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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: South-Africa round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 2
      
          Combat Move - South-Africa
              1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Port Elizabeth Sea Zone
              1 Fighter moved from Madagascar to Egypt
              1 Infantry and 1 Mech-Inf moved from Beira to Mozambique
              1 Infantry moved from Beira to Mozambique
      
          Combat - South-Africa
              Battle in Port Elizabeth Sea Zone
                  South-Africa attack with 1 Cruiser and 1 Destroyer
                  Italy defend with 1 Transport
                      South-Africa roll dice for 1 Cruiser and 1 Destroyer in Port Elizabeth Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                      Italy roll dice for 1 Transport in Port Elizabeth Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                      1 Transport owned by the Italy lost in Port Elizabeth Sea Zone
                  South-Africa win
                  . Battle score for attacker is 20
                  Casualties for Italy: 1 Transport
              Battle in Mozambique
                  South-Africa attack with 2 Infantrys and 1 Mech-Inf
                  True-Neutral defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      South-Africa roll dice for 2 Infantrys and 1 Mech-Inf in Mozambique, round 2 : 1/3 hits, 0.60 expected hits
                      True-Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the True-Neutral lost in Mozambique
                  South-Africa takes Mozambique from True-Neutral
                  South-Africa win
                  . Battle score for attacker is 10
                  Casualties for True-Neutral: 1 Infantry
      
          Non Combat Move - South-Africa
      
          Export to Britain - South-Africa
              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
      
          Purchase Units - South-Africa
              South-Africa buy 1 Medium-Tank; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 
      
          Place Units - South-Africa
              1 Medium-Tank placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 18 PUs; end with 18 PUs
              Units generate 8 Fuel; South-Africa end with 16 Fuel
              Units generate 1 CR; South-Africa end with 1 CR
              Units generate 1 Iron; South-Africa end with 1 Iron
      

      Combat Hit Differential Summary :

      True-Neutral : -0.30
      Italy : -0.10
      South-Africa : 0.60
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        For sure. It will be fun to see what the Germans get up to with their fleet, and to find out if the western Allies can weather a solid beat down in the Atlantic and still recover.

        Stalin decided to send his first air-transport on a suicide run to knock off Iran. The Brits and French are trying their best to hold onto Gibraltar for another round, while British-Colonies and South Africa are chasing down Italian ships and digging in for the inevitable murder run on Egypt hehe.

        Il Duce is up

        redrumR 2 Replies Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @black_elk Oh man. I didn't realize that USSR's air transport could reach Iran with that +1 movement. Not sure if I could have done anything regardless as I pretty much maxed defense anyways and looks like USSR got some lucky rolls too but had decent odds. Probably need to add a few units to Iran or Iraq after the last patch that gave the Allies the free air transports otherwise I don't think there is anyway to consistently defend Iran.

          @Frostion ^^

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Manual Gamesave Post: Italy round 2

            TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

            Game History

            Round: 2
            
                Combat Move - Italy
                    1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                    1 Fighter moved from Tobruk to Egypt
                    1 Fighter moved from Croatia to Egypt
                    1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                    1 Infantry moved from Tunesia to Algeria
                          Italy take Algeria from France
                    1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                    1 Colonial-Infantry moved from Libya to Tunesia
                    1 Artillery moved from Libya to Adriatic Sea Zone
                    1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                    1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                    5 Infantrys moved from Tobruk to Adriatic Sea Zone
                    1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                    1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                    1 Infantry moved from Eritrea to Nubian Desert
                    2 Infantrys moved from Kenya to Tanganyika
                    1 Colonial-Infantry moved from Uganda to Tanganyika
                    3 Infantrys moved from Uganda to Tanganyika
                    1 Infantry moved from Uganda to Tanganyika
                    2 Infantrys moved from South Sudan to Nubian Desert
            
                Combat - Italy
                    Battle in Egypt
                        Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                        British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                            AA fire in Egypt : 0/1 hits, 0.10 expected hits
                            AA fire in Egypt : 0/1 hits, 0.10 expected hits
                            Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
            

            Combat Hit Differential Summary :

            AA fire in Egypt : : -0.20
            Italy : 0.40
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @black_elk Need OOL for Egypt.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                Coming in heavy eh? I like it! I think drop the aa gun first, I don't anticipate all that many rounds of combat. South Africa fighter first to die. Russian fighter last to die, in case we get lucky.

                ps. yeah those airbases have a nice reach. I noticed that the pair in North America can actually reach all the way to Normandy too (as well as Gibraltar) although curiously not to England.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Italy round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 2
                  
                      Combat Move - Italy
                          1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                          1 Fighter moved from Tobruk to Egypt
                          1 Fighter moved from Croatia to Egypt
                          1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                          1 Infantry moved from Tunesia to Algeria
                                Italy take Algeria from France
                          1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                          1 Colonial-Infantry moved from Libya to Tunesia
                          1 Artillery moved from Libya to Adriatic Sea Zone
                          1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                          1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                          5 Infantrys moved from Tobruk to Adriatic Sea Zone
                          1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                          1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                          1 Infantry moved from Eritrea to Nubian Desert
                          2 Infantrys moved from Kenya to Tanganyika
                          1 Colonial-Infantry moved from Uganda to Tanganyika
                          3 Infantrys moved from Uganda to Tanganyika
                          1 Infantry moved from Uganda to Tanganyika
                          2 Infantrys moved from South Sudan to Nubian Desert
                  
                      Combat - Italy
                          Battle in Egypt
                              Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                              British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                  AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                  AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                  Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                              1 Anti-Air owned by the British-Colonies lost in Egypt
                                  Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 8/22 hits, 5.80 expected hits
                                  British-Colonies roll dice for 6 Fighters and 10 Infantrys in Egypt, round 2 : 3/16 hits, 6.60 expected hits
                                  8 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 2 Colonial-Infantrys owned by the Italy lost in Egypt
                                  AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                  Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 10 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 6/19 hits, 5.20 expected hits
                                  British-Colonies roll dice for 6 Fighters and 2 Infantrys in Egypt, round 3 : 3/8 hits, 4.20 expected hits
                                  2 Infantrys owned by the British-Colonies, 1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy and 4 Fighters owned by the British-Colonies lost in Egypt
                                  Italy roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 4 : 6/16 hits, 4.70 expected hits
                                  British-Colonies roll dice for 2 Fighters in Egypt, round 4 : 0/2 hits, 1.20 expected hits
                                  1 Fighter owned by the South-Africa and 1 Fighter owned by the USSR lost in Egypt
                              Italy takes Egypt from British-Colonies
                              Some non-combat units are destroyed: 
                              Italy win with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 178
                              Casualties for British-Colonies: 1 Anti-Air, 4 Fighters and 10 Infantrys
                              Casualties for Italy: 1 Anti-Air, 2 Colonial-Infantrys and 3 Infantrys
                              Casualties for USSR: 1 Fighter
                              Casualties for South-Africa: 1 Fighter
                          Battle in Nubian Desert
                              Italy attack with 3 Infantrys
                              British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                  Italy roll dice for 3 Infantrys in Nubian Desert, round 2 : 1/3 hits, 0.60 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Nubian Desert, round 2 : 1/1 hits, 0.20 expected hits
                                  1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Nubian Desert
                              Italy takes Nubian Desert from British-Colonies
                              Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                              Casualties for Italy: 1 Infantry
                              Casualties for British-Colonies: 1 Colonial-Infantry
                          Battle in Tanganyika
                              Italy attack with 1 Colonial-Infantry and 6 Infantrys
                              British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Flag and 1 Infantry
                                  Italy roll dice for 1 Colonial-Infantry and 6 Infantrys in Tanganyika, round 2 : 2/7 hits, 1.40 expected hits
                                  British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Tanganyika, round 2 : 2/3 hits, 0.80 expected hits
                                  1 Infantry owned by the British-Colonies, 1 Infantry owned by the Italy, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Tanganyika
                                  Italy roll dice for 5 Infantrys in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                  British-Colonies roll dice for 1 Artillery in Tanganyika, round 3 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Italy lost in Tanganyika
                                  Italy roll dice for 4 Infantrys in Tanganyika, round 4 : 1/4 hits, 0.80 expected hits
                                  British-Colonies roll dice for 1 Artillery in Tanganyika, round 4 : 0/1 hits, 0.30 expected hits
                                  1 Artillery owned by the British-Colonies lost in Tanganyika
                              Italy takes Tanganyika from British-Colonies
                              Italy win with 4 Infantrys remaining. Battle score for attacker is 1
                              Casualties for Italy: 1 Colonial-Infantry and 2 Infantrys
                              Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                  
                      Non Combat Move - Italy
                          1 Infantry moved from Tobruk to Libyan Desert
                          2 Infantrys moved from Tobruk to El Alamein
                          1 Infantry, 1 Light-Tank and 1 Mech-Inf moved from Somaliland to Uganda
                          1 Infantry moved from Somaliland to Ethiopia
                          1 Submarine moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                          1 Fighter moved from Egypt to Iraq
                          1 Fighter moved from Egypt to El Alamein
                  
                      Purchase Units - Italy
                          Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                          Italy buy 6 Anti-Airs, 1 Artillery and 1 Transport; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 7 CR; 
                  
                      Place Units - Italy
                          1 Submarine and 1 Transport placed in Tyrrhenian Sea Zone
                          1 Anti-Air and 1 Artillery placed in Libya
                          5 Anti-Airs placed in Somalia
                  
                      Turn Complete - Italy
                          Italy collect 93 PUs; end with 93 PUs
                          Units generate 12 Fuel; Italy end with 20 Fuel
                          Units generate 8 CR; Italy end with 15 CR
                          Units generate 3 Iron; Italy end with 3 Iron
                  

                  Combat Hit Differential Summary :

                  AA fire in Egypt : : -0.30
                  Italy : 4.90
                  British-Colonies : -3.60
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Iraq round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 2
                    
                        Combat Move - Iraq
                            3 Infantrys and 1 Light-Tank moved from Iraq to Iran
                    
                        Combat - Iraq
                            Battle in Iran
                                Iraq attack with 3 Infantrys and 1 Light-Tank
                                USSR defend with 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 2 SP-Artillerys
                                    Iraq roll dice for 3 Infantrys and 1 Light-Tank in Iran, round 2 : 1/4 hits, 1.10 expected hits
                                    USSR roll dice for 1 Infantry and 2 SP-Artillerys in Iran, round 2 : 3/3 hits, 0.90 expected hits
                                    1 Infantry owned by the USSR and 3 Infantrys owned by the Iraq lost in Iran
                                1 Light-Tank owned by the Iraq retreated to Iraq
                                USSR win with 2 SP-Artillerys remaining. Battle score for attacker is -20
                                Casualties for Iraq: 3 Infantrys
                                Casualties for USSR: 1 Infantry
                    
                        Non Combat Move - Iraq
                    
                        Aid Axis powers - Iraq
                            Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                            Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                            Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 25 Fuel
                            Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                            Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                            Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                            Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 64 Fuel
                            Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                    
                        Purchase Units - Iraq
                            Iraq buy 1 Infantry; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 
                    
                        Place Units - Iraq
                            1 Infantry placed in Iraq
                    
                        Turn Complete - Iraq
                            Iraq collect 12 PUs; end with 14 PUs
                            Units generate 10 Fuel; Iraq end with 13 Fuel
                            Units generate 1 Iron; Iraq end with 4 Iron
                    

                    Combat Hit Differential Summary :

                    USSR : 2.10
                    Iraq : -0.10
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Iran round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - Iran
                              1 Patrol-Boat moved from Indian Ocean 1 Sea Zone to Arabian Sea Zone
                      
                          Non Combat Move - Iran
                      
                          Aid Axis powers - Iran
                              Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                              Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                              Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 30 Fuel
                              Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                              Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                              Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                              Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 69 Fuel
                              Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                              Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                              Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                              Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 69 Fuel
                              Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                      
                          Purchase Units - Iran
                              Iran buy nothing; Remaining resources: 0 Fuel; 3 Iron; 15 PUs; 
                      
                          Turn Complete - Iran
                              Iran collect 2 PUs; end with 17 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @black_elk Well Italy had a strong turn but Middle East continues to struggle...

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: British-India round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 2
                          
                              Combat Move - British-India
                                  1 Colonial-Infantry moved from Kerman to Iran
                                  British-India undo move 1.
                                  1 Artillery, 4 Colonial-Infantrys and 2 Infantrys moved from Southern Thailand to Thailand
                                  1 Fighter moved from Malaya to Thailand
                                  1 Bomber moved from India to Thailand
                                  British-India undo move 3.
                                  British-India undo move 2.
                                  British-India undo move 1.
                                  1 Artillery and 2 Infantrys moved from Southern Thailand to Bay of Bengal Sea Zone
                                  1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Arabian Sea Zone
                                  1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Iraq
                                  1 Bomber moved from India to Arabian Sea Zone
                                  1 Bomber moved from Arabian Sea Zone to Iraq
                                  British-India undo move 5.
                                  1 Colonial-Infantry moved from Kerman to Afghanistan
                                  2 Colonial-Infantrys and 1 Infantry moved from Sind to Afghanistan
                                  1 Anti-Air moved from Sind to Afghanistan
                                  1 Fighter moved from Malaya to Lower Burma
                                  2 Colonial-Infantrys moved from Southern Thailand to Lower Burma
                                  1 Colonial-Infantry moved from Southern Thailand to Malaya
                          
                              Combat - British-India
                                  Battle in Afghanistan
                                      British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                      Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                          British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Afghanistan, round 2 : 2/5 hits, 0.90 expected hits
                                          Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 0/2 hits, 0.60 expected hits
                                          1 Artillery owned by the Pro-Axis-Neutral and 1 Infantry owned by the Pro-Axis-Neutral lost in Afghanistan
                                      British-India takes Afghanistan from Pro-Axis-Neutral
                                      British-India win
                                      . Battle score for attacker is 21
                                      Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                                  Battle in Arabian Sea Zone
                                      British-India attack with 1 Bomber, 1 Cruiser and 1 Transport
                                      Iran defend with 2 Patrol-Boats
                                          British-India roll dice for 1 Bomber, 1 Cruiser and 1 Transport in Arabian Sea Zone, round 2 : 1/2 hits, 1.20 expected hits
                                          Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 2 : 1/2 hits, 0.40 expected hits
                                      1 Patrol-Boat owned by the Iran and 1 Cruiser owned by the British-India lost in Arabian Sea Zone
                                          British-India roll dice for 1 Bomber and 1 Transport in Arabian Sea Zone, round 3 : 0/1 hits, 0.70 expected hits
                                          Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 3 : 1/1 hits, 0.20 expected hits
                                          1 Transport owned by the British-India lost in Arabian Sea Zone
                                          1 Artillery owned by the British-India and 2 Infantrys owned by the British-India lost in Iraq
                                          British-India roll dice for 1 Bomber in Arabian Sea Zone, round 4 : 0/1 hits, 0.70 expected hits
                                          Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 4 : 0/1 hits, 0.20 expected hits
                                          British-India roll dice for 1 Bomber in Arabian Sea Zone, round 5 : 0/1 hits, 0.70 expected hits
                                          Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 5 : 0/1 hits, 0.20 expected hits
                                          British-India roll dice for 1 Bomber in Arabian Sea Zone, round 6 : 0/1 hits, 0.70 expected hits
                                          Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 6 : 0/1 hits, 0.20 expected hits
                                          British-India roll dice for 1 Bomber in Arabian Sea Zone, round 7 : 1/1 hits, 0.70 expected hits
                                          Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 7 : 0/1 hits, 0.20 expected hits
                                      1 Patrol-Boat owned by the Iran lost in Arabian Sea Zone
                                      British-India win
                                      . Battle score for attacker is -14
                                      Casualties for British-India: 1 Cruiser and 1 Transport
                                      Casualties for Iran: 2 Patrol-Boats
                                  Battle in Lower Burma
                                      British-India attack with 2 Colonial-Infantrys and 1 Fighter
                                      Thailand defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                          British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Lower Burma, round 2 : 1/3 hits, 0.90 expected hits
                                          Thailand roll dice for 1 Infantry in Lower Burma, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                      British-India takes Lower Burma from Thailand
                                      British-India win
                                      . Battle score for attacker is 4
                                      Casualties for British-India: 1 Colonial-Infantry
                                      Casualties for Thailand: 1 Infantry
                          
                              Non Combat Move - British-India
                                  1 Fighter moved from Lower Burma to Orissa
                                  1 Infantry moved from India to Orissa
                                  1 Bomber moved from Arabian Sea Zone to Stalingrad
                          
                              Export to Britain - British-India
                                  British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                  Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                  Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                                  Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                          
                              Purchase Units - British-India
                                  British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 16 CR; 0 SS; 
                          
                              Place Units - British-India
                                  2 Anti-Airs and 2 Infantrys placed in India
                          
                              Turn Complete - British-India
                                  British-India collect 48 PUs; end with 48 PUs
                                  Units generate 3 SS; British-India end with 3 SS
                                  Units generate 9 Fuel; British-India end with 15 Fuel
                                  Units generate 6 CR; British-India end with 22 CR
                                  Units generate 2 Iron; British-India end with 5 Iron
                          

                          Combat Hit Differential Summary :

                          Iran : 0.60
                          British-India : -1.50
                          Thailand : 0.70
                          Pro-Axis-Neutral : -0.60
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: French-Colonies round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 2
                            
                                Combat Move - French-Colonies
                                    1 Artillery and 1 Infantry moved from Syria to Iraq
                            
                                Combat - French-Colonies
                                    Battle in Iraq
                                        French-Colonies attack with 1 Artillery and 1 Infantry
                                        Italy defend with 1 Fighter; Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                                            French-Colonies roll dice for 1 Artillery and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits
                                            Iraq roll dice for 1 Fighter, 1 Infantry and 1 Light-Tank in Iraq, round 2 : 2/3 hits, 1.30 expected hits
                                            1 Artillery owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in Iraq
                                        Iraq win with 1 Fighter, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is -21
                                        Casualties for French-Colonies: 1 Artillery and 1 Infantry
                            
                                Non Combat Move - French-Colonies
                            
                                Export to Imperial France - French-Colonies
                                    French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                                    Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                                    Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                                    Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
                            
                                Purchase Units - French-Colonies
                                    French-Colonies buy 2 Anti-Airs and 1 Factory; Remaining resources: 17 Fuel; 0 PUs; 5 CR; 0 Iron; 0 SS; 
                            
                                Place Units - French-Colonies
                                    2 Anti-Airs placed in French Indochina
                                    1 Factory placed in French India
                            
                                Turn Complete - French-Colonies
                                    French-Colonies collect 37 PUs; end with 37 PUs
                                    Units generate 6 Fuel; French-Colonies end with 23 Fuel
                                    Units generate 1 Iron; French-Colonies end with 1 Iron
                                    Units generate 4 CR; French-Colonies end with 9 CR
                                    Units generate 1 SS; French-Colonies end with 1 SS
                            

                            Combat Hit Differential Summary :

                            Iraq : 0.70
                            French-Colonies : -0.50
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: ANZAC round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 2
                              
                                  Combat Move - ANZAC
                                      1 Bomber moved from Sydney to Mid-West-Gascoyne
                                      1 Artillery and 1 Infantry moved from South Australia to Alice Springs
                                      1 Fighter moved from North Queensland to Arafura Sea Zone
                                      1 Patrol-Boat moved from Coral Sea Zone to Arafura Sea Zone
                                      1 Destroyer moved from Solomon Sea Zone to Arafura Sea Zone
                              
                                  Combat - ANZAC
                                      Battle in Arafura Sea Zone
                                          ANZAC attack with 1 Destroyer, 1 Fighter and 1 Patrol-Boat
                                          Thailand defend with 1 Cruiser and 1 Destroyer
                                              AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                              ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                              Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                              1 Destroyer owned by the Thailand lost in Arafura Sea Zone
                                              AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                              ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 3 : 0/3 hits, 1.10 expected hits
                                              Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                          1 Patrol-Boat owned by the ANZAC lost in Arafura Sea Zone
                                              AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                              ANZAC roll dice for 1 Destroyer and 1 Fighter in Arafura Sea Zone, round 4 : 1/2 hits, 0.80 expected hits
                                              Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                              1 Destroyer owned by the ANZAC and 1 Cruiser owned by the Thailand lost in Arafura Sea Zone
                                          ANZAC win with 1 Fighter remaining. Battle score for attacker is 7
                                          Casualties for Thailand: 1 Cruiser and 1 Destroyer
                                          Casualties for ANZAC: 1 Destroyer and 1 Patrol-Boat
                              
                                  Non Combat Move - ANZAC
                                      1 Fighter moved from Arafura Sea Zone to Java Sea Zone
                                      1 Fighter moved from Java Sea Zone to Sumatra
                              
                                  Aid the KNIL - ANZAC
                                      ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                      Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 Dive-Bomber; Remaining resources: 11 Fuel; 4 Iron; 8 PUs; 
                              
                                  Place Units - ANZAC
                                      1 Dive-Bomber placed in Sydney
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 43 PUs; end with 51 PUs
                                      Units generate 9 Fuel; ANZAC end with 20 Fuel
                                      Units generate 2 Iron; ANZAC end with 6 Iron
                              

                              Combat Hit Differential Summary :

                              AA fire in Arafura Sea Zone : : -0.30
                              ANZAC : -1.00
                              Thailand : 0.20
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: KNIL round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - KNIL
                                        1 Colonial-Infantry moved from French Guiana to Para
                                        1 Bomber moved from Sumatra to Stalingrad
                                        1 Dive-Bomber moved from French Indochina to Sumatra
                                        1 Patrol-Boat moved from Bismarck Sea Zone to Arafura Sea Zone
                                
                                    Combat - KNIL
                                
                                    Non Combat Move - KNIL
                                
                                    Aid the ANZAC - KNIL
                                        KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                        Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                
                                    Purchase Units - KNIL
                                        KNIL buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 6 CR; 
                                
                                    Place Units - KNIL
                                        1 Colonial-Infantry and 3 Infantrys placed in Sumatra
                                
                                    Turn Complete - KNIL
                                        KNIL collect 28 PUs; end with 30 PUs
                                        Units generate 5 Fuel; KNIL end with 8 Fuel
                                        Units generate 6 CR; KNIL end with 12 CR
                                        Units generate 2 Iron; KNIL end with 5 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Nice one! Guess Egypt is thoroughly Italian now. All those AA guns in east africa have my bombers looking pretty far afield. I parked a couple in Stalingrad, perhaps they can cause the Axis some more headaches just by being around.

                                  Iraq skates by this time. I was hoping for a tricky triple hit, but got smoked by the patrol boats. French-Colonies didn't fair any better, both attempts failed to peel off any hitpoints. Don't think the Russians will have enough juice to seal the deal.

                                  Just realizing how hard it is to get the Australian bomber anywhere useful. Sumatra is bracing for a terrible typhoon hehe.

                                  Japan is up!

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Manual Gamesave Post: Japan round 2

                                    TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Japan
                                            1 unit repaired.
                                            1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                                            1 Light-Tank moved from Hanoi to French Indochina
                                            1 Bomber and 3 Fighters moved from Thailand to Sumatra
                                            1 Infantry moved from Formosa to South China Sea Zone
                                            3 Infantrys moved from Amoy to South China Sea Zone
                                            1 Infantry moved from Hainan to South China Sea Zone
                                            1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                                            1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                                            1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                                            4 Artillerys moved from Hanoi to French Indochina
                                            6 Infantrys moved from Hanoi to French Indochina
                                            1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                                            1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                                            1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                            1 Infantry moved from Saipan to Philippines Sea Zone
                                            1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                                            1 Infantry moved from Celebes Sea Zone to Celebes
                                                  Japan take Celebes from KNIL
                                            1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                                            1 Transport moved from East China Sea Zone to Japan Sea Zone
                                            1 Infantry moved from Ryojun to Japan Sea Zone
                                            1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                            1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                            2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                                  Japan take Magadan from USSR
                                            1 Transport moved from South China Sea Zone to Japan Sea Zone
                                            1 Infantry moved from Ryojun to Japan Sea Zone
                                            1 Infantry moved from Japan Sea Zone to Amur
                                                  Japan take Amur from USSR
                                            2 Infantrys moved from Hsinking to Tsitsihar
                                            1 Dive-Bomber moved from Ryojun to Tsitsihar
                                            1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                                            1 Artillery moved from Changsha to Lanchow
                                            2 Infantrys moved from Peking to Lanchow
                                            6 Infantrys moved from Changsha to Chungking
                                            4 Infantrys moved from Burma Road to Chungking
                                    
                                        Combat - Japan
                                            Battle in Sumatra
                                                Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                                                KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                                    AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                                    AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                                    Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                                    

                                    Combat Hit Differential Summary :

                                    Japan : 0.40
                                    AA fire in Sumatra : : -0.20
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk The typhoon is here! Need OOL for Sumatra and French Indochina.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        I think, in the next version of Iron War, that I will remove the +1 move to all aircraft from the Airfields. It looks like 5 territories moves are perhaps too much. It was not the intention to have airborn infantry be able to attack France from USA.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        Black_ElkB 1 Reply Last reply Reply Quote 3
                                        • Black_ElkB Offline
                                          Black_Elk @Frostion
                                          last edited by

                                          I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Japan round 2

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Japan
                                                    1 unit repaired.
                                                    1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                                                    1 Light-Tank moved from Hanoi to French Indochina
                                                    1 Bomber and 3 Fighters moved from Thailand to Sumatra
                                                    1 Infantry moved from Formosa to South China Sea Zone
                                                    3 Infantrys moved from Amoy to South China Sea Zone
                                                    1 Infantry moved from Hainan to South China Sea Zone
                                                    1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                                                    1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                                                    1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                                                    4 Artillerys moved from Hanoi to French Indochina
                                                    6 Infantrys moved from Hanoi to French Indochina
                                                    1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                                                    1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                                                    1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                                    1 Infantry moved from Saipan to Philippines Sea Zone
                                                    1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                                                    1 Infantry moved from Celebes Sea Zone to Celebes
                                                          Japan take Celebes from KNIL
                                                    1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                                                    1 Transport moved from East China Sea Zone to Japan Sea Zone
                                                    1 Infantry moved from Ryojun to Japan Sea Zone
                                                    1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                    1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                                    2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                                          Japan take Magadan from USSR
                                                    1 Transport moved from South China Sea Zone to Japan Sea Zone
                                                    1 Infantry moved from Ryojun to Japan Sea Zone
                                                    1 Infantry moved from Japan Sea Zone to Amur
                                                          Japan take Amur from USSR
                                                    2 Infantrys moved from Hsinking to Tsitsihar
                                                    1 Dive-Bomber moved from Ryojun to Tsitsihar
                                                    1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                                                    1 Artillery moved from Changsha to Lanchow
                                                    2 Infantrys moved from Peking to Lanchow
                                                    6 Infantrys moved from Changsha to Chungking
                                                    4 Infantrys moved from Burma Road to Chungking
                                            
                                                Combat - Japan
                                                    Battle in Sumatra
                                                        Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                                                        KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                                            AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                                            AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                                            Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                                                        1 Anti-Air owned by the KNIL lost in Sumatra
                                                            Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits
                                                            KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits
                                                            5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra
                                                            AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                                            Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits
                                                            KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits
                                                            2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra
                                                            AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                                            Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits
                                                            KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits
                                                        1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra
                                                        Japan captures one of KNIL capitals
                                                        Some non-combat units are destroyed: 
                                                        Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61
                                                        Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank
                                                        Casualties for Japan: 1 Anti-Air and 7 Infantrys
                                                        Casualties for ANZAC: 1 Fighter
                                                    Battle in French Indochina
                                                        Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf
                                                        KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf
                                                            Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits
                                                            French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits
                                                            2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina
                                                            Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits
                                                            French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits
                                                            1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina
                                                            Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits
                                                            French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits
                                                            1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina
                                                            Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits
                                                            French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits
                                                            1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina
                                                            Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits
                                                            French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits
                                                        1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina
                                                        Japan captures one of French-Colonies capitals
                                                        Japan takes French Indochina from French-Colonies
                                                        Some non-combat units are destroyed: 
                                                        Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38
                                                        Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf
                                                        Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf
                                                        Casualties for KNIL: 3 Colonial-Infantrys
                                                    Battle in Tsitsihar
                                                        Japan attack with 1 Dive-Bomber and 2 Infantrys
                                                        USSR defend with 1 Flag and 1 Infantry
                                                            Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits
                                                            USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR lost in Tsitsihar
                                                        Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                                        Casualties for USSR: 1 Infantry
                                                    Battle in Lanchow
                                                        Japan attack with 1 Artillery and 2 Infantrys
                                                        China defend with 1 Flag and 1 Infantry
                                                            Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits
                                                            China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                            Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits
                                                            China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                        Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                                        Casualties for Japan: 1 Infantry
                                                        Casualties for China: 1 Infantry
                                                    Battle in Chungking
                                                        Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                                        China defend with 1 Anti-Air, 1 Factory and 1 Flag
                                                            Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits
                                                            China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits
                                                        1 Anti-Air owned by the China lost in Chungking
                                                        Japan captures one of China capitals
                                                        Some non-combat units are destroyed: 
                                                        Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9
                                                        Casualties for China: 1 Anti-Air
                                                    Battle in Arafura Sea Zone
                                                        Japan attack with 2 Submarines
                                                        KNIL defend with 1 Patrol-Boat
                                                            Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                        1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone
                                                        Japan win with 2 Submarines remaining. Battle score for attacker is 13
                                                        Casualties for KNIL: 1 Patrol-Boat
                                            
                                                Non Combat Move - Japan
                                                    2 Infantrys moved from Ryojun to Hsinking
                                                    1 Artillery and 2 Infantrys moved from Jehol to Peking
                                                    1 Infantry moved from Hsinking to Jehol
                                                    1 Dive-Bomber moved from Tsitsihar to Peking
                                                    1 Infantry moved from Hsinking to Vladivostok
                                                    1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone
                                                    2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone
                                                    1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone
                                                    1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone
                                                    3 Fighters moved from Sumatra to Thailand
                                                    1 Bomber moved from Sumatra to Thailand
                                            
                                                Aid Axis powers - Japan
                                                    Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support
                                                    Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1
                                                    Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                                                    Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2
                                            
                                                Purchase Units - Japan
                                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                    Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; 
                                            
                                                Place Units - Japan
                                                    1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun
                                                    1 Anti-Air and 3 Infantrys placed in Japan
                                                    1 Submarine placed in Japanese East Coast Sea Zone
                                            
                                                Turn Complete - Japan
                                                    Japan collect 119 PUs; end with 119 PUs
                                                    Units generate 44 Fuel; Japan end with 67 Fuel
                                                    Units generate 4 Iron; Japan end with 11 Iron
                                                    Units generate 4 CR; Japan end with 4 CR
                                            

                                            Combat Hit Differential Summary :

                                            KNIL : 0.70
                                            Japan : 1.60
                                            China : 0.30
                                            AA fire in Sumatra : : -0.40
                                            USSR : -0.30
                                            French-Colonies : -2.50
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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