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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      So assuming something like what you did on the water ends up as a fairly standard G opening, and the Brits can't really build out of England... I guess the slicker play is probably Allied convergence in North Atlantic SZ 6, with the British PT Boats to Atlantic SZ 4 maybe? Try to get everything to Trafalgar SZ in the second round. If Gibraltar can hold out past round 1, maybe bring up support from the French and the British-Colonies out of West Africa, as well as the 3 dudes from Brazil. Land the British/American air-transports there along with whatever fighters you can spare in the second round to try keep Italy off your back. Creep up to Britain for a naval build in the third round?

      But then again if Germany is unopposed and camps in the Celtic Sea zone with all their starting naval units, or does something wild like build a factory in Normandy to support a bolstering of their Atlantic fleet with sub spams and such, then the Allies probably wouldn't be able to push them out in the third round, so the delay would be longer. Maybe not as comfortable a place to camp for G's transports as the North Sea Zone, but it still allows a redirect to Baltic States in one move. I think the Western Allies have their work cut out for them to make that crossing in a timely manner hehe. Will have to try something different next time out.

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: South-Africa round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - South-Africa
                1 Fighter moved from South Africa to Gold Coast
                South-Africa undo move 1.
                1 Fighter moved from South Africa to Gold Coast
                1 Infantry moved from Pretoria to South Africa
                1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Gulf of Guinea Sea Zone
                South-Africa undo move 3.
                1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
        
            Non Combat Move - South-Africa
        
            Export to Britain - South-Africa
                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
        
            Purchase Units - South-Africa
                South-Africa buy 3 Infantrys; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 
        
            Place Units - South-Africa
                3 Infantrys placed in South Africa
        
            Turn Complete - South-Africa
                South-Africa collect 15 PUs; end with 15 PUs
                Units generate 6 Fuel; South-Africa end with 10 Fuel
                Units generate 1 Iron; South-Africa end with 4 Iron
        

        Combat Hit Differential Summary :

        Savegame

        Black_ElkB 1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk @Black_Elk
          last edited by Black_Elk

          Hindsight being 20/20 haha, maybe something like that would have been a cleaner opener for the Brits. What do you think? Does it put too much riding on Gibraltar? Italy can still get in there with 2 fighters and 3 dudes, so I'm not sure if it does the trick. Not sure of the approach to Egypt either... sort of like you want to leave it light enough to maybe draw the Italians into a first round gambit to snag the factory spot and the suez canal instead of going after the Straits on the other side of the med, but still give yourself a chance to hang on if they come at ya right out the gate. Egypt is kinda screwed regardless, but least this way you put a bit more heat on Iraq. Thinking the South African fighter flies up from Gold Coast to land on the US carrier's third spot the following round, since it can't quite make the Gibraltar run.

          Anyhow, just musing on time warps. Other than giving G a pass (which seems sort of unavoidable) any major flaws I'm not seeing? Just been sitting here trying to come up with a different way to handle the British opener that maybe puts more pressure on the European Axis.

          Gotta split and grab some dinner. Catch you in the late night if you're around dude

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          • Black_ElkB Offline
            Black_Elk @redrum
            last edited by

            @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

            @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

            I agree, although my impression of the USA aid thing is that its basically like giving Russia or Britain a 20 PU value territory that can't be taken . Aid to China/France is kind of a toss up, since if you push the whole wad into aid then it only leaves you with enough for like 1 transport a round. Probably USA needs to spend one round building at home to make an effective move out with their starting forces. After that I think its as you say, send most of it as aid, until you can take Iceland or Morocco or Norway or some place that can produce closer to the action. Taking a useful production spot in the Pacific seems more challenging, just because Japan is pretty thick.

            Some small cost for delivering aid might work. Like 5 PUs to send 20 to a buddy, but then seems like it would have to be all across the board like that, for all nations (to be consistent) and not sure then if it would make more sense to just have the total amounts be some set standard. I don't know, I haven't had enough actual games under my belt to see how the US would swing it, but I think sending aid to Russia at least will be fairly continous haha

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Balkan round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - Balkan
                          Balkan takes Crete from British-Colonies
                      6 Infantrys moved from Western Ukraine to Byelorussia
                      1 Infantry moved from East Prussia to Byelorussia
                      4 Infantrys moved from Romania to Western Ukraine
                      1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Azov Sea Zone to Black Sea Zone
                      1 Infantry moved from Aegean Sea Zone to Crete
              
                  Combat - Balkan
                      Battle in Black Sea Zone
                          Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                          USSR defend with 1 Submarine
                          1 Submarine owned by the USSR Submerged
                              Balkan roll dice for 1 Submarine in Black Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
              
                  Non Combat Move - Balkan
              
                  Export to Germany - Balkan
                      Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                      Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                      Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                      Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
              
                  Purchase Units - Balkan
                      Balkan buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
              
                  Place Units - Balkan
                      3 Infantrys placed in Romania
              
                  Turn Complete - Balkan
                      Balkan collect 31 PUs; end with 31 PUs
                      Units generate 2 Fuel; Balkan end with 3 Fuel
                      Units generate 1 Iron; Balkan end with 2 Iron
              

              Combat Hit Differential Summary :

              Balkan : -0.50
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Finland round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 2
                
                    Combat Move - Finland
                        1 Infantry moved from Lapland to Murmansk
                              Finland take Murmansk from USSR
                        1 Infantry moved from Eastern Finland to Lapland
                        1 Infantry moved from Finland to Eastern Finland
                
                    Combat - Finland
                
                    Non Combat Move - Finland
                
                    Export to Germany - Finland
                        Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                        Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 9 Iron
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                
                    Purchase Units - Finland
                        Trigger Finland Late 1940: Finland has their production frontier changed to: production_Finland_2
                        Finland buy 1 Mech-Inf; Remaining resources: 6 Fuel; 0 Iron; 1 PUs; 
                
                    Place Units - Finland
                        1 Mech-Inf placed in Finland
                
                    Turn Complete - Finland
                        Finland collect 14 PUs; end with 15 PUs
                        Units generate 3 Fuel; Finland end with 9 Fuel
                        Units generate 2 Iron; Finland end with 2 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by redrum

                  @black_elk Yeah, that opening is probably better at least. You could potentially be a bit more aggressive and just put blockers in Celtic and sit next to it to still pressure Germany more. The key is really not losing UK's navy T2 so that you can potentially pressure T3 or T4.

                  All that being said, I think Allies are actually OP in this version and you still are in a decent place to win this game.

                  In terms of aid, I'd like to see most of the options as interesting choices not given. So for example, the aid to Russia might have a higher cost/tax then aid to UK or others. It doesn't necessarily need to be consistent as you can even from a realism standpoint think that USA to USSR is much further/difficult then USA to UK.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: USSR round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 2
                    
                        Combat Move - USSR
                            1 Fighter and 3 Infantrys moved from Western Turkistan to Iran
                            3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
                            2 Infantrys moved from Caucasus to Iran
                            1 Dive-Bomber moved from Stalingrad to Iran
                            1 Air-Transport and 1 Infantry moved from Siberia to Iran
                            1 Artillery and 1 Infantry moved from Stalingrad to Eastern Ukraine
                            1 Infantry moved from Stalingrad to Eastern Ukraine
                            1 Artillery, 1 Commissar, 16 Infantrys, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery moved from Central Russia to Leningrad
                            1 Patrol-Boat moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                            1 Cruiser moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                            1 Infantry moved from Central Russia to Leningrad
                            1 Infantry moved from Stalingrad to Central Russia
                            1 Artillery and 1 Infantry moved from Khabarovsk to Vladivostok
                            1 Infantry moved from Khabarovsk to Tsitsihar
                                  USSR take Tsitsihar from Japan
                            1 Anti-Air and 4 Infantrys moved from Khabarovsk to Hailar
                            2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                            5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 4 SP-Artillerys moved from Aldan to Eastern Mongolia
                            1 Artillery and 5 Infantrys moved from Aldan to Hailar
                            1 SP-Artillery moved from Aldan to Eastern Mongolia
                            2 Infantrys moved from Ust-Maysky to Aldan
                            1 Infantry moved from Abyysky to Ust-Maysky
                            1 Infantry moved from Irkutsk to Bartsk
                            1 Submarine moved from Black Sea Zone to Azov Sea Zone
                            1 Cruiser moved from Norwegian Southern Sea Zone to North Atlantic 2 Sea Zone
                            1 Submarine moved from Barents Sea Zone to Greenland Sea Zone
                    
                        Combat - USSR
                            Battle in Iran
                                USSR attack with 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys
                                Iran defend with 1 Artillery, 1 Factory, 1 Fighter, 1 Flag, 10 Fuel-Barrels, 6 Infantrys, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank; Iraq defend with 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                                    dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                    AA fire in Iran : 0/1 hits, 0.10 expected hits
                                    USSR roll dice for 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 2 : 5/18 hits, 4.50 expected hits
                                    Iran roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 2 : 4/15 hits, 5.20 expected hits
                                    3 Infantrys owned by the USSR, 2 Infantrys owned by the Iraq, 2 Infantrys owned by the Iran, 1 Anti-Air owned by the Iraq and 1 Air-Transport owned by the USSR lost in Iran
                                    dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                    USSR roll dice for 1 Dive-Bomber, 1 Fighter, 6 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 3 : 3/14 hits, 3.80 expected hits
                                    Iran roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 3 : 4/10 hits, 3.90 expected hits
                                    4 Infantrys owned by the USSR and 3 Infantrys owned by the Iran lost in Iran
                                    dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                    USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 4 : 4/10 hits, 2.90 expected hits
                                    Iran roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Light-Tank and 1 Medium-Tank in Iran, round 4 : 4/7 hits, 3.00 expected hits
                                    1 Artillery owned by the Iraq, 1 Light-Tank owned by the Iran, 1 Infantry owned by the Iran, 1 Artillery owned by the Iran, 1 SP-Artillery owned by the USSR and 3 Mech-Infs owned by the USSR lost in Iran
                                    dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                    USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys and 2 SP-Artillerys in Iran, round 5 : 2/6 hits, 2.10 expected hits
                                    Iran roll dice for 2 Fighters and 1 Medium-Tank in Iran, round 5 : 1/3 hits, 1.70 expected hits
                                    1 Infantry owned by the USSR, 1 Medium-Tank owned by the Iran and 1 Fighter owned by the Iraq lost in Iran
                                    USSR roll dice for 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys in Iran, round 6 : 4/5 hits, 1.80 expected hits
                                    Iran roll dice for 1 Fighter in Iran, round 6 : 0/1 hits, 0.60 expected hits
                                    1 Fighter owned by the Iran lost in Iran
                                USSR captures one of Iran capitals
                                Some non-combat units are destroyed: 
                                USSR win, taking Iran from Iran with 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys remaining. Battle score for attacker is 29
                                Casualties for USSR: 1 Air-Transport, 8 Infantrys, 3 Mech-Infs and 1 SP-Artillery
                                Casualties for Iran: 1 Artillery, 1 Fighter, 6 Infantrys, 1 Light-Tank and 1 Medium-Tank
                                Casualties for Iraq: 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                            Battle in Hailar
                                USSR attack with 1 Anti-Air, 1 Artillery and 9 Infantrys
                                Japan defend with 1 Flag and 1 Infantry
                                    USSR roll dice for 1 Anti-Air, 1 Artillery and 9 Infantrys in Hailar, round 2 : 2/11 hits, 2.20 expected hits
                                    Japan roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Japan lost in Hailar
                                USSR win, taking Hailar from Japan with 1 Anti-Air, 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 10
                                Casualties for Japan: 1 Infantry
                            Battle in Vladivostok
                                USSR attack with 1 Artillery and 1 Infantry
                                Japan defend with 1 Flag and 1 Infantry
                                    USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.50 expected hits
                                    Japan roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.30 expected hits
                                    USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 0/2 hits, 0.50 expected hits
                                    Japan roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the USSR lost in Vladivostok
                                    USSR roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.20 expected hits
                                    Japan roll dice for 1 Infantry in Vladivostok, round 4 : 0/1 hits, 0.30 expected hits
                                    USSR roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.20 expected hits
                                    Japan roll dice for 1 Infantry in Vladivostok, round 5 : 0/1 hits, 0.30 expected hits
                                    USSR roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.20 expected hits
                                    Japan roll dice for 1 Infantry in Vladivostok, round 6 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Vladivostok
                                Japan win with no units remaining. Battle score for attacker is -11
                                Casualties for USSR: 1 Artillery and 1 Infantry
                                Casualties for Japan: 1 Infantry
                            Battle in Eastern Ukraine
                                USSR attack with 1 Artillery and 2 Infantrys
                                Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore and 1 SS-Infantry
                                    USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 1/3 hits, 0.60 expected hits
                                    Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.30 expected hits
                                1 SS-Infantry owned by the Germany lost in Eastern Ukraine
                                USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                Casualties for Germany: 1 SS-Infantry
                    
                        Non Combat Move - USSR
                            1 Fighter moved from Iran to Egypt
                            1 Dive-Bomber moved from Iran to Stalingrad
                    
                        Purchase Units - USSR
                            USSR buy 1 Commissar, 5 Fighters, 4 Infantrys and 1 Medium-Tank; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 4 Officials; 0 SS; 
                    
                        Place Units - USSR
                            5 Fighters placed in Leningrad
                            1 Infantry placed in Siberia
                            1 Commissar, 3 Infantrys and 1 Medium-Tank placed in Stalingrad
                            USSR undo move 3.
                            1 Infantry placed in Stalingrad
                            1 Commissar, 2 Infantrys and 1 Medium-Tank placed in Moscow
                            USSR undo move 4.
                            1 Commissar, 1 Infantry and 1 Medium-Tank placed in Moscow
                            1 Infantry placed in Irkutsk
                    
                        Turn Complete - USSR
                            USSR collect 143 PUs; end with 143 PUs
                            Units generate 42 Fuel; USSR end with 54 Fuel
                            Units generate 5 SS; USSR end with 5 SS
                            Units generate 4 Officials; USSR end with 8 Officials
                            Units generate 6 Iron; USSR end with 9 Iron
                            USSR creates 1 Air-Transport in Siberia
                    

                    Combat Hit Differential Summary :

                    Iran : -1.40
                    dive bombing fire in Iran : : -0.40
                    Japan : 0.20
                    AA fire in Iran : : -0.10
                    USSR : 2.50
                    Germany : -0.30
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Britain round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - Britain
                              1 Air-Transport and 1 Infantry moved from Halifax to Western Greenland
                              1 Destroyer moved from North Atlantic 4 Sea Zone to Mediterranean Sea Zone
                              1 Destroyer moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                              1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                      
                          Combat - Britain
                              Britain lands units in Western Greenland
                              Britain creates battle in territory Western Greenland
                                  Britain takes Western Greenland from True-Neutral
                      
                          Non Combat Move - Britain
                              1 Air-Transport moved from Western Greenland to Southern Greenland
                      
                          Aid the Commonwealth - Britain
                              Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                              Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                              Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 69 PUs
                              Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
                      
                          Purchase Units - Britain
                              Britain buy 2 Fighters and 3 Infantrys; Remaining resources: 24 Fuel; 5 Iron; 2 PUs; 
                      
                          Place Units - Britain
                              2 Fighters and 3 Infantrys placed in England
                      
                          Turn Complete - Britain
                              Britain collect 59 PUs; end with 61 PUs
                              Units generate 13 Fuel; Britain end with 37 Fuel
                              Units generate 2 Iron; Britain end with 7 Iron
                              Britain creates 1 Air-Transport in Halifax
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: France round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 2
                        
                            Combat Move - France
                                3 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                                3 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                3 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                                1 Colonial-Infantry moved from Gabon to Cameroon
                                1 Fighter moved from Gabon to Senegal
                                1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Tunesia
                        
                            Combat - France
                                Battle in Tunesia
                                    France attack with 1 Colonial-Infantry and 1 Infantry
                                    Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                                        France roll dice for 1 Colonial-Infantry and 1 Infantry in Tunesia, round 2 : 0/2 hits, 0.40 expected hits
                                        Italy roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Colonial-Infantry owned by the France lost in Tunesia
                                    1 Infantry owned by the France retreated to Algerian Desert
                                    Italy win with 1 Infantry remaining. Battle score for attacker is -6
                                    Casualties for France: 1 Colonial-Infantry
                        
                            Non Combat Move - France
                        
                            Purchase Units - France
                                France buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 0 PUs; 12 CR; 0 Iron; 0 SS; 
                        
                            Place Units - France
                                1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Gabon
                        
                            Turn Complete - France
                                France collect 29 PUs; end with 29 PUs
                                Units generate 3 Fuel; France end with 6 Fuel
                                Units generate 11 CR; France end with 23 CR
                                Units generate 1 Iron; France end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        Italy : 0.70
                        France : -0.40
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: British-Colonies round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 2
                          
                              Combat Move - British-Colonies
                                      British-India takes Indian Ocean 2 Sea Zone from Italy
                                  1 Infantry moved from British Guiana to Dutch Guiana
                                  1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                                  1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                                  1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                                  2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                                  2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                                  1 Infantry moved from Nigeria to Chad
                                  1 Battleship, 2 Cruisers and 1 Destroyer moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                                  2 Fighters moved from Egypt to North Sudan
                                  1 Artillery and 1 Colonial-Infantry moved from Egypt to North Sudan
                          
                              Combat - British-Colonies
                                  Battle in Indian Ocean 5 Sea Zone
                                      British-Colonies attack with 1 Battleship, 2 Cruisers and 1 Destroyer
                                      Italy defend with 1 Destroyer
                                          British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 2/4 hits, 1.90 expected hits
                                          Italy roll dice for 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Destroyer owned by the Italy lost in Indian Ocean 5 Sea Zone
                                      British-Colonies win
                                      , taking Indian Ocean 5 Sea Zone from Italy. Battle score for attacker is 16
                                      Casualties for Italy: 1 Destroyer
                                  Battle in North Sudan
                                      British-Colonies attack with 1 Artillery, 1 Colonial-Infantry and 2 Fighters
                                      Italy defend with 1 Flag and 1 Infantry
                                          British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 2 Fighters in North Sudan, round 2 : 1/4 hits, 1.50 expected hits
                                          Italy roll dice for 1 Infantry in North Sudan, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Italy lost in North Sudan
                                      British-Colonies takes North Sudan from Italy
                                      British-Colonies win
                                      . Battle score for attacker is 10
                                      Casualties for Italy: 1 Infantry
                          
                              Non Combat Move - British-Colonies
                                  2 Fighters moved from North Sudan to Egypt
                                  1 Infantry moved from Aden to Riyadh
                          
                              Export to Britain - British-Colonies
                                  British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                  Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                          
                              Purchase Units - British-Colonies
                                  British-Colonies buy 1 Anti-Air, 2 Fighters and 2 Infantrys; Remaining resources: 5 Fuel; 4 Iron; 0 PUs; 17 CR; 0 SS; 
                          
                              Place Units - British-Colonies
                                  1 Anti-Air, 2 Fighters and 2 Infantrys placed in Egypt
                          
                              Turn Complete - British-Colonies
                                  British-Colonies collect 42 PUs; end with 42 PUs
                                  Units generate 5 CR; British-Colonies end with 22 CR
                                  Units generate 5 Fuel; British-Colonies end with 10 Fuel
                                  Units generate 1 Iron; British-Colonies end with 5 Iron
                          

                          Combat Hit Differential Summary :

                          British-Colonies : -0.40
                          Italy : -0.60
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: South-Africa round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 2
                            
                                Combat Move - South-Africa
                                    1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Port Elizabeth Sea Zone
                                    1 Fighter moved from Madagascar to Egypt
                                    1 Infantry and 1 Mech-Inf moved from Beira to Mozambique
                                    1 Infantry moved from Beira to Mozambique
                            
                                Combat - South-Africa
                                    Battle in Port Elizabeth Sea Zone
                                        South-Africa attack with 1 Cruiser and 1 Destroyer
                                        Italy defend with 1 Transport
                                            South-Africa roll dice for 1 Cruiser and 1 Destroyer in Port Elizabeth Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                            Italy roll dice for 1 Transport in Port Elizabeth Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                            1 Transport owned by the Italy lost in Port Elizabeth Sea Zone
                                        South-Africa win
                                        . Battle score for attacker is 20
                                        Casualties for Italy: 1 Transport
                                    Battle in Mozambique
                                        South-Africa attack with 2 Infantrys and 1 Mech-Inf
                                        True-Neutral defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                            South-Africa roll dice for 2 Infantrys and 1 Mech-Inf in Mozambique, round 2 : 1/3 hits, 0.60 expected hits
                                            True-Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the True-Neutral lost in Mozambique
                                        South-Africa takes Mozambique from True-Neutral
                                        South-Africa win
                                        . Battle score for attacker is 10
                                        Casualties for True-Neutral: 1 Infantry
                            
                                Non Combat Move - South-Africa
                            
                                Export to Britain - South-Africa
                                    South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                    Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                            
                                Purchase Units - South-Africa
                                    South-Africa buy 1 Medium-Tank; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 
                            
                                Place Units - South-Africa
                                    1 Medium-Tank placed in South Africa
                            
                                Turn Complete - South-Africa
                                    South-Africa collect 18 PUs; end with 18 PUs
                                    Units generate 8 Fuel; South-Africa end with 16 Fuel
                                    Units generate 1 CR; South-Africa end with 1 CR
                                    Units generate 1 Iron; South-Africa end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            True-Neutral : -0.30
                            Italy : -0.10
                            South-Africa : 0.60
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              For sure. It will be fun to see what the Germans get up to with their fleet, and to find out if the western Allies can weather a solid beat down in the Atlantic and still recover.

                              Stalin decided to send his first air-transport on a suicide run to knock off Iran. The Brits and French are trying their best to hold onto Gibraltar for another round, while British-Colonies and South Africa are chasing down Italian ships and digging in for the inevitable murder run on Egypt hehe.

                              Il Duce is up

                              redrumR 2 Replies Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @black_elk Oh man. I didn't realize that USSR's air transport could reach Iran with that +1 movement. Not sure if I could have done anything regardless as I pretty much maxed defense anyways and looks like USSR got some lucky rolls too but had decent odds. Probably need to add a few units to Iran or Iraq after the last patch that gave the Allies the free air transports otherwise I don't think there is anyway to consistently defend Iran.

                                @Frostion ^^

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Manual Gamesave Post: Italy round 2

                                  TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Italy
                                          1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                                          1 Fighter moved from Tobruk to Egypt
                                          1 Fighter moved from Croatia to Egypt
                                          1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                                          1 Infantry moved from Tunesia to Algeria
                                                Italy take Algeria from France
                                          1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                          1 Colonial-Infantry moved from Libya to Tunesia
                                          1 Artillery moved from Libya to Adriatic Sea Zone
                                          1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                                          1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                                          5 Infantrys moved from Tobruk to Adriatic Sea Zone
                                          1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                          1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                                          1 Infantry moved from Eritrea to Nubian Desert
                                          2 Infantrys moved from Kenya to Tanganyika
                                          1 Colonial-Infantry moved from Uganda to Tanganyika
                                          3 Infantrys moved from Uganda to Tanganyika
                                          1 Infantry moved from Uganda to Tanganyika
                                          2 Infantrys moved from South Sudan to Nubian Desert
                                  
                                      Combat - Italy
                                          Battle in Egypt
                                              Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                              British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                  AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                  AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                  Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                                  

                                  Combat Hit Differential Summary :

                                  AA fire in Egypt : : -0.20
                                  Italy : 0.40
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @black_elk Need OOL for Egypt.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      Coming in heavy eh? I like it! I think drop the aa gun first, I don't anticipate all that many rounds of combat. South Africa fighter first to die. Russian fighter last to die, in case we get lucky.

                                      ps. yeah those airbases have a nice reach. I noticed that the pair in North America can actually reach all the way to Normandy too (as well as Gibraltar) although curiously not to England.

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Italy round 2

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Italy
                                                1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                                                1 Fighter moved from Tobruk to Egypt
                                                1 Fighter moved from Croatia to Egypt
                                                1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                                                1 Infantry moved from Tunesia to Algeria
                                                      Italy take Algeria from France
                                                1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                                1 Colonial-Infantry moved from Libya to Tunesia
                                                1 Artillery moved from Libya to Adriatic Sea Zone
                                                1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                                                1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                                                5 Infantrys moved from Tobruk to Adriatic Sea Zone
                                                1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                                1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                                                1 Infantry moved from Eritrea to Nubian Desert
                                                2 Infantrys moved from Kenya to Tanganyika
                                                1 Colonial-Infantry moved from Uganda to Tanganyika
                                                3 Infantrys moved from Uganda to Tanganyika
                                                1 Infantry moved from Uganda to Tanganyika
                                                2 Infantrys moved from South Sudan to Nubian Desert
                                        
                                            Combat - Italy
                                                Battle in Egypt
                                                    Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                    British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                        AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                        AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                        Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                                                    1 Anti-Air owned by the British-Colonies lost in Egypt
                                                        Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 8/22 hits, 5.80 expected hits
                                                        British-Colonies roll dice for 6 Fighters and 10 Infantrys in Egypt, round 2 : 3/16 hits, 6.60 expected hits
                                                        8 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 2 Colonial-Infantrys owned by the Italy lost in Egypt
                                                        AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                        Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 10 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 6/19 hits, 5.20 expected hits
                                                        British-Colonies roll dice for 6 Fighters and 2 Infantrys in Egypt, round 3 : 3/8 hits, 4.20 expected hits
                                                        2 Infantrys owned by the British-Colonies, 1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy and 4 Fighters owned by the British-Colonies lost in Egypt
                                                        Italy roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 4 : 6/16 hits, 4.70 expected hits
                                                        British-Colonies roll dice for 2 Fighters in Egypt, round 4 : 0/2 hits, 1.20 expected hits
                                                        1 Fighter owned by the South-Africa and 1 Fighter owned by the USSR lost in Egypt
                                                    Italy takes Egypt from British-Colonies
                                                    Some non-combat units are destroyed: 
                                                    Italy win with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 178
                                                    Casualties for British-Colonies: 1 Anti-Air, 4 Fighters and 10 Infantrys
                                                    Casualties for Italy: 1 Anti-Air, 2 Colonial-Infantrys and 3 Infantrys
                                                    Casualties for USSR: 1 Fighter
                                                    Casualties for South-Africa: 1 Fighter
                                                Battle in Nubian Desert
                                                    Italy attack with 3 Infantrys
                                                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                                        Italy roll dice for 3 Infantrys in Nubian Desert, round 2 : 1/3 hits, 0.60 expected hits
                                                        British-Colonies roll dice for 1 Colonial-Infantry in Nubian Desert, round 2 : 1/1 hits, 0.20 expected hits
                                                        1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Nubian Desert
                                                    Italy takes Nubian Desert from British-Colonies
                                                    Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                                                    Casualties for Italy: 1 Infantry
                                                    Casualties for British-Colonies: 1 Colonial-Infantry
                                                Battle in Tanganyika
                                                    Italy attack with 1 Colonial-Infantry and 6 Infantrys
                                                    British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Flag and 1 Infantry
                                                        Italy roll dice for 1 Colonial-Infantry and 6 Infantrys in Tanganyika, round 2 : 2/7 hits, 1.40 expected hits
                                                        British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Tanganyika, round 2 : 2/3 hits, 0.80 expected hits
                                                        1 Infantry owned by the British-Colonies, 1 Infantry owned by the Italy, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Tanganyika
                                                        Italy roll dice for 5 Infantrys in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                                        British-Colonies roll dice for 1 Artillery in Tanganyika, round 3 : 1/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Italy lost in Tanganyika
                                                        Italy roll dice for 4 Infantrys in Tanganyika, round 4 : 1/4 hits, 0.80 expected hits
                                                        British-Colonies roll dice for 1 Artillery in Tanganyika, round 4 : 0/1 hits, 0.30 expected hits
                                                        1 Artillery owned by the British-Colonies lost in Tanganyika
                                                    Italy takes Tanganyika from British-Colonies
                                                    Italy win with 4 Infantrys remaining. Battle score for attacker is 1
                                                    Casualties for Italy: 1 Colonial-Infantry and 2 Infantrys
                                                    Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                                        
                                            Non Combat Move - Italy
                                                1 Infantry moved from Tobruk to Libyan Desert
                                                2 Infantrys moved from Tobruk to El Alamein
                                                1 Infantry, 1 Light-Tank and 1 Mech-Inf moved from Somaliland to Uganda
                                                1 Infantry moved from Somaliland to Ethiopia
                                                1 Submarine moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                                1 Fighter moved from Egypt to Iraq
                                                1 Fighter moved from Egypt to El Alamein
                                        
                                            Purchase Units - Italy
                                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                                Italy buy 6 Anti-Airs, 1 Artillery and 1 Transport; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 7 CR; 
                                        
                                            Place Units - Italy
                                                1 Submarine and 1 Transport placed in Tyrrhenian Sea Zone
                                                1 Anti-Air and 1 Artillery placed in Libya
                                                5 Anti-Airs placed in Somalia
                                        
                                            Turn Complete - Italy
                                                Italy collect 93 PUs; end with 93 PUs
                                                Units generate 12 Fuel; Italy end with 20 Fuel
                                                Units generate 8 CR; Italy end with 15 CR
                                                Units generate 3 Iron; Italy end with 3 Iron
                                        

                                        Combat Hit Differential Summary :

                                        AA fire in Egypt : : -0.30
                                        Italy : 4.90
                                        British-Colonies : -3.60
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Iraq round 2

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Iraq
                                                  3 Infantrys and 1 Light-Tank moved from Iraq to Iran
                                          
                                              Combat - Iraq
                                                  Battle in Iran
                                                      Iraq attack with 3 Infantrys and 1 Light-Tank
                                                      USSR defend with 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 2 SP-Artillerys
                                                          Iraq roll dice for 3 Infantrys and 1 Light-Tank in Iran, round 2 : 1/4 hits, 1.10 expected hits
                                                          USSR roll dice for 1 Infantry and 2 SP-Artillerys in Iran, round 2 : 3/3 hits, 0.90 expected hits
                                                          1 Infantry owned by the USSR and 3 Infantrys owned by the Iraq lost in Iran
                                                      1 Light-Tank owned by the Iraq retreated to Iraq
                                                      USSR win with 2 SP-Artillerys remaining. Battle score for attacker is -20
                                                      Casualties for Iraq: 3 Infantrys
                                                      Casualties for USSR: 1 Infantry
                                          
                                              Non Combat Move - Iraq
                                          
                                              Aid Axis powers - Iraq
                                                  Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                                  Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 25 Fuel
                                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                                  Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                                  Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 64 Fuel
                                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                                          
                                              Purchase Units - Iraq
                                                  Iraq buy 1 Infantry; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 
                                          
                                              Place Units - Iraq
                                                  1 Infantry placed in Iraq
                                          
                                              Turn Complete - Iraq
                                                  Iraq collect 12 PUs; end with 14 PUs
                                                  Units generate 10 Fuel; Iraq end with 13 Fuel
                                                  Units generate 1 Iron; Iraq end with 4 Iron
                                          

                                          Combat Hit Differential Summary :

                                          USSR : 2.10
                                          Iraq : -0.10
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Iran round 2

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Iran
                                                    1 Patrol-Boat moved from Indian Ocean 1 Sea Zone to Arabian Sea Zone
                                            
                                                Non Combat Move - Iran
                                            
                                                Aid Axis powers - Iran
                                                    Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                                    Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 30 Fuel
                                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                                    Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                                    Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 69 Fuel
                                                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 69 Fuel
                                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                            
                                                Purchase Units - Iran
                                                    Iran buy nothing; Remaining resources: 0 Fuel; 3 Iron; 15 PUs; 
                                            
                                                Turn Complete - Iran
                                                    Iran collect 2 PUs; end with 17 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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