingrad
                                                  USSR undo move 3.
                                                  1 Infantry placed in Stalingrad
                                                  1 Commissar, 2 Infantrys and 1 Medium-Tank placed in Moscow
                                                  USSR undo move 4.
                                                  1 Commissar, 1 Infantry and 1 Medium-Tank placed in Moscow
                                                  1 Infantry placed in Irkutsk
                                          
                                              Turn Complete - USSR
                                                  USSR collect 143 PUs; end with 143 PUs
                                                  Units generate 42 Fuel; USSR end with 54 Fuel
                                                  Units generate 5 SS; USSR end with 5 SS
                                                  Units generate 4 Officials; USSR end with 8 Officials
                                                  Units generate 6 Iron; USSR end with 9 Iron
                                                  USSR creates 1 Air-Transport in Siberia
                                          

                                          Combat Hit Differential Summary :

                                          Iran : -1.40
                                          dive bombing fire in Iran : : -0.40
                                          Japan : 0.20
                                          AA fire in Iran : : -0.10
                                          USSR : 2.50
                                          Germany : -0.30
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Britain round 2

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Britain
                                                    1 Air-Transport and 1 Infantry moved from Halifax to Western Greenland
                                                    1 Destroyer moved from North Atlantic 4 Sea Zone to Mediterranean Sea Zone
                                                    1 Destroyer moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                                                    1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                            
                                                Combat - Britain
                                                    Britain lands units in Western Greenland
                                                    Britain creates battle in territory Western Greenland
                                                        Britain takes Western Greenland from True-Neutral
                                            
                                                Non Combat Move - Britain
                                                    1 Air-Transport moved from Western Greenland to Southern Greenland
                                            
                                                Aid the Commonwealth - Britain
                                                    Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                                                    Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                                                    Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 69 PUs
                                                    Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
                                            
                                                Purchase Units - Britain
                                                    Britain buy 2 Fighters and 3 Infantrys; Remaining resources: 24 Fuel; 5 Iron; 2 PUs; 
                                            
                                                Place Units - Britain
                                                    2 Fighters and 3 Infantrys placed in England
                                            
                                                Turn Complete - Britain
                                                    Britain collect 59 PUs; end with 61 PUs
                                                    Units generate 13 Fuel; Britain end with 37 Fuel
                                                    Units generate 2 Iron; Britain end with 7 Iron
                                                    Britain creates 1 Air-Transport in Halifax
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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