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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Frostion
      last edited by redrum

      @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      Black_ElkB 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Germany round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 2
        
            Combat Move - Germany
                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Today we are crushed by the sheer weight of the mechanized forces hurled against us, but we can still look to the future in which even greater mechanized forces will bring us victory." - ....
                        AA fire in North Sea Zone : 0/1 hits, 0.10 expected hits
                1 Battleship, 1 Cruiser, 1 Destroyer, 1 Patrol-Boat, 1 Submarine and 2 Transports moved from North Sea Zone to Celtic Sea Zone
                2 Submarines moved from Baltic Sea Zone to Celtic Sea Zone
                1 Bomber moved from East Prussia to Celtic Sea Zone
                1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport moved from Baltic Sea Zone to North Sea Zone
                1 Artillery and 1 SS-Infantry moved from Western Ukraine to Eastern Ukraine
                1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Western Ukraine to Byelorussia
                10 Infantrys, 2 Light-Tanks, 5 Mech-Infs, 1 Medium-Tank and 1 SS-Infantry moved from East Prussia to Byelorussia
                3 Infantrys, 4 Mech-Infs and 1 SS-Infantry moved from Berlin to Byelorussia
                1 Anti-Air moved from East Prussia to Byelorussia
                1 Air-Transport and 2 Fighters moved from East Prussia to Celtic Sea Zone
        
            Combat - Germany
                Battle in Celtic Sea Zone
                    Germany attack with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat, 3 Submarines and 2 Transports
                    Britain defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine; France defend with 1 Cruiser and 1 Destroyer
                        AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                        Germany roll dice for 3 Submarines in Celtic Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                        Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 2 Transports in Celtic Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                    Units damaged: 1 Battleship owned by the Britain
                        Britain roll dice for 1 Submarine in Celtic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                        Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 4 Patrol-Boats in Celtic Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                    Units damaged: 1 Battleship owned by the Germany
                        1 Transport owned by the Germany and 3 Patrol-Boats owned by the Britain lost in Celtic Sea Zone
                        AA fire in Celtic Sea Zone : 0/2 hits, 0.20 expected hits
                        Germany roll dice for 3 Submarines in Celtic Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                        Germany roll dice for 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Patrol-Boat and 1 Transport in Celtic Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                        Britain roll dice for 1 Submarine in Celtic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                        Britain roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers and 1 Patrol-Boat in Celtic Sea Zone, round 3 : 1/6 hits, 2.40 expected hits
                        1 Cruiser owned by the Britain, 1 Destroyer owned by the France, 1 Submarine owned by the Britain, 1 Patrol-Boat owned by the Britain, 1 Cruiser owned by the France, 1 Battleship owned by the Britain, 1 Patrol-Boat owned by the Germany and 1 Destroyer owned by the Britain lost in Celtic Sea Zone
                    Germany win with 1 Air-Transport, 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer, 2 Fighters, 3 Submarines and 1 Transport remaining. Battle score for attacker is 151
                    Casualties for Germany: 1 Patrol-Boat and 1 Transport
                    Casualties for Britain: 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Patrol-Boats and 1 Submarine
                    Casualties for France: 1 Cruiser and 1 Destroyer
                Battle in Byelorussia
                    Germany attack with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer
                    USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer in Byelorussia, round 2 : 5/33 hits, 8.00 expected hits
                        USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.20 expected hits
                        1 Infantry owned by the USSR lost in Byelorussia
                    Germany win, taking Byelorussia from USSR with 1 Anti-Air, 13 Infantrys, 3 Light-Tanks, 9 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 4 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Eastern Ukraine
                    Germany attack with 1 Artillery and 1 SS-Infantry
                    USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                        Germany roll dice for 1 Artillery and 1 SS-Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.20 expected hits
                        1 Artillery owned by the Germany lost in Eastern Ukraine
                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.20 expected hits
                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.20 expected hits
                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.20 expected hits
                        1 Infantry owned by the USSR lost in Eastern Ukraine
                    Germany win, taking Eastern Ukraine from USSR with 1 SS-Infantry remaining. Battle score for attacker is -1
                    Casualties for Germany: 1 Artillery
                    Casualties for USSR: 1 Infantry
                Battle in North Sea Zone
                    Germany attack with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport
                    Britain defend with 1 Cruiser and 1 Patrol-Boat
                        Germany roll dice for 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport in North Sea Zone, round 2 : 2/3 hits, 1.10 expected hits
                        Britain roll dice for 1 Cruiser and 1 Patrol-Boat in North Sea Zone, round 2 : 0/2 hits, 0.70 expected hits
                        1 Cruiser owned by the Britain and 1 Patrol-Boat owned by the Britain lost in North Sea Zone
                    Germany win with 1 Cruiser, 1 Destroyer, 1 Patrol-Boat and 1 Transport remaining. Battle score for attacker is 33
                    Casualties for Britain: 1 Cruiser and 1 Patrol-Boat
        
            Non Combat Move - Germany
                1 Anti-Air and 1 Infantry moved from Berlin to East Prussia
                1 Infantry moved from West Germany to Berlin
                1 Artillery and 4 Infantrys moved from Benelux to West Germany
                1 Artillery and 1 Infantry moved from Denmark to West Germany
                1 Artillery and 3 Infantrys moved from France to West Germany
                1 Infantry moved from Normandy to France
                1 Infantry moved from Normandy to France
                1 Air-Transport moved from Celtic Sea Zone to Normandy
                2 Fighters moved from Celtic Sea Zone to Normandy
                1 Bomber moved from Celtic Sea Zone to Normandy
                2 Artillerys and 1 Infantry moved from Normandy to France
                1 Infantry, 2 Submarines and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
        
            Purchase Units - Germany
                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                Germany buy 1 Artillery, 1 Infantry, 3 Mech-Infs, 1 SS-Infantry and 2 Transports; Remaining resources: 0 SS; 28 Fuel; 0 Iron; 4 PUs; 
        
            Place Units - Germany
                1 Artillery, 3 Mech-Infs and 1 SS-Infantry placed in East Prussia
                1 Infantry placed in Berlin
                1 Submarine and 2 Transports placed in North Sea Zone
        
            Turn Complete - Germany
                Germany collect 116 PUs; end with 120 PUs
                Units generate 23 SS; Germany end with 23 SS
                Units generate 31 Fuel; Germany end with 59 Fuel
                Units generate 7 Iron; Germany end with 7 Iron
        

        Combat Hit Differential Summary :

        AA fire in North Sea Zone : : -0.10
        AA fire in Celtic Sea Zone : : -0.40
        Britain : -3.70
        USSR : 0.20
        Germany : -1.00
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          Heheh guess I hosed myself pretty hard there. Not sure where I botched the calc. I remembered thinking I set myself up last round for 60% odds to the attacker in the Celtic sea zone with an average of like 4 units remaining and then determining it might be a worthwhile trade. But that was like a sure shot 98% for G. I must have forgot to add in some aircraft or double clicked a ship or something when running the numbers heheh.

          Looks like we might have to prepare for Island Invasion after all! lol.

          ps. Sorry the battle of the Atlantic showing from the Allies wasn't stronger. I suppose pulling back and building out of Halifax was really the only play for the Brits?

          I think I will set a revised goal for myself of seeing if we can survive until early 1942. Catch you after Balkans/Finland

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            So assuming something like what you did on the water ends up as a fairly standard G opening, and the Brits can't really build out of England... I guess the slicker play is probably Allied convergence in North Atlantic SZ 6, with the British PT Boats to Atlantic SZ 4 maybe? Try to get everything to Trafalgar SZ in the second round. If Gibraltar can hold out past round 1, maybe bring up support from the French and the British-Colonies out of West Africa, as well as the 3 dudes from Brazil. Land the British/American air-transports there along with whatever fighters you can spare in the second round to try keep Italy off your back. Creep up to Britain for a naval build in the third round?

            But then again if Germany is unopposed and camps in the Celtic Sea zone with all their starting naval units, or does something wild like build a factory in Normandy to support a bolstering of their Atlantic fleet with sub spams and such, then the Allies probably wouldn't be able to push them out in the third round, so the delay would be longer. Maybe not as comfortable a place to camp for G's transports as the North Sea Zone, but it still allows a redirect to Baltic States in one move. I think the Western Allies have their work cut out for them to make that crossing in a timely manner hehe. Will have to try something different next time out.

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: South-Africa round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 1
              
                  Combat Move - South-Africa
                      1 Fighter moved from South Africa to Gold Coast
                      South-Africa undo move 1.
                      1 Fighter moved from South Africa to Gold Coast
                      1 Infantry moved from Pretoria to South Africa
                      1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Gulf of Guinea Sea Zone
                      South-Africa undo move 3.
                      1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
              
                  Non Combat Move - South-Africa
              
                  Export to Britain - South-Africa
                      South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                      Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
              
                  Purchase Units - South-Africa
                      South-Africa buy 3 Infantrys; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 
              
                  Place Units - South-Africa
                      3 Infantrys placed in South Africa
              
                  Turn Complete - South-Africa
                      South-Africa collect 15 PUs; end with 15 PUs
                      Units generate 6 Fuel; South-Africa end with 10 Fuel
                      Units generate 1 Iron; South-Africa end with 4 Iron
              

              Combat Hit Differential Summary :

              Savegame

              Black_ElkB 1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk @Black_Elk
                last edited by Black_Elk

                Hindsight being 20/20 haha, maybe something like that would have been a cleaner opener for the Brits. What do you think? Does it put too much riding on Gibraltar? Italy can still get in there with 2 fighters and 3 dudes, so I'm not sure if it does the trick. Not sure of the approach to Egypt either... sort of like you want to leave it light enough to maybe draw the Italians into a first round gambit to snag the factory spot and the suez canal instead of going after the Straits on the other side of the med, but still give yourself a chance to hang on if they come at ya right out the gate. Egypt is kinda screwed regardless, but least this way you put a bit more heat on Iraq. Thinking the South African fighter flies up from Gold Coast to land on the US carrier's third spot the following round, since it can't quite make the Gibraltar run.

                Anyhow, just musing on time warps. Other than giving G a pass (which seems sort of unavoidable) any major flaws I'm not seeing? Just been sitting here trying to come up with a different way to handle the British opener that maybe puts more pressure on the European Axis.

                Gotta split and grab some dinner. Catch you in the late night if you're around dude

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                • Black_ElkB Offline
                  Black_Elk @redrum
                  last edited by

                  @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                  @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

                  I agree, although my impression of the USA aid thing is that its basically like giving Russia or Britain a 20 PU value territory that can't be taken . Aid to China/France is kind of a toss up, since if you push the whole wad into aid then it only leaves you with enough for like 1 transport a round. Probably USA needs to spend one round building at home to make an effective move out with their starting forces. After that I think its as you say, send most of it as aid, until you can take Iceland or Morocco or Norway or some place that can produce closer to the action. Taking a useful production spot in the Pacific seems more challenging, just because Japan is pretty thick.

                  Some small cost for delivering aid might work. Like 5 PUs to send 20 to a buddy, but then seems like it would have to be all across the board like that, for all nations (to be consistent) and not sure then if it would make more sense to just have the total amounts be some set standard. I don't know, I haven't had enough actual games under my belt to see how the US would swing it, but I think sending aid to Russia at least will be fairly continous haha

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Balkan round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 2
                    
                        Combat Move - Balkan
                                Balkan takes Crete from British-Colonies
                            6 Infantrys moved from Western Ukraine to Byelorussia
                            1 Infantry moved from East Prussia to Byelorussia
                            4 Infantrys moved from Romania to Western Ukraine
                            1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Azov Sea Zone to Black Sea Zone
                            1 Infantry moved from Aegean Sea Zone to Crete
                    
                        Combat - Balkan
                            Battle in Black Sea Zone
                                Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                USSR defend with 1 Submarine
                                1 Submarine owned by the USSR Submerged
                                    Balkan roll dice for 1 Submarine in Black Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    
                        Non Combat Move - Balkan
                    
                        Export to Germany - Balkan
                            Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                            Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                    
                        Purchase Units - Balkan
                            Balkan buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
                    
                        Place Units - Balkan
                            3 Infantrys placed in Romania
                    
                        Turn Complete - Balkan
                            Balkan collect 31 PUs; end with 31 PUs
                            Units generate 2 Fuel; Balkan end with 3 Fuel
                            Units generate 1 Iron; Balkan end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Balkan : -0.50
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Finland round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - Finland
                              1 Infantry moved from Lapland to Murmansk
                                    Finland take Murmansk from USSR
                              1 Infantry moved from Eastern Finland to Lapland
                              1 Infantry moved from Finland to Eastern Finland
                      
                          Combat - Finland
                      
                          Non Combat Move - Finland
                      
                          Export to Germany - Finland
                              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 9 Iron
                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                      
                          Purchase Units - Finland
                              Trigger Finland Late 1940: Finland has their production frontier changed to: production_Finland_2
                              Finland buy 1 Mech-Inf; Remaining resources: 6 Fuel; 0 Iron; 1 PUs; 
                      
                          Place Units - Finland
                              1 Mech-Inf placed in Finland
                      
                          Turn Complete - Finland
                              Finland collect 14 PUs; end with 15 PUs
                              Units generate 3 Fuel; Finland end with 9 Fuel
                              Units generate 2 Iron; Finland end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by redrum

                        @black_elk Yeah, that opening is probably better at least. You could potentially be a bit more aggressive and just put blockers in Celtic and sit next to it to still pressure Germany more. The key is really not losing UK's navy T2 so that you can potentially pressure T3 or T4.

                        All that being said, I think Allies are actually OP in this version and you still are in a decent place to win this game.

                        In terms of aid, I'd like to see most of the options as interesting choices not given. So for example, the aid to Russia might have a higher cost/tax then aid to UK or others. It doesn't necessarily need to be consistent as you can even from a realism standpoint think that USA to USSR is much further/difficult then USA to UK.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: USSR round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 2
                          
                              Combat Move - USSR
                                  1 Fighter and 3 Infantrys moved from Western Turkistan to Iran
                                  3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
                                  2 Infantrys moved from Caucasus to Iran
                                  1 Dive-Bomber moved from Stalingrad to Iran
                                  1 Air-Transport and 1 Infantry moved from Siberia to Iran
                                  1 Artillery and 1 Infantry moved from Stalingrad to Eastern Ukraine
                                  1 Infantry moved from Stalingrad to Eastern Ukraine
                                  1 Artillery, 1 Commissar, 16 Infantrys, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery moved from Central Russia to Leningrad
                                  1 Patrol-Boat moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                  1 Cruiser moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                  1 Infantry moved from Central Russia to Leningrad
                                  1 Infantry moved from Stalingrad to Central Russia
                                  1 Artillery and 1 Infantry moved from Khabarovsk to Vladivostok
                                  1 Infantry moved from Khabarovsk to Tsitsihar
                                        USSR take Tsitsihar from Japan
                                  1 Anti-Air and 4 Infantrys moved from Khabarovsk to Hailar
                                  2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                                  5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 4 SP-Artillerys moved from Aldan to Eastern Mongolia
                                  1 Artillery and 5 Infantrys moved from Aldan to Hailar
                                  1 SP-Artillery moved from Aldan to Eastern Mongolia
                                  2 Infantrys moved from Ust-Maysky to Aldan
                                  1 Infantry moved from Abyysky to Ust-Maysky
                                  1 Infantry moved from Irkutsk to Bartsk
                                  1 Submarine moved from Black Sea Zone to Azov Sea Zone
                                  1 Cruiser moved from Norwegian Southern Sea Zone to North Atlantic 2 Sea Zone
                                  1 Submarine moved from Barents Sea Zone to Greenland Sea Zone
                          
                              Combat - USSR
                                  Battle in Iran
                                      USSR attack with 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys
                                      Iran defend with 1 Artillery, 1 Factory, 1 Fighter, 1 Flag, 10 Fuel-Barrels, 6 Infantrys, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank; Iraq defend with 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                          AA fire in Iran : 0/1 hits, 0.10 expected hits
                                          USSR roll dice for 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 2 : 5/18 hits, 4.50 expected hits
                                          Iran roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 2 : 4/15 hits, 5.20 expected hits
                                          3 Infantrys owned by the USSR, 2 Infantrys owned by the Iraq, 2 Infantrys owned by the Iran, 1 Anti-Air owned by the Iraq and 1 Air-Transport owned by the USSR lost in Iran
                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 6 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 3 : 3/14 hits, 3.80 expected hits
                                          Iran roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 3 : 4/10 hits, 3.90 expected hits
                                          4 Infantrys owned by the USSR and 3 Infantrys owned by the Iran lost in Iran
                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 4 : 4/10 hits, 2.90 expected hits
                                          Iran roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Light-Tank and 1 Medium-Tank in Iran, round 4 : 4/7 hits, 3.00 expected hits
                                          1 Artillery owned by the Iraq, 1 Light-Tank owned by the Iran, 1 Infantry owned by the Iran, 1 Artillery owned by the Iran, 1 SP-Artillery owned by the USSR and 3 Mech-Infs owned by the USSR lost in Iran
                                          dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys and 2 SP-Artillerys in Iran, round 5 : 2/6 hits, 2.10 expected hits
                                          Iran roll dice for 2 Fighters and 1 Medium-Tank in Iran, round 5 : 1/3 hits, 1.70 expected hits
                                          1 Infantry owned by the USSR, 1 Medium-Tank owned by the Iran and 1 Fighter owned by the Iraq lost in Iran
                                          USSR roll dice for 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys in Iran, round 6 : 4/5 hits, 1.80 expected hits
                                          Iran roll dice for 1 Fighter in Iran, round 6 : 0/1 hits, 0.60 expected hits
                                          1 Fighter owned by the Iran lost in Iran
                                      USSR captures one of Iran capitals
                                      Some non-combat units are destroyed: 
                                      USSR win, taking Iran from Iran with 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys remaining. Battle score for attacker is 29
                                      Casualties for USSR: 1 Air-Transport, 8 Infantrys, 3 Mech-Infs and 1 SP-Artillery
                                      Casualties for Iran: 1 Artillery, 1 Fighter, 6 Infantrys, 1 Light-Tank and 1 Medium-Tank
                                      Casualties for Iraq: 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                                  Battle in Hailar
                                      USSR attack with 1 Anti-Air, 1 Artillery and 9 Infantrys
                                      Japan defend with 1 Flag and 1 Infantry
                                          USSR roll dice for 1 Anti-Air, 1 Artillery and 9 Infantrys in Hailar, round 2 : 2/11 hits, 2.20 expected hits
                                          Japan roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Japan lost in Hailar
                                      USSR win, taking Hailar from Japan with 1 Anti-Air, 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 10
                                      Casualties for Japan: 1 Infantry
                                  Battle in Vladivostok
                                      USSR attack with 1 Artillery and 1 Infantry
                                      Japan defend with 1 Flag and 1 Infantry
                                          USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.50 expected hits
                                          Japan roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.30 expected hits
                                          USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 0/2 hits, 0.50 expected hits
                                          Japan roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR lost in Vladivostok
                                          USSR roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.20 expected hits
                                          Japan roll dice for 1 Infantry in Vladivostok, round 4 : 0/1 hits, 0.30 expected hits
                                          USSR roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.20 expected hits
                                          Japan roll dice for 1 Infantry in Vladivostok, round 5 : 0/1 hits, 0.30 expected hits
                                          USSR roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.20 expected hits
                                          Japan roll dice for 1 Infantry in Vladivostok, round 6 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Vladivostok
                                      Japan win with no units remaining. Battle score for attacker is -11
                                      Casualties for USSR: 1 Artillery and 1 Infantry
                                      Casualties for Japan: 1 Infantry
                                  Battle in Eastern Ukraine
                                      USSR attack with 1 Artillery and 2 Infantrys
                                      Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore and 1 SS-Infantry
                                          USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 1/3 hits, 0.60 expected hits
                                          Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.30 expected hits
                                      1 SS-Infantry owned by the Germany lost in Eastern Ukraine
                                      USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                      Casualties for Germany: 1 SS-Infantry
                          
                              Non Combat Move - USSR
                                  1 Fighter moved from Iran to Egypt
                                  1 Dive-Bomber moved from Iran to Stalingrad
                          
                              Purchase Units - USSR
                                  USSR buy 1 Commissar, 5 Fighters, 4 Infantrys and 1 Medium-Tank; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 4 Officials; 0 SS; 
                          
                              Place Units - USSR
                                  5 Fighters placed in Leningrad
                                  1 Infantry placed in Siberia
                                  1 Commissar, 3 Infantrys and 1 Medium-Tank placed in Stalingrad
                                  USSR undo move 3.
                                  1 Infantry placed in Stalingrad
                                  1 Commissar, 2 Infantrys and 1 Medium-Tank placed in Moscow
                                  USSR undo move 4.
                                  1 Commissar, 1 Infantry and 1 Medium-Tank placed in Moscow
                                  1 Infantry placed in Irkutsk
                          
                              Turn Complete - USSR
                                  USSR collect 143 PUs; end with 143 PUs
                                  Units generate 42 Fuel; USSR end with 54 Fuel
                                  Units generate 5 SS; USSR end with 5 SS
                                  Units generate 4 Officials; USSR end with 8 Officials
                                  Units generate 6 Iron; USSR end with 9 Iron
                                  USSR creates 1 Air-Transport in Siberia
                          

                          Combat Hit Differential Summary :

                          Iran : -1.40
                          dive bombing fire in Iran : : -0.40
                          Japan : 0.20
                          AA fire in Iran : : -0.10
                          USSR : 2.50
                          Germany : -0.30
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Britain round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 2
                            
                                Combat Move - Britain
                                    1 Air-Transport and 1 Infantry moved from Halifax to Western Greenland
                                    1 Destroyer moved from North Atlantic 4 Sea Zone to Mediterranean Sea Zone
                                    1 Destroyer moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                                    1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                            
                                Combat - Britain
                                    Britain lands units in Western Greenland
                                    Britain creates battle in territory Western Greenland
                                        Britain takes Western Greenland from True-Neutral
                            
                                Non Combat Move - Britain
                                    1 Air-Transport moved from Western Greenland to Southern Greenland
                            
                                Aid the Commonwealth - Britain
                                    Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                                    Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                                    Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 69 PUs
                                    Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
                            
                                Purchase Units - Britain
                                    Britain buy 2 Fighters and 3 Infantrys; Remaining resources: 24 Fuel; 5 Iron; 2 PUs; 
                            
                                Place Units - Britain
                                    2 Fighters and 3 Infantrys placed in England
                            
                                Turn Complete - Britain
                                    Britain collect 59 PUs; end with 61 PUs
                                    Units generate 13 Fuel; Britain end with 37 Fuel
                                    Units generate 2 Iron; Britain end with 7 Iron
                                    Britain creates 1 Air-Transport in Halifax
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: France round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 2
                              
                                  Combat Move - France
                                      3 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                                      3 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                      3 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                      1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                                      1 Colonial-Infantry moved from Gabon to Cameroon
                                      1 Fighter moved from Gabon to Senegal
                                      1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Tunesia
                              
                                  Combat - France
                                      Battle in Tunesia
                                          France attack with 1 Colonial-Infantry and 1 Infantry
                                          Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                                              France roll dice for 1 Colonial-Infantry and 1 Infantry in Tunesia, round 2 : 0/2 hits, 0.40 expected hits
                                              Italy roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Colonial-Infantry owned by the France lost in Tunesia
                                          1 Infantry owned by the France retreated to Algerian Desert
                                          Italy win with 1 Infantry remaining. Battle score for attacker is -6
                                          Casualties for France: 1 Colonial-Infantry
                              
                                  Non Combat Move - France
                              
                                  Purchase Units - France
                                      France buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 0 PUs; 12 CR; 0 Iron; 0 SS; 
                              
                                  Place Units - France
                                      1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Gabon
                              
                                  Turn Complete - France
                                      France collect 29 PUs; end with 29 PUs
                                      Units generate 3 Fuel; France end with 6 Fuel
                                      Units generate 11 CR; France end with 23 CR
                                      Units generate 1 Iron; France end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Italy : 0.70
                              France : -0.40
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: British-Colonies round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - British-Colonies
                                            British-India takes Indian Ocean 2 Sea Zone from Italy
                                        1 Infantry moved from British Guiana to Dutch Guiana
                                        1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                                        1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                                        1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                                        2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                                        2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                                        1 Infantry moved from Nigeria to Chad
                                        1 Battleship, 2 Cruisers and 1 Destroyer moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                                        2 Fighters moved from Egypt to North Sudan
                                        1 Artillery and 1 Colonial-Infantry moved from Egypt to North Sudan
                                
                                    Combat - British-Colonies
                                        Battle in Indian Ocean 5 Sea Zone
                                            British-Colonies attack with 1 Battleship, 2 Cruisers and 1 Destroyer
                                            Italy defend with 1 Destroyer
                                                British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 2/4 hits, 1.90 expected hits
                                                Italy roll dice for 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Destroyer owned by the Italy lost in Indian Ocean 5 Sea Zone
                                            British-Colonies win
                                            , taking Indian Ocean 5 Sea Zone from Italy. Battle score for attacker is 16
                                            Casualties for Italy: 1 Destroyer
                                        Battle in North Sudan
                                            British-Colonies attack with 1 Artillery, 1 Colonial-Infantry and 2 Fighters
                                            Italy defend with 1 Flag and 1 Infantry
                                                British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 2 Fighters in North Sudan, round 2 : 1/4 hits, 1.50 expected hits
                                                Italy roll dice for 1 Infantry in North Sudan, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the Italy lost in North Sudan
                                            British-Colonies takes North Sudan from Italy
                                            British-Colonies win
                                            . Battle score for attacker is 10
                                            Casualties for Italy: 1 Infantry
                                
                                    Non Combat Move - British-Colonies
                                        2 Fighters moved from North Sudan to Egypt
                                        1 Infantry moved from Aden to Riyadh
                                
                                    Export to Britain - British-Colonies
                                        British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                        Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                                
                                    Purchase Units - British-Colonies
                                        British-Colonies buy 1 Anti-Air, 2 Fighters and 2 Infantrys; Remaining resources: 5 Fuel; 4 Iron; 0 PUs; 17 CR; 0 SS; 
                                
                                    Place Units - British-Colonies
                                        1 Anti-Air, 2 Fighters and 2 Infantrys placed in Egypt
                                
                                    Turn Complete - British-Colonies
                                        British-Colonies collect 42 PUs; end with 42 PUs
                                        Units generate 5 CR; British-Colonies end with 22 CR
                                        Units generate 5 Fuel; British-Colonies end with 10 Fuel
                                        Units generate 1 Iron; British-Colonies end with 5 Iron
                                

                                Combat Hit Differential Summary :

                                British-Colonies : -0.40
                                Italy : -0.60
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: South-Africa round 2

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - South-Africa
                                          1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Port Elizabeth Sea Zone
                                          1 Fighter moved from Madagascar to Egypt
                                          1 Infantry and 1 Mech-Inf moved from Beira to Mozambique
                                          1 Infantry moved from Beira to Mozambique
                                  
                                      Combat - South-Africa
                                          Battle in Port Elizabeth Sea Zone
                                              South-Africa attack with 1 Cruiser and 1 Destroyer
                                              Italy defend with 1 Transport
                                                  South-Africa roll dice for 1 Cruiser and 1 Destroyer in Port Elizabeth Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                  Italy roll dice for 1 Transport in Port Elizabeth Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                                  1 Transport owned by the Italy lost in Port Elizabeth Sea Zone
                                              South-Africa win
                                              . Battle score for attacker is 20
                                              Casualties for Italy: 1 Transport
                                          Battle in Mozambique
                                              South-Africa attack with 2 Infantrys and 1 Mech-Inf
                                              True-Neutral defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                  South-Africa roll dice for 2 Infantrys and 1 Mech-Inf in Mozambique, round 2 : 1/3 hits, 0.60 expected hits
                                                  True-Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the True-Neutral lost in Mozambique
                                              South-Africa takes Mozambique from True-Neutral
                                              South-Africa win
                                              . Battle score for attacker is 10
                                              Casualties for True-Neutral: 1 Infantry
                                  
                                      Non Combat Move - South-Africa
                                  
                                      Export to Britain - South-Africa
                                          South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                          Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                  
                                      Purchase Units - South-Africa
                                          South-Africa buy 1 Medium-Tank; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 
                                  
                                      Place Units - South-Africa
                                          1 Medium-Tank placed in South Africa
                                  
                                      Turn Complete - South-Africa
                                          South-Africa collect 18 PUs; end with 18 PUs
                                          Units generate 8 Fuel; South-Africa end with 16 Fuel
                                          Units generate 1 CR; South-Africa end with 1 CR
                                          Units generate 1 Iron; South-Africa end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  True-Neutral : -0.30
                                  Italy : -0.10
                                  South-Africa : 0.60
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    For sure. It will be fun to see what the Germans get up to with their fleet, and to find out if the western Allies can weather a solid beat down in the Atlantic and still recover.

                                    Stalin decided to send his first air-transport on a suicide run to knock off Iran. The Brits and French are trying their best to hold onto Gibraltar for another round, while British-Colonies and South Africa are chasing down Italian ships and digging in for the inevitable murder run on Egypt hehe.

                                    Il Duce is up

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                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk Oh man. I didn't realize that USSR's air transport could reach Iran with that +1 movement. Not sure if I could have done anything regardless as I pretty much maxed defense anyways and looks like USSR got some lucky rolls too but had decent odds. Probably need to add a few units to Iran or Iraq after the last patch that gave the Allies the free air transports otherwise I don't think there is anyway to consistently defend Iran.

                                      @Frostion ^^

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Manual Gamesave Post: Italy round 2

                                        TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Italy
                                                1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                                                1 Fighter moved from Tobruk to Egypt
                                                1 Fighter moved from Croatia to Egypt
                                                1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                                                1 Infantry moved from Tunesia to Algeria
                                                      Italy take Algeria from France
                                                1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                                1 Colonial-Infantry moved from Libya to Tunesia
                                                1 Artillery moved from Libya to Adriatic Sea Zone
                                                1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                                                1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                                                5 Infantrys moved from Tobruk to Adriatic Sea Zone
                                                1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                                1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                                                1 Infantry moved from Eritrea to Nubian Desert
                                                2 Infantrys moved from Kenya to Tanganyika
                                                1 Colonial-Infantry moved from Uganda to Tanganyika
                                                3 Infantrys moved from Uganda to Tanganyika
                                                1 Infantry moved from Uganda to Tanganyika
                                                2 Infantrys moved from South Sudan to Nubian Desert
                                        
                                            Combat - Italy
                                                Battle in Egypt
                                                    Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                    British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                        AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                        AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                        Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                                        

                                        Combat Hit Differential Summary :

                                        AA fire in Egypt : : -0.20
                                        Italy : 0.40
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @black_elk Need OOL for Egypt.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Coming in heavy eh? I like it! I think drop the aa gun first, I don't anticipate all that many rounds of combat. South Africa fighter first to die. Russian fighter last to die, in case we get lucky.

                                            ps. yeah those airbases have a nice reach. I noticed that the pair in North America can actually reach all the way to Normandy too (as well as Gibraltar) although curiously not to England.

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