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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by redrum

      @black_elk Yeah, that opening is probably better at least. You could potentially be a bit more aggressive and just put blockers in Celtic and sit next to it to still pressure Germany more. The key is really not losing UK's navy T2 so that you can potentially pressure T3 or T4.

      All that being said, I think Allies are actually OP in this version and you still are in a decent place to win this game.

      In terms of aid, I'd like to see most of the options as interesting choices not given. So for example, the aid to Russia might have a higher cost/tax then aid to UK or others. It doesn't necessarily need to be consistent as you can even from a realism standpoint think that USA to USSR is much further/difficult then USA to UK.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: USSR round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 2
        
            Combat Move - USSR
                1 Fighter and 3 Infantrys moved from Western Turkistan to Iran
                3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
                2 Infantrys moved from Caucasus to Iran
                1 Dive-Bomber moved from Stalingrad to Iran
                1 Air-Transport and 1 Infantry moved from Siberia to Iran
                1 Artillery and 1 Infantry moved from Stalingrad to Eastern Ukraine
                1 Infantry moved from Stalingrad to Eastern Ukraine
                1 Artillery, 1 Commissar, 16 Infantrys, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery moved from Central Russia to Leningrad
                1 Patrol-Boat moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                1 Cruiser moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                1 Infantry moved from Central Russia to Leningrad
                1 Infantry moved from Stalingrad to Central Russia
                1 Artillery and 1 Infantry moved from Khabarovsk to Vladivostok
                1 Infantry moved from Khabarovsk to Tsitsihar
                      USSR take Tsitsihar from Japan
                1 Anti-Air and 4 Infantrys moved from Khabarovsk to Hailar
                2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 4 SP-Artillerys moved from Aldan to Eastern Mongolia
                1 Artillery and 5 Infantrys moved from Aldan to Hailar
                1 SP-Artillery moved from Aldan to Eastern Mongolia
                2 Infantrys moved from Ust-Maysky to Aldan
                1 Infantry moved from Abyysky to Ust-Maysky
                1 Infantry moved from Irkutsk to Bartsk
                1 Submarine moved from Black Sea Zone to Azov Sea Zone
                1 Cruiser moved from Norwegian Southern Sea Zone to North Atlantic 2 Sea Zone
                1 Submarine moved from Barents Sea Zone to Greenland Sea Zone
        
            Combat - USSR
                Battle in Iran
                    USSR attack with 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys
                    Iran defend with 1 Artillery, 1 Factory, 1 Fighter, 1 Flag, 10 Fuel-Barrels, 6 Infantrys, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank; Iraq defend with 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                        dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                        AA fire in Iran : 0/1 hits, 0.10 expected hits
                        USSR roll dice for 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 2 : 5/18 hits, 4.50 expected hits
                        Iran roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 2 : 4/15 hits, 5.20 expected hits
                        3 Infantrys owned by the USSR, 2 Infantrys owned by the Iraq, 2 Infantrys owned by the Iran, 1 Anti-Air owned by the Iraq and 1 Air-Transport owned by the USSR lost in Iran
                        dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                        USSR roll dice for 1 Dive-Bomber, 1 Fighter, 6 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 3 : 3/14 hits, 3.80 expected hits
                        Iran roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 3 : 4/10 hits, 3.90 expected hits
                        4 Infantrys owned by the USSR and 3 Infantrys owned by the Iran lost in Iran
                        dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                        USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 4 : 4/10 hits, 2.90 expected hits
                        Iran roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Light-Tank and 1 Medium-Tank in Iran, round 4 : 4/7 hits, 3.00 expected hits
                        1 Artillery owned by the Iraq, 1 Light-Tank owned by the Iran, 1 Infantry owned by the Iran, 1 Artillery owned by the Iran, 1 SP-Artillery owned by the USSR and 3 Mech-Infs owned by the USSR lost in Iran
                        dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                        USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys and 2 SP-Artillerys in Iran, round 5 : 2/6 hits, 2.10 expected hits
                        Iran roll dice for 2 Fighters and 1 Medium-Tank in Iran, round 5 : 1/3 hits, 1.70 expected hits
                        1 Infantry owned by the USSR, 1 Medium-Tank owned by the Iran and 1 Fighter owned by the Iraq lost in Iran
                        USSR roll dice for 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys in Iran, round 6 : 4/5 hits, 1.80 expected hits
                        Iran roll dice for 1 Fighter in Iran, round 6 : 0/1 hits, 0.60 expected hits
                        1 Fighter owned by the Iran lost in Iran
                    USSR captures one of Iran capitals
                    Some non-combat units are destroyed: 
                    USSR win, taking Iran from Iran with 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys remaining. Battle score for attacker is 29
                    Casualties for USSR: 1 Air-Transport, 8 Infantrys, 3 Mech-Infs and 1 SP-Artillery
                    Casualties for Iran: 1 Artillery, 1 Fighter, 6 Infantrys, 1 Light-Tank and 1 Medium-Tank
                    Casualties for Iraq: 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                Battle in Hailar
                    USSR attack with 1 Anti-Air, 1 Artillery and 9 Infantrys
                    Japan defend with 1 Flag and 1 Infantry
                        USSR roll dice for 1 Anti-Air, 1 Artillery and 9 Infantrys in Hailar, round 2 : 2/11 hits, 2.20 expected hits
                        Japan roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan lost in Hailar
                    USSR win, taking Hailar from Japan with 1 Anti-Air, 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Japan: 1 Infantry
                Battle in Vladivostok
                    USSR attack with 1 Artillery and 1 Infantry
                    Japan defend with 1 Flag and 1 Infantry
                        USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.50 expected hits
                        Japan roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.30 expected hits
                        USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 0/2 hits, 0.50 expected hits
                        Japan roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Vladivostok
                        USSR roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.20 expected hits
                        Japan roll dice for 1 Infantry in Vladivostok, round 4 : 0/1 hits, 0.30 expected hits
                        USSR roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.20 expected hits
                        Japan roll dice for 1 Infantry in Vladivostok, round 5 : 0/1 hits, 0.30 expected hits
                        USSR roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.20 expected hits
                        Japan roll dice for 1 Infantry in Vladivostok, round 6 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Vladivostok
                    Japan win with no units remaining. Battle score for attacker is -11
                    Casualties for USSR: 1 Artillery and 1 Infantry
                    Casualties for Japan: 1 Infantry
                Battle in Eastern Ukraine
                    USSR attack with 1 Artillery and 2 Infantrys
                    Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore and 1 SS-Infantry
                        USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 1/3 hits, 0.60 expected hits
                        Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.30 expected hits
                    1 SS-Infantry owned by the Germany lost in Eastern Ukraine
                    USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Germany: 1 SS-Infantry
        
            Non Combat Move - USSR
                1 Fighter moved from Iran to Egypt
                1 Dive-Bomber moved from Iran to Stalingrad
        
            Purchase Units - USSR
                USSR buy 1 Commissar, 5 Fighters, 4 Infantrys and 1 Medium-Tank; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 4 Officials; 0 SS; 
        
            Place Units - USSR
                5 Fighters placed in Leningrad
                1 Infantry placed in Siberia
                1 Commissar, 3 Infantrys and 1 Medium-Tank placed in Stalingrad
                USSR undo move 3.
                1 Infantry placed in Stalingrad
                1 Commissar, 2 Infantrys and 1 Medium-Tank placed in Moscow
                USSR undo move 4.
                1 Commissar, 1 Infantry and 1 Medium-Tank placed in Moscow
                1 Infantry placed in Irkutsk
        
            Turn Complete - USSR
                USSR collect 143 PUs; end with 143 PUs
                Units generate 42 Fuel; USSR end with 54 Fuel
                Units generate 5 SS; USSR end with 5 SS
                Units generate 4 Officials; USSR end with 8 Officials
                Units generate 6 Iron; USSR end with 9 Iron
                USSR creates 1 Air-Transport in Siberia
        

        Combat Hit Differential Summary :

        Iran : -1.40
        dive bombing fire in Iran : : -0.40
        Japan : 0.20
        AA fire in Iran : : -0.10
        USSR : 2.50
        Germany : -0.30
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Britain round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 2
          
              Combat Move - Britain
                  1 Air-Transport and 1 Infantry moved from Halifax to Western Greenland
                  1 Destroyer moved from North Atlantic 4 Sea Zone to Mediterranean Sea Zone
                  1 Destroyer moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                  1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
          
              Combat - Britain
                  Britain lands units in Western Greenland
                  Britain creates battle in territory Western Greenland
                      Britain takes Western Greenland from True-Neutral
          
              Non Combat Move - Britain
                  1 Air-Transport moved from Western Greenland to Southern Greenland
          
              Aid the Commonwealth - Britain
                  Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                  Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                  Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 69 PUs
                  Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
          
              Purchase Units - Britain
                  Britain buy 2 Fighters and 3 Infantrys; Remaining resources: 24 Fuel; 5 Iron; 2 PUs; 
          
              Place Units - Britain
                  2 Fighters and 3 Infantrys placed in England
          
              Turn Complete - Britain
                  Britain collect 59 PUs; end with 61 PUs
                  Units generate 13 Fuel; Britain end with 37 Fuel
                  Units generate 2 Iron; Britain end with 7 Iron
                  Britain creates 1 Air-Transport in Halifax
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: France round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 2
            
                Combat Move - France
                    3 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                    3 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                    3 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                    1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                    1 Colonial-Infantry moved from Gabon to Cameroon
                    1 Fighter moved from Gabon to Senegal
                    1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Tunesia
            
                Combat - France
                    Battle in Tunesia
                        France attack with 1 Colonial-Infantry and 1 Infantry
                        Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                            France roll dice for 1 Colonial-Infantry and 1 Infantry in Tunesia, round 2 : 0/2 hits, 0.40 expected hits
                            Italy roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.30 expected hits
                        1 Colonial-Infantry owned by the France lost in Tunesia
                        1 Infantry owned by the France retreated to Algerian Desert
                        Italy win with 1 Infantry remaining. Battle score for attacker is -6
                        Casualties for France: 1 Colonial-Infantry
            
                Non Combat Move - France
            
                Purchase Units - France
                    France buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 0 PUs; 12 CR; 0 Iron; 0 SS; 
            
                Place Units - France
                    1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Gabon
            
                Turn Complete - France
                    France collect 29 PUs; end with 29 PUs
                    Units generate 3 Fuel; France end with 6 Fuel
                    Units generate 11 CR; France end with 23 CR
                    Units generate 1 Iron; France end with 1 Iron
            

            Combat Hit Differential Summary :

            Italy : 0.70
            France : -0.40
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: British-Colonies round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - British-Colonies
                          British-India takes Indian Ocean 2 Sea Zone from Italy
                      1 Infantry moved from British Guiana to Dutch Guiana
                      1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                      1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                      1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                      2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                      2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                      1 Infantry moved from Nigeria to Chad
                      1 Battleship, 2 Cruisers and 1 Destroyer moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                      2 Fighters moved from Egypt to North Sudan
                      1 Artillery and 1 Colonial-Infantry moved from Egypt to North Sudan
              
                  Combat - British-Colonies
                      Battle in Indian Ocean 5 Sea Zone
                          British-Colonies attack with 1 Battleship, 2 Cruisers and 1 Destroyer
                          Italy defend with 1 Destroyer
                              British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 2/4 hits, 1.90 expected hits
                              Italy roll dice for 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                              1 Destroyer owned by the Italy lost in Indian Ocean 5 Sea Zone
                          British-Colonies win
                          , taking Indian Ocean 5 Sea Zone from Italy. Battle score for attacker is 16
                          Casualties for Italy: 1 Destroyer
                      Battle in North Sudan
                          British-Colonies attack with 1 Artillery, 1 Colonial-Infantry and 2 Fighters
                          Italy defend with 1 Flag and 1 Infantry
                              British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 2 Fighters in North Sudan, round 2 : 1/4 hits, 1.50 expected hits
                              Italy roll dice for 1 Infantry in North Sudan, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Italy lost in North Sudan
                          British-Colonies takes North Sudan from Italy
                          British-Colonies win
                          . Battle score for attacker is 10
                          Casualties for Italy: 1 Infantry
              
                  Non Combat Move - British-Colonies
                      2 Fighters moved from North Sudan to Egypt
                      1 Infantry moved from Aden to Riyadh
              
                  Export to Britain - British-Colonies
                      British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                      Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
              
                  Purchase Units - British-Colonies
                      British-Colonies buy 1 Anti-Air, 2 Fighters and 2 Infantrys; Remaining resources: 5 Fuel; 4 Iron; 0 PUs; 17 CR; 0 SS; 
              
                  Place Units - British-Colonies
                      1 Anti-Air, 2 Fighters and 2 Infantrys placed in Egypt
              
                  Turn Complete - British-Colonies
                      British-Colonies collect 42 PUs; end with 42 PUs
                      Units generate 5 CR; British-Colonies end with 22 CR
                      Units generate 5 Fuel; British-Colonies end with 10 Fuel
                      Units generate 1 Iron; British-Colonies end with 5 Iron
              

              Combat Hit Differential Summary :

              British-Colonies : -0.40
              Italy : -0.60
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: South-Africa round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 2
                
                    Combat Move - South-Africa
                        1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Port Elizabeth Sea Zone
                        1 Fighter moved from Madagascar to Egypt
                        1 Infantry and 1 Mech-Inf moved from Beira to Mozambique
                        1 Infantry moved from Beira to Mozambique
                
                    Combat - South-Africa
                        Battle in Port Elizabeth Sea Zone
                            South-Africa attack with 1 Cruiser and 1 Destroyer
                            Italy defend with 1 Transport
                                South-Africa roll dice for 1 Cruiser and 1 Destroyer in Port Elizabeth Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                Italy roll dice for 1 Transport in Port Elizabeth Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                1 Transport owned by the Italy lost in Port Elizabeth Sea Zone
                            South-Africa win
                            . Battle score for attacker is 20
                            Casualties for Italy: 1 Transport
                        Battle in Mozambique
                            South-Africa attack with 2 Infantrys and 1 Mech-Inf
                            True-Neutral defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                South-Africa roll dice for 2 Infantrys and 1 Mech-Inf in Mozambique, round 2 : 1/3 hits, 0.60 expected hits
                                True-Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the True-Neutral lost in Mozambique
                            South-Africa takes Mozambique from True-Neutral
                            South-Africa win
                            . Battle score for attacker is 10
                            Casualties for True-Neutral: 1 Infantry
                
                    Non Combat Move - South-Africa
                
                    Export to Britain - South-Africa
                        South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                        Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                
                    Purchase Units - South-Africa
                        South-Africa buy 1 Medium-Tank; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 
                
                    Place Units - South-Africa
                        1 Medium-Tank placed in South Africa
                
                    Turn Complete - South-Africa
                        South-Africa collect 18 PUs; end with 18 PUs
                        Units generate 8 Fuel; South-Africa end with 16 Fuel
                        Units generate 1 CR; South-Africa end with 1 CR
                        Units generate 1 Iron; South-Africa end with 1 Iron
                

                Combat Hit Differential Summary :

                True-Neutral : -0.30
                Italy : -0.10
                South-Africa : 0.60
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  For sure. It will be fun to see what the Germans get up to with their fleet, and to find out if the western Allies can weather a solid beat down in the Atlantic and still recover.

                  Stalin decided to send his first air-transport on a suicide run to knock off Iran. The Brits and French are trying their best to hold onto Gibraltar for another round, while British-Colonies and South Africa are chasing down Italian ships and digging in for the inevitable murder run on Egypt hehe.

                  Il Duce is up

                  redrumR 2 Replies Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @black_elk Oh man. I didn't realize that USSR's air transport could reach Iran with that +1 movement. Not sure if I could have done anything regardless as I pretty much maxed defense anyways and looks like USSR got some lucky rolls too but had decent odds. Probably need to add a few units to Iran or Iraq after the last patch that gave the Allies the free air transports otherwise I don't think there is anyway to consistently defend Iran.

                    @Frostion ^^

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Manual Gamesave Post: Italy round 2

                      TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - Italy
                              1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                              1 Fighter moved from Tobruk to Egypt
                              1 Fighter moved from Croatia to Egypt
                              1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                              1 Infantry moved from Tunesia to Algeria
                                    Italy take Algeria from France
                              1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                              1 Colonial-Infantry moved from Libya to Tunesia
                              1 Artillery moved from Libya to Adriatic Sea Zone
                              1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                              1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                              5 Infantrys moved from Tobruk to Adriatic Sea Zone
                              1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                              1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                              1 Infantry moved from Eritrea to Nubian Desert
                              2 Infantrys moved from Kenya to Tanganyika
                              1 Colonial-Infantry moved from Uganda to Tanganyika
                              3 Infantrys moved from Uganda to Tanganyika
                              1 Infantry moved from Uganda to Tanganyika
                              2 Infantrys moved from South Sudan to Nubian Desert
                      
                          Combat - Italy
                              Battle in Egypt
                                  Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                  British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                      AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                      AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                      Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                      

                      Combat Hit Differential Summary :

                      AA fire in Egypt : : -0.20
                      Italy : 0.40
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @black_elk Need OOL for Egypt.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Coming in heavy eh? I like it! I think drop the aa gun first, I don't anticipate all that many rounds of combat. South Africa fighter first to die. Russian fighter last to die, in case we get lucky.

                          ps. yeah those airbases have a nice reach. I noticed that the pair in North America can actually reach all the way to Normandy too (as well as Gibraltar) although curiously not to England.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Italy round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 2
                            
                                Combat Move - Italy
                                    1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                                    1 Fighter moved from Tobruk to Egypt
                                    1 Fighter moved from Croatia to Egypt
                                    1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                                    1 Infantry moved from Tunesia to Algeria
                                          Italy take Algeria from France
                                    1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                    1 Colonial-Infantry moved from Libya to Tunesia
                                    1 Artillery moved from Libya to Adriatic Sea Zone
                                    1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                                    1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                                    5 Infantrys moved from Tobruk to Adriatic Sea Zone
                                    1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                    1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                                    1 Infantry moved from Eritrea to Nubian Desert
                                    2 Infantrys moved from Kenya to Tanganyika
                                    1 Colonial-Infantry moved from Uganda to Tanganyika
                                    3 Infantrys moved from Uganda to Tanganyika
                                    1 Infantry moved from Uganda to Tanganyika
                                    2 Infantrys moved from South Sudan to Nubian Desert
                            
                                Combat - Italy
                                    Battle in Egypt
                                        Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                        British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                            AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                            AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                            Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                                        1 Anti-Air owned by the British-Colonies lost in Egypt
                                            Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 8/22 hits, 5.80 expected hits
                                            British-Colonies roll dice for 6 Fighters and 10 Infantrys in Egypt, round 2 : 3/16 hits, 6.60 expected hits
                                            8 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 2 Colonial-Infantrys owned by the Italy lost in Egypt
                                            AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                            Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 10 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 6/19 hits, 5.20 expected hits
                                            British-Colonies roll dice for 6 Fighters and 2 Infantrys in Egypt, round 3 : 3/8 hits, 4.20 expected hits
                                            2 Infantrys owned by the British-Colonies, 1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy and 4 Fighters owned by the British-Colonies lost in Egypt
                                            Italy roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 4 : 6/16 hits, 4.70 expected hits
                                            British-Colonies roll dice for 2 Fighters in Egypt, round 4 : 0/2 hits, 1.20 expected hits
                                            1 Fighter owned by the South-Africa and 1 Fighter owned by the USSR lost in Egypt
                                        Italy takes Egypt from British-Colonies
                                        Some non-combat units are destroyed: 
                                        Italy win with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 178
                                        Casualties for British-Colonies: 1 Anti-Air, 4 Fighters and 10 Infantrys
                                        Casualties for Italy: 1 Anti-Air, 2 Colonial-Infantrys and 3 Infantrys
                                        Casualties for USSR: 1 Fighter
                                        Casualties for South-Africa: 1 Fighter
                                    Battle in Nubian Desert
                                        Italy attack with 3 Infantrys
                                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                            Italy roll dice for 3 Infantrys in Nubian Desert, round 2 : 1/3 hits, 0.60 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in Nubian Desert, round 2 : 1/1 hits, 0.20 expected hits
                                            1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Nubian Desert
                                        Italy takes Nubian Desert from British-Colonies
                                        Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                                        Casualties for Italy: 1 Infantry
                                        Casualties for British-Colonies: 1 Colonial-Infantry
                                    Battle in Tanganyika
                                        Italy attack with 1 Colonial-Infantry and 6 Infantrys
                                        British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Flag and 1 Infantry
                                            Italy roll dice for 1 Colonial-Infantry and 6 Infantrys in Tanganyika, round 2 : 2/7 hits, 1.40 expected hits
                                            British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Tanganyika, round 2 : 2/3 hits, 0.80 expected hits
                                            1 Infantry owned by the British-Colonies, 1 Infantry owned by the Italy, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Tanganyika
                                            Italy roll dice for 5 Infantrys in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                            British-Colonies roll dice for 1 Artillery in Tanganyika, round 3 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Italy lost in Tanganyika
                                            Italy roll dice for 4 Infantrys in Tanganyika, round 4 : 1/4 hits, 0.80 expected hits
                                            British-Colonies roll dice for 1 Artillery in Tanganyika, round 4 : 0/1 hits, 0.30 expected hits
                                            1 Artillery owned by the British-Colonies lost in Tanganyika
                                        Italy takes Tanganyika from British-Colonies
                                        Italy win with 4 Infantrys remaining. Battle score for attacker is 1
                                        Casualties for Italy: 1 Colonial-Infantry and 2 Infantrys
                                        Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                            
                                Non Combat Move - Italy
                                    1 Infantry moved from Tobruk to Libyan Desert
                                    2 Infantrys moved from Tobruk to El Alamein
                                    1 Infantry, 1 Light-Tank and 1 Mech-Inf moved from Somaliland to Uganda
                                    1 Infantry moved from Somaliland to Ethiopia
                                    1 Submarine moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                    1 Fighter moved from Egypt to Iraq
                                    1 Fighter moved from Egypt to El Alamein
                            
                                Purchase Units - Italy
                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                    Italy buy 6 Anti-Airs, 1 Artillery and 1 Transport; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 7 CR; 
                            
                                Place Units - Italy
                                    1 Submarine and 1 Transport placed in Tyrrhenian Sea Zone
                                    1 Anti-Air and 1 Artillery placed in Libya
                                    5 Anti-Airs placed in Somalia
                            
                                Turn Complete - Italy
                                    Italy collect 93 PUs; end with 93 PUs
                                    Units generate 12 Fuel; Italy end with 20 Fuel
                                    Units generate 8 CR; Italy end with 15 CR
                                    Units generate 3 Iron; Italy end with 3 Iron
                            

                            Combat Hit Differential Summary :

                            AA fire in Egypt : : -0.30
                            Italy : 4.90
                            British-Colonies : -3.60
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Iraq round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 2
                              
                                  Combat Move - Iraq
                                      3 Infantrys and 1 Light-Tank moved from Iraq to Iran
                              
                                  Combat - Iraq
                                      Battle in Iran
                                          Iraq attack with 3 Infantrys and 1 Light-Tank
                                          USSR defend with 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 2 SP-Artillerys
                                              Iraq roll dice for 3 Infantrys and 1 Light-Tank in Iran, round 2 : 1/4 hits, 1.10 expected hits
                                              USSR roll dice for 1 Infantry and 2 SP-Artillerys in Iran, round 2 : 3/3 hits, 0.90 expected hits
                                              1 Infantry owned by the USSR and 3 Infantrys owned by the Iraq lost in Iran
                                          1 Light-Tank owned by the Iraq retreated to Iraq
                                          USSR win with 2 SP-Artillerys remaining. Battle score for attacker is -20
                                          Casualties for Iraq: 3 Infantrys
                                          Casualties for USSR: 1 Infantry
                              
                                  Non Combat Move - Iraq
                              
                                  Aid Axis powers - Iraq
                                      Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                      Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 25 Fuel
                                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                      Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                      Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 64 Fuel
                                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                              
                                  Purchase Units - Iraq
                                      Iraq buy 1 Infantry; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 
                              
                                  Place Units - Iraq
                                      1 Infantry placed in Iraq
                              
                                  Turn Complete - Iraq
                                      Iraq collect 12 PUs; end with 14 PUs
                                      Units generate 10 Fuel; Iraq end with 13 Fuel
                                      Units generate 1 Iron; Iraq end with 4 Iron
                              

                              Combat Hit Differential Summary :

                              USSR : 2.10
                              Iraq : -0.10
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Iran round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - Iran
                                        1 Patrol-Boat moved from Indian Ocean 1 Sea Zone to Arabian Sea Zone
                                
                                    Non Combat Move - Iran
                                
                                    Aid Axis powers - Iran
                                        Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                        Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 30 Fuel
                                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                        Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                        Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 69 Fuel
                                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                        Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                        Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 69 Fuel
                                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                
                                    Purchase Units - Iran
                                        Iran buy nothing; Remaining resources: 0 Fuel; 3 Iron; 15 PUs; 
                                
                                    Turn Complete - Iran
                                        Iran collect 2 PUs; end with 17 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @black_elk Well Italy had a strong turn but Middle East continues to struggle...

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: British-India round 2

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - British-India
                                            1 Colonial-Infantry moved from Kerman to Iran
                                            British-India undo move 1.
                                            1 Artillery, 4 Colonial-Infantrys and 2 Infantrys moved from Southern Thailand to Thailand
                                            1 Fighter moved from Malaya to Thailand
                                            1 Bomber moved from India to Thailand
                                            British-India undo move 3.
                                            British-India undo move 2.
                                            British-India undo move 1.
                                            1 Artillery and 2 Infantrys moved from Southern Thailand to Bay of Bengal Sea Zone
                                            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Arabian Sea Zone
                                            1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Iraq
                                            1 Bomber moved from India to Arabian Sea Zone
                                            1 Bomber moved from Arabian Sea Zone to Iraq
                                            British-India undo move 5.
                                            1 Colonial-Infantry moved from Kerman to Afghanistan
                                            2 Colonial-Infantrys and 1 Infantry moved from Sind to Afghanistan
                                            1 Anti-Air moved from Sind to Afghanistan
                                            1 Fighter moved from Malaya to Lower Burma
                                            2 Colonial-Infantrys moved from Southern Thailand to Lower Burma
                                            1 Colonial-Infantry moved from Southern Thailand to Malaya
                                    
                                        Combat - British-India
                                            Battle in Afghanistan
                                                British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                                Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                                    British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Afghanistan, round 2 : 2/5 hits, 0.90 expected hits
                                                    Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 0/2 hits, 0.60 expected hits
                                                    1 Artillery owned by the Pro-Axis-Neutral and 1 Infantry owned by the Pro-Axis-Neutral lost in Afghanistan
                                                British-India takes Afghanistan from Pro-Axis-Neutral
                                                British-India win
                                                . Battle score for attacker is 21
                                                Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                                            Battle in Arabian Sea Zone
                                                British-India attack with 1 Bomber, 1 Cruiser and 1 Transport
                                                Iran defend with 2 Patrol-Boats
                                                    British-India roll dice for 1 Bomber, 1 Cruiser and 1 Transport in Arabian Sea Zone, round 2 : 1/2 hits, 1.20 expected hits
                                                    Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 2 : 1/2 hits, 0.40 expected hits
                                                1 Patrol-Boat owned by the Iran and 1 Cruiser owned by the British-India lost in Arabian Sea Zone
                                                    British-India roll dice for 1 Bomber and 1 Transport in Arabian Sea Zone, round 3 : 0/1 hits, 0.70 expected hits
                                                    Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 3 : 1/1 hits, 0.20 expected hits
                                                    1 Transport owned by the British-India lost in Arabian Sea Zone
                                                    1 Artillery owned by the British-India and 2 Infantrys owned by the British-India lost in Iraq
                                                    British-India roll dice for 1 Bomber in Arabian Sea Zone, round 4 : 0/1 hits, 0.70 expected hits
                                                    Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 4 : 0/1 hits, 0.20 expected hits
                                                    British-India roll dice for 1 Bomber in Arabian Sea Zone, round 5 : 0/1 hits, 0.70 expected hits
                                                    Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 5 : 0/1 hits, 0.20 expected hits
                                                    British-India roll dice for 1 Bomber in Arabian Sea Zone, round 6 : 0/1 hits, 0.70 expected hits
                                                    Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 6 : 0/1 hits, 0.20 expected hits
                                                    British-India roll dice for 1 Bomber in Arabian Sea Zone, round 7 : 1/1 hits, 0.70 expected hits
                                                    Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 7 : 0/1 hits, 0.20 expected hits
                                                1 Patrol-Boat owned by the Iran lost in Arabian Sea Zone
                                                British-India win
                                                . Battle score for attacker is -14
                                                Casualties for British-India: 1 Cruiser and 1 Transport
                                                Casualties for Iran: 2 Patrol-Boats
                                            Battle in Lower Burma
                                                British-India attack with 2 Colonial-Infantrys and 1 Fighter
                                                Thailand defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                    British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Lower Burma, round 2 : 1/3 hits, 0.90 expected hits
                                                    Thailand roll dice for 1 Infantry in Lower Burma, round 2 : 1/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                British-India takes Lower Burma from Thailand
                                                British-India win
                                                . Battle score for attacker is 4
                                                Casualties for British-India: 1 Colonial-Infantry
                                                Casualties for Thailand: 1 Infantry
                                    
                                        Non Combat Move - British-India
                                            1 Fighter moved from Lower Burma to Orissa
                                            1 Infantry moved from India to Orissa
                                            1 Bomber moved from Arabian Sea Zone to Stalingrad
                                    
                                        Export to Britain - British-India
                                            British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                            Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                                    
                                        Purchase Units - British-India
                                            British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 16 CR; 0 SS; 
                                    
                                        Place Units - British-India
                                            2 Anti-Airs and 2 Infantrys placed in India
                                    
                                        Turn Complete - British-India
                                            British-India collect 48 PUs; end with 48 PUs
                                            Units generate 3 SS; British-India end with 3 SS
                                            Units generate 9 Fuel; British-India end with 15 Fuel
                                            Units generate 6 CR; British-India end with 22 CR
                                            Units generate 2 Iron; British-India end with 5 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Iran : 0.60
                                    British-India : -1.50
                                    Thailand : 0.70
                                    Pro-Axis-Neutral : -0.60
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: French-Colonies round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - French-Colonies
                                              1 Artillery and 1 Infantry moved from Syria to Iraq
                                      
                                          Combat - French-Colonies
                                              Battle in Iraq
                                                  French-Colonies attack with 1 Artillery and 1 Infantry
                                                  Italy defend with 1 Fighter; Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                                                      French-Colonies roll dice for 1 Artillery and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits
                                                      Iraq roll dice for 1 Fighter, 1 Infantry and 1 Light-Tank in Iraq, round 2 : 2/3 hits, 1.30 expected hits
                                                      1 Artillery owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in Iraq
                                                  Iraq win with 1 Fighter, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is -21
                                                  Casualties for French-Colonies: 1 Artillery and 1 Infantry
                                      
                                          Non Combat Move - French-Colonies
                                      
                                          Export to Imperial France - French-Colonies
                                              French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                                              Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                                              Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                                              Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
                                      
                                          Purchase Units - French-Colonies
                                              French-Colonies buy 2 Anti-Airs and 1 Factory; Remaining resources: 17 Fuel; 0 PUs; 5 CR; 0 Iron; 0 SS; 
                                      
                                          Place Units - French-Colonies
                                              2 Anti-Airs placed in French Indochina
                                              1 Factory placed in French India
                                      
                                          Turn Complete - French-Colonies
                                              French-Colonies collect 37 PUs; end with 37 PUs
                                              Units generate 6 Fuel; French-Colonies end with 23 Fuel
                                              Units generate 1 Iron; French-Colonies end with 1 Iron
                                              Units generate 4 CR; French-Colonies end with 9 CR
                                              Units generate 1 SS; French-Colonies end with 1 SS
                                      

                                      Combat Hit Differential Summary :

                                      Iraq : 0.70
                                      French-Colonies : -0.50
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 2

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - ANZAC
                                                1 Bomber moved from Sydney to Mid-West-Gascoyne
                                                1 Artillery and 1 Infantry moved from South Australia to Alice Springs
                                                1 Fighter moved from North Queensland to Arafura Sea Zone
                                                1 Patrol-Boat moved from Coral Sea Zone to Arafura Sea Zone
                                                1 Destroyer moved from Solomon Sea Zone to Arafura Sea Zone
                                        
                                            Combat - ANZAC
                                                Battle in Arafura Sea Zone
                                                    ANZAC attack with 1 Destroyer, 1 Fighter and 1 Patrol-Boat
                                                    Thailand defend with 1 Cruiser and 1 Destroyer
                                                        AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                                        ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                                        Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                        1 Destroyer owned by the Thailand lost in Arafura Sea Zone
                                                        AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                                        ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 3 : 0/3 hits, 1.10 expected hits
                                                        Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                                    1 Patrol-Boat owned by the ANZAC lost in Arafura Sea Zone
                                                        AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                                        ANZAC roll dice for 1 Destroyer and 1 Fighter in Arafura Sea Zone, round 4 : 1/2 hits, 0.80 expected hits
                                                        Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                                        1 Destroyer owned by the ANZAC and 1 Cruiser owned by the Thailand lost in Arafura Sea Zone
                                                    ANZAC win with 1 Fighter remaining. Battle score for attacker is 7
                                                    Casualties for Thailand: 1 Cruiser and 1 Destroyer
                                                    Casualties for ANZAC: 1 Destroyer and 1 Patrol-Boat
                                        
                                            Non Combat Move - ANZAC
                                                1 Fighter moved from Arafura Sea Zone to Java Sea Zone
                                                1 Fighter moved from Java Sea Zone to Sumatra
                                        
                                            Aid the KNIL - ANZAC
                                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 Dive-Bomber; Remaining resources: 11 Fuel; 4 Iron; 8 PUs; 
                                        
                                            Place Units - ANZAC
                                                1 Dive-Bomber placed in Sydney
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 43 PUs; end with 51 PUs
                                                Units generate 9 Fuel; ANZAC end with 20 Fuel
                                                Units generate 2 Iron; ANZAC end with 6 Iron
                                        

                                        Combat Hit Differential Summary :

                                        AA fire in Arafura Sea Zone : : -0.30
                                        ANZAC : -1.00
                                        Thailand : 0.20
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: KNIL round 2

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - KNIL
                                                  1 Colonial-Infantry moved from French Guiana to Para
                                                  1 Bomber moved from Sumatra to Stalingrad
                                                  1 Dive-Bomber moved from French Indochina to Sumatra
                                                  1 Patrol-Boat moved from Bismarck Sea Zone to Arafura Sea Zone
                                          
                                              Combat - KNIL
                                          
                                              Non Combat Move - KNIL
                                          
                                              Aid the ANZAC - KNIL
                                                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                          
                                              Purchase Units - KNIL
                                                  KNIL buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 6 CR; 
                                          
                                              Place Units - KNIL
                                                  1 Colonial-Infantry and 3 Infantrys placed in Sumatra
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 28 PUs; end with 30 PUs
                                                  Units generate 5 Fuel; KNIL end with 8 Fuel
                                                  Units generate 6 CR; KNIL end with 12 CR
                                                  Units generate 2 Iron; KNIL end with 5 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Nice one! Guess Egypt is thoroughly Italian now. All those AA guns in east africa have my bombers looking pretty far afield. I parked a couple in Stalingrad, perhaps they can cause the Axis some more headaches just by being around.

                                            Iraq skates by this time. I was hoping for a tricky triple hit, but got smoked by the patrol boats. French-Colonies didn't fair any better, both attempts failed to peel off any hitpoints. Don't think the Russians will have enough juice to seal the deal.

                                            Just realizing how hard it is to get the Australian bomber anywhere useful. Sumatra is bracing for a terrible typhoon hehe.

                                            Japan is up!

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